I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
MountainHound wrote: »Mix the Khajit/crit surge heals in with Briar Heart 5th piece bonnus and it is stupidly op (although I tend to still opt for hundings for the burst damage as my current briar heart pieces have crap traits / v15 and I have not touched orsinium since I got the 5th piece).
MountainHound wrote: »Mix the Khajit/crit surge heals in with Briar Heart 5th piece bonnus and it is stupidly op (although I tend to still opt for hundings for the burst damage as my current briar heart pieces have crap traits / v15 and I have not touched orsinium since I got the 5th piece).
I thought briarheart had a cooldown in the heal and didn't work all that well with aoe? When I saw that set I said it'd be the new meta as I assumed the heal would proc of ults/caltrops/tornado, but i thought it ended up having a gcd on the heal, so it ended up just being a pve version of ravagers? Anyone confirm?
I guess with crit surge it could be enough heals to go clouding, but with devouring you'd have even MOAR healing xD. When fighting certain guilds with high burst, depending on what character I'm on, healing from bats is what let's me live and keep up pressure.
Part of the only reason I watch guild videos is to see how other people run, as I like to theorycraft. I can see a valid mix of going clouding and pushing dps slightly further since you also have remembrance running in rotations, and that would counter the lost healing from devouring. I still say devouring is better though!

I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
I hear you. I don't know what the health return from Crit Surge is like on a Stam Build in cyro personally.
Just going to leave this here:
AoE caps are currently crutches for baddies.Oh so you guys are NA's equivalent to EU's Decimation Elite?
Disgusting.
And yes.
I love this video.https://www.youtube.com/watch?v=Bg5bROVvdRQ
Off a tornado? Isnt it like 60 or 66% of the damage? You'd be talking about a 15k tornado which means fully buffed and execute phase. Factor in how many are running impen now, battle spirit debuff to healing, not sure that's accurate. Given the 0.25 second gcd, you'd need additionally attacks happening like caltrops/bats/etc to get 9k hps, I would think. Happy to be proven wrong.I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
I hear you. I don't know what the health return from Crit Surge is like on a Stam Build in cyro personally.
9k hps
I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
I hear you. I don't know what the health return from Crit Surge is like on a Stam Build in cyro personally.
9k hps
Off a tornado? Isnt it like 60 or 66% of the damage? You'd be talking about a 15k tornado which means fully buffed and execute phase. Factor in how many are running impen now, battle spirit debuff to healing, not sure that's accurate. Given the 0.25 second gcd, you'd need additionally attacks happening like caltrops/bats/etc to get 9k hps, I would think. Happy to be proven wrong.I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
I hear you. I don't know what the health return from Crit Surge is like on a Stam Build in cyro personally.
9k hps
Ghost-Shot wrote: »Off a tornado? Isnt it like 60 or 66% of the damage? You'd be talking about a 15k tornado which means fully buffed and execute phase. Factor in how many are running impen now, battle spirit debuff to healing, not sure that's accurate. Given the 0.25 second gcd, you'd need additionally attacks happening like caltrops/bats/etc to get 9k hps, I would think. Happy to be proven wrong.I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
I hear you. I don't know what the health return from Crit Surge is like on a Stam Build in cyro personally.
9k hps
On my stamplar with like every buff in the game sitting just short of 6k weapon damage, i was typically seeing 10-11k execute crits on players with steel tornado and thats with the templar crit modifier and i would assume 0 impen, I dont think a sorc could match that. Maybe with the shadow but i doubt it.
bchulettub17_ESO wrote: »You know, for the amount of *** you guys get, I can't tell the difference between most raids on here that claim you're trash. Group up, aoe and heal until everythings dead. Seems like people are kinda reaching to moan at this point.
The stam sorc can have the highest possible steel nado dmg.
Crit surge heals are every .1 sec, not .25.
Caltrops + nado alone in a zerg is over 8k hps per second consistently.Ghost-Shot wrote: »Off a tornado? Isnt it like 60 or 66% of the damage? You'd be talking about a 15k tornado which means fully buffed and execute phase. Factor in how many are running impen now, battle spirit debuff to healing, not sure that's accurate. Given the 0.25 second gcd, you'd need additionally attacks happening like caltrops/bats/etc to get 9k hps, I would think. Happy to be proven wrong.I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
I hear you. I don't know what the health return from Crit Surge is like on a Stam Build in cyro personally.
