If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.
Septimus_Magna wrote: »If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.
Shadow is not the best mundus for pvp.
You cannot crit on shields or blocking targets.
With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.
If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.
None of those sorcs dodge rolled. I use the divines for regen (atronach mundus), and The CP for physical resist and dodge cost. Toss in some stamina and stamina regen into the build, and it's okay.
Septimus_Magna wrote: »If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.
Shadow is not the best mundus for pvp.
You cannot crit on shields or blocking targets.
With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.
Septimus_Magna wrote: »If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.
Shadow is not the best mundus for pvp.
You cannot crit on shields or blocking targets.
With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.
You crit on blocking targets, was tested and confirmed by Asayre.
Straight stack of impen may not be optimal for some builds, but it is strong.
Also, 100 crit resistance CP = 7 yellow impen gear. Something to keep in mind if you feel your build needs more dmg/healing/armor.
leepalmer95 wrote: »
Septimus_Magna wrote: »If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.
Shadow is not the best mundus for pvp.
You cannot crit on shields or blocking targets.
With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.
You crit on blocking targets, was tested and confirmed by Asayre.
Straight stack of impen may not be optimal for some builds, but it is strong.
Also, 100 crit resistance CP = 7 yellow impen gear. Something to keep in mind if you feel your build needs more dmg/healing/armor.
This is what's up.
Septimus_Magna wrote: »If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.
Shadow is not the best mundus for pvp.
You cannot crit on shields or blocking targets.
With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.
leepalmer95 wrote: »
leepalmer95 wrote: »
Because.... you said so? Hur Dur...
Most of those sorcs would have easily survived the wrecking blow spam if they had. Streak, Shields up, immovable healing pot, lightning form, defensive rune. Dodge roll gives enough time to animation cancel cast nearly all of that.
Then you make a choice as to whether to fight back or just back off and let some of your melee join the fray first.
Call running a *** move, but stam builds are tough in this patch, clever little sorcs won't try to take on more than one if the opponents are good (and it's not that hard to be good with the DB buffs).
Yea i said nubcakes for a reason. I delay cast just to make sure i land WB after they dodge roll. Works all the time 50% of the time. Just count to 1 after crit rush.
Not everyone is setup completely impen spec so ive found shadow to provide the most benefits, second max stam unless you can get WD up to around 4.5k+ then warrior. Usually the higher WD builds are NB but id still use shadow because the 10% crit dmg cant be covered without gimping a build. Ive hit 15k wbs on my NB not stealthed.
Takes-No-Prisoner wrote: »Yea i said nubcakes for a reason. I delay cast just to make sure i land WB after they dodge roll. Works all the time 50% of the time. Just count to 1 after crit rush.
Not everyone is setup completely impen spec so ive found shadow to provide the most benefits, second max stam unless you can get WD up to around 4.5k+ then warrior. Usually the higher WD builds are NB but id still use shadow because the 10% crit dmg cant be covered without gimping a build. Ive hit 15k wbs on my NB not stealthed.
Seeing as you're playing DK, which Mundus buff do you think compliments DK as a class the best? Or does the Mundus buff you slap on a DK really boil down to play-style? My trigger finger is super itchy and restless for DB so I can play my StamDK since he'll be all maxed out.
Just imaging my little Khajiit DK dragon leaping into the bodies of my opponents and seeing them spring up into the air as hopeless dominos cannot come fast enough.
leepalmer95 wrote: »leepalmer95 wrote: »
Because.... you said so? Hur Dur...
Most of those sorcs would have easily survived the wrecking blow spam if they had. Streak, Shields up, immovable healing pot, lightning form, defensive rune. Dodge roll gives enough time to animation cancel cast nearly all of that.
Then you make a choice as to whether to fight back or just back off and let some of your melee join the fray first.
Call running a *** move, but stam builds are tough in this patch, clever little sorcs won't try to take on more than one if the opponents are good (and it's not that hard to be good with the DB buffs).
Because you have limited stamina you don't have enough to dodge roll.
Just be ready to break free, or pop a imov pot and shield up and counter with a frag or something.
Not hard.
Not sure but does shadow mundus affect heals too?
9.5 * 1.75 = 16.625kWaffennacht wrote: »Which means my Frag will hit you for 10.3k before armor mitigation with a crit, or 9.5k non crit.
Hrm without the 75% crit reduction you would take 13.5k so you are mitigating 3kish damage by using all of that CP and gear traits.
@Waffennacht9.5 * 1.75 = 16.625kWaffennacht wrote: »Which means my Frag will hit you for 10.3k before armor mitigation with a crit, or 9.5k non crit.
Hrm without the 75% crit reduction you would take 13.5k so you are mitigating 3kish damage by using all of that CP and gear traits.