Stacking buffs using diff weapons is broken. If your current wep has a skill line that buffs you, that buff should only be applicable for that weapon and not another weapon type.
GreenSoup2HoT wrote: »So every stam build would be even more so forced to use 2h. No thank you
GreenSoup2HoT wrote: »So every stam build would be even more so forced to use 2h. No thank you
If that would be the outcome, then other weapon trees would have to be buffed. I think it is limiting build diversity to allow players to buff one weapon line with buffs from another. It leads to fotm builds because you just use whatever gives the largest buffs to the weapon you actually deal damage with. I would much rather see combinations based on wich attacks and utility skills synergize well.
strikeback1247 wrote: »GreenSoup2HoT wrote: »So every stam build would be even more so forced to use 2h. No thank you
If that would be the outcome, then other weapon trees would have to be buffed. I think it is limiting build diversity to allow players to buff one weapon line with buffs from another. It leads to fotm builds because you just use whatever gives the largest buffs to the weapon you actually deal damage with. I would much rather see combinations based on wich attacks and utility skills synergize well.
What I can see happening with this change is that people will only be using the 1 strongest weapon without switching to other weapons. Being able to combine two weapons and use them kind of together promotes build diversity in my opinion.
GreenSoup2HoT wrote: »@Emma_Eunjung
The biggest problem for stamina user's is 2H Rally. It is so good that is becomes pretty much mandatory. PvE can work around this but many in pvp still feel its a must have.
If Rally only effected 2H abilitys for instance. You would possibly see more people running different combinations of weapons and ability's compared to all the 2H + 1 builds.
If this got implemented, a lot of nightblades may drop 2H and go DW + 1 etc. I personally would go for a DW/Bow build.
This is also why many have considered Rally be moved to fighters guild so its not so build restrictive.
GreenSoup2HoT wrote: »@Emma_Eunjung
The biggest problem for stamina user's is 2H Rally. It is so good that is becomes pretty much mandatory. PvE can work around this but many in pvp still feel its a must have.
If Rally only effected 2H abilitys for instance. You would possibly see more people running different combinations of weapons and ability's compared to all the 2H + 1 builds.
If this got implemented, a lot of nightblades may drop 2H and go DW + 1 etc. I personally would go for a DW/Bow build.
This is also why many have considered Rally be moved to fighters guild so its not so build restrictive.
Even if rally were moved to fighters guild, the only class it truly frees up is stamblades. Stamsorcs still need crit rush. Stam dks still need crit rush/stampede. Templars still need 2h gap closer.... Literally any stam toon without a functioning gap closer that is not using SnB needs 2h. You could arguably make all these builds work with other weapon set ups but stampede and crit rush are pretty solid gap closers that are stamina based. I know on my stamDK for instance, I want to save all my magicka for wings and ingenous over using the stupid buggy chains as a gap closer. Add to that, malestrom 2hs are pretty epic compared to the maelstrom daggers/swords/maces for PvP...
Its just how 2H is set up vs DW for stamina PvP.
1. Flurry vs WB as main spender... ***.. its not even a competition. WB is pretty much almost instant with some sick range. Flurry takes forever and does most of its damage on last tick. Any1 with half a brain is going to CC you or get away from you during its cast.
2. WB has CC. DW has no hard CCs.
3. 2H has a gap closer to assist classes that lack one (or lack a functioning gap closer). DW has a ranged attack but meh..
4. The icing on the cake that pretty much seals the deal is rally. Heal + major brut.
To put it simply, DW is far superior in PVE where an extra set item + more weapon damage truly makes a difference. 2H is just superior in PvP due to the sheer utility with gap closer, hard CC + heal/buffs it brings. 2H is an all in one care package for stam toons since most stam toons have almost 0 class abilities they can rely on. My DK for example, is using wings & igneous from DK skill line. That's about it. Sometimes I slot fossilize or leap/standard but lately ive just been running without them. I need a gap closer, I need heals (not just vigor) and I need a hard CC. 2H triple kills all of my needs =D
GreenSoup2HoT wrote: »@Emma_Eunjung
The biggest problem for stamina user's is 2H Rally. It is so good that is becomes pretty much mandatory. PvE can work around this but many in pvp still feel its a must have.
If Rally only effected 2H abilitys for instance. You would possibly see more people running different combinations of weapons and ability's compared to all the 2H + 1 builds.
If this got implemented, a lot of nightblades may drop 2H and go DW + 1 etc. I personally would go for a DW/Bow build.
