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https://forums.elderscrollsonline.com/en/discussion/668861

Another good thing to add to 'Battle spirit"

nordickittyhawk
nordickittyhawk
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I think main problem in pvp right now is people complaing about Nbs is that we have access to major breach n major Fracture. While not many other classes dont. I mean it makes sense its Rouge there suppost to ignore alot armor and so on due to the style of the class. Assasin, Rouge, trickester. SO ON. Thou not long ago people used puncture for same reason as a dps. Not alot of viable options in other dps bars that people like to slot. Thou this is based on Single combat not group so these top 2 reasons are really not important.

Instead nerfing classes how about you add:

Battle spirit reduce breaches and fractures by 20/50%

With CP changes coming soon perhaps u can add this to the CP tree

Now reason i say this is because people complain about Nbs alot. Thou the reason they hit so hard is the fact we have MAJOR fracture to our Suprise attack and Both major fracture and breach from Mark.
There was even Builds based around puncture for the same reason you would be breaking there armor and so on. Though not viable anymore due to the stamina block nerf.
Now this seems like a better soultion than screaming nerf :).
See all this community needs to do it think about alternatives than just straight up nerfing things. :)

(Please discuss at the bottom and bonus points who doesnt demand nerfs.)
  • Skinzz
    Skinzz
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    So in other words nerf nightblades and specificaly add a nerf to battle spirit just for nightblades. Pvp is getting ruined with nerf topics

    The 50% reduction to damage and healing has already done enough to pvp so this is not gnna help at all.
    Anybody got a group? LFG, anybody? Hello?
  • nordickittyhawk
    nordickittyhawk
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    xskinzcity wrote: »
    So in other words nerf nightblades and specificaly add a nerf to battle spirit just for nightblades. Pvp is getting ruined with nerf topics

    The 50% reduction to damage and healing has already done enough to pvp so this is not gnna help at all.

    No no. i play NB as main. Though its more about CP :) it wont honestly affect us that much. Think about how much armor u take away? on suprise attack. dmg is fine. its the major breach on light armor players that make em QQ
  • Skinzz
    Skinzz
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    I know what you mean but most sorcs in pvp shield stack and its still somewhat hard to break their shields.
    Anybody got a group? LFG, anybody? Hello?
  • nordickittyhawk
    nordickittyhawk
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    xskinzcity wrote: »
    I know what you mean but most sorcs in pvp shield stack and its still somewhat hard to break their shields.

    Yeah i guess... forgot about sorcs. ARRGGG. ill keep post here but... yeah;
  • leepalmer95
    leepalmer95
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    xskinzcity wrote: »
    So in other words nerf nightblades and specificaly add a nerf to battle spirit just for nightblades. Pvp is getting ruined with nerf topics

    The 50% reduction to damage and healing has already done enough to pvp so this is not gnna help at all.

    The 50% reduction never did a thing.

    People are still 2 hitting players, the dmg numbers seems the same.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • SemiD4rkness
    SemiD4rkness
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    Hope they nerf nightblades until they're the [snip] class this game has ever seen.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_KaeylaW on 23 December 2015 15:42
  • nordickittyhawk
    nordickittyhawk
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    Hope they nerf nightblades until they're the [snip] class this game has ever seen.

    I hope you go play a game like call of duty where everyone has 0 skill and is the same.

    [Moderator Note: Edited moderated quote]
    Edited by ZOS_KaeylaW on 23 December 2015 15:43
  • Waffennacht
    Waffennacht
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    xskinzcity wrote: »
    So in other words nerf nightblades and specificaly add a nerf to battle spirit just for nightblades. Pvp is getting ruined with nerf topics

    The 50% reduction to damage and healing has already done enough to pvp so this is not gnna help at all.

    The 50% reduction never did a thing.

    People are still 2 hitting players, the dmg numbers seems the same.

    Um... without reduction not only would they ONE shot you, but far MORE players would be one/two shotting you.

