One crushing shot with light attack and wings are gone. On top of that they are bugged and do not reflect the debuffs and the DoT damage.
DUTCH_REAPER wrote: »Dude...seriously???
I'mma go make some sweet tea and walk away from this thread because I know I did not just click on a ESO thread that is trying to NERF the DK class.
/middlefinger
dodgehopper_ESO wrote: »DUTCH_REAPER wrote: »Dude...seriously???
I'mma go make some sweet tea and walk away from this thread because I know I did not just click on a ESO thread that is trying to NERF the DK class.
/middlefinger
My proposal is meant as a way to nerf-proof the skill. If you had Evasion-duration on a 25-33% reflect it would balance out a few problems people have with Scales/Posture. Firstly, it would put pressure on the aggressor and make them give pause particularly if their health got low, BUT they could still have a shot at doing SOME damage to you. It wouldn't be perfect defense at range which is the issue ranged fighters have. Conversely, it would save a lot of magicka on the DK's part if he could fire and forget the skill (like it use to be during the perma-dk bats doublestacking ulti era) without all the flaws of that era. I've always felt perfect reflect was the issue with the skill. The only thing worse is perfect spell absorption. While perfect reflect/absorption were possible in standalone games I really think they are bad in the pvp balance of things in a multiplayer game. My proposal is meant to be a balance to the skill, where a tanky DK could still reflect a hell of a lot of projectiles, but he couldn't withstand 100 players firing at him from range purely because he is Sir-Flaps-A lot.
Shuffle RNG is better than Perfect Evasion. My solution deals with the complaint, while also making the cost/benefit ratio an actual improvement to the DK. I personally feel my proposal is balanced, even if it does involve an RNG (which is part and parcel of much of the game to begin with).leepalmer95 wrote: »dodgehopper_ESO wrote: »DUTCH_REAPER wrote: »Dude...seriously???
I'mma go make some sweet tea and walk away from this thread because I know I did not just click on a ESO thread that is trying to NERF the DK class.
/middlefinger
My proposal is meant as a way to nerf-proof the skill. If you had Evasion-duration on a 25-33% reflect it would balance out a few problems people have with Scales/Posture. Firstly, it would put pressure on the aggressor and make them give pause particularly if their health got low, BUT they could still have a shot at doing SOME damage to you. It wouldn't be perfect defense at range which is the issue ranged fighters have. Conversely, it would save a lot of magicka on the DK's part if he could fire and forget the skill (like it use to be during the perma-dk bats doublestacking ulti era) without all the flaws of that era. I've always felt perfect reflect was the issue with the skill. The only thing worse is perfect spell absorption. While perfect reflect/absorption were possible in standalone games I really think they are bad in the pvp balance of things in a multiplayer game. My proposal is meant to be a balance to the skill, where a tanky DK could still reflect a hell of a lot of projectiles, but he couldn't withstand 100 players firing at him from range purely because he is Sir-Flaps-A lot.
Adding more RNG to pvp is not the answer, shuffle RNG is already annoying enough.
It shouldn't be hard for range builds to either but some skills that aren't projectiles or simply time their strong projectiles, e.g. Hold that proc frags, when wings it about to end, cc and shoot.
DUTCH_REAPER wrote: »Dude...seriously???
I'mma go make some sweet tea and walk away from this thread because I know I did not just click on a ESO thread that is trying to NERF the DK class.
Editing- the / due to hightened emotion
leepalmer95 wrote: »Nah wings aren't that strong, there are ok if they actually work but how many builds are actually ranged, the only one i can think of is mag sorc and they have stacking, mines, curse, heavy lightning etc...
A class with 0 range needs something to handle range.
leepalmer95 wrote: »Nah wings aren't that strong, there are ok if they actually work but how many builds are actually ranged, the only one i can think of is mag sorc and they have stacking, mines, curse, heavy lightning etc...
A class with 0 range needs something to handle range.
Dude...
Stam DKs have bows, and they use it better than anyone else thanks to Molten Weapons and poison passives.
And regarding your (once again) sorc bias: shield stacking is short now and gets you killed anyway. Mines only hit once for a ton of magicka cost and are stationary and telegraphed, so pose no risk at all. Curse deals a bit of damage after 4 secs, whuppie! Heavy staff attacks... Really? Not only bashable, but set your dps to... 5k?
Just look at your leaderboard, how many sorcs do you see on top, and how many of them are not stamina sorcs? Claiming that sorcs are fine right now is just denial.