Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
the same as now - you cancel the animation^^
what they announced is litteraly that using bash no longer cancels a skill animation but that does not mean that it cues the animation of bash afterwards but skips the bash animation instead.
z_aromb16_ESO wrote: »the same as now - you cancel the animation^^
what they announced is litteraly that using bash no longer cancels a skill animation but that does not mean that it cues the animation of bash afterwards but skips the bash animation instead.
That's so stupid though...Like beyond brain dead dumb. Why? On console we don't have combat text or dmg counters so the animations (even AC) is a huge part of understanding what is happening in duels, 5v5's etc, and most of all who is dealing the most dmg to my team. I need to see their body twitch out to say "ok this guy is AC......take him out". Sound is another way of telling but its just easier with eyes.
In DCUO when you clipped abilities properly into a weapon attack it gave a distinct ring and animation to represent that the player had successfully AC the move into a weapon mastery combo.
ZOS please take notes from DCUO