I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
LegendaryMage wrote: »I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
These were all great players in 1vs1 so I'm pretty sure if I was with them on any other class I'd get facerolled very quickly.
I think if you want to tank in the current patch, you have to really build for it. I saw another tank dude trying to tank 2-3 people and he couldn't really last long, let alone kill any of the (very good) opposite group members. That's why I went full tank mode, so almost anything you throw at me, it's not a problem.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
haha that's not gonna happen I'm afraid
I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
LegendaryMage wrote: »I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
These were all great players in 1vs1 so I'm pretty sure if I was with them on any other class I'd get facerolled very quickly.
I think if you want to tank in the current patch, you have to really build for it. I saw another tank dude trying to tank 2-3 people and he couldn't really last long, let alone kill any of the (very good) opposite group members. That's why I went full tank mode, so almost anything you throw at me, it's not a problem.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
haha that's not gonna happen I'm afraid
Sorry Mage, but if they were good players, they didn't show it. I know Shally isn't bad, but I also saw execute spam on full health and loads of wasted ults and cc.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
I'm pretty sure I didn't say anything like that. I neither said 5, nor infinitely nor burst or even kill anyone. Not going to type it all down again though.
LegendaryMage wrote: »LegendaryMage wrote: »I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
These were all great players in 1vs1 so I'm pretty sure if I was with them on any other class I'd get facerolled very quickly.
I think if you want to tank in the current patch, you have to really build for it. I saw another tank dude trying to tank 2-3 people and he couldn't really last long, let alone kill any of the (very good) opposite group members. That's why I went full tank mode, so almost anything you throw at me, it's not a problem.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
haha that's not gonna happen I'm afraid
Sorry Mage, but if they were good players, they didn't show it. I know Shally isn't bad, but I also saw execute spam on full health and loads of wasted ults and cc.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
I'm pretty sure I didn't say anything like that. I neither said 5, nor infinitely nor burst or even kill anyone. Not going to type it all down again though.
I dueled most of them, they're very good. I think some of them were making a mistake by trying to drain stam via any attack possible, even if it's execute - just make me spend stam. But that won't work on a build with insane block cost reduction. You think tanking is not possible this patch? As in, tanking a group of players for a prolonged period of time.
LegendaryMage wrote: »I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
These were all great players in 1vs1 so I'm pretty sure if I was with them on any other class I'd get facerolled very quickly.
I think if you want to tank in the current patch, you have to really build for it. I saw another tank dude trying to tank 2-3 people and he couldn't really last long, let alone kill any of the (very good) opposite group members. That's why I went full tank mode, so almost anything you throw at me, it's not a problem.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
haha that's not gonna happen I'm afraid
Sorry Mage, but if they were good players, they didn't show it. I know Shally isn't bad, but I also saw execute spam on full health and loads of wasted ults and cc.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
I'm pretty sure I didn't say anything like that. I neither said 5, nor infinitely nor burst or even kill anyone. Not going to type it all down again though.
what's with those ridiculous claims of doing nothing for the group?
sure, it's not much, but banner is still healing reduction, igneous shield gives a damage shield, vigor does some healing but most importantly, you can use the build as a tank.
i don't like the style too much because it's not very interesting to do, but we have farmed AP very efficiently by sending a "brick" someone, waiting for multiple enemies to engage in meele, and jumped them with proxy.
with many players rerolling stamina builds, if pretty sure such a tank would also soak up a significant amount of single target damage. maybe unless 24v40 at 8fps is your thing or if you exclusively play against equally sized groups of the very best opponents (can I buy your pvp arena alpha access, please? ^^). i reality you'll always have a bunch of players hit the static brick because they dn't want to chase vs cloak, streak, mines, shuffle+dodgeroles, etc
sure, you can think about changing up the build to add in talons, fasalla, reverb, or even the new guard to have more obivous benefit to your group. no idea what will actually make sense. optimal solutions will surely depend on the very situation.
however, this video and build works VERY WELL as a proof of concept from which you can work on.
LegendaryMage wrote: »LegendaryMage wrote: »I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
These were all great players in 1vs1 so I'm pretty sure if I was with them on any other class I'd get facerolled very quickly.
