Reading through what 'e said, it seems like they mistook 'cannon' for 'popular' 'profitable' or 'top dog' but i cant be sure.exeeter702 wrote: »KhajitFurTrader wrote: »lordrichter wrote: »And yet, people watch streams of people playing ESO. Not exactly the same thing, but it is still a passive activity that is not actually playing the game.
Maybe I'm too old to get this. If I'm able to play a game, any game, by myself, why in the nine hells would I want to waste my precious time watching others play it (most likely in ways I wouldn't do)? I could just play it, and by doing so, create my own enjoyment. Totally foreign concept these days, I assume...Sorry, you've lost me. MMO genre isn't ready for what? ESO? You propose that TV show enthusiasts are different (how? why? do you have proof?) from fantasy entrepreneurs and thus Elder Scrolls should be made into one? Why? For what purpose?ESO should always be part of TES IP, only part, they shouldnt build on it. MMORPG genre isnt even nearly ready for that, but TV-series might be, I'd imagine TV-series followers are way different than Hollywood movie crowd or MMORPG players.
Doesn't make any sense to me.
All of what that person has said in this thread has not made any sense, you are not alone.
I should make an adedndum to what i was saying about the towers. The barrier to Daedra is through the alessian pact anchored in the white gold which is inactive, and the tower was bals first target and is being chipped away and puled appart in eso rendering it inactive. Also molag bals plan is to consume the mundus in its entirety, so anything about the towers other than how the keep the mundus stable (and perhaps anchored) should be irrelavent from the lore i know. But if you could cite your sources, it would be nice @Lyrebon
OK, so the argument is that canon is whatever Zenimax decides to put in the game, as they own the franchise. Sure, technically correct, but technically being canon doesn't mean it's good canon. Frankly I think the lore added in ESO is pretty poorly done compared to other SP ES games, and a lot of concessions (and shortcuts) were made in order to shovel in content on an MMO scale.
OK, so the argument is that canon is whatever Zenimax decides to put in the game, as they own the franchise. Sure, technically correct, but technically being canon doesn't mean it's good canon. Frankly I think the lore added in ESO is pretty poorly done compared to other SP ES games, and a lot of concessions (and shortcuts) were made in order to shovel in content on an MMO scale.
Added a good bit to my original post, but for those that don't want to backtrack in the thread...
So, I did find this on the Wikia:
"Because the Towers maintain the barriers between the mortal plane and Oblivion, whenever one is deactivated or destroyed, the barrier weakens.
A Tower can be deactivated in a number of ways. These include the destruction of the Tower, its Stone or by severing the link between the Tower and the Stone that powers it. An example of this is when Emperor Uriel VII was killed during Oblivion. This event temporarily severed the link between White-Gold Tower and its Stone, the Amulet of Kings. This in turn weakened the barriers of the mortal plane and the Oblivion Crisis was the result, as foretold by Nu Hatta."
According to that all it takes is any weakening of the barrier, in other words, one of the towers being deactivated. In that case, the fact that Green Sap Tower, or a part of it (Falinesti), does seem to have gone missing shortly prior to the ESO time period (but returned at some point as it was around in the late Third Era) would allow for Molag Bal's invasion would it not? Isn't there something in game that hints at Molag Bal being the reason Falinesti is missing (he, or his agents, had attacked it prior to it going missing or something)?
Tannakaobi wrote: »In my opinion, MMORPG cant be cannon atm, wow still holds too strong grib on the genre, its maybe slightly losing it but not even nearly enough. Luckily, we have ES6 coming, well at least thats what I suspect, Bethesda cant fool around, ES6 is safest bet, they need another FO4. I also keep hoping when Game of Thrones is over, ES TV-series replaces it.
I'd happily just scrap Game of Thrones for that, but then I look at The Shannara Chronicles and think... well, it could end up a bit cheesy, It's a fine line with fantasy on the small screen for some reason. Hollywood can make Movie after movie, yet TV series always seem a bit... well, cheap I guess.
Tannakaobi wrote: »Tannakaobi wrote: »In my opinion, MMORPG cant be cannon atm, wow still holds too strong grib on the genre, its maybe slightly losing it but not even nearly enough. Luckily, we have ES6 coming, well at least thats what I suspect, Bethesda cant fool around, ES6 is safest bet, they need another FO4. I also keep hoping when Game of Thrones is over, ES TV-series replaces it.
I'd happily just scrap Game of Thrones for that, but then I look at The Shannara Chronicles and think... well, it could end up a bit cheesy, It's a fine line with fantasy on the small screen for some reason. Hollywood can make Movie after movie, yet TV series always seem a bit... well, cheap I guess.
I've done my research and average TV-show episode cost 10 mill, Game of Thrones's Episode 6 cost 60 mill, whats very high. How wrong it can go if Bethesda go there with 60+ mill budget, whats pocket money for them.
A movie could be good, It will be interesting to see how this WoW movie is and how successful it is. The Lore in ESO is infinitely better than WoW, but I just have a feeling that it's going to tank which will maybe put off game studios making movies. Not that Blizzard are making it, but you know what I mean.
It's funny really! I watch movies these days and it feels like they have ran out of idea's for stories, yet there are so many great games/books like ESO that would be brilliant. I really want a Waylander movie, which is a David Gemmell novel.
