Waffennacht wrote: »I have never stacked, hit ward all the time, sorcs will be fine, unless ur fotm and only followed someone else's build.
In other news I can time stampede and heavy attack into dizzying swing to 6 the seconds mark and by the time I execute shields will be down and it's back to the transitus, forward camp, or way shrine for you. I am calling it now. Sorc population will drop dramatically. It will soon be rarer than a magic dk was before.
The_Great_Maldini wrote: »The_Great_Maldini wrote: »What traits does the Lich set come in? You guys look for impen pieces?
The Lich set only comes in 5 pieces with fixed traits a mix of divines and impen, including both the head and shoulder, so no monster 1 or 2 piece possible. (Also has robe, bracers and resto staff.).
Is it worth the trade off? How often do you actually run completely out of magika? In XvX fights, I just use my resto staff to replenish.
I wasn't running out of magicka often, except in long fights... but there are plenty of those on Haderus. And I was doing a lot of heavy channeled attacks and using pots for magicka replenishing instead of having them for strategic needs. Channeled staff attacks are awesome against dodge rollers and when it's too laggy to see what you are aiming at, but don't do the same damage.
What the Lich set allowed me to do was pull all my CP out of magicka regen and funnel them elsewhere, and run immov pots with health & stam to help with the CC-the-sorc strategy. I suspect everyone will be running drain stam and/or ravage health poisons by this time next week. Sorcs, I think, are going to need more stam AND magicka for purges and cost increases.
Granted I've only run for two nights with this setup; I'm still playing with it. And I make no claims to being some kind of über sorc; I'm just sharing what I'm thinking might work for me and I hope others do the same.
The DW bar is far more controversial for me and my playstyle; I'm going to run resto/destro tonight at the loss of my 5th Julianos set perk and the DW... something like -650 spell damage. Ouch. Crushing Shock might be that important to me. Between Jesus Beam and flappy winged DKs, the loss really hurts.Waffennacht wrote: »Sorcs should or will main bar wards. The only thing still should be the weakness is the CCs. I do hate 3 shield backbar sorcs...
I front bar my Hardened Ward, but I really wish I had one more slot on it for Entropy.
Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
The_Great_Maldini wrote: »Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
With a lot of good players running impen and crit resist, why run Julianos? Don't you think a different 5 piece bonus set would be better worth it, such as Vicious Death or TBS (Atronach and Apprentice)?
Waffennacht wrote: »The_Great_Maldini wrote: »Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
With a lot of good players running impen and crit resist, why run Julianos? Don't you think a different 5 piece bonus set would be better worth it, such as Vicious Death or TBS (Atronach and Apprentice)?
Heals, i run Julianos provides 299 spell dmg.
I run for brute force, my frag empowered is at 20k, not critting. The crit is so my blessing can heal for over 7k in PvP. Hit that twice, be at fullhealth in the span of 1 sec, and procc frag.
The_Great_Maldini wrote: »Waffennacht wrote: »The_Great_Maldini wrote: »Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
With a lot of good players running impen and crit resist, why run Julianos? Don't you think a different 5 piece bonus set would be better worth it, such as Vicious Death or TBS (Atronach and Apprentice)?
Heals, i run Julianos provides 299 spell dmg.
I run for brute force, my frag empowered is at 20k, not critting. The crit is so my blessing can heal for over 7k in PvP. Hit that twice, be at fullhealth in the span of 1 sec, and procc frag.
That makes sense but you can still hit potentially more raw power with other sets. I think with all the crit resist, spell damage is much more important in PvP than in PvE. With TBS you could run Thief and Apprentice if you wanted more crit. I just feel that two set bonuses are wasted in PvP with Julianos unless you are fighting a group of Johnny PvE Comelatelies.
The_Great_Maldini wrote: »The_Great_Maldini wrote: »What traits does the Lich set come in? You guys look for impen pieces?
The Lich set only comes in 5 pieces with fixed traits a mix of divines and impen, including both the head and shoulder, so no monster 1 or 2 piece possible. (Also has robe, bracers and resto staff.).
Is it worth the trade off? How often do you actually run completely out of magika? In XvX fights, I just use my resto staff to replenish.
Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
I currently run a build with almost 46k magicka and like 3.5k spell dmg and I NEVER run out of magicka. When you get low, just swap to your resto bar for the lich proc and you are good.
