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https://forums.elderscrollsonline.com/en/discussion/668861

Magika DKs

Therium104
Therium104
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Is Zos going to do anything to buff magic DKs. I don't think anyone is looking for god mode but come on. It does not even make sense. You cannot achieve decent magic damage and sustain without light armor but the class seems initially designed for heavy armor. Like Sorcs achieve offense and defense with magic via shields. So the offense stat greatly increases defense. Samething with NB. So we have magic DKs in light armor with no where near the shields and survivability of Sorcs. Lets not even bring up escapes like cloak or the sorc teleport garbage. I agree dk were not meant to escape but you are forced to wear light armor. Heavy armor just kills magic sustain and even then it does not provide the survivability of a true escape. Lava Whip hits for nothing..... How exactly is a pvp meta dominated by NB running around no skill spamming a few abilities and mowing players over good for the game.

Like I said no one is asking for god mode. Just some balance. Anything..... I am really not even suggesting a nerf to NB but the one or three shot garbage in pvp is not exactly healthy for the game.

Look. Just buff magic DK and balance the game. I would not mind if any of this made sense... it is illogical. Broken. Look at the steaming pile of **** that is dragon breath. Also, I am not saying the magic dk cannot be succussful but in comparison to the other classes it is sorely lacking. Horrible even. I love this game and not really asking for nerfs to other classes but a fair and logic class balance that is healthy for the game and player experience.
  • Therium104
    Therium104
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    Any thoughts....
    Edited by Therium104 on 21 January 2016 05:15
  • Angus
    Angus
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    Try the forum search feature. These threads appear pretty much daily.
    Edited by Angus on 21 January 2016 15:01
    Angus of Noquar franchise.
    And some others.
  • KozawahGaming
    KozawahGaming
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    ZoS and @Wrobel : from other form posts I can assume that they do not want to do anything with Magicka DK's which is a shame, as I love the concept of it. They have a dream of no magicka Dk's and nothing but Nightblades and Sorcs ruling Tamriel. To them apparently the DragonKnight was a mistake and they have to nerf it to the ground to make up and appease their Gods.
    Vet 5 NB- Gaelwen Forestmire (Vamp(cured)/Stam)
    Vet 1 Templar- Kozawah Incarnic (None/Magicka/Healer)
    Level 4 DK- Trecldur (Magicka)
  • Teargrants
    Teargrants
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    ✭✭✭✭
    Ahem.
    DK - We're looking at making their dots stick to targets longer.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • KozawahGaming
    KozawahGaming
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    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Vet 5 NB- Gaelwen Forestmire (Vamp(cured)/Stam)
    Vet 1 Templar- Kozawah Incarnic (None/Magicka/Healer)
    Level 4 DK- Trecldur (Magicka)
  • Angus
    Angus
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    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.

    True, but with templars losing their purge and unpurgable meatbags, maybe more people will start dropping purge. Or maybe they'll all start taking it...
    Edited by Angus on 21 January 2016 21:29
    Angus of Noquar franchise.
    And some others.
  • Jade1986
    Jade1986
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    ZoS and @Wrobel : from other form posts I can assume that they do not want to do anything with Magicka DK's which is a shame, as I love the concept of it. They have a dream of no magicka Dk's and nothing but Nightblades and Sorcs ruling Tamriel. To them apparently the DragonKnight was a mistake and they have to nerf it to the ground to make up and appease their Gods.

    Oh god. its swtor all over again. Going to be nothing but nightblades (assassins) and sorcerers ( sages / sorcs ) in pvp.....

    Clearly magicka dks touched zos devs in their special spot and they are crusading to nerf them into oblivion now.
  • Teargrants
    Teargrants
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    ✭✭✭✭
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.

    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.
    :lol:
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Angus
    Angus
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    Teargrants wrote: »
    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.

