If you fix this bug you must compensate all the ''pvp'ers'' that have wasted their money in mats, enchants and tempers for their new shiny axes.
Brasseurfb16_ESO wrote: »Is this a new bug? I've made a Two-Handed Axe for my character not that long ago and it seemed to work like it should. I'll test it out when I'm back home.
MormondPayne_EP wrote: »
spenc_cathb16_ESO wrote: »MormondPayne_EP wrote: »
ayup! beat it cupcake you deserve to lose it all when investing in a known exploit.
I love being challenged to 1v1's only to die to 12k worth of bleeding
Darkonflare15 wrote: »spenc_cathb16_ESO wrote: »MormondPayne_EP wrote: »
ayup! beat it cupcake you deserve to lose it all when investing in a known exploit.
I love being challenged to 1v1's only to die to 12k worth of bleeding
Or how about people who had 2h axe from the beginning before this bug happen?
Darkonflare15 wrote: »spenc_cathb16_ESO wrote: »MormondPayne_EP wrote: »
ayup! beat it cupcake you deserve to lose it all when investing in a known exploit.
I love being challenged to 1v1's only to die to 12k worth of bleeding
Or how about people who had 2h axe from the beginning before this bug happen?
NeillMcAttack wrote: »"Whatever dude", "I just use the Battle-Axe cuz it looks cool".
ESOFanBoyz wrote: »Ok, you do know this bug lowers your overall DPS right?
If the bleed refreshes itself every time you hit someone with an auto then the Bleed effect never actually get to tick.
So standard combat flow is ability/light attack/ability/light attack. This is done for the animation canceling and it is pretty standard to maximize dps. If you are using an axe and following the most efficient way to DPS then the bleed attack will never get to tick because you just keep refreshing it before the first tick occurs. It would be a boost to axe wielders DPS if this bug was resolved, not a nerf, so calling this an exploit means you don't actually know how to DPS properly.
Critrush, switch to sword and board or dw swords. Exploit done to increase dps. Arcantanias on na ps4 dc does this bs.Spottswoode wrote: »ESOFanBoyz wrote: »Ok, you do know this bug lowers your overall DPS right?
If the bleed refreshes itself every time you hit someone with an auto then the Bleed effect never actually get to tick.
So standard combat flow is ability/light attack/ability/light attack. This is done for the animation canceling and it is pretty standard to maximize dps. If you are using an axe and following the most efficient way to DPS then the bleed attack will never get to tick because you just keep refreshing it before the first tick occurs. It would be a boost to axe wielders DPS if this bug was resolved, not a nerf, so calling this an exploit means you don't actually know how to DPS properly.
^ QFT. The bleed never ticks because it is constantly refreshed. The 100% would only fully affect you if they hit you once.
mr_wazzabi wrote: »Critrush, switch to sword and board or dw swords. Exploit done to increase dps. Arcantanias on na ps4 dc does this bs.Spottswoode wrote: »ESOFanBoyz wrote: »Ok, you do know this bug lowers your overall DPS right?
If the bleed refreshes itself every time you hit someone with an auto then the Bleed effect never actually get to tick.
So standard combat flow is ability/light attack/ability/light attack. This is done for the animation canceling and it is pretty standard to maximize dps. If you are using an axe and following the most efficient way to DPS then the bleed attack will never get to tick because you just keep refreshing it before the first tick occurs. It would be a boost to axe wielders DPS if this bug was resolved, not a nerf, so calling this an exploit means you don't actually know how to DPS properly.
^ QFT. The bleed never ticks because it is constantly refreshed. The 100% would only fully affect you if they hit you once.
mr_wazzabi wrote: »Critrush, switch to sword and board or dw swords. Exploit done to increase dps. Arcantanias on na ps4 dc does this bs.Spottswoode wrote: »ESOFanBoyz wrote: »Ok, you do know this bug lowers your overall DPS right?
If the bleed refreshes itself every time you hit someone with an auto then the Bleed effect never actually get to tick.
So standard combat flow is ability/light attack/ability/light attack. This is done for the animation canceling and it is pretty standard to maximize dps. If you are using an axe and following the most efficient way to DPS then the bleed attack will never get to tick because you just keep refreshing it before the first tick occurs. It would be a boost to axe wielders DPS if this bug was resolved, not a nerf, so calling this an exploit means you don't actually know how to DPS properly.
^ QFT. The bleed never ticks because it is constantly refreshed. The 100% would only fully affect you if they hit you once.
MormondPayne_EP wrote: »