Waffennacht wrote: »The_Great_Maldini wrote: »Waffennacht wrote: »The_Great_Maldini wrote: »Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
With a lot of good players running impen and crit resist, why run Julianos? Don't you think a different 5 piece bonus set would be better worth it, such as Vicious Death or TBS (Atronach and Apprentice)?
Heals, i run Julianos provides 299 spell dmg.
I run for brute force, my frag empowered is at 20k, not critting. The crit is so my blessing can heal for over 7k in PvP. Hit that twice, be at fullhealth in the span of 1 sec, and procc frag.
That makes sense but you can still hit potentially more raw power with other sets. I think with all the crit resist, spell damage is much more important in PvP than in PvE. With TBS you could run Thief and Apprentice if you wanted more crit. I just feel that two set bonuses are wasted in PvP with Julianos unless you are fighting a group of Johnny PvE Comelatelies.
I don't know of any set that would provide more rather than Kena, which provides a lot but at a steep cost.
I do know Alchemist Kena Willpower MA staff (or x4 Alchemist, x3 willpower, x2 Kena, x2 vicious death with 5th alch on dw bar) would be a lot of spell dmg (Torug blades) but absolutely no Magicka, and Magicka is equivalent to spell dmg 10.1 to 1, so in comparison we need to consider Julianos as 390ish spell dmg, so Kena really provides only a couple hundred spell damage at high cost.
That and I don't have Kena complete
Edit: Even if you have x5 Twice born on both bars, if you use a weapon, you lose the mundus when you switch (unless they fixed it, but I doubt it) so that excludes it being paired with Alchemist
The_Great_Maldini wrote: »The_Great_Maldini wrote: »What traits does the Lich set come in? You guys look for impen pieces?
The Lich set only comes in 5 pieces with fixed traits a mix of divines and impen, including both the head and shoulder, so no monster 1 or 2 piece possible. (Also has robe, bracers and resto staff.).
Is it worth the trade off? How often do you actually run completely out of magika? In XvX fights, I just use my resto staff to replenish.
Again, Lich doesn't come in impen. The hat comes in divines and the other pieces are in infused. The resto staff is charged. And yes it is worth the trade off. I don't know about post DB but I would assume so. The reason I mention this is the lich proc is INSANE magicka regen which means you can ignore MR for the most part and stack magicka and spell dmg.
I currently run a build with almost 46k magicka and like 3.5k spell dmg and I NEVER run out of magicka. When you get low, just swap to your resto bar for the lich proc and you are good.
It also gives me the ability to forget about pots with magicka recovery so I can focus strictly on stealth pots, immovable with stamina recovery, or whatever else.
My build is with Dual Wield so on my offense bar I can get another 5pc bonus set.
99.9% sure however I will be forced into a destro/resto (RIP diversity) for DB though.
For those interested, I have a gold Lich staff available for 399k
That's why I've been leery of Alchemist. I don't like the idea of getting caught between potion cooldowns.I currently run a build with almost 46k magicka and like 3.5k spell dmg and I NEVER run out of magicka. When you get low, just swap to your resto bar for the lich proc and you are good.
Altmer? Best I could get to was 41k and 2900 with the Lich set, at least without filling my bar with toggles. But that's as a Breton with Thief.
Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
Nah, currently I'm hardened/empowered on the front bar with streak, and power surge/lightning form/healing ward on the back bar. I usually don't have trouble with sorcs (shattering CP invested) without harness magicka. Because, let's be honest, It's stam builds that kill you.
I stuck with kags for the five piece, since being able to speed-res a guild mate (huge utility) is worth more than the 80 spell damage difference to me. I definitely want to try alchemist, the only issue I have is the dual wield requirement on the back or front-bar.
I was thinking something like: 4 piece kags, 3 piece alch. Kags destro staff front-bar, and two alch swords back-bar. Hopefully they fix Dark Deal and I won't need a resto staff or healing ward. :-P
Question: How do you get used to using the back-bar potion thing for burst damage? That's only a 15 second burst window. Doesn't that sort of leave you with your *** in your hand for the whole potion cooldown?
The_Great_Maldini wrote: »Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
Nah, currently I'm hardened/empowered on the front bar with streak, and power surge/lightning form/healing ward on the back bar. I usually don't have trouble with sorcs (shattering CP invested) without harness magicka. Because, let's be honest, It's stam builds that kill you.