    Don't worry, the word "improvement" could mean just about anything ;)
    Edited by Angus on 21 January 2016 21:47
    Angus of Noquar franchise.
    And some others.
  • Cody
    Cody
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    I could not make it work. Dragon blood barely seemed to heal me, all my CCs were nothing compared to the other 3 classes, I had no abilities capable of putting out the damage a sorc or a NB could put out and templars just healing thru it all, no mobility, DoTs being useless due to cloak and purge, I could go on. It was initially designed for tanking, which, in my opinion, is where some of the issues lie. the class was designed with pre tamriel unlimited mechanics in mind and was not updated to the extent the other 3 classes were. and no I am not saying anything needs nerfed, (Sithis help templars if they were to be nerfed) I am saying something needs a buff.
    Edited by Cody on 21 January 2016 23:30
  • leepalmer95
    leepalmer95
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    Cody wrote: »
    I could not make it work. Dragon blood barely seemed to heal me, all my CCs were nothing compared to the other 3 classes, I had no abilities capable of putting out the damage a sorc or a NB could put out, no mobility, DoTs being useless due to cloak and purge, I could go on. It was initially designed for tanking, which, in my opinion, is where some of the issues lie. the class was designed with pre tamriel unlimited mechanics in mind and was not updated to the extent the other 3 classes were. the DK needs a re-tunning, right now the only way I can think of to get it to do goo damage is a stamina build with 2H, and I refuse to go down that boring and monotonous path.

    Well your dk heal is halved so you heal 17% of your missing hp, which means when you have 25k hp and your on about 5000 (20% left) You'll heal for a whopping 3400 hp at execute range...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Cody
    Cody
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    Cody wrote: »
    I could not make it work. Dragon blood barely seemed to heal me, all my CCs were nothing compared to the other 3 classes, I had no abilities capable of putting out the damage a sorc or a NB could put out, no mobility, DoTs being useless due to cloak and purge, I could go on. It was initially designed for tanking, which, in my opinion, is where some of the issues lie. the class was designed with pre tamriel unlimited mechanics in mind and was not updated to the extent the other 3 classes were. the DK needs a re-tunning, right now the only way I can think of to get it to do goo damage is a stamina build with 2H, and I refuse to go down that boring and monotonous path.

    Well your dk heal is halved so you heal 17% of your missing hp, which means when you have 25k hp and your on about 5000 (20% left) You'll heal for a whopping 3400 hp at execute range...

    thats right healing is reduced in PvP... well that explains it. /sigh. oh ZOS, at least you are trying.
  • Therium104
    Therium104
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    Teargrants wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.

    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.
    :lol:

    So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.
    Edited by Therium104 on 22 January 2016 02:03
  • CavalierPrime
    CavalierPrime
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    Magicka dk can do crazy things in a fair 1v1 fight. We can reflect ranged attacks all day, and hit pretty hard with the right build. The class shines with the passives and ultimates. You can rotate potions and ultimates to keep magicka sustained with very very low recovery. My DK with 5 light has 25k spell resist unbuffed, thanks to big passive buffs from my race (breton) and class. Combined with scales, I scoff at all mag builds and bow users. You need to be a close quarters build with good CC rotation to really take me. Nightblades with fear are particularly troublesome. In groups, the mag dk is useful and can contribute greatly. Its the only character I play, and im happy with him, although I would really welcome a buff. Either an escape that resembles Take Flight or perhaps a lava version of Radiant Destruction.
  • Witar
    Witar
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    Therium104 wrote: »
    Teargrants wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.

    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.
    :lol:

    So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.

    Fella you quoted was joking. You know. To make people laugh.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Angus wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.

    True, but with templars losing their purge and unpurgable meatbags, maybe more people will start dropping purge. Or maybe they'll all start taking it...

    Wait what? You're telling me the best (or maybe second best if you consider breath of life to be the best... but that's magplar only) skill Templars have is being taken away? Please cite your sources on this. I'm getting frustrated as well with all of the nerfs to the game, particularly when many of them are unwarranted.

    I'll make an example: Why are so many AoE's such high damage, and so many single target skills underperform with respect to those AoE's? Does anyone really think that the single target dual wield skills should do less damage than Steel Tornado? I think they'd solve a lot of the lag issues in pvp if AoE simply didn't do so much damage, EVEN IF they had some kind of battle buff specifically to nudge aoe down with respect to damage.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Cody wrote: »
    I could not make it work. Dragon blood barely seemed to heal me, all my CCs were nothing compared to the other 3 classes, I had no abilities capable of putting out the damage a sorc or a NB could put out and templars just healing thru it all, no mobility, DoTs being useless due to cloak and purge, I could go on. It was initially designed for tanking, which, in my opinion, is where some of the issues lie. the class was designed with pre tamriel unlimited mechanics in mind and was not updated to the extent the other 3 classes were. and no I am not saying anything needs nerfed, (Sithis help templars if they were to be nerfed) I am saying something needs a buff.