As for the towers, i tend to equate that more with stability, with my point standing that the white gold is the only one stated to specifically prevent incursion, with daedric presence being very prevalent before alessia.
As for the towers, i tend to equate that more with stability, with my point standing that the white gold is the only one stated to specifically prevent incursion, with daedric presence being very prevalent before alessia.
I completely agree what that as it's pretty much what I picked up on "in game". But, as I said, I'm far from a loremaster and am more then willing to keep an open mind so long as there's interesting discussion to be had.
As far as the original question/topic goes... I've yet to find anything that would convince me ESO is anything other then canon.
I should make an adedndum to what i was saying about the towers. The barrier to Daedra is through the alessian pact anchored in the white gold which is inactive, and the tower was bals first target and is being chipped away and puled appart in eso rendering it inactive. Also molag bals plan is to consume the mundus in its entirety, so anything about the towers other than how the keep the mundus stable (and perhaps anchored) should be irrelavent from the lore i know. But if you could cite your sources, it would be nice @Lyrebon
Also, @Lyrebon , the Imperial City DLC main quest is all about those barriers. Towers aren't needed/aren't relevant in "Oblivion invasion", the "covenant between gods and men" is. Again, check IC main quest.
@Lyrebon, Actually, there are two inactive towers in ESO. And of the two i would say the white gold tower is the more important of the two for keeping daedric influence out. And where does it say that all those towers needed to be down for a daedric incursion? Unless i missed something, the towers stabalize the mundus, but only the white gold keeps out daedra.
The jungle is an unfortunate casualty of graphical needs, but that story could easily be a myth to establish Talos legacy. And with how many things are told by the unreliable narator, it very well could be. There are plenty of towns that have been abandoned, then rebuilt using the old name. Cropsford could easily be the same.
Plagarism.
@Lyrebon I'm honestly interested in your source(s) for this information. You're obviously more well versed on it then I as I don't have more then a passing, in game, knowledge on some of what you said. I had picked up somewhere along the line that the Towers do indeed set hard and fast rules on the physical (and magical?) laws of Mundas, but I don't recall them having anything to do with keeping the daedra from interfering. The destruction of the Towers must proceed the end of the world (a la Skyrim/Alduin's Wall), but isn't it the Dragon Fires that keeps the Daedric Lords from interfering? Didn't Dagon destroy Mournhold just shortly prior to the time period of ESO? Didn't the Oblivion Crisis happen because the Dragon Fires weren't re-lit, just as they aren't lit in this time period? Snow Tower (The Throat of the World) hasn't fallen at the time of the Oblivion Crisis and, to my knowledge, still hasn't at the time of Skyrim. And isn't Direnni Tower still considered to be active?
ETA: So, I did find this on the Wikia:
"Because the Towers maintain the barriers between the mortal plane and Oblivion, whenever one is deactivated or destroyed, the barrier weakens.
A Tower can be deactivated in a number of ways. These include the destruction of the Tower, its Stone or by severing the link between the Tower and the Stone that powers it. An example of this is when Emperor Uriel VII was killed during Oblivion. This event temporarily severed the link between White-Gold Tower and its Stone, the Amulet of Kings. This in turn weakened the barriers of the mortal plane and the Oblivion Crisis was the result, as foretold by Nu Hatta."
According to that all it takes is any weakening of the barrier, in other words, one of the towers being deactivated. In that case the fact that Green Sap Tower, or a part of it (Falinesti), does seem to have gone missing shortly prior to the ESO time period (but returned at some point as it was around in the late Third Era) would allow for Molag Bal's invasion would it not? Isn't there something in game that hints at Molag Bal being the reason Falinesti is missing (he had attacked it prior to it going missing or something)?
Mehrunes Dagon required four Towers to be inactive in order to invade Nirn. Their whole purpose is to prevent Daedric Princes from crossing the barrier, not even covenants between gods and men can dispel their power (they're built by the Aedra and fuelled by Aedric powers).
...
The Oblivion Crisis happened because the link between the White-Gold Tower and the Amulet was severed when Emperor Uriel Septim VII was assassinated.
Though I suppose it is possible that by corrupting the Amulet, Mannimarco is able to break the Covenant between Akatosh and Alessia which was established at the Direnni Tower in the Dawn Era, which deactivates all the Towers at once. The Covenant is restored when Abnur Tharn invokes Akatosh's power onto the player as this is also a covenant between man and god.
Though I suppose it is possible that by corrupting the Amulet, Mannimarco is able to break the Covenant between Akatosh and Alessia which was established at the Direnni Tower in the Dawn Era, which deactivates all the Towers at once. The Covenant is restored when Abnur Tharn invokes Akatosh's power onto the player as this is also a covenant between man and god.
It is my opinion that this is exactly what happened, but it is not restored by Tharn. In the orsinium dlc (and at the end of the games main quest) it is strongly hinted that there will be further incursions and this time by two princes fighting each other. The barrier is still down as it were. I think they are going for Tiber Septim restores it as a dragonborn during his conquest, though I could be wrong.
Molag Bal is the god of schemes, and I sincerely believe that his plan b was to leave the mundus vulnerable for the other princes.
Also, yes, the towers stand againd oblivion, but They do not wholey keep out daedra without alessias covenant.