I think if you want to tank in the current patch, you have to really build for it. I saw another tank dude trying to tank 2-3 people and he couldn't really last long, let alone kill any of the (very good) opposite group members. That's why I went full tank mode, so almost anything you throw at me, it's not a problem.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
haha that's not gonna happen I'm afraid
Sorry Mage, but if they were good players, they didn't show it. I know Shally isn't bad, but I also saw execute spam on full health and loads of wasted ults and cc.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
I'm pretty sure I didn't say anything like that. I neither said 5, nor infinitely nor burst or even kill anyone. Not going to type it all down again though.
I dueled most of them, they're very good. I think some of them were making a mistake by trying to drain stam via any attack possible, even if it's execute - just make me spend stam. But that won't work on a build with insane block cost reduction. You think tanking is not possible this patch? As in, tanking a group of players for a prolonged period of time.
I know a player can tank a couple people by giving up literally any other support for his group - and even then, you don't really fight more players than if you invested into more cc, mobility or healing. You can survive more that way when you let everyone walk up on you and spam his favorite damage skill in the first place, but what's the point? The most use we could get out of it was to make enemies who focus that tank stack up on him since he won't try to move in order to survive, like his teammates.
In contrast, pre 1.6 our tank would be very helpful with CCs and Banners. And a healer tank would always heal us, of course.
.what's with those ridiculous claims of doing nothing for the group?
sure, it's not much, but banner is still healing reduction, igneous shield gives a damage shield, vigor does some healing but most importantly, you can use the build as a tank.
i don't like the style too much because it's not very interesting to do, but we have farmed AP very efficiently by sending a "brick" someone, waiting for multiple enemies to engage in meele, and jumped them with proxy.
with many players rerolling stamina builds, if pretty sure such a tank would also soak up a significant amount of single target damage. maybe unless 24v40 at 8fps is your thing or if you exclusively play against equally sized groups of the very best opponents (can I buy your pvp arena alpha access, please? ^^). i reality you'll always have a bunch of players hit the static brick because they dn't want to chase vs cloak, streak, mines, shuffle+dodgeroles, etc
sure, you can think about changing up the build to add in talons, fasalla, reverb, or even the new guard to have more obivous benefit to your group. no idea what will actually make sense. optimal solutions will surely depend on the very situation.
however, this video and build works VERY WELL as a proof of concept from which you can work on.
It works very well to set up a random mob to bomb them, not so much against a decent player. Without being able to constantly support your group in some other way nor deal significant damage, there's no reason to attack you. As I wrote.LegendaryMage wrote: »LegendaryMage wrote: »I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
These were all great players in 1vs1 so I'm pretty sure if I was with them on any other class I'd get facerolled very quickly.
I think if you want to tank in the current patch, you have to really build for it. I saw another tank dude trying to tank 2-3 people and he couldn't really last long, let alone kill any of the (very good) opposite group members. That's why I went full tank mode, so almost anything you throw at me, it's not a problem.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
haha that's not gonna happen I'm afraid
Sorry Mage, but if they were good players, they didn't show it. I know Shally isn't bad, but I also saw execute spam on full health and loads of wasted ults and cc.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
I'm pretty sure I didn't say anything like that. I neither said 5, nor infinitely nor burst or even kill anyone. Not going to type it all down again though.
I dueled most of them, they're very good. I think some of them were making a mistake by trying to drain stam via any attack possible, even if it's execute - just make me spend stam. But that won't work on a build with insane block cost reduction. You think tanking is not possible this patch? As in, tanking a group of players for a prolonged period of time.
I know a player can tank a couple people by giving up literally any other support for his group - and even then, you don't really fight more players than if you invested into more cc, mobility or healing. You can survive more that way when you let everyone walk up on you and spam his favorite damage skill in the first place, but what's the point? The most use we could get out of it was to make enemies who focus that tank stack up on him since he won't try to move in order to survive, like his teammates.
In contrast, pre 1.6 our tank would be very helpful with CCs and Banners. And a healer tank would always heal us, of course.
what's with those ridiculous claims of doing nothing for the group?
sure, it's not much, but banner is still healing reduction, igneous shield gives a damage shield, vigor does some healing but most importantly, you can use the build as a tank.
i don't like the style too much because it's not very interesting to do, but we have farmed AP very efficiently by sending a "brick" someone, waiting for multiple enemies to engage in meele, and jumped them with proxy.
with many players rerolling stamina builds, if pretty sure such a tank would also soak up a significant amount of single target damage. maybe unless 24v40 at 8fps is your thing or if you exclusively play against equally sized groups of the very best opponents (can I buy your pvp arena alpha access, please? ^^). i reality you'll always have a bunch of players hit the static brick because they dn't want to chase vs cloak, streak, mines, shuffle+dodgeroles, etc
sure, you can think about changing up the build to add in talons, fasalla, reverb, or even the new guard to have more obivous benefit to your group. no idea what will actually make sense. optimal solutions will surely depend on the very situation.
however, this video and build works VERY WELL as a proof of concept from which you can work on.