This is also why many have considered Rally be moved to fighters guild so its not so build restrictive.
Even if rally were moved to fighters guild, the only class it truly frees up is stamblades. Stamsorcs still need crit rush. Stam dks still need crit rush/stampede. Templars still need 2h gap closer.... Literally any stam toon without a functioning gap closer that is not using SnB needs 2h. You could arguably make all these builds work with other weapon set ups but stampede and crit rush are pretty solid gap closers that are stamina based. I know on my stamDK for instance, I want to save all my magicka for wings and ingenous over using the stupid buggy chains as a gap closer. Add to that, malestrom 2hs are pretty epic compared to the maelstrom daggers/swords/maces for PvP...
Its just how 2H is set up vs DW for stamina PvP.
1. Flurry vs WB as main spender... ***.. its not even a competition. WB is pretty much almost instant with some sick range. Flurry takes forever and does most of its damage on last tick. Any1 with half a brain is going to CC you or get away from you during its cast.
2. WB has CC. DW has no hard CCs.
3. 2H has a gap closer to assist classes that lack one (or lack a functioning gap closer). DW has a ranged attack but meh..
4. The icing on the cake that pretty much seals the deal is rally. Heal + major brut.
To put it simply, DW is far superior in PVE where an extra set item + more weapon damage truly makes a difference. 2H is just superior in PvP due to the sheer utility with gap closer, hard CC + heal/buffs it brings. 2H is an all in one care package for stam toons since most stam toons have almost 0 class abilities they can rely on. My DK for example, is using wings & igneous from DK skill line. That's about it. Sometimes I slot fossilize or leap/standard but lately ive just been running without them. I need a gap closer, I need heals (not just vigor) and I need a hard CC. 2H triple kills all of my needs =D
GreenSoup2HoT wrote: »@Emma_Eunjung
The biggest problem for stamina user's is 2H Rally. It is so good that is becomes pretty much mandatory. PvE can work around this but many in pvp still feel its a must have.
If Rally only effected 2H abilitys for instance. You would possibly see more people running different combinations of weapons and ability's compared to all the 2H + 1 builds.
If this got implemented, a lot of nightblades may drop 2H and go DW + 1 etc. I personally would go for a DW/Bow build.
This is also why many have considered Rally be moved to fighters guild so its not so build restrictive.
The_Outsider wrote: »Let's all agree to fix things that ARE broken, before we address the things that aren't.
The_Outsider wrote: »Let's all agree to fix things that ARE broken, before we address the things that aren't.
Horrible argument in this context. You aren't actually suggesting dualwield is competitive with two hand (outside spin2win)?
Also, (not directed at you specifically) it some people think that freedom to combine options always translates into build diversity. It couldn't be further from the truth, as that promotes generally best options - wich leads to fotm builds.
You may be right that making Rally only work for two hand bars would at first incentivize players more to use two hand as their main weapon. But that would obviously not be the case if the weapon lines would be more balanced, which is what I am talking about.
The_Outsider wrote: »Let's all agree to fix things that ARE broken, before we address the things that aren't.
Horrible argument in this context. You aren't actually suggesting dualwield is competitive with two hand (outside spin2win)?
Also, (not directed at you specifically) it some people think that freedom to combine options always translates into build diversity. It couldn't be further from the truth, as that promotes generally best options - wich leads to fotm builds.
You may be right that making Rally only work for two hand bars would at first incentivize players more to use two hand as their main weapon. But that would obviously not be the case if the weapon lines would be more balanced, which is what I am talking about.
If you agree to move all offensive major buffs out of classes/guild trees and exclusively into weapon lines then I say sure. As I see it, for stamina toons rally is the only way to obtain weapon power except for very few class skills like igneous weapons. Whereas my sorc gets her major sorc and prophecy both from mages guild and crit surge (class skill) which would work on any weapon. If you agree to move all magicka and stamina offensive buffs to weapon lines then sure. Everyone will be on even ground. Only affecting rally is pretty bad balance cos it hits stam toons very hard.
The way I see it, it would be a nightmare to balance classes and weapon lines if buffs only work for the weapon thyre on. Imagine things like elemental drain. Only works for destro staff after its cast? How about classes that have access to major buffs vs classes that rely on weapon lines/guild skills for major buffs? This would be impossible to balance without significantly changing everything from weapon lines to guild abilities to class skills to ensure every class and spec is on even footing.