You guys do realize, making DK's 'different' isn't just limited to not giving them an execute. DKs dont need an execute. The class has the ability to apply more sources of damage than any other class. This holds true in PvP too, but more so for magicka than stamina DK. But there's no reason not to run 2H as stam DK anyways.
If DKs had an execute that was actually worth using, they would be tremendously OP in PvE and it wouldn't be very balanced in PvP either. Anyways, in my experience playing DK in the last past few patches, finishing people off was never an issue- it does that as well as any other class. The issue is, it can't survive in out numbered or open world scenarios as well the other classes. Id rather they focus attention on buffing DKs survivability and mitigation rather than their damage.
The class has the ability to apply more sources of damage than any other class....
...Anyways, in my experience playing DK in the last past few patches, finishing people off was never an issue- it does that as well as any other class.
RinaldoGandolphi wrote: »My Dunmer Pyro-mage DK has hit players for 21k in Cyrodiil with a Fully Charged Heavy Attack from a Fire Destruction staff Thats on a full health target too...who needs an execute?
Make inferno the execute for dks. Treat it like assasins will and has to charge on certain attacks.
Lets be honest, noone will choose cauterize over skills in the resto tree or inner light because of the buffs provided. Stam Dk is holed into 2hd because of finishing power and rally. Magika dks dont have any finishing power besides a meteor combo, that if it doesnt hit takes 200 ult to try again.
with the flurry morph returning health and scattershot as well it could create build diversity.
Remove heal. Keep crit bonus, Make stam/magika morphs poison/fire, require charges, and gives bonus damage under 25% health. Think it could be fun.
Make inferno the execute for dks. Treat it like assasins will and has to charge on certain attacks.
Lets be honest, noone will choose cauterize over skills in the resto tree or inner light because of the buffs provided. Stam Dk is holed into 2hd because of finishing power and rally. Magika dks dont have any finishing power besides a meteor combo, that if it doesnt hit takes 200 ult to try again.
with the flurry morph returning health and scattershot as well it could create build diversity.
Remove heal. Keep crit bonus, Make stam/magika morphs poison/fire, require charges, and gives bonus damage under 25% health. Think it could be fun.
The class that gets major brutality, major sorcery, major profecy, major savagery, major ward, major resolve, major fortitude, major endurance, major mending, and that can apply major defile to an enemy... needs and execute?
Sorry, but no.
Make inferno the execute for dks. Treat it like assasins will and has to charge on certain attacks.
Lets be honest, noone will choose cauterize over skills in the resto tree or inner light because of the buffs provided. Stam Dk is holed into 2hd because of finishing power and rally. Magika dks dont have any finishing power besides a meteor combo, that if it doesnt hit takes 200 ult to try again.
with the flurry morph returning health and scattershot as well it could create build diversity.
Remove heal. Keep crit bonus, Make stam/magika morphs poison/fire, require charges, and gives bonus damage under 25% health. Think it could be fun.
The class that gets major brutality, major sorcery, major profecy, major savagery, major ward, major resolve, major fortitude, major endurance, major mending, and that can apply major defile to an enemy... needs and execute?
Sorry, but no.
leepalmer95 wrote: »Make inferno the execute for dks. Treat it like assasins will and has to charge on certain attacks.
Lets be honest, noone will choose cauterize over skills in the resto tree or inner light because of the buffs provided. Stam Dk is holed into 2hd because of finishing power and rally. Magika dks dont have any finishing power besides a meteor combo, that if it doesnt hit takes 200 ult to try again.
with the flurry morph returning health and scattershot as well it could create build diversity.
Remove heal. Keep crit bonus, Make stam/magika morphs poison/fire, require charges, and gives bonus damage under 25% health. Think it could be fun.
The class that gets major brutality, major sorcery, major profecy, major savagery, major ward, major resolve, major fortitude, major endurance, major mending, and that can apply major defile to an enemy... needs and execute?
Sorry, but no.
I'm not even going to bother posting all the other class passives.
Major ward/resolves, every class has, most have better skills and other adds that have it.
Major defile - 3 classes have, ours is a 250 cost ult which is basically useless in pvp.
Major mending - Cool having major mending without the heal. Templars have this with a skill that has far better utility
Major Brutality - No one uses the major brutality aspect of the dk class skill, also nb's have access as well.
Major sorcery - Fair enough this is nice, it's not like sorc and nb's don't have access either.
Major fortitude is near useless
Major Endurance doesn't stack with pots, useless.
Dk dmg is bad compare to every other class because dk's have to spec to survive and whip hits like a noodle. Why shouldn't they have access to a execute?
Yeaaaah DK so OP. We have sooo many dots that we can use in 1v1. Yeahhhhhh. Dosent matter our whip hits for 5k noodle. We can eventually wear the guy down right? Right?
WRONG.
MagDK fiercely battling gank blade. DK uses fire breath, searing strike. Yeah now all dots are on enemy. Lets hit him with whip. 5k 5K yeahhh. Now NB low. DK going to win!.
Le wild templar appears. Casts purge.
GG DK (TT).