Though I suppose it is possible that by corrupting the Amulet, Mannimarco is able to break the Covenant between Akatosh and Alessia which was established at the Direnni Tower in the Dawn Era, which deactivates all the Towers at once. The Covenant is restored when Abnur Tharn invokes Akatosh's power onto the player as this is also a covenant between man and god.
It is my opinion that this is exactly what happened, but it is not restored by Tharn. In the orsinium dlc (and at the end of the games main quest) it is strongly hinted that there will be further incursions and this time by two princes fighting each other. The barrier is still down as it were. I think they are going for Tiber Septim restores it as a dragonborn during his conquest, though I could be wrong.
Molag Bal is the god of schemes, and I sincerely believe that his plan b was to leave the mundus vulnerable for the other princes.
Also, yes, the towers stand againd oblivion, but They do not wholey keep out daedra without alessias covenant.
Thalmor want to deactivate all the Towers in order to "destroy" Time and reboot everything, so I am very skeptical that the Amulet "deactivated all the Towers at once" since that would mean that Time stopped existing; and I doubt that an invasion by a Daedric Prince would be the only repercussion for that. Unless things did reboot and created alternative universe and that's how ZOS will explain existence of Mundus as seen in ESO! xD
I should make an adedndum to what i was saying about the towers. The barrier to Daedra is through the alessian pact anchored in the white gold which is inactive, and the tower was bals first target and is being chipped away and puled appart in eso rendering it inactive. Also molag bals plan is to consume the mundus in its entirety, so anything about the towers other than how the keep the mundus stable (and perhaps anchored) should be irrelavent from the lore i know. But if you could cite your sources, it would be nice @Lyrebon
Also, @Lyrebon , the Imperial City DLC main quest is all about those barriers. Towers aren't needed/aren't relevant in "Oblivion invasion", the "covenant between gods and men" is. Again, check IC main quest.
That doesn't make it canonically correct. Mehrunes Dagon required four Towers to be inactive in order to invade Nirn. Their whole purpose is to prevent Daedric Princes from crossing the barrier, not even covenants between gods and men can dispel their power (they're built by the Aedra and fuelled by Aedric powers).@Lyrebon, Actually, there are two inactive towers in ESO. And of the two i would say the white gold tower is the more important of the two for keeping daedric influence out. And where does it say that all those towers needed to be down for a daedric incursion? Unless i missed something, the towers stabalize the mundus, but only the white gold keeps out daedra.
The jungle is an unfortunate casualty of graphical needs, but that story could easily be a myth to establish Talos legacy. And with how many things are told by the unreliable narator, it very well could be. There are plenty of towns that have been abandoned, then rebuilt using the old name. Cropsford could easily be the same.
Plagarism.
http://elderscrolls.wikia.com/wiki/The_Towers
They all create a barrier against Oblivion together.
Point taken on the second paragraph though. The Interregnum did destroy most Imperial records.@Lyrebon I'm honestly interested in your source(s) for this information. You're obviously more well versed on it then I as I don't have more then a passing, in game, knowledge on some of what you said. I had picked up somewhere along the line that the Towers do indeed set hard and fast rules on the physical (and magical?) laws of Mundas, but I don't recall them having anything to do with keeping the daedra from interfering. The destruction of the Towers must proceed the end of the world (a la Skyrim/Alduin's Wall), but isn't it the Dragon Fires that keeps the Daedric Lords from interfering? Didn't Dagon destroy Mournhold just shortly prior to the time period of ESO? Didn't the Oblivion Crisis happen because the Dragon Fires weren't re-lit, just as they aren't lit in this time period? Snow Tower (The Throat of the World) hasn't fallen at the time of the Oblivion Crisis and, to my knowledge, still hasn't at the time of Skyrim. And isn't Direnni Tower still considered to be active?
ETA: So, I did find this on the Wikia:
"Because the Towers maintain the barriers between the mortal plane and Oblivion, whenever one is deactivated or destroyed, the barrier weakens.
A Tower can be deactivated in a number of ways. These include the destruction of the Tower, its Stone or by severing the link between the Tower and the Stone that powers it. An example of this is when Emperor Uriel VII was killed during Oblivion. This event temporarily severed the link between White-Gold Tower and its Stone, the Amulet of Kings. This in turn weakened the barriers of the mortal plane and the Oblivion Crisis was the result, as foretold by Nu Hatta."
According to that all it takes is any weakening of the barrier, in other words, one of the towers being deactivated. In that case the fact that Green Sap Tower, or a part of it (Falinesti), does seem to have gone missing shortly prior to the ESO time period (but returned at some point as it was around in the late Third Era) would allow for Molag Bal's invasion would it not? Isn't there something in game that hints at Molag Bal being the reason Falinesti is missing (he had attacked it prior to it going missing or something)?
The Oblivion Crisis happened because the link between the White-Gold Tower and the Amulet was severed when Emperor Uriel Septim VII was assassinated. It was deactivated due to that and reactivated again when Martin sacrificed himself after the Amulet was destroyed. Each Tower is powered by a "Stone", it can take the form of almost anything; the White-Tower was the Amulet, the Adamantine was the Convention (an event where Akatosh and Auri-El called together the other Aedra to discuss the creation of Mundus and punish Lorkhan for his role in it), the Brass was a giant, walking golem, and the Red Tower was the Heart of Lorkhan.