9k hps
On my stamplar with like every buff in the game sitting just short of 6k weapon damage, i was typically seeing 10-11k execute crits on players with steel tornado and thats with the templar crit modifier and i would assume 0 impen, I dont think a sorc could match that. Maybe with the shadow but i doubt it.
Always shadow. You gotta remember, you ain't fighting just haxus typically -- it's haxus + 30 pugs. Those pugs need to be dealt with quickly. Also, you should reconsider judging dmg based off of weapon dmg, always use tool-tip. I believe 5700 base nado damage is the limit for non-emp toons. Maybe it's 5900.
MountainHound wrote: »You also have to remember some guilds have been around a lot longer than CN so naturally they should be better. Our core has come along nicely in the last couple of months. We get labelled a "zerg" guild but we pick up new players which are then instantly associated to us if they have been wiped when running in our groups.
We could isolate these players and run in our preferred 14-19 and not recruit players from the zone but then we will have to make a plea thread like Jules has to rally EP and if we too kept running with our best group 24/7 we too would be in EP's situation so to wipe these groups with a mix of core / "randoms" makes it even more satisfying.
This is the thread I am referring to:
http://forums.elderscrollsonline.com/en/discussion/239275/ebonheart-pact-needs-some-love/p1
The stam sorc can have the highest possible steel nado dmg.
Crit surge heals are every .1 sec, not .25.
Caltrops + nado alone in a zerg is over 8k hps per second consistently.Ghost-Shot wrote: »Off a tornado? Isnt it like 60 or 66% of the damage? You'd be talking about a 15k tornado which means fully buffed and execute phase. Factor in how many are running impen now, battle spirit debuff to healing, not sure that's accurate. Given the 0.25 second gcd, you'd need additionally attacks happening like caltrops/bats/etc to get 9k hps, I would think. Happy to be proven wrong.I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
I hear you. I don't know what the health return from Crit Surge is like on a Stam Build in cyro personally.
9k hps
On my stamplar with like every buff in the game sitting just short of 6k weapon damage, i was typically seeing 10-11k execute crits on players with steel tornado and thats with the templar crit modifier and i would assume 0 impen, I dont think a sorc could match that. Maybe with the shadow but i doubt it.
Always shadow. You gotta remember, you ain't fighting just haxus typically -- it's haxus + 30 pugs. Those pugs need to be dealt with quickly. Also, you should reconsider judging dmg based off of weapon dmg, always use tool-tip. I believe 5700 base nado damage is the limit for non-emp toons. Maybe it's 5900.
Ghost-Shot wrote: »The stam sorc can have the highest possible steel nado dmg.
Crit surge heals are every .1 sec, not .25.
Caltrops + nado alone in a zerg is over 8k hps per second consistently.Ghost-Shot wrote: »Off a tornado? Isnt it like 60 or 66% of the damage? You'd be talking about a 15k tornado which means fully buffed and execute phase. Factor in how many are running impen now, battle spirit debuff to healing, not sure that's accurate. Given the 0.25 second gcd, you'd need additionally attacks happening like caltrops/bats/etc to get 9k hps, I would think. Happy to be proven wrong.I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
I hear you. I don't know what the health return from Crit Surge is like on a Stam Build in cyro personally.
9k hps
On my stamplar with like every buff in the game sitting just short of 6k weapon damage, i was typically seeing 10-11k execute crits on players with steel tornado and thats with the templar crit modifier and i would assume 0 impen, I dont think a sorc could match that. Maybe with the shadow but i doubt it.
Always shadow. You gotta remember, you ain't fighting just haxus typically -- it's haxus + 30 pugs. Those pugs need to be dealt with quickly. Also, you should reconsider judging dmg based off of weapon dmg, always use tool-tip. I believe 5700 base nado damage is the limit for non-emp toons. Maybe it's 5900.
In theory you can achieve the highest weapon damage with a sorc but practically speaking you will probably be about even with the templars 6% weapon damage but you dont have the crit modifier of a templar or nb so in that sense the templar and nb tornadoes should out do the sorc. Before i speced my templar back to heals, my tooltip on tornado was well over 6k. Also i would advise against shadow, i doubt your are running enough crit to be worth it plus if you are on shadow, impen basically negates your build, i generally find serpent to be the greatest over all benefit.