Rant aside. With nerfs to proxy and now DB of smiting doing physical. Its the death of the magDK. Any mag class or any templar can purge pretty much all the dots you took 5 seconds or more to apply in a single button press. Whats worse is you are a sitting duck with 0 mobility and also relegated to using SnB to barely survive and try to kill people with wet noodle whip that hits for barely 5k. RIP magDK.
Good thing ive got a stamDK who is rocking his 2H and is looking forward to the physical DB of smiting to wreck stuff.
Yeaaaah DK so OP. We have sooo many dots that we can use in 1v1. Yeahhhhhh. Dosent matter our whip hits for 5k noodle. We can eventually wear the guy down right? Right?
WRONG.
MagDK fiercely battling gank blade. DK uses fire breath, searing strike. Yeah now all dots are on enemy. Lets hit him with whip. 5k 5K yeahhh. Now NB low. DK going to win!.
Le wild templar appears. Casts purge.
GG DK (TT).
Rant aside. With nerfs to proxy and now DB of smiting doing physical. Its the death of the magDK. Any mag class or any templar can purge pretty much all the dots you took 5 seconds or more to apply in a single button press. Whats worse is you are a sitting duck with 0 mobility and also relegated to using SnB to barely survive and try to kill people with wet noodle whip that hits for barely 5k. RIP magDK.
Good thing ive got a stamDK who is rocking his 2H and is looking forward to the physical DB of smiting to wreck stuff.
The problem with mag DK is not the execute. It is the total absesnce of a ranged spamable skill. In that case, I'll pretty much switch chains with odsidian shard, making shard a fire based skill and chain a magicka/physical one.
That will gave the magicka DKs an option.
leepalmer95 wrote: »Make inferno the execute for dks. Treat it like assasins will and has to charge on certain attacks.
Lets be honest, noone will choose cauterize over skills in the resto tree or inner light because of the buffs provided. Stam Dk is holed into 2hd because of finishing power and rally. Magika dks dont have any finishing power besides a meteor combo, that if it doesnt hit takes 200 ult to try again.
with the flurry morph returning health and scattershot as well it could create build diversity.
Remove heal. Keep crit bonus, Make stam/magika morphs poison/fire, require charges, and gives bonus damage under 25% health. Think it could be fun.
The class that gets major brutality, major sorcery, major profecy, major savagery, major ward, major resolve, major fortitude, major endurance, major mending, and that can apply major defile to an enemy... needs and execute?
Sorry, but no.
I'm not even going to bother posting all the other class passives.
Major ward/resolves, every class has, most have better skills and other adds that have it.
Templars have it on a rune that lasts 15 secs. Forget about mobility since if you leave the house, it goes away 8 secs later. Sorcs last 15 secs, while DKs one lasts 20 and has a 3.5 secs shieldMajor defile - 3 classes have, ours is a 250 cost ult which is basically useless in pvp.
Last time I checked, standard cost was 200. It is expensive, but it has a pretty strong synergy (and DoT)
In pvp it's pretty much useless, such a high cost may as well use meteor over it, the dot is ok but it's exactly worth worrying over.
Major mending - Cool having major mending without the heal. Templars have this with a skill that has far better utility
As stam DK, throw the shield, then vigor. Or even better, throw thge shield, then rally
Were talking about class heals here, dk has major mending but no heal.Major Brutality - No one uses the major brutality aspect of the dk class skill, also nb's have access as well.
No archer DK? Compare that to a NB archer who wants to use Major Brutality and then snipe... no, he can't
Use rally like every other stamina build in the game, wtf is a nb archer, what does that even mean? Either use a pot or use rally, no one ever uses the major brutality from molten armaments. I'm not even sure what a nb has too do when were discussing dk skill/passives.Major sorcery - Fair enough this is nice, it's not like sorc and nb's don't have access either.
To trigger MS in the case of a NB, you need to be near the enemy, which is useful for bombers, but no for ranged attacks, unless you slot entropy. In the case of sorcs, surge pretty much works like armaments, but it has no bonus to fully charged heavy attacks
Most dk's don't use the fully charged heavy attacks. Also with surge you heal from crit's. Nb's have access to it by spamming one of the best aoe's in the game. Why wouldn't a magicka nb slot sap? Even if their not a bomb build they should 100% slot it.Major fortitude is near useless
granted, it needs to be reworkedMajor Endurance doesn't stack with pots, useless.
I don't know if it is as useless as you mention. Think about a stam DK, or a tank
I'm thinking about dk's overall, it doesn't stack with pots so it's useless. The edurance on pots lasts like 45s. Also tanks block and don't regen stamina when they do.Dk dmg is bad compare to every other class because dk's have to spec to survive and whip hits like a noodle. Why shouldn't they have access to a execute?
Because a class with all those buffs AND an execute will be too OP. Consider I have not even mentioned the minor buffs that work on par with the major buffs (igneous does not give you 20% extra wpn dmg, but 25% through the mountain blessing), and consider that stam 2H DK was, during a lot of time, the strongest build for duelling.
Still failing to see 'all those buff's'. Nb's/sorc/templars have a lot of buffs and all have executes. Also i don't think you've ever played a dk or you'd know mountain's blessing only affects allies.
If DKs want an execute, they should give away something