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https://forums.elderscrollsonline.com/en/discussion/668861

Empowering Chains --- Work as intended ?

brandishsteel
brandishsteel
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Empowering Chain is the only gap closer which cannot "gap close" player who is dodge rolling, and it makes Magicka DK's life more complicated. Should the chain being dodgeable and waste users' magicka again and again cos every stam dps in cyrodiil use dodge as defence , or the chain needs rebuild and work like ambush, crit rush, topping charge so enemy can dodge the dmg from chain but the chain still pull yourself to target.

if u watch some magicka dk builds, u will find most of them run S/B invasion or they just use vampire drain/fossilize and give up on the DK s**t self gap closer.

So, would u prefer the Empowering chains get fix or is it just working as intended ?

B)
Edited by brandishsteel on 12 April 2016 05:06
Marco Hacker - the best mageblade in the game

Empowering Chains --- Work as intended ? 37 votes

Fix the Empowering Chains , make it undodgeable
81%
JahoelMadyhammayolettuceNonamesbutmineub17_ESOShareeWebBullvenomskywookikiller95Bashevvortexman11Jade1986ReifEdziuAkgurdMinalanNeartheralCinbriMike_IGTheDarkShadowCalboy 30 votes
I like the Empowering Chains now , and it work as intended
18%
Arobainlolo_01b16_ESOSvenjaMauzacw37162DjKahunDracan_Fontom 7 votes
  • ToRelax
    ToRelax
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    I don't have a problem with gap closers closing gaps even when dodged - but that doesn't mean I want them to be undodgeable.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Sharee
    Sharee
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    Fix the Empowering Chains , make it undodgeable
    ToRelax wrote: »
    I don't have a problem with gap closers closing gaps even when dodged - but that doesn't mean I want them to be undodgeable.

    It was just bad wording of the poll question, if you read the OP he explains that he just wants the gap closer to close the gap even if dodged.
  • brandishsteel
    brandishsteel
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    Fix the Empowering Chains , make it undodgeable
    Sharee wrote: »
    ToRelax wrote: »
    I don't have a problem with gap closers closing gaps even when dodged - but that doesn't mean I want them to be undodgeable.

    It was just bad wording of the poll question, if you read the OP he explains that he just wants the gap closer to close the gap even if dodged.

    that's exactly what I mean
    Marco Hacker - the best mageblade in the game
  • Jade1986
    Jade1986
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    Fix the Empowering Chains , make it undodgeable
    Yeah, even the other version needs to be reworked, as it stands now you still lose magicka if you fail because the enemy player is dodge rolling, so we need to have our magicka refunded as well if they dodge.

    All that doesnt matter though if they dont fix the ridiculous height restrictions chains have and the fact that it glitches 5 times out of 10 so it doesn't work even if the target is right in front of you.
  • WillhelmBlack
    WillhelmBlack
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    I like the fact they are pulling me out of CC still and granting me immunity. It's like a free CC break!
    PC EU
  • RoamingRiverElk
    RoamingRiverElk
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    They must close the gap even when the target is dodging the damage.

    And indeed, that ridiculous height restriction must go. Just make it work like spambush. Or shield charge. I DON'T CARE. JUST MAKE IT WORK.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • GeorgeBlack
    GeorgeBlack
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    Fix the Empowering Chains , make it undodgeable
    Finally somebody said something.
  • Akgurd
    Akgurd
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    Fix the Empowering Chains , make it undodgeable
    I'm so used to chains failing 19 out of 20 attempts with or without the target in dodge roll.

    But the chain always has a spot on my bar anyways. Gotta love chains when it works!
    Aknight
  • Mauz
    Mauz
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    I like the Empowering Chains now , and it work as intended
    I dont like the idea of buffing zergs furthermore by allowing them to pull everything into their middle for instant killing without any chance to avoid it.

    There is a difference between charging to an enemy or into an enemy group and pulling someone into your own group. In the first case you take the risk, in the second the other player has zero chance without you risking anything.

    The game is already belanced towards zerg groups. These dont need another buff.

    Edit: corrected my basic school english
    Edited by Mauz on 13 April 2016 13:36
  • TheDarkShadow
    TheDarkShadow
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    Fix the Empowering Chains , make it undodgeable
    Mauz wrote: »
    I dont like the idea of buffing zergs furthermore by allowing them to pull everything into their middle for instant killing without any chance to avoid it.

    There is a difference between charging to an enemy or into an enemy group and pulling someone into your own group. In the first case you take the risk, in the second the other player has zero chance without you risking anything.

