Plus minus a few minor things, this is almost exactly how I run my mDK. Good stuff.
Couple of quibbles:
1. Penetration is hugely better than nirn. Definitely use your CPs on elem dmg and DoT dmg.
2. The healing done and healing received CPs multiply... optimal if you can make them even.
3. Strongly suggest reallocation of thick skinned to hardy and elem defender.
4. Consider powered on your endurance bar for +4% heal . Also, if you put entropy on bar two it will increase your heal further.
arkansas_ESO wrote: »Pretty interesting build! One thing I'd suggest: Have you tried running 5pc Transmutation? You could swap out Willpower and Torug's for it. You'll lose spell damage, but you'll gain a -lot- of mag recovery and become very tanky (the 5pc bonus is the equivalent to 7pc impen, IIRC.)
The 5pc has been changed from 1 sec duration to 20 secs in this patch, btw.
Burning_Talons wrote: »
Can you try the build without the buggy Malubeth set and let me know if you still have the same effect? Currently when the set proc the healing reduction from the battle spirit is bypassed by all the heals that you receive.
Can you try the build without the buggy Malubeth set and let me know if you still have the same effect? Currently when the set proc the healing reduction from the battle spirit is bypassed by all the heals that you receive.
Yes, the very first undaunted set I used to test this build was blood spawn. Build worked great with that.