    I'm not sure what you meant by the cc's of the 3 other classes. Templars have cc, but they are vastly inferior to the cc available to NB, DK, and Sorc. It would really make me happy to see them give us an aoe cc back. I agree that DK has been gutted, but I believe DK and Templar are floundering for reasons common to both classes. They are both stand and fight classes, with blocking passives which have been more or less made garbage by a sweepingly terrible change in the way blocking works in the game. (Really we are supposed to lose regeneration for 4 seconds because we block an attack?). I use to play a Stamina Templar tank and it worked, but nowadays it is just a big headache to play and I've gone on to play the character as a dps. I've had multiple race/class builds now completely gutted by huge shifts in the game rules (argonian potion nb for instance), in some cases multiple times. I don't plan to pay them to re-race a character because they've ruined my build either, I just want them to balance the game.

    On the matter of heals and shields, DK and Templar also have the problem of a lot of their abilities getting hit with double nerfs, Blazing Shield for instance, or Obsidian Shield. I personally like that these shields scale off of health, because I think there should be a reason for players to actually put points into health. The problem is the way damage and resources are scaled right now. Health doesn't get to serve double duty like magicka and stamina right now, and that's a big problem, particularly when health was scaled down.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Angus
    Angus
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    Angus wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.

    True, but with templars losing their purge and unpurgable meatbags, maybe more people will start dropping purge. Or maybe they'll all start taking it...

    Wait what? You're telling me the best (or maybe second best if you consider breath of life to be the best... but that's magplar only) skill Templars have is being taken away? Please cite your sources on this. I'm getting frustrated as well with all of the nerfs to the game, particularly when many of them are unwarranted.

    A seemingly knowledgeable fellow on the other team informed me while I was pouring oils on his head and hurling daggers down at his friends one stormy night at bleakers. I don't have an "official" citation, but would like to see one too. I'm inclined to believe him, with the other siege changes and overall dev intention of nerfing purge mechanics.
    I'll make an example: Why are so many AoE's such high damage, and so many single target skills underperform with respect to those AoE's? Does anyone really think that the single target dual wield skills should do less damage than Steel Tornado? I think they'd solve a lot of the lag issues in pvp if AoE simply didn't do so much damage, EVEN IF they had some kind of battle buff specifically to nudge aoe down with respect to damage.

    Not saying it's this way for everyone, but my flying blade does in fact do more damage than steel tornado (though they hit for comparable amounts on low health targets).

    I'm guessing the lag has more to do with number of targets hit, or possibly deciding where to cap the targets hit.
    Edited by Angus on 22 January 2016 13:57
    Angus of Noquar franchise.
    And some others.
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    Angus wrote: »
    Angus wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.

    True, but with templars losing their purge and unpurgable meatbags, maybe more people will start dropping purge. Or maybe they'll all start taking it...

    Wait what? You're telling me the best (or maybe second best if you consider breath of life to be the best... but that's magplar only) skill Templars have is being taken away? Please cite your sources on this. I'm getting frustrated as well with all of the nerfs to the game, particularly when many of them are unwarranted.

    A seemingly knowledgeable fellow on the other team informed me while I was pouring oils on his head and hurling daggers down at his friends one stormy night at bleakers. I don't have an "official" citation, but would like to see one too. I'm inclined to believe him, with the other siege changes and overall dev intention of nerfing purge mechanics.
    I'll make an example: Why are so many AoE's such high damage, and so many single target skills underperform with respect to those AoE's? Does anyone really think that the single target dual wield skills should do less damage than Steel Tornado? I think they'd solve a lot of the lag issues in pvp if AoE simply didn't do so much damage, EVEN IF they had some kind of battle buff specifically to nudge aoe down with respect to damage.

    Not saying it's this way for everyone, but my flying blade does in fact do more damage than steel tornado (though they hit for comparable amounts on low health targets).

    I'm guessing the lag has more to do with number of targets hit, or possibly deciding where to cap the targets hit.

    My flying blade does more damage than my steel tornado too, but I'm mostly trying to make the point that the difference is very minimal, and you're right particularly at the execute phase. The main point I'm making is that AoE is just too good in pvp. If they could just remove the incentive to use aoe's apart from tactical uses (caltrops for instance) I think it would go a long way toward enhancing performance as well as making pvp a lot more interesting. Big groups will still have the advantage, but it will be much more tactical which I think most real pvp'ers would enjoy.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Angus
    Angus
    ✭✭✭
    Angus wrote: »
    Angus wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.

    True, but with templars losing their purge and unpurgable meatbags, maybe more people will start dropping purge. Or maybe they'll all start taking it...

