I agree it is frustrating to try to kill people running away. I would know. but thats what they're doing. running. it's not going to kill you.
Shields, You gotta be able to counter, just like u gotta counter stealth, there is nothing wrong with them. If anything ward needs to be brought up to par with this historical values of 1 atk vs 1 shield.
We're talking about damage mitigation. So you missed a few points here.
Heals mitigate damage, Armor rating mitigates damage, Champion points do as well, And what of my pets? I use them like shields as well, also plenty of damage mitigation skills like nova, negate, banner, and vale. Should these stop regen/slow them as well? if not then these would become the new choice damage mitigation techniques. But all these things have counters...
Armor: Nirnhoned weapons, armor pen, Champion points.
Dodge: Channaled skills and certain attacks like Mages wrath always hit these guys.
Heals: Leki's, disease enchants, and stun burst combos
Shields: Are already scheduled to be destroyed sadly.
-Dots applying to shields
-dot dmg increase via CP
-shields will be critable
-shield breaker set
-"shield breaker" CP
-50% reduction to shields in pvp
-talked about shield cast time in eso live
-Major and minor shields talked about
Streak: in a lag environment it literally takes 6 seconds to cast. so ur better off just walking. It has stacking costs which make it better to remove from your bar for the most part because it is impossible to use unless it's sub 300 ping. (which is when ur alone or just have a few people. )
Mitigation(nova, vale, etc): move the battle out of the area of effect.
Long story short- add a penalty to all defensive abilities when used consecutively within a certain time by increasing resource cost. There needs to be a heavy penalty on consecutive use of invis by nightblades, by significantly increasing the amount of resource it consumes for every consecutive invis within the same time window. No more mindless spamming.
TheDarkShadow wrote: »Long story short- add a penalty to all defensive abilities when used consecutively within a certain time by increasing resource cost. There needs to be a heavy penalty on consecutive use of invis by nightblades, by significantly increasing the amount of resource it consumes for every consecutive invis within the same time window. No more mindless spamming.
Add penalty to all defensive move, but buff the 1 shot wonder? No more mindless spamming unless it's gap close spam, wrecking blow spam, supprise attack spam...? All fight should only last 2s burst from steal? Everyone should stack damage? Is that what you want?
DannyLV702 wrote: »Posts like this are the reason I banned from here three days ago. I just got back so I'm going to keep my comments to myself this time. L2p
Long story short- add a penalty to all defensive abilities when used consecutively within a certain time by increasing resource cost. There needs to be a heavy penalty on consecutive use of invis by nightblades, by significantly increasing the amount of resource it consumes for every consecutive invis within the same time window. No more mindless spamming.
The whole concept of an assassin is to sneak in, kill fast and escape fast, instead of dancing around going in and out of invis, plus dodge rolling, avoiding attacks indefinitely. Nightblades are broken beyond belief, its no wonder why there are so many of them.
Long story short- add a penalty to all defensive abilities when used consecutively within a certain time by increasing resource cost. There needs to be a heavy penalty on consecutive use of invis by nightblades, by significantly increasing the amount of resource it consumes for every consecutive invis within the same time window. No more mindless spamming.
The whole concept of an assassin is to sneak in, kill fast and escape fast, instead of dancing around going in and out of invis, plus dodge rolling, avoiding attacks indefinitely. Nightblades are broken beyond belief, its no wonder why there are so many of them.
Ok, this would mean my tank would have no stam reg and no magicka reg most of the time. Will be fun doing stuff like icp or mol then.Proposal 1- remove magicka recovery completely when you are under the protection of a shield, invis or anything that provides a chance to miss on attack and costs magicka. Moreover, make adjustments so that consecutive casts of these abilities that costs magicka will significantly increase its cost. Thirdly, once out of shield, invis or anything that provides a chance to miss on attack, there needs to be a minimum amount of time before magicka recovery goes back to normal. The more you spam the longer it will take for the recovery to go back to normal.
Great idea. I mean, it's so easy for tanks to sustain their stamina, so stamina reg should be stopped if I cast a shield to be able to drop block for a sec to restore some stamina.Proposal 2- Use the same application for all stamina builds too. Any stamina ability that provides a shield, increases dodge should be adjusted in a similar manner. Once again, the idea to make sure people use their skills at the right time, not a mindless spam combo that lasts indefinitely.
An even better change. The dodge cost increase isn't hurting magicka dds and healers enough, we need to make sure they can't more than once and watch them suffer at manticora or in the negates in mol.Proposal 3- Make changes to dodge roll changes- increase the penalty on consecutive dodge rolls, remove stamina recovery for a period of time after player completes dodge roll. This penalty duration will increase further for every consecutive dodge roll. Increase the time window of dodge rolls also. Once again, i stress, its to make sure people dont abuse it by cycling stamina mitigation abilities with magicka mitigation abilities to reset the window.
Its unacceptable to allow any build of nightblade to be able to spam invis and dodge roll indefinitely without running out of resource.
I agree it is frustrating to try to kill people running away. I would know. but thats what they're doing. running. it's not going to kill you.
Shields, You gotta be able to counter, just like u gotta counter stealth, there is nothing wrong with them. If anything ward needs to be brought up to par with this historical values of 1 atk vs 1 shield.
