How the hell is Miat's still allowed to be used?
In pvp, it informs players of when they're being attacked, even if the attack is from stealth!
Tonight I was stealthed on top of a resource tower while it was being attacked... an enemy player who was about 20-30 meters away, obviously using Miat's, dodged every time I pushed my key for lethal arrow...
I wasn't spamming it, so it wasn't like he was just repeatedly dodge rolling, but EVERYTIME I pushed the button he rolled.
Please explain to me, ZENIMAX, how this is not *** cheating?
I have a question and I don't know if it is considered cheating or hacking by everyone.
I was on Betnikh yesterday, and came across the weirdest thing. There were 6 characters, lined up, each with an unstable familiar, repeatedly killing 1 or 2 wolves that ran up to the group. This happened approx every 15 seconds.
What was strange is that of the 6 characters, there were only 3 names, which mean each character had somehow spawned a duplicate of themselves, along with the familiar. 1 character was level 4, the other 2 were level 6.
It was almost like they were AFK, not even playing, just letting this cycle happen over and over again.
I am on the PS4 NA server. I have a screenshot but it shows one of the names so didn't post it or do a link.
Comments?
How the hell is Miat's still allowed to be used?
In pvp, it informs players of when they're being attacked, even if the attack is from stealth!
Tonight I was stealthed on top of a resource tower while it was being attacked... an enemy player who was about 20-30 meters away, obviously using Miat's, dodged every time I pushed my key for lethal arrow...
I wasn't spamming it, so it wasn't like he was just repeatedly dodge rolling, but EVERYTIME I pushed the button he rolled.
Please explain to me, ZENIMAX, how this is not *** cheating?
SixVoltCar wrote: »"We do not allow naming and shaming"
You mean you do not permit the natural process by which groups of people encourage good behaviours and discourage bad ones? This could explain why the cheating is so rampant.
By naming and shaming, you automaticlly create a stigma for a person. You also risk causing an almighty ruckus causing a ton of headaches for forum moderators, community managers etc etc.
To put this in context: A person may have been guilty of exploiting. However, they may not have exploited deliberately but it has shown up in the server admins security logs. They are then named and shamed. The forum community go BERZERK - flaming and trolling of named player increases exponenntially both via forum posts and private messages and also in game. The player is then banned (if they hadn't already).
The player, unbeknown to the community, suffers with Aspergers syndrome and manic depression. They are now cut off from their only creative outlet. The friends that it has taken them years to make now shun the player thanks to naming and shaming. The player can't understand the hate when they didn't even realise they were exploiting.
Their loved ones find the player's body the next morning, they had taken their life sometime during the night.
A life is lost and a family destroyed for ever. But at least you got that cheating b******, right?
Cheating isn't a good thing. But neither is naming and shaming especially if the circumstances aren't clear cut.
This issue is beyond the subject of faction alliances, naming-and-shaming, or moral choices of players.
It is about the company and the product they charge money for, pure and simple. It's all about them.
They know about these critical problems, and have known for a long time.
They have not addressed them, and remain frustratingly silent about it.
That is a very poor business decision.
If any other service provider did this kind of thing, most people would drop them like a hot potato.
What if your internet or mobile service dropped out half the time?
Or Netflix were missing the last 20 minutes of each movie?
Or your courier service kept delivering to the wrong address?
Would you keep paying them, or look for alternatives?
If I was an owner of this development company, these issues would be absolute top priority.
I assume that they are silent about the issues because they are unable to fix them.
What are they going to say? "Sorry, we'd have to redesign the game engine from the ground up,
and we'd go bankrupt if we had to do that, so put up with it or leave." No. Just silent.
I have refused to buy Morrowind as a small personal protest.
But I literally wince every time I think about my subscription dollars going to this company each month.
Why do I keep playing-and-paying when they aren't delivering good service?
Because I have already invested time and money to develop my characters.
I am familiar with the mechanics and can just jump straight into a game session during my leisure time.
The close battle between my enjoyment of a familiar game and my own common sense is ongoing.
After all, it's only a game, and there are many other fun products to chose from for light entertainment.
My money and time has value ZOS. Do you recognize this in your business model? Look after your customers.
@Voltranox I believe some ppl are extremely good at animation canceling and you can account for some of the scenarios for lag. But I do believe that macros are used in game.
Ive seen instances where I or ppl with me have had no lag spikes and are in essence, one shotted and see 5 or more skills in death recap in 1-2 seconds.
Call it what you will, but I'd wager if the put a comprehensive system in place to detect these things, one of two things would happen,
1, you wouldn't see things lIke that occur half as much or
2, you wouldn't see those players anymore
Yeah. An easy game to learn, but challenging to master. Good fun.
The problem is that since the hacks are not being addressed, you can never be sure exactly what is going on (other than the fact that some players are getting a grossly unfair advantage, economically and competitively).
Imagine a scenario where:
1. ZOS implements a fix to the cheating (come on. just do it. surely it can't be THAT hard or expensive to accomplish).
2. They make an official announcement (and continue to communicate openly with the ESO player community).
3. Players who attempt to hack get detected and permanently banned (or can't do it in the first place).
The results would be:
1. Great publicity and great enthusiasm from their customers.
2. An even playing field for all, in all areas of the game (as it should be; obviously!).
If ZOS stood in solidarity with the genuine players, it would created a trusted environment to play the game:
1. If a player got great scores on the various leaderboards, it would genuinely be a badge of accomplishment.
2. If you get whipped in PvP, you could be impressed by their skill and character build.
3. If someone wanted to put in the time to farm crafting materials, it would give them a well earned economic advantage.
4. It would eliminate the feeling of suspicion and mistrust generated by the hacking and cheating.
forgottengd wrote: »
PC NA
ZOS, is it intended that people can only do 1st and last boss and get the skin this easily?
If it were so, the skin becomes meaningless, why don't you remove the skin achievement?
Do you know when you get to 2nd boss the big turtle boss, just enter the arena and before engaging the fight, jump on the NPCs on the left and get on the platform and go along, then you are straight into last boss.
Why do you design it this way that its linked together, now people exploit it for cheese skin run.
Are you going to patch it or let it be??
That doesn't sound like it would be intended.ZOS, is it intended that people can only do 1st and last boss and get the skin this easily?
If it were so, the skin becomes meaningless, why don't you remove the skin achievement?
Do you know when you get to 2nd boss the big turtle boss, just enter the arena and before engaging the fight, jump on the NPCs on the left and get on the platform and go along, then you are straight into last boss.
Why do you design it this way that its linked together, now people exploit it for cheese skin run.
Are you going to patch it or let it be??