I know there are other threads about this. However, the more threads about this topic the better.
The difficulty of vWGT and vICP needs to be preserved.
Why?
1. Difficult 4 man content is important to the game. Dark Brotherhood is not offering more 4 man content, and difficulty needs to remain to keep people interested. Once people complete a dungeon, gear and achievements keep them coming back, but if it is so easy they do all of that in a month, interest lost. Without replacing the hole created by taking that difficulty away, you will lose people.
2. Difficult raids are good, but often there is not enough people to get a raid together, leaving 4 man dungeons the main source of group content. There has to be difficult 4 man content for people who enjoy it.
3. THIS IS IMPERIAL CITY! This is the focus of Tamriel right now. If anything should be the hardest mass of daedric power, it is here. This should be hard no matter what!
Please save these dungeons. There is no reason for is to lose this content, and decreasing the difficulty to the point where it can be done by two people (yes, that is possible in the PTS) will mean losing it.
Levi Canonach VR16 Templar Healer - DC NA
Coda Canonach VR16 Templar Stamina DPS - DC NA
Faolan D'lanach VR16 Nightblade Healer/DPS - DC NA
J'Aorka VR16 Nightblade Stamina DPS - AD NA
Moon'Moon VR16 Dragonknight Tank - DC NA
Rapha Yeshimone - VR16 Sorcerer Healer/DPS - DC NA
Trelos Flacara VR1 Dragonknight Magicka DPS - DC NA