ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
KozawahGaming wrote: »ZoS and @Wrobel : from other form posts I can assume that they do not want to do anything with Magicka DK's which is a shame, as I love the concept of it. They have a dream of no magicka Dk's and nothing but Nightblades and Sorcs ruling Tamriel. To them apparently the DragonKnight was a mistake and they have to nerf it to the ground to make up and appease their Gods.
Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
Teargrants wrote: »Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
I could not make it work. Dragon blood barely seemed to heal me, all my CCs were nothing compared to the other 3 classes, I had no abilities capable of putting out the damage a sorc or a NB could put out, no mobility, DoTs being useless due to cloak and purge, I could go on. It was initially designed for tanking, which, in my opinion, is where some of the issues lie. the class was designed with pre tamriel unlimited mechanics in mind and was not updated to the extent the other 3 classes were. the DK needs a re-tunning, right now the only way I can think of to get it to do goo damage is a stamina build with 2H, and I refuse to go down that boring and monotonous path.
leepalmer95 wrote: »I could not make it work. Dragon blood barely seemed to heal me, all my CCs were nothing compared to the other 3 classes, I had no abilities capable of putting out the damage a sorc or a NB could put out, no mobility, DoTs being useless due to cloak and purge, I could go on. It was initially designed for tanking, which, in my opinion, is where some of the issues lie. the class was designed with pre tamriel unlimited mechanics in mind and was not updated to the extent the other 3 classes were. the DK needs a re-tunning, right now the only way I can think of to get it to do goo damage is a stamina build with 2H, and I refuse to go down that boring and monotonous path.
Well your dk heal is halved so you heal 17% of your missing hp, which means when you have 25k hp and your on about 5000 (20% left) You'll heal for a whopping 3400 hp at execute range...
Teargrants wrote: »Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
Therium104 wrote: »Teargrants wrote: »Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.
KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
True, but with templars losing their purge and unpurgable meatbags, maybe more people will start dropping purge. Or maybe they'll all start taking it...
I could not make it work. Dragon blood barely seemed to heal me, all my CCs were nothing compared to the other 3 classes, I had no abilities capable of putting out the damage a sorc or a NB could put out and templars just healing thru it all, no mobility, DoTs being useless due to cloak and purge, I could go on. It was initially designed for tanking, which, in my opinion, is where some of the issues lie. the class was designed with pre tamriel unlimited mechanics in mind and was not updated to the extent the other 3 classes were. and no I am not saying anything needs nerfed, (Sithis help templars if they were to be nerfed) I am saying something needs a buff.
dodgehopper_ESO wrote: »KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
True, but with templars losing their purge and unpurgable meatbags, maybe more people will start dropping purge. Or maybe they'll all start taking it...
Wait what? You're telling me the best (or maybe second best if you consider breath of life to be the best... but that's magplar only) skill Templars have is being taken away? Please cite your sources on this. I'm getting frustrated as well with all of the nerfs to the game, particularly when many of them are unwarranted.
dodgehopper_ESO wrote: »I'll make an example: Why are so many AoE's such high damage, and so many single target skills underperform with respect to those AoE's? Does anyone really think that the single target dual wield skills should do less damage than Steel Tornado? I think they'd solve a lot of the lag issues in pvp if AoE simply didn't do so much damage, EVEN IF they had some kind of battle buff specifically to nudge aoe down with respect to damage.
dodgehopper_ESO wrote: »KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
True, but with templars losing their purge and unpurgable meatbags, maybe more people will start dropping purge. Or maybe they'll all start taking it...
Wait what? You're telling me the best (or maybe second best if you consider breath of life to be the best... but that's magplar only) skill Templars have is being taken away? Please cite your sources on this. I'm getting frustrated as well with all of the nerfs to the game, particularly when many of them are unwarranted.
A seemingly knowledgeable fellow on the other team informed me while I was pouring oils on his head and hurling daggers down at his friends one stormy night at bleakers. I don't have an "official" citation, but would like to see one too. I'm inclined to believe him, with the other siege changes and overall dev intention of nerfing purge mechanics.dodgehopper_ESO wrote: »I'll make an example: Why are so many AoE's such high damage, and so many single target skills underperform with respect to those AoE's? Does anyone really think that the single target dual wield skills should do less damage than Steel Tornado? I think they'd solve a lot of the lag issues in pvp if AoE simply didn't do so much damage, EVEN IF they had some kind of battle buff specifically to nudge aoe down with respect to damage.
Not saying it's this way for everyone, but my flying blade does in fact do more damage than steel tornado (though they hit for comparable amounts on low health targets).
I'm guessing the lag has more to do with number of targets hit, or possibly deciding where to cap the targets hit.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
True, but with templars losing their purge and unpurgable meatbags, maybe more people will start dropping purge. Or maybe they'll all start taking it...
Wait what? You're telling me the best (or maybe second best if you consider breath of life to be the best... but that's magplar only) skill Templars have is being taken away? Please cite your sources on this. I'm getting frustrated as well with all of the nerfs to the game, particularly when many of them are unwarranted.
A seemingly knowledgeable fellow on the other team informed me while I was pouring oils on his head and hurling daggers down at his friends one stormy night at bleakers. I don't have an "official" citation, but would like to see one too. I'm inclined to believe him, with the other siege changes and overall dev intention of nerfing purge mechanics.dodgehopper_ESO wrote: »I'll make an example: Why are so many AoE's such high damage, and so many single target skills underperform with respect to those AoE's? Does anyone really think that the single target dual wield skills should do less damage than Steel Tornado? I think they'd solve a lot of the lag issues in pvp if AoE simply didn't do so much damage, EVEN IF they had some kind of battle buff specifically to nudge aoe down with respect to damage.