    Wait what? You're telling me the best (or maybe second best if you consider breath of life to be the best... but that's magplar only) skill Templars have is being taken away? Please cite your sources on this. I'm getting frustrated as well with all of the nerfs to the game, particularly when many of them are unwarranted.

    A seemingly knowledgeable fellow on the other team informed me while I was pouring oils on his head and hurling daggers down at his friends one stormy night at bleakers. I don't have an "official" citation, but would like to see one too. I'm inclined to believe him, with the other siege changes and overall dev intention of nerfing purge mechanics.
    I'll make an example: Why are so many AoE's such high damage, and so many single target skills underperform with respect to those AoE's? Does anyone really think that the single target dual wield skills should do less damage than Steel Tornado? I think they'd solve a lot of the lag issues in pvp if AoE simply didn't do so much damage, EVEN IF they had some kind of battle buff specifically to nudge aoe down with respect to damage.

    Not saying it's this way for everyone, but my flying blade does in fact do more damage than steel tornado (though they hit for comparable amounts on low health targets).

    I'm guessing the lag has more to do with number of targets hit, or possibly deciding where to cap the targets hit.

    My flying blade does more damage than my steel tornado too, but I'm mostly trying to make the point that the difference is very minimal, and you're right particularly at the execute phase. The main point I'm making is that AoE is just too good in pvp. If they could just remove the incentive to use aoe's apart from tactical uses (caltrops for instance) I think it would go a long way toward enhancing performance as well as making pvp a lot more interesting. Big groups will still have the advantage, but it will be much more tactical which I think most real pvp'ers would enjoy.

    Pretty much non-vet in a nutshell :)
    Angus of Noquar franchise.
    And some others.
  • Therium104
    Therium104
    ✭✭✭
    Witar wrote: »
    Therium104 wrote: »
    Teargrants wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.

    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.
    :lol:

    So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.

    Fella you quoted was joking. You know. To make people laugh.

    Lol. That sounds better.
  • RoamingRiverElk
    RoamingRiverElk
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    Therium104 wrote: »
    Witar wrote: »
    Therium104 wrote: »
    Teargrants wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.

    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.
    :lol:

    So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.

    Fella you quoted was joking. You know. To make people laugh.

    Lol. That sounds better.

    Well the thing is, those statements pretty much summed up the only comment I've seen from Wrobel about intended buffs for classes. So, it's funny because it's true, and sad.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Witar
    Witar
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    If prolonged dots means we are to keep damage per second constant it will be pretty ok for pve. Otherwise it's a straightforward nerf. Pvp wise i just don't know, Wrobel seems to like his nightblade much more then the game balance.
    Let's just cross fingers and hope for the best.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Runkorko
    Runkorko
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    Magicka dk can do crazy things in a fair 1v1 fight. We can reflect ranged attacks all day, and hit pretty hard with the right build. The class shines with the passives and ultimates. You can rotate potions and ultimates to keep magicka sustained with very very low recovery. My DK with 5 light has 25k spell resist unbuffed, thanks to big passive buffs from my race (breton) and class. Combined with scales, I scoff at all mag builds and bow users. You need to be a close quarters build with good CC rotation to really take me. Nightblades with fear are particularly troublesome. In groups, the mag dk is useful and can contribute greatly. Its the only character I play, and im happy with him, although I would really welcome a buff. Either an escape that resembles Take Flight or perhaps a lava version of Radiant Destruction.

    Oh... no ofence, but pls shut up... "crazy things" :D DK is dead and no one care. Wings you say ? One cc and you are goner... 1v1 you say ? in zerg vs zerg game? Even 1v1, every decent player will kill you, no mater how long you fap fap wings (decent, not even good).
  • Therium104
    Therium104
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    Magicka dk can do crazy things in a fair 1v1 fight. We can reflect ranged attacks all day, and hit pretty hard with the right build. The class shines with the passives and ultimates. You can rotate potions and ultimates to keep magicka sustained with very very low recovery. My DK with 5 light has 25k spell resist unbuffed, thanks to big passive buffs from my race (breton) and class. Combined with scales, I scoff at all mag builds and bow users. You need to be a close quarters build with good CC rotation to really take me. Nightblades with fear are particularly troublesome. In groups, the mag dk is useful and can contribute greatly. Its the only character I play, and im happy with him, although I would really welcome a buff. Either an escape that resembles Take Flight or perhaps a lava version of Radiant Destruction.

    Oh... no ofence, but pls shut up... "crazy things" :D DK is dead and no one care. Wings you say ? One cc and you are goner... 1v1 you say ? in zerg vs zerg game? Even 1v1, every decent player will kill you, no mater how long you fap fap wings (decent, not even good).

