Fallen_Ray wrote: »Lord_Dexter wrote: »Vampires should not get passive regeneration without having an ability slotted....you took that away from werewolves because it was "too strong" so you cant turn around and say its ok for vamps....
WW are so powerful after transformation, they got good healing. I mostly do Dungeons all the time and never saw usually WW dying (after transformation) but Vampires are weaker and dying very frequently with few powerful Flame shots.
I agree, Vampires have too many weaknesses. A Werewolf doesn't take extra damage from anything apart fighter's guild skills. Vampires have reduced health regen, fire weakness and fighter's guild skills weakness. it's only fair vampires get this passive regen as we are already sacrificing too much
VaxtinTheWolf wrote: »Just a minor thing I noticed. In 5 pieces of heavy and channeling a Heavy Restoration Staff attack, it seemed as if I was restoring almost about half of my 20k magicka pool. That was amusing to see.
Highlighted a clip to show the restore. I forgot to mention I also had siphoning attacks active as a Nightbalde giving another ~1k per heavy attack, and about 1k natural Magicka Recovery in combat.
https://www.youtube.com/watch?v=GjEd2SMZhsM
VaxtinTheWolf wrote: »Just a minor thing I noticed. In 5 pieces of heavy and channeling a Heavy Restoration Staff attack, it seemed as if I was restoring almost about half of my 20k magicka pool. That was amusing to see.
Highlighted a clip to show the restore. I forgot to mention I also had siphoning attacks active as a Nightbalde giving another ~1k per heavy attack, and about 1k natural Magicka Recovery in combat.
https://www.youtube.com/watch?v=GjEd2SMZhsM
Stop posting vids bro you're gonna get heavy armor nerfed
TX12001rwb17_ESO wrote: »So now their is even less reason to be a vampire now? someone needs to be replaced, and now their is even less reason to feed, sure I will not have a weakness to fire but I already had that seeing as I have 100 CP in elemental resist so what point is there?
Also did zenimax consider the interference of the Blade of Woe ability when a vampire is trying to feed? ZoS should know, most people only become vampires for the dark stalker passive and now we cant use it unless we are at stage 4 which is even weaker now then it was before.
x5ofspadez wrote: »RIP Magicka Sorc.
What made them think that changing wards from 20 to 6 seconds was a good idea? anyone?
Probably the fact that Sorcs have high damage over range and that distance plus the mines should be their shield more than giving them shield stacks that make them as tough as tanks but still have high dps. Sorcs will just have to work harder and play in the ways they should have been playing all along. Every sorc knows deep down that the shield stacks on sorcs are just terrible game design. If any class should have the shields sorcs have it should be mdks as they have to get right in the faces of the opponents. As it is igneous shields dont even survive 1 attack. Sorcs you have to hit 4 times as much to get those shields down and then they can just pop up more shields. Tank DPS should not be a thing.
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
You will now lose 50% of your Tel Var Stones for both a PvE or PvP death. Previously, you would lose 10% of your Stones for a PvE death, and 80% for a PvP death.
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Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Maybe a stupid question. But sometimes I have trouble understanding what ZOS wants to say.
VET RANK Remove.
I have a Vr16 and 442 CP so when they remove it, do I gona have 480 CP? Is 480 gona be the max level gear then?
@Qeram They have confirmed that they are doing this, but it won't be with Dark Brotherhood.Please, will be added text chat to the console ? ZOS Express yourself please !!
jamesharv2005ub17_ESO wrote: »Sweetpea704 wrote: »Okay, so what about your level V2 toon. Are you going to give him the Attribute Points and Skill Points to catch him up to my V16 toon? I'm asking this because I have noticed that my V2 did NOT receive any attribute points or skill points to catch him up when I played him in PTS. I was having a pretty hard time with the River Troll because of that discrepancy in health and magicka, especially. I didn't have any problem with my V16 character.
So you think not only should you not have to level him to vr16 but you should also be handed all those skill points? This isnt battlefield or call of duty. You want that you are in the wrong game.
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
Item Trait Improvements
Item Traits have undergone revision to improve the viability and balance of each Trait. Some Traits have received complete redesigns, other Traits have gained new effects and bonuses, while some other Traits have simply received better number tuning.
- Weapons
- Charged: This trait now increases your chance to apply status effects instead of increasing the amount of enchantment charges on your weapon.
- Defending: This trait now increases your Physical Resistance and Spell Resistance by flat values instead of percentages.
- Infused: This trait now also reduces the cooldown on your weapon enchantment in addition to increasing its damage.
- Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the weapon, in addition to increasing the amount of inspiration gained.
- Nirnhoned: This trait now increases the damage of the weapon.
- Powered: This trait now increases your healing done instead of reducing the cooldown on your weapon enchantment.
- Sharpened: This trait now increases your Physical Penetration and Spell Penetration by flat values instead of percentages.
- Training: This trait now increases all experience gained from all kills by a percentage instead of increasing your weapon skill line experience only.
- Weighted: This trait now grants you a chance to gain additional Ultimate whenever you generate Ultimate normally, and has been renamed to Decisive.
- Armor
- Exploration: This trait now increases all gold gained from monster kills instead of increasing exploration experience gained, and has been renamed to Prosperous.
- Impenetrable: This trait now also reduces the durability damage taken of the item, in addition to reducing the damage taken from Critical Hits.
- Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the armor, in addition to increasing the amount of inspiration gained.