    The game is already belanced towards zerg groups. These dont need another buff.

    Edit: corrected my basic school english

    It can easily be solve the same as Ambush. If target is NPC, Ambush will stun it, if target is a player, Ambush can only snare them. They can make chain always pull you to the target if target is a player. Also, target can dodge the damage, but the chain should still pull you to them, just like any other gap closers. The problem with chain right now is: it cost magicka, but does nothing.
  • ToRelax
    ToRelax
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    Mauz wrote: »
    I dont like the idea of buffing zergs furthermore by allowing them to pull everything into their middle for instant killing without any chance to avoid it.

    There is a difference between charging to an enemy or into an enemy group and pulling someone into your own group. In the first case you take the risk, in the second the other player has zero chance without you risking anything.

    The game is already belanced towards zerg groups. These dont need another buff.

    Edit: corrected my basic school english

    Empowering Chains pulls the user to his target...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Cinbri
    Cinbri
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    Fix the Empowering Chains , make it undodgeable
    ToRelax wrote: »
    Mauz wrote: »
    I dont like the idea of buffing zergs furthermore by allowing them to pull everything into their middle for instant killing without any chance to avoid it.

    There is a difference between charging to an enemy or into an enemy group and pulling someone into your own group. In the first case you take the risk, in the second the other player has zero chance without you risking anything.

    The game is already belanced towards zerg groups. These dont need another buff.

    Edit: corrected my basic school english

    Empowering Chains pulls the user to his target...
    It punisihing zergers as they pulling themsleves out of thier swarm. Got funny moments of that when several seconds were enough to kill such zerger and than run away from his incoming swarm . :*
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    It makes sense you thrown chains to grab someone andif they don't hit anyone it fails.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • TheDarkShadow
    TheDarkShadow
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    Fix the Empowering Chains , make it undodgeable
    It makes sense you thrown chains to grab someone andif they don't hit anyone it fails.

    Well, if the target dodge the chain should still grip on the ground where the target was and pull you there.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    It makes sense you thrown chains to grab someone andif they don't hit anyone it fails.

    Well, if the target dodge the chain should still grip on the ground where the target was and pull you there.

    Ambush you Telepart to the Target, Crit charge, Shield Assault you run to the target. Toppling Charge, WW leap and DK Leap you jump to toward the target all have the something you aim and move toward the person.

    With chains you pull them to you or yourself to them but they need a target to grab hold of.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • TheDarkShadow
    TheDarkShadow
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    Fix the Empowering Chains , make it undodgeable
    It makes sense you thrown chains to grab someone andif they don't hit anyone it fails.

    Well, if the target dodge the chain should still grip on the ground where the target was and pull you there.

    Ambush you Telepart to the Target, Crit charge, Shield Assault you run to the target. Toppling Charge, WW leap and DK Leap you jump to toward the target all have the something you aim and move toward the person.

    With chains you pull them to you or yourself to them but they need a target to grab hold of.

    Yes, the ground where the target stood before he dodge.
    Edited by TheDarkShadow on 15 April 2016 05:27
  • Sharee
    Sharee
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    Fix the Empowering Chains , make it undodgeable
    It makes sense you thrown chains to grab someone andif they don't hit anyone it fails.

    Well, if the target dodge the chain should still grip on the ground where the target was and pull you there.

    Ambush you Telepart to the Target, Crit charge, Shield Assault you run to the target. Toppling Charge, WW leap and DK Leap you jump to toward the target all have the something you aim and move toward the person.

    With chains you pull them to you or yourself to them but they need a target to grab hold of.

    In a world where people call meteors from outer space with the wiggle of their fingers and grow giant wings out of their back to jump incredible distances, i don't think 'rational physics' needs to be a factor when talking ability balance.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    My point is all gap closers shouldn't do the same thing. A few should be different otherwise what's the point.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I like the Empowering Chains now , and it work as intended
    Well, I'm not sure if it's working as intended, but I prefer the current skill over an undodgable version.
  • TheDarkShadow
    TheDarkShadow
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    Fix the Empowering Chains , make it undodgeable
    My point is all gap closers shouldn't do the same thing. A few should be different otherwise what's the point.

    All gap closers are different, I agreed.
    Chain give you Major Expedition, refund magicka or give Empower.
    Crit Charge crit or slow target.
    Shield Charge stun target.
    Ambush ignore terrain, have no min range, slow and DoT or Empower (the most OP gap closer, hand down).
    Templar Charge AoE, interrupt or stun.