LegendaryMage wrote: ».what's with those ridiculous claims of doing nothing for the group?
sure, it's not much, but banner is still healing reduction, igneous shield gives a damage shield, vigor does some healing but most importantly, you can use the build as a tank.
i don't like the style too much because it's not very interesting to do, but we have farmed AP very efficiently by sending a "brick" someone, waiting for multiple enemies to engage in meele, and jumped them with proxy.
with many players rerolling stamina builds, if pretty sure such a tank would also soak up a significant amount of single target damage. maybe unless 24v40 at 8fps is your thing or if you exclusively play against equally sized groups of the very best opponents (can I buy your pvp arena alpha access, please? ^^). i reality you'll always have a bunch of players hit the static brick because they dn't want to chase vs cloak, streak, mines, shuffle+dodgeroles, etc
sure, you can think about changing up the build to add in talons, fasalla, reverb, or even the new guard to have more obivous benefit to your group. no idea what will actually make sense. optimal solutions will surely depend on the very situation.
however, this video and build works VERY WELL as a proof of concept from which you can work on.
It works very well to set up a random mob to bomb them, not so much against a decent player. Without being able to constantly support your group in some other way nor deal significant damage, there's no reason to attack you. As I wrote.LegendaryMage wrote: »LegendaryMage wrote: »I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
These were all great players in 1vs1 so I'm pretty sure if I was with them on any other class I'd get facerolled very quickly.
I think if you want to tank in the current patch, you have to really build for it. I saw another tank dude trying to tank 2-3 people and he couldn't really last long, let alone kill any of the (very good) opposite group members. That's why I went full tank mode, so almost anything you throw at me, it's not a problem.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
haha that's not gonna happen I'm afraid
Sorry Mage, but if they were good players, they didn't show it. I know Shally isn't bad, but I also saw execute spam on full health and loads of wasted ults and cc.I think a tanky character should be able to fight back decently while "tanking" 3-4 enemies - talking about average players, if they were all good ones, there's no way to survive for long anyway.
For an actual tank to be useful, he needs to add something more to the group - be that cc, healing, damage or whatever - and most importantly, be able to tank more players than any other group member could handle. It's not as if another player would certainly die instantly against 4 opponents - he might even have a chance to kill them!
Translation: Tanks should be able to facetank 5 CP 500 players infinitely without having a healer, and also burst their enemies to death 1 at a time.
I'm pretty sure I didn't say anything like that. I neither said 5, nor infinitely nor burst or even kill anyone. Not going to type it all down again though.
I dueled most of them, they're very good. I think some of them were making a mistake by trying to drain stam via any attack possible, even if it's execute - just make me spend stam. But that won't work on a build with insane block cost reduction. You think tanking is not possible this patch? As in, tanking a group of players for a prolonged period of time.
I know a player can tank a couple people by giving up literally any other support for his group - and even then, you don't really fight more players than if you invested into more cc, mobility or healing. You can survive more that way when you let everyone walk up on you and spam his favorite damage skill in the first place, but what's the point? The most use we could get out of it was to make enemies who focus that tank stack up on him since he won't try to move in order to survive, like his teammates.
In contrast, pre 1.6 our tank would be very helpful with CCs and Banners. And a healer tank would always heal us, of course.
The 'brick' is the only way to solo tank in pvp. Everything else fails. In groups you have the option to build differently, as a solo players you do not. Also, the more you invest into magicka and utility, the squishier you become. I tried it, tried many things before arriving at a more 'concrete' setup.
This build is made for people who want to have fun tanking solo and do not necessarily play with a guild or a random group in Cyrodiil. The only way to tank under these circumstances is to make yourself a 'brick' as you call it.
You have to remember that in heavy armor (which is the only armor type you should be tanking in anyway) you don't get to 'spam' anything and all skills cost more and there's no way for you to constantly do heavy attacks to replenish your resources.
