Waffennacht wrote: »Well you are in a group and usually only face solo players.
Almost any build will do well in 3v1
Which makes it difficult to make an opinion on your builds
worst song ever
Sheesh...you just got ganked by criticism, lol. Imo, you're doing the right thing running in a small group. People are griping, but what are the alternatives? Run solo and die, or run in a Zerg and be bored.
Gameplay vids are hard to follow, but you seem to be working the right skills. And you're hunting/trapping enemies well. I think this campaign was Blackwater? Just be aware that there's a big difference in play style and experience if you move to a vet campaign like Azura's. A lot of the players you kill in this kinda freeze up. In Azura's they'll know their skills backward and forward, and yours, and be prepared to fend off the surprise, counter you, heal, then retaliate...or escape.
My advice after watching the vid - be more aware of your surroundings. I know a lot of those sets, and your team bypasses almost all of my personal favorite hiding spots. In a vet campaign, you need to sweep and be relatively sure the battle is what you think it is. For example, the bridge. Omg do I love me some bridge fighting.
Anyway, in the fight there, my buddy and I (if we were your enemy) would sneak and sit on the east rail of the bridge in the exact center over the banner. From here we can watch the battle, dark cloak if you come close, and if need be we can jump down into the water (Yes, there are slaughterfish. Yes, I can fall into the water, get to shore, heal, dark cloak and disappear despite the fish). We might even bring popcorn. If our teammates fighting you get into trouble, we can cast vigor on them...and you'd still never know we were there. We'd let you get comfortable with your opponent set, then If your health falls below 50% we'd enter the fight. Having two or more players enter a fight when you're low on resources, frankly, sucks. Ha. Reds do that on the bridge all the time too.
So to illustrate the concept, I went back to watch the bridge sequence. I counted the "sitting spots" that are never checked by your team. There are at least 35 extending from the rocks by the southern entrance to the norther towers. I could have been in any of them and I don't think you'd ever have known. Because you're playing as a team, in all likelihood my friend and I would have cloaked to the north tower, equipped bows and picked you off one by one. I like to fire focus aim, duck behind the stone, cloak, so that oftentimes players on the deck are getting hit and don't know it's not the opponent in their face. And if two of us FA you in a coordinated, timed attack...that's going to be 20-50k damage in two seconds. It's why you do not want hidden players watching you, lol.
None of that scenario is meant as rude commentary, but that is a massive difference between the campaigns. In Blackwater (or any non-vet), almost any player in the battle zone is out and fighting. In Azura's, on that bridge during prime time, there's a 50-75% chance that there are 1-5 players hidden. Therefore, in almost any battle on it we follow "FBI protocols," sweeping the entire thing in stealth to ensure its secure, and then we still never get overconfident because blues are VERY good hiders.
Waffennacht wrote: »Well you are in a group and usually only face solo players.
Almost any build will do well in 3v1
Which makes it difficult to make an opinion on your builds