So I heard the devs plan to change all gap closers to work like Ambush, which is a teleport, ignore terrain, to avoid bug. This is a good news, however, I would like to give a few more suggestion:
- All gap closers should always teleport you to the target, even if the damage effect is dodged.
- All gap closers should have no min range, ignore root, but to balance this and avoid gap close spam, increase the cost of all gap closers. Make it cost A LOT. This will hopefully bring back diversity builds, specially hit n run kite playstyle. With no min range and ignore root and terrain, it's a quarantee you can always close the gap when you need, but if you abuse it, you will run out of resource. Or you can build for more sustain and stick in the enemy A but won't do much damage. On the other side you can build for more sustain and survival and root kite the enemy till he run out of resource trying to catch you, rather than pump anything to maximize damage and stand behind a zerg spamming 1 second focus arm.
Maybe I can think of more later, or someone will add more.