https://www.youtube.com/watch?v=petqFm94osQrazzle1184kicks wrote: »So would guild traders be out if a job as I'd imagine something like this would bound a weapon or item. No one will buy from traders as there'd be no point?
Or am I wrong?
Not seeing that tokens = choosing an item ~ crafting doesn't speak good about your side. Token idea is not constructive, it's just like fixing a hole in the wall with duct tape. Telling you again, might as well remove gear from the game at all or make all gear craftable. The result will be the same in the long run, actually, in a couple of months, for everyone except for new players. Simply shows that you are lazy and want the system that will help everyone get the gear and will eliminate any rare gear worth hoping for. Especially considering we are playing on megaservers.
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Not seeing that tokens = choosing an item ~ crafting doesn't speak good about your side. Token idea is not constructive, it's just like fixing a hole in the wall with duct tape. Telling you again, might as well remove gear from the game at all or make all gear craftable. The result will be the same in the long run, actually, in a couple of months, for everyone except for new players. Simply shows that you are lazy and want the system that will help everyone get the gear and will eliminate any rare gear worth hoping for. Especially considering we are playing on megaservers.
Not seeing that tokens = choosing an item ~ crafting doesn't speak good about your side. Token idea is not constructive, it's just like fixing a hole in the wall with duct tape. Telling you again, might as well remove gear from the game at all or make all gear craftable. The result will be the same in the long run, actually, in a couple of months, for everyone except for new players. Simply shows that you are lazy and want the system that will help everyone get the gear and will eliminate any rare gear worth hoping for. Especially considering we are playing on megaservers.
i can see your argument but still disagree, it in no way devalues the rarity of gear, it simply puts a time frame on it, even if its a long term time frame its there, rng is worse for end game gear especially, i will use maelstrom as an example, some people got their desired items just a couple runs in, some have done it hundreds of times and received nothing worth while, seeing that beating this on vet is still a challenge to large majority of the player base, making it so it has to be beaten x amount of times in order to cash in enough tokens to get a desired weapon would not be disastrous in making the gear any less valuable, what it does is simply guarantee that eventually you will get it, not eventually you might get it. player retention is the way a company stays in business, judging by the sheer amount of hate about rng, specifically about maelstrom, i would say that there is enough of an argument to implement some kind of system for loot exchange/tokens, especially as more and more people complete it more often and get more upset over getting crap. so your answer is to either make all end game gear craft-able or remove gear from the game? that seems more like fixing things with duct tape than implementing a system that allows people to profit from their time spent in a game they find gratification while playing. there is nothing wrong with making end game gear challenging to attain, but making it monotonous is a different argument.
Averya_Teira wrote: »And what exactly is the downside of everyone getting the gear they want ?
How does someone getting the weapon they wanted affect YOUR gameplay lol ?
You wrote that like it's a bad thing...
Averya_Teira wrote: »And what exactly is the downside of everyone getting the gear they want ?
How does someone getting the weapon they wanted affect YOUR gameplay lol ?
You wrote that like it's a bad thing...
It is a bad thing indeed. In the case where every gear is accessible, might as well delete gear completely or give it away. because in the long run everyone will have everything the same. So it will stop being an RPG and will be more of a FPS but with magic.
The way it affects my gameplay is that the time I spent in game won't give me any advantages, which is not how MMORPGs are. If that's what I wanted, guess I'd play a MOBA, where you restart your character every hour?
Well, see. This "guarantee that eventually you will get it" means that everyone will have it. And with the frequency of new content and raising CP cap tjhat means that master weapons will lose their purpose. ZOS said some time that they are supposed to be rare. Tokens = weapons aren't rare.
Secondly, why do you think that everyone should get any gear they want?
And the last thing, no what my "answer" is and what the token system is are two same things in the long run. That's my point. In the end, everyone will have it.
My answer is to make master weapons EXTREMELY rare, that way the % of players having them will be so insignificant that you can't say they have the advantage or whatever. Because it's just 1 player, an outlier, nothing like entire raid groups of players like what we see now. Now that's what it's supposed to be. A rare weapon that everyone see, recognizes and wants. There should be something like that in the game.
Averya_Teira wrote: »Averya_Teira wrote: »And what exactly is the downside of everyone getting the gear they want ?
How does someone getting the weapon they wanted affect YOUR gameplay lol ?
You wrote that like it's a bad thing...
It is a bad thing indeed. In the case where every gear is accessible, might as well delete gear completely or give it away. because in the long run everyone will have everything the same. So it will stop being an RPG and will be more of a FPS but with magic.
The way it affects my gameplay is that the time I spent in game won't give me any advantages, which is not how MMORPGs are. If that's what I wanted, guess I'd play a MOBA, where you restart your character every hour?
