Well, before TG I was told I would RQ because skill will actually matter now.The-Baconator wrote: »I honestly have no clue how anyone other than solo or small group zergsurfers concerned with nothing but ap\hr can think this patch is half decent.
...as in awesomely unplayable, awesomely annoying and awesomely unfun.
Let's start with the glitches. I ran with my friend in the sewers last night. After eight game freezes between us, we left. Ugh.
Then we add the idiotic move with Azura's. Now all the players are piled into the other campaigns, so they're all glitchy. Why would you ever think the vet campaign where vets run and are very proud of their 500 CPs would be a good place to make non-CP??? The result was utterly predictable.
Then we add the REALLY IDIOTIC move with Vicious Death and Magelight. "But these will break up Zergs," you say? OF COURSE THEY WON'T. Now the sewers are full of 10+ zergs where three people are running VD and half are popping Magelight over and over. There is no place to hide for any non-zerg players - not any class with any ability. PVP was suffering from gangs, and the geniuses in the dev team just handed out free submachine guns and radar to them.
ESO PVP had become massively deserted, wide open spaces with no incentive to defend or play, with the occasional Zerg rounding the map. Now it's that same issue, just crashing all the time with more powerful Zergs. If you want to fix PvP, ZOS, you have to CHANGE THE GAME. Offer incentives and challenges to defending keeps. Offer game mechanics that break up Zergs, not make them more powerful. And make stealth stronger, for all classes, by killing Magelight and offering new sneak skills.
Thus far, update 9, from pvp changes to skill changes to the Thieve's Guild content, is a bomb and a rip off. And I'm sorry to say that, because Thieve's Guild is my favorite storyline from Skyrim and Oblivion. But here we are - epic fail.
GreenSoup2HoT wrote: »Viscous Death is great.
Say WHAAAAAAAT?! THIS PATCH IS GREAT. Now...there are lag issue worse than ever before, I think they made it worse for zergs than before, can't do ANYTHING in a zerg. I am always forced to leave when a lot of peeps show up. IC is bad because of the non stop mob spawns. But proc set and viscious death? Only people whod be pissy about THAT combo are "zergsurfers" as you say. I think it worked out fine, stay away from zergs, when you run across them *** them up when they aren't looking. Two people can wipe a 12 man raid in three *** seconds. That is a big middle finger to zergs from zos. So...basically quit bitchin and learn to play the new meta. Its a fun meta that does NOT encourage zerging. Although running zergs is still effective, most fun is not running with them, so...once they fix IC you wont have nothin to complain about.
Oh yeah, and mage light change? Could last longer...but I think its a VERY good change, the less I need to double bar it the better, and I don't need it on both bars. Keep it as is.
Say WHAAAAAAAT?! THIS PATCH IS GREAT. Now...there are lag issue worse than ever before, I think they made it worse for zergs than before, can't do ANYTHING in a zerg. I am always forced to leave when a lot of peeps show up. IC is bad because of the non stop mob spawns. But proc set and viscious death? Only people whod be pissy about THAT combo are "zergsurfers" as you say. I think it worked out fine, stay away from zergs, when you run across them *** them up when they aren't looking. Two people can wipe a 12 man raid in three *** seconds. That is a big middle finger to zergs from zos. So...basically quit bitchin and learn to play the new meta. Its a fun meta that does NOT encourage zerging. Although running zergs is still effective, most fun is not running with them, so...once they fix IC you wont have nothin to complain about.
Oh yeah, and mage light change? Could last longer...but I think its a VERY good change, the less I need to double bar it the better, and I don't need it on both bars. Keep it as is.
MisterBastahrd wrote: »I've always wanted an instant death simulator, and now I have one! The lag is so bad that you can get hit by 7 attacks and see NONE of them. Ever wanted to get hit by a fire ballista and burn to death from full health without even knowing that you're burning? Now you can! The damage numbers won't even pop up... the server just decides that you're dead, and you get a notification after the fact.