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https://forums.elderscrollsonline.com/en/discussion/668861

How many pts for each player killed + levelling

Gargath
Gargath
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I could not find any info about this neither here nor in google... is it known how many alliance points I get for each killed player? Any fixed value?

Related issue, is the below possible and effective for levelling Alliance rank?
Within a guild we form 3 groups from each Alliance, we go for depopulated campaign, occupy some house in Cyrodiil or small valley out of sight and for a command we start fighting. Single persons from all groups stay out off fight to revive fallen group and start over on place. We repeat and repeat, allowing all people to get some kills, especially if they are total noobs.
Or to make some duels with friends in pairs, 1 pair fights, another pair revives.

Pls. restrain yourself from irony if possible. I don't like pvp and I know many people also, but for some useful skills like Vigor, the levelling is needed. By normal way, for pvp noobs like me it's just a waste of time to be constantly treated like cannon fodder by experienced pvpers, who already have all skills with vigor unlocked and are unable to kill (by noobs) and get all scores.
Edited by Gargath on 16 May 2016 15:01
PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Gargath
    Gargath
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    OK I found a reliable source, which confirms that such duels 1v1 with supporting players actually can be very resourceful :) .
    For instance, a full, large group will receive approximately eight alliance points per player killed. In contrast, a solo player will receive approximately eight hundred alliance points per player killed.
    Edited by Gargath on 18 May 2016 08:02
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • leepalmer95
    leepalmer95
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    Gargath wrote: »
    OK I found a reliable source, which confirms that such duels 1v1 with supporting players actually can be very resourceful :) .
    For instance, a full, large group will receive approximately eight alliance points per player killed. In contrast, a solo player will receive approximately eight hundred alliance points per player killed.

    Thats out of date, they changed ap gains in Thieves guild.

    Basically if you kill a v16 player on your own you'll get 1950 ap or around that value, depends on your keeps etc...

    The lower level the less ap you get.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    IMO, the two best ways of gaining AP are either
    1. A coordinated group of 8 or so in Cyrodil doing Keep battles (make sure you get offensive and defensive AP ticks before you move on)
    2. Spamming Mutagen in the Arena (this can be done in Cyrodil but it's more difficult if you're a stamina build using a Resto as you'll likely get wrecked in a fight)
  • Gargath
    Gargath
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    Basically if you kill a v16 player on your own you'll get 1950 ap or around that value, depends on your keeps etc...
    The lower level the less ap you get.
    Sounds reasonably, when I accidentally killed lvl11 player on vet4, I got ~350 ap. Though it seems more "ap profitable" to buy a bunch of walls/doors repair kits and scout keeps to repair wherever possible...

    Btw. any advantage from being grouped in Cyrodiil? Other than seeing where group members actually are. Maybe some extra XP gain? I'm not sure but think that being in large group increases personal lag? Running with some group but not being a member of it seems less laggy.
    Can this be a reason why sometimes it's so hard to find a group (on Azura)? I ask LFG on general, and others do it also, but no reactions. The keeps however are defended and attacked according to map, so there are groups.
    I just wonder how many ppl left Cyrodiil too fast, disappointed because nobody wanted to play with them.
    And Group Finder for Alliance War seems another useless tool, with zero chance to find anything.
    Edited by Gargath on 20 May 2016 13:42
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • leepalmer95
    leepalmer95
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    IMO, the two best ways of gaining AP are either
    1. A coordinated group of 8 or so in Cyrodil doing Keep battles (make sure you get offensive and defensive AP ticks before you move on)
    2. Spamming Mutagen in the Arena (this can be done in Cyrodil but it's more difficult if you're a stamina build using a Resto as you'll likely get wrecked in a fight)
    Gargath wrote: »
    Basically if you kill a v16 player on your own you'll get 1950 ap or around that value, depends on your keeps etc...
    The lower level the less ap you get.
    Sounds reasonably, when I accidentally killed lvl11 player on vet4, I got ~350 ap. Though it seems more "ap profitable" to buy a bunch of walls/doors repair kits and scout keeps to repair wherever possible...

    Btw. any advantage from being grouped in Cyrodiil? Other than seeing where group members actually are. Maybe some extra XP gain? I'm not sure but think that being in large group increases personal lag? Running with some group but not being a member of it seems less laggy.
    Can this be a reason why sometimes it's so hard to find a group (on Azura)? I ask LFG on general, and others do it also, but no reactions. The keeps however are defended and attacked according to map, so there are groups.
    I just wonder how many ppl left Cyrodiil too fast, disappointed because nobody wanted to play with them.
    And Group Finder for Alliance War seems another useless tool, with zero chance to find anything.

    You get 10% extra ap per kill for every group member, this caps at 50%.

    Your ap is shared between the group.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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