At the time of the Oblivion Crisis the Tower states should be:
Adamantine (Direnni): active
Walk-Brass: inactive
Crystal Law: destroyed
Falinesti: unknown
Snow Throat: active
White-Gold: inactive
Red Mountain: inactive
Orichalc: destroyed
So it takes the deactivation of five Towers for a Daedric Prince to step into Mundus. During the Second Era we can only confirm that the Orichalc Tower is inactive. Falinesti is unknown but we can assume it's inactive because it doesn't seem to exist in the plane of Mundus at this point, and the White-Gold is deactivated when Vanus tried to use the Amulet to become Dragonborn, or when Sai Sahan sealed it away, I'm unsure which. So only three are inactive during ESO. It took four for Dagon to start the Crisis.
Though I suppose it is possible that by corrupting the Amulet, Mannimarco is able to break the Covenant between Akatosh and Alessia which was established at the Direnni Tower in the Dawn Era, which deactivates all the Towers at once. The Covenant is restored when Abnur Tharn invokes Akatosh's power onto the player as this is also a covenant between man and god.
Mehrunes Dagon required four Towers to be inactive in order to invade Nirn. Their whole purpose is to prevent Daedric Princes from crossing the barrier, not even covenants between gods and men can dispel their power (they're built by the Aedra and fuelled by Aedric powers).
...
The Oblivion Crisis happened because the link between the White-Gold Tower and the Amulet was severed when Emperor Uriel Septim VII was assassinated.
Contradicting yourself?
Also, only Adamantine Tower was (supposedly) made by Aedra/Aedric powers while most of others were mer-made copies.
I firmly believe that "holding the barriers between Mundus and Oblivion" doesn't mean that they prevent incursions between relms, it means they literally hold/prevent Mundus becoming Chaos (loosing Time).
Tower lore is very ambiguous (being MKs construct) and I think that even loremasters at BethSoft/ZoS don't know where or how to proceed with it. That means we are in for some retcons. For better or worse...
And please leave Wikia alone. Here: http://www.uesp.net/wiki/Lore:The_Towers
Though I suppose it is possible that by corrupting the Amulet, Mannimarco is able to break the Covenant between Akatosh and Alessia which was established at the Direnni Tower in the Dawn Era, which deactivates all the Towers at once. The Covenant is restored when Abnur Tharn invokes Akatosh's power onto the player as this is also a covenant between man and god.
It is my opinion that this is exactly what happened (edit:not the simultaneous deactivation part though), but it is not restored by Tharn. In the orsinium dlc (and at the end of the games main quest) it is strongly hinted that there will be further incursions and this time by two princes fighting each other. The barrier is still down as it were. I think they are going for Tiber Septim restores it as a dragonborn during his conquest, though I could be wrong.
Molag Bal is the god of schemes, and I sincerely believe that his plan b was to leave the mundus vulnerable for the other princes.
Also, yes, the towers stand againd oblivion, but They do not wholey keep out daedra without alessias covenant.
And when I'm talking about the white gold the way I am, I'm talking specifically about chim-el adabal as the seal of the alessian covenant.
https://youtu.be/IRsPheErBj8 exeeter702 wrote: »I should make an adedndum to what i was saying about the towers. The barrier to Daedra is through the alessian pact anchored in the white gold which is inactive, and the tower was bals first target and is being chipped away and puled appart in eso rendering it inactive. Also molag bals plan is to consume the mundus in its entirety, so anything about the towers other than how the keep the mundus stable (and perhaps anchored) should be irrelavent from the lore i know. But if you could cite your sources, it would be nice @Lyrebon
Also, @Lyrebon , the Imperial City DLC main quest is all about those barriers. Towers aren't needed/aren't relevant in "Oblivion invasion", the "covenant between gods and men" is. Again, check IC main quest.
That doesn't make it canonically correct. Mehrunes Dagon required four Towers to be inactive in order to invade Nirn. Their whole purpose is to prevent Daedric Princes from crossing the barrier, not even covenants between gods and men can dispel their power (they're built by the Aedra and fuelled by Aedric powers).@Lyrebon, Actually, there are two inactive towers in ESO. And of the two i would say the white gold tower is the more important of the two for keeping daedric influence out. And where does it say that all those towers needed to be down for a daedric incursion? Unless i missed something, the towers stabalize the mundus, but only the white gold keeps out daedra.
The jungle is an unfortunate casualty of graphical needs, but that story could easily be a myth to establish Talos legacy. And with how many things are told by the unreliable narator, it very well could be. There are plenty of towns that have been abandoned, then rebuilt using the old name. Cropsford could easily be the same.
Plagarism.
http://elderscrolls.wikia.com/wiki/The_Towers
They all create a barrier against Oblivion together.
Point taken on the second paragraph though. The Interregnum did destroy most Imperial records.@Lyrebon I'm honestly interested in your source(s) for this information. You're obviously more well versed on it then I as I don't have more then a passing, in game, knowledge on some of what you said. I had picked up somewhere along the line that the Towers do indeed set hard and fast rules on the physical (and magical?) laws of Mundas, but I don't recall them having anything to do with keeping the daedra from interfering. The destruction of the Towers must proceed the end of the world (a la Skyrim/Alduin's Wall), but isn't it the Dragon Fires that keeps the Daedric Lords from interfering? Didn't Dagon destroy Mournhold just shortly prior to the time period of ESO? Didn't the Oblivion Crisis happen because the Dragon Fires weren't re-lit, just as they aren't lit in this time period? Snow Tower (The Throat of the World) hasn't fallen at the time of the Oblivion Crisis and, to my knowledge, still hasn't at the time of Skyrim. And isn't Direnni Tower still considered to be active?