    Did you play prior to the changes? There has been a massively marked difference
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • nordickittyhawk
    nordickittyhawk
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    xskinzcity wrote: »
    So in other words nerf nightblades and specificaly add a nerf to battle spirit just for nightblades. Pvp is getting ruined with nerf topics

    The 50% reduction to damage and healing has already done enough to pvp so this is not gnna help at all.

    The 50% reduction never did a thing.

    People are still 2 hitting players, the dmg numbers seems the same.

    Um... without reduction not only would they ONE shot you, but far MORE players would be one/two shotting you.

    Did you play prior to the changes? There has been a massively marked difference

    Yeah and there are many expliots with the camo hunter and bow/siliver bolts. If your vamp also.. yeah you will get 2 shot. So.. the dmg reduction was needed and allows fights go longer. So im wth @Waffennacht
  • fred.thomsonb16_ESO
    Hope they nerf nightblades until they're the shitiest class this game has ever seen.

    I hope you go play a game like call of duty where everyone has 0 skill and is the same.

    This game is the "Call of Duty" of mmo's, sorry to break it to you.
  • leepalmer95
    leepalmer95
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    xskinzcity wrote: »
    So in other words nerf nightblades and specificaly add a nerf to battle spirit just for nightblades. Pvp is getting ruined with nerf topics

    The 50% reduction to damage and healing has already done enough to pvp so this is not gnna help at all.

    The 50% reduction never did a thing.

    People are still 2 hitting players, the dmg numbers seems the same.

    Um... without reduction not only would they ONE shot you, but far MORE players would be one/two shotting you.

    Did you play prior to the changes? There has been a massively marked difference

    Yes i did, they reduced the dmg taken while increasing gear to v16 and making op gear like IC jewelerry available.

    People are walking around with 4k wpn/spell dmg and 40k+ dmg stat. Where in v14 2.5K with about 25K was high end.

    There is literally no difference if two high end v16 fight eachother, the burst is unreal, gankers can still 1 hit you, snipe is still hitting 14k, wb still hitting 10k+, frags still 11k+ .

    The only thing that changed was that that added more of a grind for people to get back to where they was.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • EisregenX90
    EisregenX90
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    Hope they nerf nightblades until they're the [snip] class this game has ever seen.

    ´seems like you didnt play before the nb skills gott aktually fixed so they work now

    [Moderator Note: Edited moderated quote]
    Edited by ZOS_KaeylaW on 23 December 2015 15:44
  • FriedEggSandwich
    FriedEggSandwich
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    Hope they nerf nightblades until they're the [snip] class this game has ever seen.

    Very unhelpful and counter-productive comment. L2p scrub.


    [Moderator Note: Edited moderated quote]
    Edited by ZOS_KaeylaW on 23 December 2015 15:44
    PC | EU
  • FriedEggSandwich
    FriedEggSandwich
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    OP there are armour buffs that negate major breach and fracture. Major resolve and major ward, you want these nerfed too?
    PC | EU
  • nordickittyhawk
    nordickittyhawk
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    OP there are armour buffs that negate major breach and fracture. Major resolve and major ward, you want these nerfed too?

    its more of? will it help people stop [snip] xD. dont want nerfs. just want everyone to stop there [snip]

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_KaeylaW on 23 December 2015 15:45
  • QuebraRegra
    QuebraRegra
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    xskinzcity wrote: »
    The 50% reduction to damage and healing has already done enough to pvp so this is not gnna help at all.

    And there you have it!

    There's a place for BATTLE LEVELING, in campaigns specifically created for it... How about some NO CP campaigns like were were promised over 6months ago.

    Don't want to play those campaigns? Then don't. Let the people decide what they want.

  • KozawahGaming
    KozawahGaming
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    xskinzcity wrote: »
    The 50% reduction to damage and healing has already done enough to pvp so this is not gnna help at all.

    And there you have it!

    There's a place for BATTLE LEVELING, in campaigns specifically created for it... How about some NO CP campaigns like were were promised over 6months ago.

    Don't want to play those campaigns? Then don't. Let the people decide what they want.