- Nirnhoned: This trait now increases Physical Resistance and Spell Resistance by a flat value.
- Sturdy: This trait now reduces the cost of Block.
- Training: This trait now increases all experience gained from all kills by a percentage, instead of increasing your armor skill line experience only.
- Well-fitted: This trait now also reduces the cost of Roll Dodge, in addition to reducing the cost of Sprint.
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
Item Trait Improvements
Item Traits have undergone revision to improve the viability and balance of each Trait. Some Traits have received complete redesigns, other Traits have gained new effects and bonuses, while some other Traits have simply received better number tuning.
- Weapons
- Charged: This trait now increases your chance to apply status effects instead of increasing the amount of enchantment charges on your weapon.
- Defending: This trait now increases your Physical Resistance and Spell Resistance by flat values instead of percentages.
- Infused: This trait now also reduces the cooldown on your weapon enchantment in addition to increasing its damage.
- Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the weapon, in addition to increasing the amount of inspiration gained.
- Nirnhoned: This trait now increases the damage of the weapon.
- Powered: This trait now increases your healing done instead of reducing the cooldown on your weapon enchantment.
- Sharpened: This trait now increases your Physical Penetration and Spell Penetration by flat values instead of percentages.
- Training: This trait now increases all experience gained from all kills by a percentage instead of increasing your weapon skill line experience only.
- Weighted: This trait now grants you a chance to gain additional Ultimate whenever you generate Ultimate normally, and has been renamed to Decisive.
- Armor
- Exploration: This trait now increases all gold gained from monster kills instead of increasing exploration experience gained, and has been renamed to Prosperous.
- Impenetrable: This trait now also reduces the durability damage taken of the item, in addition to reducing the damage taken from Critical Hits.
- Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the armor, in addition to increasing the amount of inspiration gained.
- Nirnhoned: This trait now increases Physical Resistance and Spell Resistance by a flat value.
- Sturdy: This trait now reduces the cost of Block.
- Training: This trait now increases all experience gained from all kills by a percentage, instead of increasing your armor skill line experience only.
- Well-fitted: This trait now also reduces the cost of Roll Dodge, in addition to reducing the cost of Sprint.
So if Nirnhoned Armor traits improve Spell and Armor, what does Reinforced do? Also are Precise weapon traits and Divines armor traits going to change or remain the same?
jamesharv2005ub17_ESO wrote: »Sweetpea704 wrote: »Okay, so what about your level V2 toon. Are you going to give him the Attribute Points and Skill Points to catch him up to my V16 toon? I'm asking this because I have noticed that my V2 did NOT receive any attribute points or skill points to catch him up when I played him in PTS. I was having a pretty hard time with the River Troll because of that discrepancy in health and magicka, especially. I didn't have any problem with my V16 character.
So you think not only should you not have to level him to vr16 but you should also be handed all those skill points? This isnt battlefield or call of duty. You want that you are in the wrong game.
It was stated that if you have 160cp+ you are efectivly vet16. Leveling a character to 50 from lvl 1 nets you the same skill and atribute points as did levelling to vet 16. As such if characters that have passed these levels where extra ability points and skill points aren't going to get them, said characters will never be equal to newly started characters or characters that have hit vet16 pre removal of vet ranks. So tell me where your argument has validity.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Sweetpea704 wrote: »Okay, so what about your level V2 toon. Are you going to give him the Attribute Points and Skill Points to catch him up to my V16 toon? I'm asking this because I have noticed that my V2 did NOT receive any attribute points or skill points to catch him up when I played him in PTS. I was having a pretty hard time with the River Troll because of that discrepancy in health and magicka, especially. I didn't have any problem with my V16 character.
So you think not only should you not have to level him to vr16 but you should also be handed all those skill points? This isnt battlefield or call of duty. You want that you are in the wrong game.
It was stated that if you have 160cp+ you are efectivly vet16. Leveling a character to 50 from lvl 1 nets you the same skill and atribute points as did levelling to vet 16. As such if characters that have passed these levels where extra ability points and skill points aren't going to get them, said characters will never be equal to newly started characters or characters that have hit vet16 pre removal of vet ranks. So tell me where your argument has validity.
Well because thats not how its going to work. You still are going to have to go earn all those skill points. Work all those skills from 1-50. So even tho your character is level 50 you still have a lot of work to do.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Sweetpea704 wrote: »Okay, so what about your level V2 toon. Are you going to give him the Attribute Points and Skill Points to catch him up to my V16 toon? I'm asking this because I have noticed that my V2 did NOT receive any attribute points or skill points to catch him up when I played him in PTS. I was having a pretty hard time with the River Troll because of that discrepancy in health and magicka, especially. I didn't have any problem with my V16 character.
So you think not only should you not have to level him to vr16 but you should also be handed all those skill points? This isnt battlefield or call of duty. You want that you are in the wrong game.
It was stated that if you have 160cp+ you are efectivly vet16. Leveling a character to 50 from lvl 1 nets you the same skill and atribute points as did levelling to vet 16. As such if characters that have passed these levels where extra ability points and skill points aren't going to get them, said characters will never be equal to newly started characters or characters that have hit vet16 pre removal of vet ranks. So tell me where your argument has validity.
Well because thats not how its going to work. You still are going to have to go earn all those skill points. Work all those skills from 1-50. So even tho your character is level 50 you still have a lot of work to do.
How exactly is one supposed to earn said skill/atribute points if there is no mechanic to do so beyond leveling from 1 to 50?