ETA: So, I did find this on the Wikia:
"Because the Towers maintain the barriers between the mortal plane and Oblivion, whenever one is deactivated or destroyed, the barrier weakens.
A Tower can be deactivated in a number of ways. These include the destruction of the Tower, its Stone or by severing the link between the Tower and the Stone that powers it. An example of this is when Emperor Uriel VII was killed during Oblivion. This event temporarily severed the link between White-Gold Tower and its Stone, the Amulet of Kings. This in turn weakened the barriers of the mortal plane and the Oblivion Crisis was the result, as foretold by Nu Hatta."
According to that all it takes is any weakening of the barrier, in other words, one of the towers being deactivated. In that case the fact that Green Sap Tower, or a part of it (Falinesti), does seem to have gone missing shortly prior to the ESO time period (but returned at some point as it was around in the late Third Era) would allow for Molag Bal's invasion would it not? Isn't there something in game that hints at Molag Bal being the reason Falinesti is missing (he had attacked it prior to it going missing or something)?
The Oblivion Crisis happened because the link between the White-Gold Tower and the Amulet was severed when Emperor Uriel Septim VII was assassinated. It was deactivated due to that and reactivated again when Martin sacrificed himself after the Amulet was destroyed. Each Tower is powered by a "Stone", it can take the form of almost anything; the White-Tower was the Amulet, the Adamantine was the Convention (an event where Akatosh and Auri-El called together the other Aedra to discuss the creation of Mundus and punish Lorkhan for his role in it), the Brass was a giant, walking golem, and the Red Tower was the Heart of Lorkhan.
At the time of the Oblivion Crisis the Tower states should be:
Adamantine (Direnni): active
Walk-Brass: inactive
Crystal Law: destroyed
Falinesti: unknown
Snow Throat: active
White-Gold: inactive
Red Mountain: inactive
Orichalc: destroyed
So it takes the deactivation of five Towers for a Daedric Prince to step into Mundus. During the Second Era we can only confirm that the Orichalc Tower is inactive. Falinesti is unknown but we can assume it's inactive because it doesn't seem to exist in the plane of Mundus at this point, and the White-Gold is deactivated when Vanus tried to use the Amulet to become Dragonborn, or when Sai Sahan sealed it away, I'm unsure which. So only three are inactive during ESO. It took four for Dagon to start the Crisis.
Though I suppose it is possible that by corrupting the Amulet, Mannimarco is able to break the Covenant between Akatosh and Alessia which was established at the Direnni Tower in the Dawn Era, which deactivates all the Towers at once. The Covenant is restored when Abnur Tharn invokes Akatosh's power onto the player as this is also a covenant between man and god.Mehrunes Dagon required four Towers to be inactive in order to invade Nirn. Their whole purpose is to prevent Daedric Princes from crossing the barrier, not even covenants between gods and men can dispel their power (they're built by the Aedra and fuelled by Aedric powers).
...
The Oblivion Crisis happened because the link between the White-Gold Tower and the Amulet was severed when Emperor Uriel Septim VII was assassinated.
Contradicting yourself?
Also, only Adamantine Tower was (supposedly) made by Aedra/Aedric powers while most of others were mer-made copies.
I firmly believe that "holding the barriers between Mundus and Oblivion" doesn't mean that they prevent incursions between relms, it means they literally hold/prevent Mundus becoming Chaos (loosing Time).
Tower lore is very ambiguous (being MKs construct) and I think that even loremasters at BethSoft/ZoS don't know where or how to proceed with it. That means we are in for some retcons. For better or worse...
And please leave Wikia alone. Here: http://www.uesp.net/wiki/Lore:The_Towers
Though I suppose it is possible that by corrupting the Amulet, Mannimarco is able to break the Covenant between Akatosh and Alessia which was established at the Direnni Tower in the Dawn Era, which deactivates all the Towers at once. The Covenant is restored when Abnur Tharn invokes Akatosh's power onto the player as this is also a covenant between man and god.
It is my opinion that this is exactly what happened (edit:not the simultaneous deactivation part though), but it is not restored by Tharn. In the orsinium dlc (and at the end of the games main quest) it is strongly hinted that there will be further incursions and this time by two princes fighting each other. The barrier is still down as it were. I think they are going for Tiber Septim restores it as a dragonborn during his conquest, though I could be wrong.
Molag Bal is the god of schemes, and I sincerely believe that his plan b was to leave the mundus vulnerable for the other princes.
Also, yes, the towers stand againd oblivion, but They do not wholey keep out daedra without alessias covenant.
And when I'm talking about the white gold the way I am, I'm talking specifically about chim-el adabal as the seal of the alessian covenant.https://youtu.be/IRsPheErBj8
Tower lore is very ambiguous (being MKs construct) and I think that even loremasters at BethSoft/ZoS don't know where or how to proceed with it. That means we are in for some retcons. For better or worse...