    But, BUT, the KEY effect, the MAIN reason they're called a GAP CLOSER, is that they close the gap between you and the target, no matter if other side effects like damage or stun can be avoid with dodge or Immovable, the main effect is gap closing should-still-work.

    I don't ask for the damage of it to be un-dodge-able, I just ask for it to close the gap between you and the target even if it's dodged, just like every other gap closers.
    Edited by TheDarkShadow on 15 April 2016 13:50
  • acw37162
    acw37162
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    I like the Empowering Chains now , and it work as intended
    They finally fixed the Templar gap closer and I think the NB gap closer to get rid of the last two holdout gap closers that were undodgeable.

    Please, hell no don't introduce another undodgeable gap closer after you just fixed the last two.
  • Cinbri
    Cinbri
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    Fix the Empowering Chains , make it undodgeable
    acw37162 wrote: »
    They finally fixed the Templar gap closer and I think the NB gap closer to get rid of the last two holdout gap closers that were undodgeable.

    Please, hell no don't introduce another undodgeable gap closer after you just fixed the last two.
    I hardly see gap closer that not working in 70% of casts as fixed. And OP asking not about make it undodgeable but to pull caster to target even if cast was dodged, like any other gap closer.
    Edited by Cinbri on 15 April 2016 21:56
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    My point is all gap closers shouldn't do the same thing. A few should be different otherwise what's the point.

    All gap closers are different, I agreed.
    Chain give you Major Expedition, refund magicka or give Empower.
    Crit Charge crit or slow target.
    Shield Charge stun target.
    Ambush ignore terrain, have no min range, slow and DoT or Empower (the most OP gap closer, hand down).
    Templar Charge AoE, interrupt or stun.

    But, BUT, the KEY effect, the MAIN reason they're called a GAP CLOSER, is that they close the gap between you and the target, no matter if other side effects like damage or stun can be avoid with dodge or Immovable, the main effect is gap closing should-still-work.

    I don't ask for the damage of it to be un-dodge-able, I just ask for it to close the gap between you and the target even if it's dodged, just like every other gap closers.

    Ambush had no DoT or Snare you just added the effects both morphs Ambush has Empowered and can use stealth bonus. Lotus Fan has a AoE snare and a DoT but can't get a stealth bonus. Ambush is great but the Stun from One Hand and Shield is better.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • TheDarkShadow
    TheDarkShadow
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    Fix the Empowering Chains , make it undodgeable
    My point is all gap closers shouldn't do the same thing. A few should be different otherwise what's the point.

    All gap closers are different, I agreed.
    Chain give you Major Expedition, refund magicka or give Empower.
    Crit Charge crit or slow target.
    Shield Charge stun target.
    Ambush ignore terrain, have no min range, slow and DoT or Empower (the most OP gap closer, hand down).
    Templar Charge AoE, interrupt or stun.

    But, BUT, the KEY effect, the MAIN reason they're called a GAP CLOSER, is that they close the gap between you and the target, no matter if other side effects like damage or stun can be avoid with dodge or Immovable, the main effect is gap closing should-still-work.

    I don't ask for the damage of it to be un-dodge-able, I just ask for it to close the gap between you and the target even if it's dodged, just like every other gap closers.

    Ambush had no DoT or Snare you just added the effects both morphs Ambush has Empowered and can use stealth bonus. Lotus Fan has a AoE snare and a DoT but can't get a stealth bonus. Ambush is great but the Stun from One Hand and Shield is better.

    Did you notice the "or" word? I KNOW they are 2 different morphs just can't remember the name of the unmorph skill. The most OP thing of, ok I'll call it "NB gap closer", is that it ignore terrain, ignore root, have no min range.
    Edited by TheDarkShadow on 16 April 2016 02:40
  • Mike_IG
    Mike_IG
    Fix the Empowering Chains , make it undodgeable
    I hate chains with a passion 90% of the time they don't work, but that's OK if we select the morph that gives use the magicka back for it not working it's all good LOL. The other gap closers for the other classes are so much better than chains it's crazy, Basically If i want to gap close with my mag DK then i have to use Invasion/crit rush etc and drain my already low stamina all because my magicka gap closer doesn't work if the height terrain has changed a little, Saying that Invasion sometimes refuses to work when well within range as well with the latest patch (but then it doesn't take my stamina), Then again being mainly a DK it seems a lot of the Dk skills don't work properly.
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