    I wouldn't be concerned with posters who incorrectly state the magika dk is fine. When I log onto the game and play either pve or pvp we discuss these issues and I have yet to find one person who honestly believes magika Dks are in a good spot right now. Everyone believes the magika dk needs buffs. I cannot believe the devs would be so out of touch as to not recognize and fix these issues.
  • Jade1986
    Jade1986
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    Teargrants wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.

    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.
    :lol:

    This is literally dejavu when it comes to games. This is EXACTLY what happened in SWTOR . Commandos ( heavy armor dps ) get shafted and get a piece of lettuce thrown at them, and assassins (stealth class) get constantly buffed into ridiculousness and get a *** 12 course meal.
  • Jade1986
    Jade1986
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    Cody wrote: »
    I could not make it work. Dragon blood barely seemed to heal me, all my CCs were nothing compared to the other 3 classes, I had no abilities capable of putting out the damage a sorc or a NB could put out and templars just healing thru it all, no mobility, DoTs being useless due to cloak and purge, I could go on. It was initially designed for tanking, which, in my opinion, is where some of the issues lie. the class was designed with pre tamriel unlimited mechanics in mind and was not updated to the extent the other 3 classes were. and no I am not saying anything needs nerfed, (Sithis help templars if they were to be nerfed) I am saying something needs a buff.

    I'm not sure what you meant by the cc's of the 3 other classes. Templars have cc, but they are vastly inferior to the cc available to NB, DK, and Sorc. It would really make me happy to see them give us an aoe cc back. I agree that DK has been gutted, but I believe DK and Templar are floundering for reasons common to both classes. They are both stand and fight classes, with blocking passives which have been more or less made garbage by a sweepingly terrible change in the way blocking works in the game. (Really we are supposed to lose regeneration for 4 seconds because we block an attack?). I use to play a Stamina Templar tank and it worked, but nowadays it is just a big headache to play and I've gone on to play the character as a dps. I've had multiple race/class builds now completely gutted by huge shifts in the game rules (argonian potion nb for instance), in some cases multiple times. I don't plan to pay them to re-race a character because they've ruined my build either, I just want them to balance the game.

    On the matter of heals and shields, DK and Templar also have the problem of a lot of their abilities getting hit with double nerfs, Blazing Shield for instance, or Obsidian Shield. I personally like that these shields scale off of health, because I think there should be a reason for players to actually put points into health. The problem is the way damage and resources are scaled right now. Health doesn't get to serve double duty like magicka and stamina right now, and that's a big problem, particularly when health was scaled down.

    Magplar is leaps and bounds better than magdk. Playing both at the moment, and at lvl 10 i can at least be semi viable in bwb, dks even at lvl 30 are just pitiful.
  • Teargrants
    Teargrants
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    Witar wrote: »
    Therium104 wrote: »
    Teargrants wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.

    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.
    :lol:

    So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.

    Fella you quoted was joking. You know. To make people laugh.
    I wasn't joking, those were exact quotes from Reddit by lead pvp & itemization dev Eric Worbel.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Therium104
    Therium104
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    Teargrants wrote: »
    Witar wrote: »
    Therium104 wrote: »
    Teargrants wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.

    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.
    :lol:

    So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.

    Fella you quoted was joking. You know. To make people laugh.
    I wasn't joking, those were exact quotes from Reddit by lead pvp & itemization dev Eric Worbel.

    So sad.....
  • leepalmer95
    leepalmer95
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    Teargrants wrote: »
    Witar wrote: »
    Therium104 wrote: »
    Teargrants wrote: »
    Teargrants wrote: »
    Ahem.
    DK - We're looking at making their dots stick to targets longer.

    DoTs are useless in PvP with all the purges.
    Exactly. But, that's the sum total of all the 'buffs' planed for DK for the next update cycle.

    Don't worry though, Wrobel knows which class actually needs the most help in order to be brought up to par w/ other classes.
    Nightblade - Morph and passive ability improvements.
    :lol:

    So the genius devs plan is to make DK dots last longer and buff the NB again. Dots.... is this Wrobel guy that clueless. The last class in this game that needs any sort of buff are NB. Magika DKS need major buffs. Fix what is broken. Do your job ZOS.

    Fella you quoted was joking. You know. To make people laugh.
    I wasn't joking, those were exact quotes from Reddit by lead pvp & itemization dev Eric Worbel.

    :/
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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