Mehrunes Dagon required four Towers to be inactive in order to invade Nirn. Their whole purpose is to prevent Daedric Princes from crossing the barrier, not even covenants between gods and men can dispel their power (they're built by the Aedra and fuelled by Aedric powers).
...
The Oblivion Crisis happened because the link between the White-Gold Tower and the Amulet was severed when Emperor Uriel Septim VII was assassinated.
Contradicting yourself?
Also, only Adamantine Tower was (supposedly) made by Aedra/Aedric powers while most of others were mer-made copies.
I firmly believe that "holding the barriers between Mundus and Oblivion" doesn't mean that they prevent incursions between relms, it means they literally hold/prevent Mundus becoming Chaos (loosing Time).
Tower lore is very ambiguous (being MKs construct) and I think that even loremasters at BethSoft/ZoS don't know where or how to proceed with it. That means we are in for some retcons. For better or worse...
And please leave Wikia alone. Here: http://www.uesp.net/wiki/Lore:The_Towers
It is my opinion that this is exactly what happened (edit:not the simultaneous deactivation part though), but it is not restored by Tharn. In the orsinium dlc (and at the end of the games main quest) it is strongly hinted that there will be further incursions and this time by two princes fighting each other. The barrier is still down as it were. I think they are going for Tiber Septim restores it as a dragonborn during his conquest, though I could be wrong.
Molag Bal is the god of schemes, and I sincerely believe that his plan b was to leave the mundus vulnerable for the other princes.
Also, yes, the towers stand againd oblivion, but They do not wholey keep out daedra without alessias covenant.
And when I'm talking about the white gold the way I am, I'm talking specifically about chim-el adabal as the seal of the alessian covenant.
exeeter702 wrote: »
lordrichter wrote: »Tower lore is very ambiguous (being MKs construct) and I think that even loremasters at BethSoft/ZoS don't know where or how to proceed with it. That means we are in for some retcons. For better or worse...
You are saying this like the wiki pages are somehow something that BGS and ZOS have to follow.
It is my opinion that this is exactly what happened (edit:not the simultaneous deactivation part though), but it is not restored by Tharn. In the orsinium dlc (and at the end of the games main quest) it is strongly hinted that there will be further incursions and this time by two princes fighting each other. The barrier is still down as it were. I think they are going for Tiber Septim restores it as a dragonborn during his conquest, though I could be wrong.
Molag Bal is the god of schemes, and I sincerely believe that his plan b was to leave the mundus vulnerable for the other princes.
Also, yes, the towers stand againd oblivion, but They do not wholey keep out daedra without alessias covenant.
And when I'm talking about the white gold the way I am, I'm talking specifically about chim-el adabal as the seal of the alessian covenant.
If that were the case there's still a 300 year gap between ESO and Talos' birth, so there'd be a rift between planes for just as long. Though that would be an interesting approach to dealing with the dark years before the Interregnum.
Tannakaobi wrote: »Tannakaobi wrote: »In my opinion, MMORPG cant be cannon atm, wow still holds too strong grib on the genre, its maybe slightly losing it but not even nearly enough. Luckily, we have ES6 coming, well at least thats what I suspect, Bethesda cant fool around, ES6 is safest bet, they need another FO4. I also keep hoping when Game of Thrones is over, ES TV-series replaces it.
I'd happily just scrap Game of Thrones for that, but then I look at The Shannara Chronicles and think... well, it could end up a bit cheesy, It's a fine line with fantasy on the small screen for some reason. Hollywood can make Movie after movie, yet TV series always seem a bit... well, cheap I guess.
I've done my research and average TV-show episode cost 10 mill, Game of Thrones's Episode 6 cost 60 mill, whats very high. How wrong it can go if Bethesda go there with 60+ mill budget, whats pocket money for them.
A movie could be good, It will be interesting to see how this WoW movie is and how successful it is. The Lore in ESO is infinitely better than WoW, but I just have a feeling that it's going to tank which will maybe put off game studios making movies. Not that Blizzard are making it, but you know what I mean.
It's funny really! I watch movies these days and it feels like they have ran out of idea's for stories, yet there are so many great games/books like ESO that would be brilliant. I really want a Waylander movie, which is a David Gemmell novel.
elias.stormneb18_ESO wrote: »Yes it's canon. Both Bethesda and ZOS have stated that that's the case. I'm sick and tired of people saying things like "ESO ent Canon bcz Skyrem and Multplr." ESO is canon, there is no reason it shouldn't be. So many people say that "ESO isn't a TES game because this and that, and Skyrim was better." That's a stupid argument. Skyrim and Oblivion took the Elder Scrolls series and stripped it of everything that was interesting and unique. ESO brings back so many of those great things. ESO is canon, don't let anyonone tell you otherwise. Also, @Sausage; you are the very embodiment of what one might call a "Casu-El" on a subreddit I know very well...