Also, when 5-6 people are attacking you, you take a lot of damage potentially and die before you can replenish any resources effectively. You have to block. And when you block, you have to manage your stamina very well because even one fear means 1/4th of your stam bar gone when you breakfree. Now, having a team mate give you a bit of luminous every now and then (or heal you) is great, but what if that isn't happening? You're just going to be a 'semi tank' that dies pretty quickly (as I saw a couple of other people attempt to do) and doesn't do anything at all. Either you tank or you don't. Make up your mind.
This is not being a tank, this is being a brick. The difference?
A tank supports his team mates, protects them, distracts the enemies and control the flow of a fight.
A brick has no CC, no group buff, no snare, no root, no debuff, not the slightest damage possible. It is something that just stands there doing nothing.
It's quite obvious those DC were either not trying to kill you or were just plain terrible. Half of the fight is most of the stam builds spamming executioner at 80%+ health, and there are almost no CCs being used. If you wanted to showcase the tankyness of your build this video does a poor job of it.
This is not being a tank, this is being a brick. The difference?
A tank supports his team mates, protects them, distracts the enemies and control the flow of a fight.
A brick has no CC, no group buff, no snare, no root, no debuff, not the slightest damage possible. It is something that just stands there doing nothing.
LegendaryMage wrote: »This is not being a tank, this is being a brick. The difference?
A tank supports his team mates, protects them, distracts the enemies and control the flow of a fight.
A brick has no CC, no group buff, no snare, no root, no debuff, not the slightest damage possible. It is something that just stands there doing nothing.
A brick is what will enable you to tank in solo pvp. I had no team mates around nor anyone to support but myself. This video showcases simply that pvp tanking IS possible contrary to what many have said.
[snip]
People have no idea how easily you get people in a tunnel-vision. But doing so requires you to have a tactical game play, just the example Kas wrote..think, set it up, execute...MMO players these days don't care "Me no think, me just kill" and 90% looks for the 1 shot-kill, "I kill it before it reacts then i'm an awesome warlord" No you'r not, you'r the reason all these games get dumbed down to toddler status. How popular would a 1 button mmo be actually ? everyone one ability whom ever mashes it first gets the kill....Fisher Price would be interested!
So Legandarymage I think it's great you put it up there but the comments speak for themselves, you might reach that last 10% if they didn't already left the game.
So to bring the point across and actually show differences between the kind of tank i was talking about and the "brick wall" as it was described in this thread so nicely, I'll link two videos here.
This one is raw footage from 1.5, not showing the limit of how many players could be tanked or anything, rather the best footage to show the focus on cc and protecting teammates i could find.
https://www.youtube.com/watch?v=_hmYppa4Oro
The other one is from half a year ago, showing what became of an attempt to create a new tank build:
https://www.youtube.com/watch?v=Ed3Z1VGA7uk
As you can see, in the first video, Dalris is really trying cc everyone attacking me instead, making her the centre of the fight, and at the same time support me with damage and the healing debuff from banner to kill these players then.
Whereas in the second example, Assilma is very stationary, able to provide a lot less cc and damage support, if any, and the attacking players are in no real danger. Just a bit slow minds maybe. :P
So, as was said, this brick wall is mostly good to stack up enemies who will attack you just because you didn't run around the tree with the others, in other words, farming randoms/pugs. While it is not utterly useless against more organized groups, as it is still able to place banners and talons occasionally in positions where other teammates would have problems, it still pales in comparison to the first example at that.
LegendaryMage wrote: »ToRelax second clip looks like a brick to me tbh.
Not sure what you consider utility but talons every half a minute is not utility nor does it do anything significant in pvp where people know how to dodge roll and avoid them. Petrify? Fine, it does restore stamina and slows down a target or two, but a tank cannot afford to cast this 'utility' often in pvp because he/she will be killed.
First clip is irrelevant because that game doesn't exist anymore, you know that.
I guess we have two mindsets here. One is a more conventional 'tank' that 'helps the group' (how often is questionable tbh) and the other one is a 'brick' which is a purely tanking build for staying alive as much as possible and soaking up as much damage as possible. If I had to choose between those two, I'd go with a brick and soak up 50 times more damage before going down, than casting 4-5 more utility skills that won't do much. You know in the second clip if it was a full 'brick', there would be no need to retreat at all. You would push forward and eat much more damage. That damage would otherwise go to your team mates.
That IS utility so to speak, if you ask me. There's no better utility than a tank that can actually stand there and take it for 15-20 minutes no problem.