    The voice of reason. I like this guy.
    Vet 5 NB- Gaelwen Forestmire (Vamp(cured)/Stam)
    Vet 1 Templar- Kozawah Incarnic (None/Magicka/Healer)
    Level 4 DK- Trecldur (Magicka)
  • KeplerMG
    KeplerMG
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    The 50% reduction is Cyrodiil just caused lots of players to go glass cannon. This is no problem for nightblades who can just vanish and recover. And especially sorcs who's high defense is powered by the same stuff that powers their outrageous dps. It's time to take away the bonus health while in Cyrodiil, and make all shields scale from health instead of magicka.
  • Toc de Malsvi
    Toc de Malsvi
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    KeplerMG wrote: »
    The 50% reduction is Cyrodiil just caused lots of players to go glass cannon. This is no problem for nightblades who can just vanish and recover. And especially sorcs who's high defense is powered by the same stuff that powers their outrageous dps. It's time to take away the bonus health while in Cyrodiil, and make all shields scale from health instead of magicka.

    Agreed, essentially you had people who were class cannon and were doing 10A damage when they only needed 5A damage, and then there were those who were not glass cannons and were doing around 6A damage already. The 50% reduction made it to where the guys doing 10A now were at 5A and can still perform fine, while the guys at 6A were now at 3A and cant kill anything. If you not a top player and your not relying on group help to get kills that meant you needed to go glass cannon and rely on playing builds that rated as the top 10%. Meaning the change really killed DK and Templar solo play while reinforcing and supporting Magicka Sorc and NB solo play. Also the debuff really hurt builds that were successful before but rated low, essentially all bow builds turned into either glass cannon ganking or changing weapons.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • leepalmer95
    leepalmer95
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    KeplerMG wrote: »
    The 50% reduction is Cyrodiil just caused lots of players to go glass cannon. This is no problem for nightblades who can just vanish and recover. And especially sorcs who's high defense is powered by the same stuff that powers their outrageous dps. It's time to take away the bonus health while in Cyrodiil, and make all shields scale from health instead of magicka.

    Agreed, essentially you had people who were class cannon and were doing 10A damage when they only needed 5A damage, and then there were those who were not glass cannons and were doing around 6A damage already. The 50% reduction made it to where the guys doing 10A now were at 5A and can still perform fine, while the guys at 6A were now at 3A and cant kill anything. If you not a top player and your not relying on group help to get kills that meant you needed to go glass cannon and rely on playing builds that rated as the top 10%. Meaning the change really killed DK and Templar solo play while reinforcing and supporting Magicka Sorc and NB solo play. Also the debuff really hurt builds that were successful before but rated low, essentially all bow builds turned into either glass cannon ganking or changing weapons.

    Well the 50% reduction patch wasn't a 0% to 50% it was a 20% to 50%

    So the 10A would do 7A and the 6A would do 4.2A
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MrGigglypants
    MrGigglypants
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    I think main problem in pvp right now is people complaing about Nbs is that we have access to major breach n major Fracture. While not many other classes dont. I mean it makes sense its Rouge there suppost to ignore alot armor and so on due to the style of the class. Assasin, Rouge, trickester. SO ON. Thou not long ago people used puncture for same reason as a dps. Not alot of viable options in other dps bars that people like to slot. Thou this is based on Single combat not group so these top 2 reasons are really not important.

    Instead nerfing classes how about you add:

    Battle spirit reduce breaches and fractures by 20/50%

    With CP changes coming soon perhaps u can add this to the CP tree

    Now reason i say this is because people complain about Nbs alot. Thou the reason they hit so hard is the fact we have MAJOR fracture to our Suprise attack and Both major fracture and breach from Mark.
    There was even Builds based around puncture for the same reason you would be breaking there armor and so on. Though not viable anymore due to the stamina block nerf.
    Now this seems like a better soultion than screaming nerf :).
    See all this community needs to do it think about alternatives than just straight up nerfing things. :)

    (Please discuss at the bottom and bonus points who doesnt demand nerfs.)

    Light armour users get nearly just as much from their passives this is a null topic major fracture is -12% mitigation dmg isn't the issue its players not having more than 18k health.
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