Thats not why the oblivion crisis happened...it happened because the mythic dawn had assassinated the Dragonborn Emporer Uriel Septim VII, whose death caused the "Dragonfires" to go out and those Dragonfires were the only thing preventing the daedra from entering Nirn.I should make an adedndum to what i was saying about the towers. The barrier to Daedra is through the alessian pact anchored in the white gold which is inactive, and the tower was bals first target and is being chipped away and puled appart in eso rendering it inactive. Also molag bals plan is to consume the mundus in its entirety, so anything about the towers other than how the keep the mundus stable (and perhaps anchored) should be irrelavent from the lore i know. But if you could cite your sources, it would be nice @Lyrebon
Also, @Lyrebon , the Imperial City DLC main quest is all about those barriers. Towers aren't needed/aren't relevant in "Oblivion invasion", the "covenant between gods and men" is. Again, check IC main quest.
That doesn't make it canonically correct. Mehrunes Dagon required four Towers to be inactive in order to invade Nirn. Their whole purpose is to prevent Daedric Princes from crossing the barrier, not even covenants between gods and men can dispel their power (they're built by the Aedra and fuelled by Aedric powers).@Lyrebon, Actually, there are two inactive towers in ESO. And of the two i would say the white gold tower is the more important of the two for keeping daedric influence out. And where does it say that all those towers needed to be down for a daedric incursion? Unless i missed something, the towers stabalize the mundus, but only the white gold keeps out daedra.
The jungle is an unfortunate casualty of graphical needs, but that story could easily be a myth to establish Talos legacy. And with how many things are told by the unreliable narator, it very well could be. There are plenty of towns that have been abandoned, then rebuilt using the old name. Cropsford could easily be the same.
Plagarism.
http://elderscrolls.wikia.com/wiki/The_Towers
They all create a barrier against Oblivion together.
Point taken on the second paragraph though. The Interregnum did destroy most Imperial records.@Lyrebon I'm honestly interested in your source(s) for this information. You're obviously more well versed on it then I as I don't have more then a passing, in game, knowledge on some of what you said. I had picked up somewhere along the line that the Towers do indeed set hard and fast rules on the physical (and magical?) laws of Mundas, but I don't recall them having anything to do with keeping the daedra from interfering. The destruction of the Towers must proceed the end of the world (a la Skyrim/Alduin's Wall), but isn't it the Dragon Fires that keeps the Daedric Lords from interfering? Didn't Dagon destroy Mournhold just shortly prior to the time period of ESO? Didn't the Oblivion Crisis happen because the Dragon Fires weren't re-lit, just as they aren't lit in this time period? Snow Tower (The Throat of the World) hasn't fallen at the time of the Oblivion Crisis and, to my knowledge, still hasn't at the time of Skyrim. And isn't Direnni Tower still considered to be active?
ETA: So, I did find this on the Wikia:
"Because the Towers maintain the barriers between the mortal plane and Oblivion, whenever one is deactivated or destroyed, the barrier weakens.
A Tower can be deactivated in a number of ways. These include the destruction of the Tower, its Stone or by severing the link between the Tower and the Stone that powers it. An example of this is when Emperor Uriel VII was killed during Oblivion. This event temporarily severed the link between White-Gold Tower and its Stone, the Amulet of Kings. This in turn weakened the barriers of the mortal plane and the Oblivion Crisis was the result, as foretold by Nu Hatta."
According to that all it takes is any weakening of the barrier, in other words, one of the towers being deactivated. In that case the fact that Green Sap Tower, or a part of it (Falinesti), does seem to have gone missing shortly prior to the ESO time period (but returned at some point as it was around in the late Third Era) would allow for Molag Bal's invasion would it not? Isn't there something in game that hints at Molag Bal being the reason Falinesti is missing (he had attacked it prior to it going missing or something)?
The Oblivion Crisis happened because the link between the White-Gold Tower and the Amulet was severed when Emperor Uriel Septim VII was assassinated. It was deactivated due to that and reactivated again when Martin sacrificed himself after the Amulet was destroyed. Each Tower is powered by a "Stone", it can take the form of almost anything; the White-Tower was the Amulet, the Adamantine was the Convention (an event where Akatosh and Auri-El called together the other Aedra to discuss the creation of Mundus and punish Lorkhan for his role in it), the Brass was a giant, walking golem, and the Red Tower was the Heart of Lorkhan.
At the time of the Oblivion Crisis the Tower states should be:
Adamantine (Direnni): active
Walk-Brass: inactive
Crystal Law: destroyed
Falinesti: unknown
Snow Throat: active
White-Gold: inactive
Red Mountain: inactive
Orichalc: destroyed
So it takes the deactivation of five Towers for a Daedric Prince to step into Mundus. During the Second Era we can only confirm that the Orichalc Tower is inactive. Falinesti is unknown but we can assume it's inactive because it doesn't seem to exist in the plane of Mundus at this point, and the White-Gold is deactivated when Vanus tried to use the Amulet to become Dragonborn, or when Sai Sahan sealed it away, I'm unsure which. So only three are inactive during ESO. It took four for Dagon to start the Crisis.
Though I suppose it is possible that by corrupting the Amulet, Mannimarco is able to break the Covenant between Akatosh and Alessia which was established at the Direnni Tower in the Dawn Era, which deactivates all the Towers at once. The Covenant is restored when Abnur Tharn invokes Akatosh's power onto the player as this is also a covenant between man and god.
