Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Oh, didn't know that, I always break fear and if an enemy decides not to break fear, he's usually dead before the effect ends.lolo_01b16_ESO wrote: »fear and silence are both hard ccs, you can break free from them and get immunity afterwards
if you do not break them you get no immunity - while stuns e.g. give you immunity without actively breaking them that was what i ment.
Omgwtfbbq321 wrote: »I always thought of them like this:
- Hard CC - Having immunity can block these: Something that takes complete control of your character like Fear, CrystalShard or Wrecking blow.
- Soft CC - Having immunity has no effect: Roots and snares that allow you to still attack, but with limtied mobilitly.
- Stun - Having immunity has no effect: Some gap closers, like ambush and such, I am not sure which ones they are. But take control away from you, but are not counter-able.
The stuns are stupid, CC immunity should allow you to counter anything that takes control of your character off of you.
lolo_01b16_ESO wrote: »fear and silence are both hard ccs, you can break free from them and get immunity afterwards
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
lolo_01b16_ESO wrote: »fear and silence are both hard ccs, you can break free from them and get immunity afterwards
if you do not break them you get no immunity - while stuns e.g. give you immunity without actively breaking them that was what i ment.