We're talking about damage mitigation. So you missed a few points here.
Heals mitigate damage, Armor rating mitigates damage, Champion points do as well, And what of my pets? I use them like shields as well, also plenty of damage mitigation skills like nova, negate, banner, and vale. Should these stop regen/slow them as well? if not then these would become the new choice damage mitigation techniques. But all these things have counters...
Armor: Nirnhoned weapons, armor pen, Champion points.
Dodge: Channaled skills and certain attacks like Mages wrath always hit these guys.
Heals: Leki's, disease enchants, and stun burst combos
Shields: Are already scheduled to be destroyed sadly.
-Dots applying to shields
-dot dmg increase via CP
-shields will be critable
-shield breaker set
-"shield breaker" CP
-50% reduction to shields in pvp
-talked about shield cast time in eso live
-Major and minor shields talked about
Streak: in a lag environment it literally takes 6 seconds to cast. so ur better off just walking. It has stacking costs which make it better to remove from your bar for the most part because it is impossible to use unless it's sub 300 ping. (which is when ur alone or just have a few people. )
Mitigation(nova, vale, etc): move the battle out of the area of effect.
did you really just say shields are NOT strong enough for sorcs?!?!?!?!?!?!
: face desks so hard she breaks the floor :
Its unacceptable to allow any build of nightblade to be able to spam invis and dodge roll indefinitely without running out of resource. No matter how much magicka recovery they have, all NBs must run out resources after a few Invis + dodge roll+ dodge + shield combos, and be forced to make a decision of either retreating or go for the kill. There should not be any indefinite builds, regardless the circumstance.
Similarly, Sorcs should not be able to keep spamming shield + dodge roll+ teleport indefinitely also. Once again i stress on the point on it being indefinite.
My proposal is to make adjustments so that those are not the case anymore.
Proposal 1- remove magicka recovery completely when you are under the protection of a shield, invis or anything that provides a chance to miss on attack and costs magicka. Moreover, make adjustments so that consecutive casts of these abilities that costs magicka will significantly increase its cost. Thirdly, once out of shield, invis or anything that provides a chance to miss on attack, there needs to be a minimum amount of time before magicka recovery goes back to normal. The more you spam the longer it will take for the recovery to go back to normal.
Proposal 2- Use the same application for all stamina builds too. Any stamina ability that provides a shield, increases dodge should be adjusted in a similar manner. Once again, the idea to make sure people use their skills at the right time, not a mindless spam combo that lasts indefinitely.
Proposal 3- Make changes to dodge roll changes- increase the penalty on consecutive dodge rolls, remove stamina recovery for a period of time after player completes dodge roll. This penalty duration will increase further for every consecutive dodge roll. Increase the time window of dodge rolls also. Once again, i stress, its to make sure people dont abuse it by cycling stamina mitigation abilities with magicka mitigation abilities to reset the window.
Its unacceptable to allow any build of nightblade to be able to spam invis and dodge roll indefinitely without running out of resource. No matter how much magicka recovery they have, all NBs must run out resources after a few Invis + dodge roll+ dodge + shield combos, and be forced to make a decision of either retreating or go for the kill. There should not be any indefinite builds, regardless the circumstance.
Similarly, Sorcs should not be able to keep spamming shield + dodge roll+ teleport indefinitely also. Once again i stress on the point on it being indefinite.
My proposal is to make adjustments so that those are not the case anymore.
Proposal 1- remove magicka recovery completely when you are under the protection of a shield, invis or anything that provides a chance to miss on attack and costs magicka. Moreover, make adjustments so that consecutive casts of these abilities that costs magicka will significantly increase its cost. Thirdly, once out of shield, invis or anything that provides a chance to miss on attack, there needs to be a minimum amount of time before magicka recovery goes back to normal. The more you spam the longer it will take for the recovery to go back to normal.
Proposal 2- Use the same application for all stamina builds too. Any stamina ability that provides a shield, increases dodge should be adjusted in a similar manner. Once again, the idea to make sure people use their skills at the right time, not a mindless spam combo that lasts indefinitely.
Proposal 3- Make changes to dodge roll changes- increase the penalty on consecutive dodge rolls, remove stamina recovery for a period of time after player completes dodge roll. This penalty duration will increase further for every consecutive dodge roll. Increase the time window of dodge rolls also. Once again, i stress, its to make sure people dont abuse it by cycling stamina mitigation abilities with magicka mitigation abilities to reset the window.
Septimus_Magna wrote: »What about Templar heals?
Americanfunguy wrote: »Its unacceptable to allow any build of nightblade to be able to spam invis and dodge roll indefinitely without running out of resource.
Not every player can do this. It tends to be very high end players who have a large amount of practice achieving these feats. And you have to remember there is a drawback to having as much regen as they do, and that would be; they don't hit as hard. Now is say they don't hit their abilities as hard but doesn't mean if you get hit, you won't die. They have practice, they can weave and block cast exceptionally well I have seen. One more piece to this, would be that they are likely spending a lot of money or time crafting potions to keep their resources. I hope this can help you to see how its more than just spam dodge rolling.