I stuck with kags for the five piece, since being able to speed-res a guild mate (huge utility) is worth more than the 80 spell damage difference to me. I definitely want to try alchemist, the only issue I have is the dual wield requirement on the back or front-bar.
I was thinking something like: 4 piece kags, 3 piece alch. Kags destro staff front-bar, and two alch swords back-bar. Hopefully they fix Dark Deal and I won't need a resto staff or healing ward. :-P
Question: How do you get used to using the back-bar potion thing for burst damage? That's only a 15 second burst window. Doesn't that sort of leave you with your *** in your hand for the whole potion cooldown?
That is why I stopped using CA. It's great when you want to burst someone...probably better with two piece Lena proc. But I switched to Kags for sustained SD and utility
Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
Nah, currently I'm hardened/empowered on the front bar with streak, and power surge/lightning form/healing ward on the back bar. I usually don't have trouble with sorcs (shattering CP invested) without harness magicka. Because, let's be honest, It's stam builds that kill you.
I stuck with kags for the five piece, since being able to speed-res a guild mate (huge utility) is worth more than the 80 spell damage difference to me. I definitely want to try alchemist, the only issue I have is the dual wield requirement on the back or front-bar.
I was thinking something like: 4 piece kags, 3 piece alch. Kags destro staff front-bar, and two alch swords back-bar. Hopefully they fix Dark Deal and I won't need a resto staff or healing ward. :-P
Question: How do you get used to using the back-bar potion thing for burst damage? That's only a 15 second burst window. Doesn't that sort of leave you with your *** in your hand for the whole potion cooldown?
jyates214b14_ESO wrote: »Well I'll be switching to empowered Ward and still use harness. Put up harness first, then empowered and it'll feel like your shields last 10 seconds. On live I only use hardened so other than losing a slot for harness I'm fairly certain I'll be quite a bit more tanky.
That and I'm considering using 5 H. The massive health pool increase coupled with the double resources gain for heavy attacks and resources and spell damage gained when being hit may just make up for the recovery, pen, and crit lost. We'll see.
jyates214b14_ESO wrote: »Well I'll be switching to empowered Ward and still use harness. Put up harness first, then empowered and it'll feel like your shields last 10 seconds. On live I only use hardened so other than losing a slot for harness I'm fairly certain I'll be quite a bit more tanky.
That and I'm considering using 5 H. The massive health pool increase coupled with the double resources gain for heavy attacks and resources and spell damage gained when being hit may just make up for the recovery, pen, and crit lost. We'll see.
Try hardened with lightning form. That way you're not completely helpless without the shield, but you still have that protection to cast when you need it. Slot defensive rune and radiant Mage light for the filthy stealth cockroaches, and it should work.
Empowered is seriously like 7.5K in PVP. It's ten seconds yes, but horrible. You're getting almost 13K with hardened ward alone.
The_Great_Maldini wrote: »Waffennacht wrote: »I completely disagree that we'll be using that build.
I run great in PvP and PvE and yes I do have to respecc already for other morphs etc...
But 6 secs is if you actually get CC'd (which is gg already) I've timed my Ward useage since the posted notes, and guess what, when a ward is in combat it lasts no more than 3 secs when against an attacking enemy.
Purp food plus some stam regen is how you CC break and run immovable pots, 15 sec should be more than enough time to get enough stam for 3 more breaks.
If you ran around with a ward up pre combat, then you and I play differently. I walk around asking for NBs to hit me.
As you can see, I run Alchemist and Julianos, my health is already 25k, just run 1 ward, on each bar.
So yes, your old FOTM healing ward hardened ward dampen magic and a completely ward free bar is gonna have a hard time, and im ecstatic about it.
Nah, currently I'm hardened/empowered on the front bar with streak, and power surge/lightning form/healing ward on the back bar. I usually don't have trouble with sorcs (shattering CP invested) without harness magicka. Because, let's be honest, It's stam builds that kill you.
I stuck with kags for the five piece, since being able to speed-res a guild mate (huge utility) is worth more than the 80 spell damage difference to me. I definitely want to try alchemist, the only issue I have is the dual wield requirement on the back or front-bar.
