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https://forums.elderscrollsonline.com/en/discussion/668861

This is why you should wear impen in cyrodiil.

Lokey0024
Lokey0024
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https://youtu.be/I3wqbhXlaAM

Fun with noobs. Everyone is squishy if you dont gear right. This is running 2300 impen as well.
Edited by Lokey0024 on 14 June 2016 19:53
  • holosoul
    holosoul
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    But Lokey I need 1000 extra magicka =(
    Not having infused will make me gimp! My spells will hit for 100 less damage!!! can you imagine!?
    Who needs crit immunity when my proc frag hits you for 200 extra damage.
  • Lokey0024
    Lokey0024
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    If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.
  • Master_Fluff
    Master_Fluff
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    Wow, you actually managed to take down a few opponents with your stamina build. Impressive. I always fail at that. :D
    Halcyon Black
  • Septimus_Magna
    Septimus_Magna
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    Lokey0024 wrote: »
    If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.

    Shadow is not the best mundus for pvp.
    You cannot crit on shields or blocking targets.

    With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • holosoul
    holosoul
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    If I hear one more person say their sorc alt runs 0 impen I'm gonna throw up IRL
    As if you never take health damage, ever, right OK; you have 0 deaths in all of time

    Imagine if that 17k WB -> 15k execute was a 9k WB (not even in execute range now)
    All the times you would have survived instead of getting 1 shot

    a 1 - 5% DPS gain (or less) simply can't be justified versus 50 - 60% crit resistance on the same slots/items

    You _will_ take health damage, and it better not be a 0 impen crit or you are straight up dead immediately. #notWorth
  • DDuke
    DDuke
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    My sorc alt runs no impen, infused large parts well-fitted small parts :#
  • Jaronking
    Jaronking
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    You Wrecking Blow game weak bruh.
  • Lokey0024
    Lokey0024
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    Lokey0024 wrote: »
    If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.

    Shadow is not the best mundus for pvp.
    You cannot crit on shields or blocking targets.

    With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.

    I see your point but alot, and i mean alot of people, try to get 120 in the center red tree for the stam reduction on break free, leaving the points to be spread to healing recieved or bastion block cost etc. And you cover the nb passive running the shadow.
    Edited by Lokey0024 on 13 June 2016 14:18
  • Serenityx
    Serenityx
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    Lokey0024 wrote: »
    If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.

    I agree here. I dont mind being squishy and taking a few massive crit hits whilst I can crit 8k wb on impen and even more fun on those without impens :D

    EDIT: I also dont even bother with sorcs when running divines. I see that purple bar and go the other way. Even when I run impen, or any set in the game but shield breaker I tend to just run from sorcs with shields. They are just not worth the AP.
    Edited by Serenityx on 13 June 2016 15:01
  • Lokey0024
    Lokey0024
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    Essy way to look at it is you can stack impen in the CP tree, quite a bit. You can only stack mundus buffs in armor. Choose wisely.
  • Minalan
    Minalan
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    None of those sorcs dodge rolled. I use the divines for regen (atronach mundus), and The CP for physical resist and dodge cost. Toss in some stamina and stamina regen into the build, and it's okay.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    You can certainly tell real fast if they ain't wearing Impen 1.0
  • leepalmer95
    leepalmer95
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    Minalan wrote: »
    None of those sorcs dodge rolled. I use the divines for regen (atronach mundus), and The CP for physical resist and dodge cost. Toss in some stamina and stamina regen into the build, and it's okay.

    Don't dodge roll as a sorc....
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    17k leap wut?
    I thought my 14k leap was good the other day, I was only a lvl 20 something tho... And it was on a vet 16 lel.
    Edited by Wrecking_Blow_Spam on 14 June 2016 07:45
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Minno
    Minno
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    Lokey0024 wrote: »
    If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.

    Shadow is not the best mundus for pvp.
    You cannot crit on shields or blocking targets.

    With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.

    You crit on blocking targets, was tested and confirmed by Asayre.

    Straight stack of impen may not be optimal for some builds, but it is strong.

    Also, 100 crit resistance CP = 7 yellow impen gear. Something to keep in mind if you feel your build needs more dmg/healing/armor.
    Edited by Minno on 14 June 2016 15:44
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lokey0024
    Lokey0024
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    Minno wrote: »
    Lokey0024 wrote: »
    If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.

    Shadow is not the best mundus for pvp.
    You cannot crit on shields or blocking targets.

    With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.

    You crit on blocking targets, was tested and confirmed by Asayre.

    Straight stack of impen may not be optimal for some builds, but it is strong.

    Also, 100 crit resistance CP = 7 yellow impen gear. Something to keep in mind if you feel your build needs more dmg/healing/armor.

    This is what's up.
  • ToRelax
    ToRelax
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    Minalan wrote: »
    None of those sorcs dodge rolled. I use the divines for regen (atronach mundus), and The CP for physical resist and dodge cost. Toss in some stamina and stamina regen into the build, and it's okay.

    Don't dodge roll as a sorc....

