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https://forums.elderscrollsonline.com/en/discussion/668861

[Video] Champion System Guide for Magicka PvP players

phillyboy7897
phillyboy7897
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A walkthrough of every champion point. Find out which ones to get and why!

Including:
-Min/Maxing sustain, mitigation and dps/hps
-Hidden tooltip modifiers
-The actual cost of break free
And much more!

https://www.youtube.com/watch?v=beQKPTlaJQ8
  • DjKahun
    DjKahun
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    No just no! Why would anyone put 100 in Magician? Are you mad? Max 20 in magician rest in Arcanist
    ~ Snowborn ~ Ebonheart Loyals ~
    V16 - Stamina Templar - Nord [PS4-EU][Ebonheart Pact]
    V16 - Magicka Sorcerer - Dark Elf [PS4-EU][Ebonheart Pact]
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    DjKahun wrote: »
    No just no! Why would anyone put 100 in Magician? Are you mad? Max 20 in magician rest in Arcanist
    On low regen builds Magician is actually better than Arcanist, especially if you have other means of getting magicka back (rune focus, engine guardian, potions, ...). But for high regen builds you're right, then Arcanist will become much better.
  • phillyboy7897
    phillyboy7897
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    Not sure where u stopped watching but I walked through exactly why magician is better. Tested these extensively last night outside of the straight numbers for the tooltip and character sheet.

    For a rotation of 1 honor the dead, 1 purifying ritual, 1 rune, 1 proxy, 3 sweeps
    ( this is the closest simulation to the ratio I cast in PvP )
    100 magician and 39 arcanist gave on average 11.25 full rotations
    100 arcanist and 39 magician gave on average 8.75 full rotations
  • DjKahun
    DjKahun
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    DjKahun wrote: »
    No just no! Why would anyone put 100 in Magician? Are you mad? Max 20 in magician rest in Arcanist
    On low regen builds Magician is actually better than Arcanist, especially if you have other means of getting magicka back (rune focus, engine guardian, potions, ...). But for high regen builds you're right, then Arcanist will become much better.

    I'm a low magicka regen build myself at 1.4k the reason I don't go more than 20 Magician is because after 20 you only get 0.1% which is not a lot so would be better off putting it into the recovery but thats my personal opinion from my experience :P I suppose both are good but I personally prefer the recovery over spell reduction.
    ~ Snowborn ~ Ebonheart Loyals ~
    V16 - Stamina Templar - Nord [PS4-EU][Ebonheart Pact]
    V16 - Magicka Sorcerer - Dark Elf [PS4-EU][Ebonheart Pact]
  • felinith66
    felinith66
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    I wear light armor so this does nothing for me as a magica pvp player. You should change the title to Magica templar heavy armor pvp CP guide.
  • phillyboy7897
    phillyboy7897
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    Sorry it didn't help bro.

    A lot of the info about how these work and what is missing by just reading the tooltip is useful to all magicka players so I disagree with you about what to title my own thread lol.

    If u know what the cps actually do and their relative value to each other this can be applied to any build my aim was more to help with this than tell people here you just put these points there.
    Edited by phillyboy7897 on 17 February 2016 14:51
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Sorry it didn't help bro.

    A lot of the info about how these work and what is missing by just reading the tooltip is useful to all magicka players so I disagree with you about what to title my own thread lol.

    If u know what the cps actually do and their relative value to each other this can be applied to any build.

    I'm curious if your approach to reduced cost could work for other classes like sorc. I know certain elitist High Elves that would berate you for even considering going anything other than full on regen over reduced cost.
    :trollin:
  • phillyboy7897
    phillyboy7897
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    If what we are going for is casting the most amount of spells without running out of magicka, which I do, then yes magician should be better. Other classes will be able to animation cancel instant cast spells actually a lot more than Templar because we have so many channels.

    The thing to consider here is how much magicka am I spending on spells on average every 2 seconds. If this number x .16 is greater than your regen without arcanist x .25 then yes magician is better for you.

    For example let us take an elitist high elf. If he likes to kite a lot and try and los and run through ppls wrecking blows to cancel them and doesn't ac maybe he spends 3k average on spells each 2 sec. He has 2100 base regen.
    3000 x .16 = 480
    2100 x .25 = 550
    Arcanist is slightly better

    Take the same character played differently this one spams shields in people's faces while animation canceling them for lols and spitting out mines etc. this player spends 5k every 2 sec on average

    5000 x .16 = 800
    2100 x .25 = 550

    Arcanist is very simple, consistent and clean to see its effectiveness. For magician's effectiveness u need to know exactly how u are playing in PvP in terms of magicka use. My guess is magician is under-rated for this reason.
  • DjKahun
    DjKahun
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    I myself play as a Sorcerer and find Arcanist better may be different for a templar
    ~ Snowborn ~ Ebonheart Loyals ~
    V16 - Stamina Templar - Nord [PS4-EU][Ebonheart Pact]
    V16 - Magicka Sorcerer - Dark Elf [PS4-EU][Ebonheart Pact]
  • phillyboy7897
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    Some of the extreme difference in sustain for me (22% more for the same number of cps invested in magicka sustain) is indeed due to the fact that rune and engine are not affected by arcanist.

    We can account for this however by discovering the regen values of these and seeing how this regen would be affected by arcanist. If I am casting one spell a second engine procs once every 10 seconds (10% proc rate). It cannot proc again while it is active meaning it will proc on average every 16.5 seconds for 6.5 seconds, 39.3% of the time. But it is magicka only 1/3 of this time aka 13.1%

    Engines tooltip is 1204 every .5 second. This is 4816 magicka recovery while engine is active. 4816 x .131 = 631 effective magicka regen from engine.

    This is in a vacuum, engine most often does not hit for the full 6.5 seconds in PvP. It is interrupted, killed, or runs off while I am kiting about 2/3s of the time. I don't want to muddle this with guesswork however.

    Rune is simple provides 480 regen.

    So I have 1111 effective magicka regen not affected by arcanist. 1111x.25= 277 more mag regen arcanist would give me if the only way I got back magicka was regen. That plus the 280 it gives me on my actual 1100 regen is about 560

    Ok but remember I was saying if the only thing I was casting in PvP was spamming puncturing sweeps ( a very low cost skill i can spam infinitely btw, so this is low balling it ) the effective regen from 100 magician was 720

    Arcanist 560 magician 720

    Even in this scenario where we are possibly overvaluing arcanist ( due to potentially giving engine guardian more credit than it is due ) and low balling magician, it still out performs.

    I wish arcanist was better so that I could justify going for wind running, but it is not, it appears you need very high base regen or to be casting very few spells or getting them free casted somehow for arcanist to be better.
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