Im not even here to provide solutions. Zos will do what zos will do. However I just wanna lay out the issues in the current game state, that will hopefully shed some light on them that they need to do SOMETHING.
Magicka dk is obviously no longer the best class. It moved straight from the top of the food chain to bottom (along with stam sorc but... lol) for a few simple reasons.
1. It used to be good because people were clueless. Don't get me wrong this wasn't the only reason it used to be so op, but its playstyle catered to fighting less educated players. Scales and cinder storm being key examples, as people just didn't know what to do about either of em. For the most part at this point people would have much better knowledge as to how to counter the old school playstyle.
2. It lacks burst. This is pretty simple, it has weaker burst than any other class in the game by such a wide margin its not even funny. Meteor is the only real thing that dks have that's capable of bursting people, and using it feels cheap in 1v1s. A fossilize meteor has VERY few counters and it doesn't feel like you really won tbh.
3. Dks are fine in 1v1s. They were fine before the burning embers buff and they are one of the strongest 1v1 classes in the game now. They don't need any more buffs for that type of scenario.
4. They lack an execute, movement speed, dodge chance, a purge, and a decent gap closer. Chains is passable now but it is still the worst gap closer in the game.
As for the others they are things that all other classes have access to in one way or another, and on top of the dks low burst it just feels stupid.
5. Their passives are not great. Most of their passives revolve around tanking and resources management, but in general they are one of the squishiest classes in the game when outnumbered. Doesn't make a whole lot of sense and they just need a little help there.
6. They have great cc and aoe. Talons can be extremely good when using los, and honestly if I can get on some rocks and have inhale slotted I can survive indefinitely. They don't need help here.
7. They lack stat boosting passives. This is the kind of thing that dks need, most of their abilities cost more than other classes as a whole (8.) and this means open world resource management is much harder, even with battle roar. Dks don't have any stat buffing passives, while nbs have 15% regen across the boards, more health and way more max magicka. It doesn't make a lot of sense.
8. They already have strong heals. Im not sure about this whole buff dragons blood thing right now becquse burst healing was the one issue i wasnt struggling with. Against 4-5 people inhale is straight to full health, and against any less burning embers or blessing of restoation works fine. Blessing is giving me 9k crit heals and we all know burning embers is full health fi you let it tick for a little bit. Honestly i wouldnt even slot dragons blood if it got buffed, unless it could dethrone blessing (although im not sure since it cant crit.) Overall healing was one area that it felt really strong in...
Conclusion: Magicka dk is by no means unplayable, even solo, but you have to rely on meteor to burst people and if you get snared, ambush spammed, talonsed, or even caught by burst from one player its over. Overall they need a buff to their burst (maybe just up lash dmg, although that seems simple and would make them op for duels) and some sort of mobility. Giving them more options to be able to move around the map or just buffing their passives will help them in open world. Personally I had thought of a passive that increases resistance for the dmg you take from each new player but idk how exactly that would work. Just my thoughts on mag dk currently, if you have any suggestions or salt please insert below.
Edit: Added number 8.
Edited by kinggingernator on 5 May 2016 16:50