James-Wayne wrote: »Remember these items are for convenience only, its the price you pay for such convenience.
Would be great if you could earn these by playing the game thou like the smuggler with TG DLC.
If this was still $15 a month a subscription game the assistants would be free but it was still a subscription game you probably wouldn't be playing this game. I going give ZOS the benefit of the the doubt that the 5000 crowns price reflects their costs to create and maintain these assistants and remember these are "convenience" items if you don't need the convenience don't buy the assistants.Darkestnght wrote: »Why not something for nothing. This should have been part of the base game as far as I am concerned.
Why is everyone crying? If you think the price is too high, you can, you know, just not buy them. As long as DLC prices are reasonable, let convenience and cosmetics be priced high as far as I'm concerned.
I see a lot of people saying 'if it were this or this much crowns, a lot more people would buy it'. Exactly. Don't get me wrong, ZOS is a business and wants to make money, but if every other person suddenly has one of these, they're effectively depopulating their own in-game hubs.
I also see people saying 'it's not worth it, it's already too convenient to just wayshrine and there's traveling vendors etc., and crafting bags are coming'. Well then: hurrah! Why are you crying again?
Question if in a group would everyone have access to the Banker ? If so it could justify paying the 5000 crowns
@ZOS_GinaBruno will it be the personal bank of the person that bought the banker when in group content , or the individual banks of those players ?
If this was still $15 a month a subscription game the assistants would be free but it was still a subscription game you probably wouldn't be playing this game. I going give ZOS the benefit of the the doubt that the 5000 crowns price reflects their costs to create and maintain these assistants and remember these are "convenience" items if you don't need the convenience don't buy the assistants.Darkestnght wrote: »Why not something for nothing. This should have been part of the base game as far as I am concerned.
It's not confusing. This has been answered many times by many people. It is in the company's best interest to make DLCs affordable so many people can buy them. They do not want dead zones that are too expensive for most people to buy. Dead zones are fail. DLCs are for the masses.So... I have asked this before, but what value does this place on ESO's DLC when re-skins and add-ons cost more than the actual DLC? Did someone come up with the entire DLC in a week so ZOS was like, "It is worth $20." Then, someone else spent the past year deciding what color the re-skin should be so ZOS said, "That should cost $40 and be a limited time offer."
I am truly baffled at this. ZOS releases an entire new story and it costs less than some guy that pops up and will hold your items. For those of you that can remember, right now I am picturing the Grey Poupon commerical and some guy popping up and asking to hold my items.
I do not understand. Am I supposed to understand? Is this supposed to make sense? Is this some reverse psychology marketing? Should my clothing store start selling my ties for $320 and my suits for $50? Would they stay in business?
WHY IS THIS SO CONFUSING?!
So... I have asked this before, but what value does this place on ESO's DLC when re-skins and add-ons cost more than the actual DLC? Did someone come up with the entire DLC in a week so ZOS was like, "It is worth $20." Then, someone else spent the past year deciding what color the re-skin should be so ZOS said, "That should cost $40 and be a limited time offer."
I am truly baffled at this. ZOS releases an entire new story and it costs less than some guy that pops up and will hold your items. For those of you that can remember, right now I am picturing the Grey Poupon commerical and some guy popping up and asking to hold my items.
I do not understand. Am I supposed to understand? Is this supposed to make sense? Is this some reverse psychology marketing? Should my clothing store start selling my ties for $320 and my suits for $50? Would they stay in business?
WHY IS THIS SO CONFUSING?!
jamesharv2005ub17_ESO wrote: »If noone buys them they will be forced to lower the price. My guess is a few will go ahead and pay it. Then maybe 30-60 days down the line they will reduce the price once the people with the cash for it all have it.
Too much cash for minimal benefit. This is the kind of small perk that ESO Plus members should get for free!
I was hyped about both these assistants, but seeing they're worth 5000 crowns, the avarage price of 2 DLCs, each! Around 40€ per assistant, has put me off buying them completely. I mean come on... great new games can be bought at those prices!
To be fair, at that price the banker should include guild bank and stores, and the merchant should at least allow you to repair your gear, that would make them worth their price. People would still complain about the price, but hey, that's what we do as unsatisfied customers.
One thing that a lot of people saying things like "Who cares - if it's not worth it to you just don't buy it" are missing is that this isn't just about whether we think the price is too high for us. It's that this price is actively bad for ZOS.
There are generally 3 types of Crown Store purchases, and they need different pricing strategies to be successful.
DLC: These should always be priced significantly lower than the actual amount of effort that goes into creating them would seem to indicate. DLC = content, and content is what's going to keep people playing the game, potentially get new players interested in the game, and potentially draw old players who stopped playing back into the game.
As such, it needs to be at a price point where the majority of players will see the value in it - especially as any group content in the DLC will fail utterly if most of the player base doesn't see the value in getting the DLC, because then anyone who did get it will have trouble finding groups for that content.
Cosmetic items: These should be priced in all ranges. Some cosmetic items should be cheap, some should be moderately priced, and some should be expensive. Cosmetic items are aimed at a different target audience than DLC. Purely cosmetic items automatically have a smaller target audience, as there's always a portion of the player base that only cares about gameplay and not at all about cosmetics. Additionally, different people have different taste in cosmetics, so there will never be a cosmetic item that appeals to everyone who cares about cosmetics.
As such, you want to price some cosmetics (usually ones that look more "common" in the game world - example: the various common horse skins) cheap enough that everyone who cares about cosmetics can look at them and say "yeah sure, at that price I'll get it". You want to price some (usually ones that are a bit less "common" in the game world, and more specialized - example: the various guar skins) moderately so that the smaller subset of people who would be interested in those ones anyway will look at them and say "hmm, that's more expensive than X but not that expensive, and I like it enough to get it at that price". Then you want to price some (usually ones that should be exotic in the game world, and generally ones that people may look at as something extra special or cool - example: the Frostmare mount) expensively as it's going to appeal to a more narrow market of people anyway, and the people who it appeals to are likely to say "that's cool enough that I'm willing to pay more than I normally would for it".
Convenience items: These should never be priced too low (if they're too low they'll generally take away from the base game as people find it way easier to buy these than to play, and then it becomes a game of nothing but tons of micro-transactions), and they should never be priced too high (I'll get into that). Instead they should be priced moderately, or on the low end of expensive.
The target market for convenience items is the entire player base, but you don't want the entire player base using them excessively (particularly if they are consumable). You want people to look at it and say "hmm, that's a pretty good item at that price so I'll buy it" but you don't want people feeling like they have no choice but to buy it, because then the game quickly becomes P2W and people get pissed off and leave. If you price it too high, far far fewer people will buy it and you'll simply make less money. If only 10% of people will buy it at 5,000 Crowns (not a number I pulled out of my ass: in this poll 90% of people have said they won't buy the assistants at 5,000 Crowns), but 30% of people will buy it at 2,000 Crowns then you're simply going to make more money by pricing it at the lower price point.
Additionally, when you price a convenience item at a price that the majority of people see as being far too high, people get pissed off and are more likely to feel like there's an attempt to rip them off (you also see this when cosmetic items are priced particularly high, but as more people are likely to say that they didn't want a particular cosmetic item anyway, the effect is more noticeable with convenience items). This leads to people vowing not to support the company anymore, not to buy anything from the store, etc. Not everyone, naturally, but the more this happens the more customers you lose.
So the bottom line is that when an item like this is priced too high, it's a big deal because it's bad for ZOS and bad for the game in the long-term.
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