TX12001rwb17_ESO wrote: »Thats not why the oblivion crisis happened...it happened because the mythic dawn had assassinated the Dragonborn Emporer Uriel Septim VII, whose death caused the "Dragonfires" to go out and those Dragonfires were the only thing preventing the daedra from entering Nirn.I should make an adedndum to what i was saying about the towers. The barrier to Daedra is through the alessian pact anchored in the white gold which is inactive, and the tower was bals first target and is being chipped away and puled appart in eso rendering it inactive. Also molag bals plan is to consume the mundus in its entirety, so anything about the towers other than how the keep the mundus stable (and perhaps anchored) should be irrelavent from the lore i know. But if you could cite your sources, it would be nice @Lyrebon
Also, @Lyrebon , the Imperial City DLC main quest is all about those barriers. Towers aren't needed/aren't relevant in "Oblivion invasion", the "covenant between gods and men" is. Again, check IC main quest.
That doesn't make it canonically correct. Mehrunes Dagon required four Towers to be inactive in order to invade Nirn. Their whole purpose is to prevent Daedric Princes from crossing the barrier, not even covenants between gods and men can dispel their power (they're built by the Aedra and fuelled by Aedric powers).@Lyrebon, Actually, there are two inactive towers in ESO. And of the two i would say the white gold tower is the more important of the two for keeping daedric influence out. And where does it say that all those towers needed to be down for a daedric incursion? Unless i missed something, the towers stabalize the mundus, but only the white gold keeps out daedra.
The jungle is an unfortunate casualty of graphical needs, but that story could easily be a myth to establish Talos legacy. And with how many things are told by the unreliable narator, it very well could be. There are plenty of towns that have been abandoned, then rebuilt using the old name. Cropsford could easily be the same.
Plagarism.
http://elderscrolls.wikia.com/wiki/The_Towers
They all create a barrier against Oblivion together.
Point taken on the second paragraph though. The Interregnum did destroy most Imperial records.@Lyrebon I'm honestly interested in your source(s) for this information. You're obviously more well versed on it then I as I don't have more then a passing, in game, knowledge on some of what you said. I had picked up somewhere along the line that the Towers do indeed set hard and fast rules on the physical (and magical?) laws of Mundas, but I don't recall them having anything to do with keeping the daedra from interfering. The destruction of the Towers must proceed the end of the world (a la Skyrim/Alduin's Wall), but isn't it the Dragon Fires that keeps the Daedric Lords from interfering? Didn't Dagon destroy Mournhold just shortly prior to the time period of ESO? Didn't the Oblivion Crisis happen because the Dragon Fires weren't re-lit, just as they aren't lit in this time period? Snow Tower (The Throat of the World) hasn't fallen at the time of the Oblivion Crisis and, to my knowledge, still hasn't at the time of Skyrim. And isn't Direnni Tower still considered to be active?
ETA: So, I did find this on the Wikia:
"Because the Towers maintain the barriers between the mortal plane and Oblivion, whenever one is deactivated or destroyed, the barrier weakens.
A Tower can be deactivated in a number of ways. These include the destruction of the Tower, its Stone or by severing the link between the Tower and the Stone that powers it. An example of this is when Emperor Uriel VII was killed during Oblivion. This event temporarily severed the link between White-Gold Tower and its Stone, the Amulet of Kings. This in turn weakened the barriers of the mortal plane and the Oblivion Crisis was the result, as foretold by Nu Hatta."
According to that all it takes is any weakening of the barrier, in other words, one of the towers being deactivated. In that case the fact that Green Sap Tower, or a part of it (Falinesti), does seem to have gone missing shortly prior to the ESO time period (but returned at some point as it was around in the late Third Era) would allow for Molag Bal's invasion would it not? Isn't there something in game that hints at Molag Bal being the reason Falinesti is missing (he had attacked it prior to it going missing or something)?
The Oblivion Crisis happened because the link between the White-Gold Tower and the Amulet was severed when Emperor Uriel Septim VII was assassinated. It was deactivated due to that and reactivated again when Martin sacrificed himself after the Amulet was destroyed. Each Tower is powered by a "Stone", it can take the form of almost anything; the White-Tower was the Amulet, the Adamantine was the Convention (an event where Akatosh and Auri-El called together the other Aedra to discuss the creation of Mundus and punish Lorkhan for his role in it), the Brass was a giant, walking golem, and the Red Tower was the Heart of Lorkhan.
At the time of the Oblivion Crisis the Tower states should be:
Adamantine (Direnni): active
Walk-Brass: inactive
Crystal Law: destroyed
Falinesti: unknown
Snow Throat: active
White-Gold: inactive
Red Mountain: inactive
Orichalc: destroyed
So it takes the deactivation of five Towers for a Daedric Prince to step into Mundus. During the Second Era we can only confirm that the Orichalc Tower is inactive. Falinesti is unknown but we can assume it's inactive because it doesn't seem to exist in the plane of Mundus at this point, and the White-Gold is deactivated when Vanus tried to use the Amulet to become Dragonborn, or when Sai Sahan sealed it away, I'm unsure which. So only three are inactive during ESO. It took four for Dagon to start the Crisis.
Though I suppose it is possible that by corrupting the Amulet, Mannimarco is able to break the Covenant between Akatosh and Alessia which was established at the Direnni Tower in the Dawn Era, which deactivates all the Towers at once. The Covenant is restored when Abnur Tharn invokes Akatosh's power onto the player as this is also a covenant between man and god.
And please leave Wikia alone. Here: http://www.uesp.net/wiki/Lore:The_Towers