I was thinking something like: 4 piece kags, 3 piece alch. Kags destro staff front-bar, and two alch swords back-bar. Hopefully they fix Dark Deal and I won't need a resto staff or healing ward. :-P
Question: How do you get used to using the back-bar potion thing for burst damage? That's only a 15 second burst window. Doesn't that sort of leave you with your *** in your hand for the whole potion cooldown?
That is why I stopped using CA. It's great when you want to burst someone...probably better with two piece Lena proc. But I switched to Kags for sustained SD and utility
You can run both Kags and CA. Kags on your main bar, CA on your back bar with two swords.
What you miss out on is the sustained spell damage of two torugs and one maelstrom, or two torugs and a Kena shoulder. That's about 260 spell damage, and over 300 buffed with major sorcery total.
I haven't had much a chance to play today, and even though looks like server has been down quite a bit...has anyone played around a bit yet in Cyrodiil? Can we get by without having to slot purge?
FriedEggSandwich wrote: »I haven't had much a chance to play today, and even though looks like server has been down quite a bit...has anyone played around a bit yet in Cyrodiil? Can we get by without having to slot purge?
Not tested anything yet but I have slotted mutagen in the hope that it will counter poisons in some way. I'm also hoping that poisons don't become necessary to slot cos I love the new spell damage enchant with infused. Kena helm at the vendor last week was nice too, I now have my pvp build.
That was an out of cyro screenie so hp would be 22k. Also resistances are 5k higher on back bar thanks to defending resto. I ended up taking vampire for the nice passives.
Edit: Off topic but has anyone noticed stance issues with staves? An example is that screenshot; I'm holding a fire staff so shouldn't be holding it like that.
FriedEggSandwich wrote: »I haven't had much a chance to play today, and even though looks like server has been down quite a bit...has anyone played around a bit yet in Cyrodiil? Can we get by without having to slot purge?
Not tested anything yet but I have slotted mutagen in the hope that it will counter poisons in some way. I'm also hoping that poisons don't become necessary to slot cos I love the new spell damage enchant with infused. Kena helm at the vendor last week was nice too, I now have my pvp build.
That was an out of cyro screenie so hp would be 22k. Also resistances are 5k higher on back bar thanks to defending resto. I ended up taking vampire for the nice passives.
Edit: Off topic but has anyone noticed stance issues with staves? An example is that screenshot; I'm holding a fire staff so shouldn't be holding it like that.
good build, what did you change?
FriedEggSandwich wrote: »I haven't had much a chance to play today, and even though looks like server has been down quite a bit...has anyone played around a bit yet in Cyrodiil? Can we get by without having to slot purge?
Not tested anything yet but I have slotted mutagen in the hope that it will counter poisons in some way. I'm also hoping that poisons don't become necessary to slot cos I love the new spell damage enchant with infused. Kena helm at the vendor last week was nice too, I now have my pvp build.
That was an out of cyro screenie so hp would be 22k. Also resistances are 5k higher on back bar thanks to defending resto. I ended up taking vampire for the nice passives.
Edit: Off topic but has anyone noticed stance issues with staves? An example is that screenshot; I'm holding a fire staff so shouldn't be holding it like that.
could you share your build? IM DW atm have been for month. Im looking for a staff build with stats like yours.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »I haven't had much a chance to play today, and even though looks like server has been down quite a bit...has anyone played around a bit yet in Cyrodiil? Can we get by without having to slot purge?
Not tested anything yet but I have slotted mutagen in the hope that it will counter poisons in some way. I'm also hoping that poisons don't become necessary to slot cos I love the new spell damage enchant with infused. Kena helm at the vendor last week was nice too, I now have my pvp build.
That was an out of cyro screenie so hp would be 22k. Also resistances are 5k higher on back bar thanks to defending resto. I ended up taking vampire for the nice passives.
Edit: Off topic but has anyone noticed stance issues with staves? An example is that screenshot; I'm holding a fire staff so shouldn't be holding it like that.
could you share your build? IM DW atm have been for month. Im looking for a staff build with stats like yours.
Sure, nothing particularly imaginative. The usual 5x kags, 3x willpower with 2x torugs and 1x kena. 5x light and 2x heavy with 6 impen and 1 infused. I had no choice over the infused helm, if I had a choice it would either be impen again or well-fitted. Jewellery glyphs are 2x spell damage and 1x cost reduction.
