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https://forums.elderscrollsonline.com/en/discussion/668861

damage in pvp

Llilium
Llilium
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you guys think it would be effective to add maybe a -30% damage output decrease in pvp? with the shield nerfs people are upset about, it could be an effective alternative.

this is just an idea, of course, and its an idea that is easily debatable, but thats why it's a discussion.
  • GreenSoup2HoT
    GreenSoup2HoT
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    No. Decreasing all the damage in pvp does not solve any issues. What hits hard before the nerf will still over-perform after. We need more balance tweak's similar to what we saw happen to Teleport Strike and Death Stroke. Overall the power creep atm is way to high and damage is off the chart's. I have yet to see Zos release a statement about it.

    It's a good suggestion but in the long run it won't fix the issue's. Zos is dealing with a huge open wound and they are trying to put Band-Aid's on it :D

    I'd like to see tweak's like:
    -All gap closers do 25% less damage
    -Veiled Strike and Uppercut now do 15% less damage
    -Radiant Destruction only can be casted on players with 50% health or lower.
    -Shadow Cloak now purges 2 DoT's instead of 4 (instead of just removing the purge altogether)

    These are just example's but you get my point.

    We hardly have any tweak's to abilties. All we get are either huge mechanic changes or nothing at all. Seriously, Sorc shields could of just received a percentage decrease to the skills effectiveness but no... zos had to change the duration of all shields and make the class shield stack even harder then before... that's just not fun game-play. I feel for you sorcerer's :(

    I dunno what to think right now. The game was in a decent state before Dark-brotherhood, it wasn't perfect by any mean's (it was just magicka det that was an issue) but now we have ton's of issues in Dark-brotherhood. It's getting out of hand.
    Edited by GreenSoup2HoT on 5 June 2016 18:01
    PS4 NA DC
  • Sethro_27
    Sethro_27
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    Just a f.y.i there are a lot of people on Trueflame that have max champion points and it makes a huge difference.
    I *** slap harder than you punch.
  • joshhh_nb
    joshhh_nb
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    Yeah let's make everything hit like wet noodles.In all seriousness, I think instead of reducing damage they should reintroduce soft caps. Damage is already reduced by 50% or 60% in pvp the only reason people are hitting so hard is because of sets which give absurd amounts of damage and cp which helps both damage and recovery. Implement a soft cap and damage can easily be controlled. Some builds are already nigh unkillable because they stack a lot of recovery and reduction for dodge rolls, heals and shield stacking on top of heavy dps, no one is gonna die with another 30% damage reduction.


    The shield thing is a shame but it just makes sorcs harder to play, I have a sorc myself and it was easy mode so I stopped and moved on, I might however come back. It's all about adapting, remember the dodge roll nerf and the block nerf? People adapted now it's time for sorcs to adapt. Time to use impen and get those max health up.
  • DHale
    DHale
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    No matter how they nerf damage that is not going to change the outcome of any fight bad players are bad players. Good players will be good players. Whatever the platform you should know every player you have no chance against by name. Power creep is irrelevant and the good plays will still do far more damage than you have health or time to react or the ability to heal through it, whether it takes them five attacks or seven you will still be dead. The term balance is silly it means different things to different ppl. Each of us has a very different opinion. When the game came out night blades were terrible and dks could literally tank and kill .... Well everything. If you are not any good with average set you won't be any better with legendary gold armor and weapons. I am a better than average player and I kill ppl with 5 k weapon damage every day. It's not the build except when 2 ppl are equal skill. The more time you spend theory crafting the less you are actually fighting. The less you are actually fighting you are getting farther and farther behind those that are. I see the same ppl on my death recap frequently there is a reason for that... It ain't magic.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Skitttles
    Skitttles
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    An 80% decrease in total for cyro then? I mean if these crazy sets keep coming out I guess there will be no choice.
    Skittles | DC Stem Sok and sumtimes Nertbled
  • sirrmattus
    sirrmattus
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    There is already a 50% decrease
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Sethro_27
    Sethro_27
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    All shields decreased and all damage is unchanges so i think the changes to shields is to make sopeople cant troll toll an area. But they need to mitigate the damage with the shields. Otherwise you could have 3 way dps battle. And that just sounds repetative.
    Edited by Sethro_27 on 5 June 2016 21:39
    I *** slap harder than you punch.
  • jhharvest
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    Imo to fix the power creep sticking more blanket reductions wouldn't do anything useful. They'd have to rethink their whole damage formula. Decouple damage from max pool for a start, and second get rid of all percentage based buffs. This could also make hybrids viable again with the new Pelinal set.

    If the battle spirit debuff gets increased to 75% or 80% or whatever, all it'll mean is that there's more unkillable DKs and Templars running around. There's already builds that are impossible to bring down unless you have a 5-10 pugs or a couple of properly good guys wailing on them.
  • sphane
    sphane
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    jhharvest wrote: »
    Imo to fix the power creep sticking more blanket reductions wouldn't do anything useful. They'd have to rethink their whole damage formula. Decouple damage from max pool for a start, and second get rid of all percentage based buffs. This could also make hybrids viable again with the new Pelinal set.

    If the battle spirit debuff gets increased to 75% or 80% or whatever, all it'll mean is that there's more unkillable DKs and Templars running around. There's already builds that are impossible to bring down unless you have a 5-10 pugs or a couple of properly good guys wailing on them.

    Unkillable dk ? On what game ? Is this an attempt to make a new nerf dk thread ?
  • outsideworld76
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    They should fix the lag issue, that would be a good start to balance the game.
  • bardx86
    bardx86
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    sphane wrote: »
    jhharvest wrote: »
    Imo to fix the power creep sticking more blanket reductions wouldn't do anything useful. They'd have to rethink their whole damage formula. Decouple damage from max pool for a start, and second get rid of all percentage based buffs. This could also make hybrids viable again with the new Pelinal set.

    If the battle spirit debuff gets increased to 75% or 80% or whatever, all it'll mean is that there's more unkillable DKs and Templars running around. There's already builds that are impossible to bring down unless you have a 5-10 pugs or a couple of properly good guys wailing on them.

    Unkillable dk ? On what game ? Is this an attempt to make a new nerf dk thread ?

    no he is right there are unkillable dk's and templars out there.
  • Sandman929
    Sandman929
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    There's too much focus on damage increase and not enough focus on mitigation. I think ZOS needs to really look at Health as an attribute and find a way to make it not only an attractive attribute, worthy of point investments, but a necessary one.
    Benefits to investing in health could be crit resistance (which could then be removed from the champion tree), reduced CC time or increases debuff dodge chance, mitigation for DoT damage, buffed spell and/or physical resistance.

    If health investment is attractive and has some utility for all builds, changes like these will make tanking more viable in PvP (with heavy health investments) and naturally bring down average damage for DPS builds who will be handicapped if they aim for pure damage builds.
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