Ghost-Shot wrote: »The stam sorc can have the highest possible steel nado dmg.
Crit surge heals are every .1 sec, not .25.
Caltrops + nado alone in a zerg is over 8k hps per second consistently.Ghost-Shot wrote: »Off a tornado? Isnt it like 60 or 66% of the damage? You'd be talking about a 15k tornado which means fully buffed and execute phase. Factor in how many are running impen now, battle spirit debuff to healing, not sure that's accurate. Given the 0.25 second gcd, you'd need additionally attacks happening like caltrops/bats/etc to get 9k hps, I would think. Happy to be proven wrong.I'm far from a stam sorc expert, but as has already been pointed out, you guys take hella damage. I'm not really understanding the clouding swarm decision over devouring - on a sorc. Valid arguments can be made for nb to run clouding because they get 10% wep/spell dmg, but on a sorc?
He's a kitty, they get extra stealth damage.
Ah yes, there's the tail xD ... still early. Still though, for the amount of incoming damage, I feel pretty strongly about how much better the healing is over 10% damage. To each their own.
I hear you. I don't know what the health return from Crit Surge is like on a Stam Build in cyro personally.
9k hps
On my stamplar with like every buff in the game sitting just short of 6k weapon damage, i was typically seeing 10-11k execute crits on players with steel tornado and thats with the templar crit modifier and i would assume 0 impen, I dont think a sorc could match that. Maybe with the shadow but i doubt it.
Always shadow. You gotta remember, you ain't fighting just haxus typically -- it's haxus + 30 pugs. Those pugs need to be dealt with quickly. Also, you should reconsider judging dmg based off of weapon dmg, always use tool-tip. I believe 5700 base nado damage is the limit for non-emp toons. Maybe it's 5900.
In theory you can achieve the highest weapon damage with a sorc but practically speaking you will probably be about even with the templars 6% weapon damage but you dont have the crit modifier of a templar or nb so in that sense the templar and nb tornadoes should out do the sorc. Before i speced my templar back to heals, my tooltip on tornado was well over 6k. Also i would advise against shadow, i doubt your are running enough crit to be worth it plus if you are on shadow, impen basically negates your build, i generally find serpent to be the greatest over all benefit.
I run the lord now on my Templar for the OP hp. No trollo bro. Git good.
But sorcs also have bound armor so they get higher stam than temp/nb, so would actually need to test which ends up being higher damage overall. But yes, higher tooltip can be misleading.
MountainHound wrote: »You also have to remember some guilds have been around a lot longer than CN so naturally they should be better. Our core has come along nicely in the last couple of months. We get labelled a "zerg" guild but we pick up new players which are then instantly associated to us if they have been wiped when running in our groups.
We could isolate these players and run in our preferred 14-19 and not recruit players from the zone but then we will have to make a plea thread like Jules has to rally EP and if we too kept running with our best group 24/7 we too would be in EP's situation so to wipe these groups with a mix of core / "randoms" makes it even more satisfying.
This is the thread I am referring to:
http://forums.elderscrollsonline.com/en/discussion/239275/ebonheart-pact-needs-some-love/p1
You're labelled a zerg guild because you run 50 strong, no other reason.
MountainHound wrote: »MountainHound wrote: »You also have to remember some guilds have been around a lot longer than CN so naturally they should be better. Our core has come along nicely in the last couple of months. We get labelled a "zerg" guild but we pick up new players which are then instantly associated to us if they have been wiped when running in our groups.
We could isolate these players and run in our preferred 14-19 and not recruit players from the zone but then we will have to make a plea thread like Jules has to rally EP and if we too kept running with our best group 24/7 we too would be in EP's situation so to wipe these groups with a mix of core / "randoms" makes it even more satisfying.
This is the thread I am referring to:
http://forums.elderscrollsonline.com/en/discussion/239275/ebonheart-pact-needs-some-love/p1
You're labelled a zerg guild because you run 50 strong, no other reason.
You miss the point. If we had no guild we would see loads typing LFG in zone which sounds like what is happening over at EP.
We have our core, then core that are willing to run a 2nd group for the rest that do NOT co-ordnate with each other.
MountainHound wrote: »We have our core, then core that are willing to run a 2nd group for the rest that do NOT co-ordnate with each other.