Front bar is fire staff with infused trait and spell damage enchant, the screenshot was taken with a proc. Spell damage buffed with surge but no enchant proc is dead on 3100, and with a proc but no infused trait it's 3500. Tbh I might switch to sharpened trait cos 5000 spell pen > than 100 spell damage I think (which is what the infused weapon trait amounts to). I have all 6 sorc skills on my front bar for a 12% spell damage boost from expert mage passive.
Back bar is a defending resto staff which puts spell resistance up to 23k and physical up to 21k, buffed with boundless storm. Regen comes from atronach mundus and vamp passive (and cp). I also like the other vamp passive which reduces damage taken by 33% below 50% hp. I'm hoping those two passives make up for the extra damage from fighter guild abilities.
The build sacrifices a bit of max magicka and some % of light armour passives for underlying tankiness, and tries to make up for lack of magicka with increased spell damage. The tankiness might all be a waste though if everyone stacks penetration this patch.
jyates214b14_ESO wrote: »Well I'll be switching to empowered Ward and still use harness. Put up harness first, then empowered and it'll feel like your shields last 10 seconds. On live I only use hardened so other than losing a slot for harness I'm fairly certain I'll be quite a bit more tanky.
That and I'm considering using 5 H. The massive health pool increase coupled with the double resources gain for heavy attacks and resources and spell damage gained when being hit may just make up for the recovery, pen, and crit lost. We'll see.
Try hardened with lightning form. That way you're not completely helpless without the shield, but you still have that protection to cast when you need it. Slot defensive rune and radiant Mage light for the filthy stealth cockroaches, and it should work.
Empowered is seriously like 7.5K in PVP. It's ten seconds yes, but horrible. You're getting almost 13K with hardened ward alone.
If you get 7.5k with Empowered, don't get over 10k with Hardened.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »I haven't had much a chance to play today, and even though looks like server has been down quite a bit...has anyone played around a bit yet in Cyrodiil? Can we get by without having to slot purge?
Not tested anything yet but I have slotted mutagen in the hope that it will counter poisons in some way. I'm also hoping that poisons don't become necessary to slot cos I love the new spell damage enchant with infused. Kena helm at the vendor last week was nice too, I now have my pvp build.
That was an out of cyro screenie so hp would be 22k. Also resistances are 5k higher on back bar thanks to defending resto. I ended up taking vampire for the nice passives.
Edit: Off topic but has anyone noticed stance issues with staves? An example is that screenshot; I'm holding a fire staff so shouldn't be holding it like that.
could you share your build? IM DW atm have been for month. Im looking for a staff build with stats like yours.
Sure, nothing particularly imaginative. The usual 5x kags, 3x willpower with 2x torugs and 1x kena. 5x light and 2x heavy with 6 impen and 1 infused. I had no choice over the infused helm, if I had a choice it would either be impen again or well-fitted. Jewellery glyphs are 2x spell damage and 1x cost reduction.
Front bar is fire staff with infused trait and spell damage enchant, the screenshot was taken with a proc. Spell damage buffed with surge but no enchant proc is dead on 3100, and with a proc but no infused trait it's 3500. Tbh I might switch to sharpened trait cos 5000 spell pen > than 100 spell damage I think (which is what the infused weapon trait amounts to). I have all 6 sorc skills on my front bar for a 12% spell damage boost from expert mage passive.
Back bar is a defending resto staff which puts spell resistance up to 23k and physical up to 21k, buffed with boundless storm. Regen comes from atronach mundus and vamp passive (and cp). I also like the other vamp passive which reduces damage taken by 33% below 50% hp. I'm hoping those two passives make up for the extra damage from fighter guild abilities.
The build sacrifices a bit of max magicka and some % of light armour passives for underlying tankiness, and tries to make up for lack of magicka with increased spell damage. The tankiness might all be a waste though if everyone stacks penetration this patch.
Ya i love my vamp have been since i started. I've been running 5x DW juniano's on the front and 5x seducer on the back. Love the 8% cost reduction on the back bar for streak and shielding. Stats are 40k mana 21k health and 13k stam 3500-3600 SD and 1450 regen. Its a pretty effective build but i have trouble with staff wielding sorcs, they can just apply to much pressure so I'm thinking of changing.