I know a class balancing pass is in the works, so I'd like to offer up a suggestion for a change to Piercing Javelin and morphs. Currently, the Templar rotation is [buff] jab-jab-jab-jab jab-jab-jab-jab jab-jab-jab-jab [buff] on infinite repeat. How about this:
The Piercing Javelin base skill is currently minor damage plus a knockback. I propose this be changed to minor damage with a knockback AND 28 meter range.
As for morphs, we could have something like this:
Aurora Javelin: Hurl your spear at an enemy with godlike strength to knock them down, dealing X magic damage with up to 25% increase to enemies with less than 50% health and an additional 40% damage to enemies at longer range (up to 28m).
and
Binding Javelin: Hurl your spear at an enemy with godlike strength, dealing X physical damage and knocking them back 5 meters and down for 3 seconds. Afflicts target with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds. (20m range).
Now, some logic. Magicka users can still use Blazing Spear or other non-class abilities for a ranged stun but would benefit more from having a little more single-target burst in their toolkit. Stamina users benefit much more from the CC as they have a much greater need to gap-close and keep aggressive DPS on the target.
Templars overall really need some burst damage that IS NOT a cast or channeled ability. Javelin is such an awesome ability that feels really cool to use, but it needs some tweaks.
Thanks for reading, I hope you give this ability some love!
edit: added simple knockdown to Aurora Javelin morph.
Edited by Solariken on 16 December 2015 19:07