    Why would you give up that powerful a defense to take on a far weaker one like impen?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Makkir
    Makkir
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    Lokey0024 wrote: »
    Minno wrote: »
    Lokey0024 wrote: »
    If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.

    Shadow is not the best mundus for pvp.
    You cannot crit on shields or blocking targets.

    With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.

    You crit on blocking targets, was tested and confirmed by Asayre.

    Straight stack of impen may not be optimal for some builds, but it is strong.

    Also, 100 crit resistance CP = 7 yellow impen gear. Something to keep in mind if you feel your build needs more dmg/healing/armor.

    This is what's up.

    Also keep in mind I have been seeing less and less sorcs in PvP as many are playing their stamina alts. With that said, it might be more valuable to stack those stats since less people are running around with a shield.
  • Waffennacht
    Waffennacht
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    Lokey0024 wrote: »
    If anything divines with shadow mundus. Straight damage increases benefit more then anything. Do the math on minor brutality compaired to minor berserk(dmg 8%) like 6% more umph for the buff.

    Shadow is not the best mundus for pvp.
    You cannot crit on shields or blocking targets.

    With full-impen legendary and 30 CP into Resistant you reduce crit dmg by roughly 75%.

    Which means my Frag will hit you for 10.3k before armor mitigation with a crit, or 9.5k non crit.

    Hrm without the 75% crit reduction you would take 13.5k so you are mitigating 3kish damage by using all of that CP and gear traits.

    So in long run you prevent 1.5kish damage...

    I wonder if all my divines, infused and offensive CP allocation provide more than 1.5kish long run dps... probably, but im a sorc so I have wards.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minalan
    Minalan
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    Minalan wrote: »
    None of those sorcs dodge rolled. I use the divines for regen (atronach mundus), and The CP for physical resist and dodge cost. Toss in some stamina and stamina regen into the build, and it's okay.

    Don't dodge roll as a sorc....

    Because.... you said so? Hur Dur...

    Most of those sorcs would have easily survived the wrecking blow spam if they had. Streak, Shields up, immovable healing pot, lightning form, defensive rune. Dodge roll gives enough time to animation cancel cast nearly all of that.

    Then you make a choice as to whether to fight back or just back off and let some of your melee join the fray first.

    Call running a *** move, but stam builds are tough in this patch, clever little sorcs won't try to take on more than one if the opponents are good (and it's not that hard to be good with the DB buffs).
  • Lokey0024
    Lokey0024
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    Yea i said nubcakes for a reason. I delay cast just to make sure i land WB after they dodge roll. Works all the time 50% of the time. Just count to 1 after crit rush.

    Not everyone is setup completely impen spec so ive found shadow to provide the most benefits, second max stam unless you can get WD up to around 4.5k+ then warrior. Usually the higher WD builds are NB but id still use shadow because the 10% crit dmg cant be covered without gimping a build. Ive hit 15k wbs on my NB not stealthed.
  • leepalmer95
    leepalmer95
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    Minalan wrote: »
    Minalan wrote: »
    None of those sorcs dodge rolled. I use the divines for regen (atronach mundus), and The CP for physical resist and dodge cost. Toss in some stamina and stamina regen into the build, and it's okay.

    Don't dodge roll as a sorc....

    Because.... you said so? Hur Dur...

    Most of those sorcs would have easily survived the wrecking blow spam if they had. Streak, Shields up, immovable healing pot, lightning form, defensive rune. Dodge roll gives enough time to animation cancel cast nearly all of that.

    Then you make a choice as to whether to fight back or just back off and let some of your melee join the fray first.

    Call running a *** move, but stam builds are tough in this patch, clever little sorcs won't try to take on more than one if the opponents are good (and it's not that hard to be good with the DB buffs).

    Because you have limited stamina you don't have enough to dodge roll.

    Just be ready to break free, or pop a imov pot and shield up and counter with a frag or something.

    Not hard.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Lokey0024 wrote: »
    Yea i said nubcakes for a reason. I delay cast just to make sure i land WB after they dodge roll. Works all the time 50% of the time. Just count to 1 after crit rush.

    Not everyone is setup completely impen spec so ive found shadow to provide the most benefits, second max stam unless you can get WD up to around 4.5k+ then warrior. Usually the higher WD builds are NB but id still use shadow because the 10% crit dmg cant be covered without gimping a build. Ive hit 15k wbs on my NB not stealthed.

    Seeing as you're playing DK, which Mundus buff do you think compliments DK as a class the best? Or does the Mundus buff you slap on a DK really boil down to play-style? My trigger finger is super itchy and restless for DB so I can play my StamDK since he'll be all maxed out.

    Just imaging my little Khajiit DK dragon leaping into the bodies of my opponents and seeing them spring up into the air as hopeless dominos cannot come fast enough. 2.0
    Edited by Takes-No-Prisoner on 14 June 2016 19:54
  • Lokey0024
    Lokey0024
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    Its kind of a gamble. I will always run shadow and track down the squishies in the group to even numbers. You can almost crit rush a group like this to death with it. I like the big number burst chance compaired to an extra 100-200dmg an attack. Not sure but does shadow mundus affect heals too? The tower is also a real good one for dks if you have resource issues. Real good for redguard or imperial races.
    Edited by Lokey0024 on 14 June 2016 20:02
  • Lokey0024
    Lokey0024
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    Lokey0024 wrote: »
    Yea i said nubcakes for a reason. I delay cast just to make sure i land WB after they dodge roll. Works all the time 50% of the time. Just count to 1 after crit rush.