Not if they finally start to up the max CP for gear every DLC or two. That fixes your "problem" right there.
You'll finally be happy. You'll have to farm new gear every 6 months. Your time will give you advantages ! Yay !...........
Well, see. This "guarantee that eventually you will get it" means that everyone will have it. And with the frequency of new content and raising CP cap tjhat means that master weapons will lose their purpose. ZOS said some time that they are supposed to be rare. Tokens = weapons aren't rare.
Secondly, why do you think that everyone should get any gear they want?
And the last thing, no what my "answer" is and what the token system is are two same things in the long run. That's my point. In the end, everyone will have it.
My answer is to make master weapons EXTREMELY rare, that way the % of players having them will be so insignificant that you can't say they have the advantage or whatever. Because it's just 1 player, an outlier, nothing like entire raid groups of players like what we see now. Now that's what it's supposed to be. A rare weapon that everyone see, recognizes and wants. There should be something like that in the game.
in your game, thats the beauty of it all, everyone has their own opinion on what that should be, and they are entitled to it. mine is not yours. it guarantees those items yes, but the bis loot should not stay the same, there for it would be changing, making those rare items change with it, making all of those rare items shift every so often, making the game and end game loot not stagnant. thats my version, and 60% seem to agree so far? and 81% think it needs changes somehow. granted this could shift, and cool if it does, but right now thats where it sits.
Averya_Teira wrote: »Averya_Teira wrote: »And what exactly is the downside of everyone getting the gear they want ?
How does someone getting the weapon they wanted affect YOUR gameplay lol ?
You wrote that like it's a bad thing...
It is a bad thing indeed. In the case where every gear is accessible, might as well delete gear completely or give it away. because in the long run everyone will have everything the same. So it will stop being an RPG and will be more of a FPS but with magic.
The way it affects my gameplay is that the time I spent in game won't give me any advantages, which is not how MMORPGs are. If that's what I wanted, guess I'd play a MOBA, where you restart your character every hour?
Not if they finally start to up the max CP for gear every DLC or two. That fixes your "problem" right there.
You'll finally be happy. You'll have to farm new gear every 6 months. Your time will give you advantages ! Yay !...........
No, it won't. Every 6 months that gear will lose its value and I'll have to farm anew. Besides, they aren't changing CP cap as you can see. I am absolutely content with what's happening right now. I've been playing on this same cap for years and obviously don't see how it's a good thing if others can get everything I have fast.
Averya_Teira wrote: »But... what does it change FOR YOU exactly ?
Averya_Teira wrote: »But... what does it change FOR YOU exactly ?
My power/strength relative to other characters including newer players.
And both PvE leaderboards and success in PvP are about relative power. So yeah, I dont' understand if you really had to ask thisIt's pretty obvious, I think. It's an MMO and players play against/with each other. So it changes EVERYTHING for me exactly.
Averya_Teira wrote: »Averya_Teira wrote: »But... what does it change FOR YOU exactly ?
My power/strength relative to other characters including newer players.
And both PvE leaderboards and success in PvP are about relative power. So yeah, I dont' understand if you really had to ask thisIt's pretty obvious, I think. It's an MMO and players play against/with each other. So it changes EVERYTHING for me exactly.
So your point is you LIKE to not have competition and be super OP compared to others ? You don't want anyone to come close to your power with your super gear.
Okay, got it, won't bother you again. Exactly the type of players I try to stay far away from.
[Snip]Averya_Teira wrote: »Averya_Teira wrote: »But... what does it change FOR YOU exactly ?
My power/strength relative to other characters including newer players.
And both PvE leaderboards and success in PvP are about relative power. So yeah, I dont' understand if you really had to ask thisIt's pretty obvious, I think. It's an MMO and players play against/with each other. So it changes EVERYTHING for me exactly.
So your point is you LIKE to not have competition and be super OP compared to others ? You don't want anyone to come close to your power with your super gear.
Okay, got it, won't bother you again. Exactly the type of players I try to stay far away from.
Putting words in my mouth? I see. No, you didn't get it. As I said, it will make a game MOBA or FPS instead of MMORPG if everyone has the same gear. Might as well delete all gear or make it craftable since everyone will wear the same, most efficient set, for his class and role.
The point is, that the differentiation in gear will decrease => the game will lose the RPG feel and progress. And I said it already.
You then asked what it will CHANGE for me exactly and I told you what it will change for ME exactly. Do not put words in my mouth, my point wasn't what you said it was.
Not the only difference, obviously. But if there's no gear progression, then there's no point in gear.
Averya_Teira wrote: »Not the only difference, obviously. But if there's no gear progression, then there's no point in gear.
Specifically for PvP, that's exactly my point of view, yes.
In my "World", there'd be a token system for PvE gear and standardized (if that's the right word, not native English, sorry) stats for PvP.