Hey guys, I am sharing two
current Magicka Sorcerer builds designed for 1vX PvP in Cyrodiil.
#1 The Seductress
https://youtu.be/C9BlHsJDy1c
Here is a new updated 1vX video. I rotate out Elemental Drain occasionally with Mages Wrath.
https://youtu.be/yr1-usfQmzk
You can see the gear choice and bar setup in the video. Here are some reasons behind the ability choices:
Defensive Rune- This ability allows me to play without the need for impenetrable armor. It is an anti-gank mechanic and also gives me some cushioning to respond to unforeseen circumstances. It is also a great ability to give you some breathing room to hop on the offensive. I TRIED running without it for a few days and ran Dampen Magic in it's place, but nothing compares. It is such a GOOD skill right now.
Ball of Lightning- An under-appreciated morph of the Bolt Escape class spell, as most sorcerers are running Streak. Anytime I can "fold" two abilities into one spell I will take advantage of it to conserve precious bar space. What I mean by that is BoL is mitigating 100% projectiles while it is active, which allows me to run just Hardened Ward. Since it is essentially replacing harness magicka AND is my mobility/escape, it allows me to run another skill on my resto bar (Defensive Rune in this case). Also, it absorbs meteor.
Elemental Drain- As you may already be aware, penetration is pretty much King this meta. In small scale PvP, this is such a great ability to run stacked with the added penetration from light armor passives, sharpened weapon trait, the destruction staff passive(ignores 10% armor), and investing some points into the Erosion champion tree.
Notes about Champion Pts:
- I run 100 pts into Elemental Mastery
- I only run about 70 points into Bastion, the rest are split between Hardy and Elemental Defender
- I invest about 25 pts into Dodge/Break Free cost reduction
Other points:
-I will run tri-pots typically, but switch to Immovable pots (Stamina) if I am 1v1 with a Nightblade.
-If you NEED Hardened Ward on your front bar, then move Entropy to your Resto Bar.
EDIT- I run all spell dmg enchants on jewelry.
Enjoy the credits My wife didn't think they were funny.
#2 The Armor Master
I apologize for not having any film of this build available. A recent virus caused me to wipe my computer and I lost the footage that I had. I wanted to share it anyway since it is another out of the box build that was viable for small scale and surviving the zerg-herd.
Bar Setup:
Destro- Frags, Curse, Mines, Ele Drain, Crushing Shock - Devouring Swarm or Atronach
Resto- Dampen Magic, Blessing of Protection, Ball Lightning, Entropy, Heal Ward - Barrier (I slotted it for the 10% magicka regen)
Gear Setup:
5pc Armor Master (Resto, 4 armor) Armor traits are impen, I am using Light Armor in the videos but Heavy Armor would be the ideal choice.
4pc Magnus (Destro, 3 armor)
3pc Willpower with spell dmg enchants
*Sharpened on Destro, Defending on Resto, Atronach Mundus Stone, Blue Food.
Champion Points
- I aimed for a 10k shield. I can't recall how many pts into Bastion was needed for this to happen. The other points were placed between Hardy/Ele Defender and a few pts into Quick Recovery.
- Magicka Recovery/Cost Reduction for Green. I stop at 10% cost reduction, all other pts into dodge roll/break free reduction
- Elemental Dmg, 5% light/hvy attack dmg increase, rest into Elf Born
Build Notes:
- Dampen Magic synergizes beautifully with the Armor Master set. Since the 5pc bonus procs off armor ability, you only need 4pc armor and the 5th piece on your resto staff. Combine this proc with boundless storm (YES they DO stack), the minor buff from BoP, and the armor from Heavy....your spell/physical resistance will be super high. I was post-30k in light armor. The idea behind this build was enough mitigation and an on demand heal (combat prayer) to not have to rely on shield stacking.
- Ball of Lightning for the reasons stated in Build #1