    Not everyone is setup completely impen spec so ive found shadow to provide the most benefits, second max stam unless you can get WD up to around 4.5k+ then warrior. Usually the higher WD builds are NB but id still use shadow because the 10% crit dmg cant be covered without gimping a build. Ive hit 15k wbs on my NB not stealthed.

    Seeing as you're playing DK, which Mundus buff do you think compliments DK as a class the best? Or does the Mundus buff you slap on a DK really boil down to play-style? My trigger finger is super itchy and restless for DB so I can play my StamDK since he'll be all maxed out.

    Just imaging my little Khajiit DK dragon leaping into the bodies of my opponents and seeing them spring up into the air as hopeless dominos cannot come fast enough. 2.0

    Just say my favorite Super troopers quote "I AM ALL THAT IS MAN!" as you do it.
  • ToRelax
    ToRelax
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    Minalan wrote: »
    Minalan wrote: »
    None of those sorcs dodge rolled. I use the divines for regen (atronach mundus), and The CP for physical resist and dodge cost. Toss in some stamina and stamina regen into the build, and it's okay.

    Don't dodge roll as a sorc....

    Because.... you said so? Hur Dur...

    Most of those sorcs would have easily survived the wrecking blow spam if they had. Streak, Shields up, immovable healing pot, lightning form, defensive rune. Dodge roll gives enough time to animation cancel cast nearly all of that.

    Then you make a choice as to whether to fight back or just back off and let some of your melee join the fray first.

    Call running a *** move, but stam builds are tough in this patch, clever little sorcs won't try to take on more than one if the opponents are good (and it's not that hard to be good with the DB buffs).

    Because you have limited stamina you don't have enough to dodge roll.

    Just be ready to break free, or pop a imov pot and shield up and counter with a frag or something.

    Not hard.

    That's what someone might say who doesn't take on multiple opponents. Shields and health alone won't save you if enough players are attacking you, and they cost more time than dodge rolls.
    If you don't have enough stamina to dodge roll when needed, then do something about that. You don't find your limits by decreasing the effect of attacks hitting you where they should not.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Lokey0024 wrote: »
    Not sure but does shadow mundus affect heals too?

    Last I checked, yes. This includes HoTs and raw heals like BoL. Though if a Templar casts BoL, the skill BoL heal will scale and crit based off of the Templars stats including the mundus buff he has-- unless you have self buffs active that allow additional healing to take place.

    Though technically, I am not sure how Vigor's HoTs works with Thief/Shadow Mundus in this regard. One would think the heal would scale off of magic/SD or would it be stamina/WD? I would love some insight into how that works. Since Vigor and things like Rally are special little flowers since they use stamina to activate.
    Edited by Takes-No-Prisoner on 14 June 2016 20:22
  • driosketch
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    Some impenetrable is good. Going full impenetrable is unnecessary, and a bit of a crutch really. Definitely wear at least a couple pieces along with some Resistance star CP, should have as much as you need to survive intial encounters. After that, all you need is good reaction and awareness in Cyrodiil.

    What do I mean? Let's break down the video:

    First person doesn't stop their attack to address you, doesn't do anything about the damage they're taking, doesn't even break free. They had their back to you the whole time, even when you move left. You hit them 5 times, probably could have hit them 10.

    Person 2 is already taking damage from elsewhere. They try to throw up shields, but they are down again when you follow up with an ult. Good attack of opportunity from the flank. This person could use more defense options then shields, especially after this update.

    Person 3 handles really well for V5. They die when fight becomes three against one.

    Things they could do beside stack more impenetrable: react sooner, watch your flank, get stronger.
    Edited by driosketch on 15 June 2016 01:44
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • holosoul
    holosoul
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    @Waffennacht
    Which means my Frag will hit you for 10.3k before armor mitigation with a crit, or 9.5k non crit.

    Hrm without the 75% crit reduction you would take 13.5k so you are mitigating 3kish damage by using all of that CP and gear traits.
    9.5 * 1.75 = 16.625k
  • Waffennacht
    Waffennacht
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    holosoul wrote: »
    @Waffennacht
    Which means my Frag will hit you for 10.3k before armor mitigation with a crit, or 9.5k non crit.

    Hrm without the 75% crit reduction you would take 13.5k so you are mitigating 3kish damage by using all of that CP and gear traits.
    9.5 * 1.75 = 16.625k

    Hrm? Is not the PvP reduction occur last?. My frag is 18k and change, i should have just said that lol. So a crit would be +9k, or +4.5k in Pvp, then -75% right? Or -3.375? So +1.125 so a total of 10.125 and change for a crit? And a non modified crit of 18 +9 = 27 /2 = 13.5k?

    No?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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