Not saying it's this way for everyone, but my flying blade does in fact do more damage than steel tornado (though they hit for comparable amounts on low health targets).
I'm guessing the lag has more to do with number of targets hit, or possibly deciding where to cap the targets hit.
My flying blade does more damage than my steel tornado too, but I'm mostly trying to make the point that the difference is very minimal, and you're right particularly at the execute phase. The main point I'm making is that AoE is just too good in pvp. If they could just remove the incentive to use aoe's apart from tactical uses (caltrops for instance) I think it would go a long way toward enhancing performance as well as making pvp a lot more interesting. Big groups will still have the advantage, but it will be much more tactical which I think most real pvp'ers would enjoy.
Therium104 wrote: »Teargrants wrote: »Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.
Fella you quoted was joking. You know. To make people laugh.
Therium104 wrote: »Therium104 wrote: »Teargrants wrote: »Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.
Fella you quoted was joking. You know. To make people laugh.
Lol. That sounds better.
CavalierPrime wrote: »Magicka dk can do crazy things in a fair 1v1 fight. We can reflect ranged attacks all day, and hit pretty hard with the right build. The class shines with the passives and ultimates. You can rotate potions and ultimates to keep magicka sustained with very very low recovery. My DK with 5 light has 25k spell resist unbuffed, thanks to big passive buffs from my race (breton) and class. Combined with scales, I scoff at all mag builds and bow users. You need to be a close quarters build with good CC rotation to really take me. Nightblades with fear are particularly troublesome. In groups, the mag dk is useful and can contribute greatly. Its the only character I play, and im happy with him, although I would really welcome a buff. Either an escape that resembles Take Flight or perhaps a lava version of Radiant Destruction.
runkorkoeb17_ESO wrote: »CavalierPrime wrote: »Magicka dk can do crazy things in a fair 1v1 fight. We can reflect ranged attacks all day, and hit pretty hard with the right build. The class shines with the passives and ultimates. You can rotate potions and ultimates to keep magicka sustained with very very low recovery. My DK with 5 light has 25k spell resist unbuffed, thanks to big passive buffs from my race (breton) and class. Combined with scales, I scoff at all mag builds and bow users. You need to be a close quarters build with good CC rotation to really take me. Nightblades with fear are particularly troublesome. In groups, the mag dk is useful and can contribute greatly. Its the only character I play, and im happy with him, although I would really welcome a buff. Either an escape that resembles Take Flight or perhaps a lava version of Radiant Destruction.
Oh... no ofence, but pls shut up... "crazy things" DK is dead and no one care. Wings you say ? One cc and you are goner... 1v1 you say ? in zerg vs zerg game? Even 1v1, every decent player will kill you, no mater how long you fap fap wings (decent, not even good).
Teargrants wrote: »Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
dodgehopper_ESO wrote: »I could not make it work. Dragon blood barely seemed to heal me, all my CCs were nothing compared to the other 3 classes, I had no abilities capable of putting out the damage a sorc or a NB could put out and templars just healing thru it all, no mobility, DoTs being useless due to cloak and purge, I could go on. It was initially designed for tanking, which, in my opinion, is where some of the issues lie. the class was designed with pre tamriel unlimited mechanics in mind and was not updated to the extent the other 3 classes were. and no I am not saying anything needs nerfed, (Sithis help templars if they were to be nerfed) I am saying something needs a buff.
I'm not sure what you meant by the cc's of the 3 other classes. Templars have cc, but they are vastly inferior to the cc available to NB, DK, and Sorc. It would really make me happy to see them give us an aoe cc back. I agree that DK has been gutted, but I believe DK and Templar are floundering for reasons common to both classes. They are both stand and fight classes, with blocking passives which have been more or less made garbage by a sweepingly terrible change in the way blocking works in the game. (Really we are supposed to lose regeneration for 4 seconds because we block an attack?). I use to play a Stamina Templar tank and it worked, but nowadays it is just a big headache to play and I've gone on to play the character as a dps. I've had multiple race/class builds now completely gutted by huge shifts in the game rules (argonian potion nb for instance), in some cases multiple times. I don't plan to pay them to re-race a character because they've ruined my build either, I just want them to balance the game.
On the matter of heals and shields, DK and Templar also have the problem of a lot of their abilities getting hit with double nerfs, Blazing Shield for instance, or Obsidian Shield. I personally like that these shields scale off of health, because I think there should be a reason for players to actually put points into health. The problem is the way damage and resources are scaled right now. Health doesn't get to serve double duty like magicka and stamina right now, and that's a big problem, particularly when health was scaled down.
I wasn't joking, those were exact quotes from Reddit by lead pvp & itemization dev Eric Worbel.Therium104 wrote: »Teargrants wrote: »Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.
Fella you quoted was joking. You know. To make people laugh.
Teargrants wrote: »I wasn't joking, those were exact quotes from Reddit by lead pvp & itemization dev Eric Worbel.Therium104 wrote: »Teargrants wrote: »Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.
Fella you quoted was joking. You know. To make people laugh.
Teargrants wrote: »I wasn't joking, those were exact quotes from Reddit by lead pvp & itemization dev Eric Worbel.Therium104 wrote: »Teargrants wrote: »Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.KozawahGaming wrote: »Teargrants wrote: »Ahem.ZOS_eWrobel wrote:DK - We're looking at making their dots stick to targets longer.
DoTs are useless in PvP with all the purges.
Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.ZOS_eWrobel wrote:Nightblade - Morph and passive ability improvements.
So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.
Fella you quoted was joking. You know. To make people laugh.