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https://forums.elderscrollsonline.com/en/discussion/668861

Suggestion for Piercing Javelin (Templar)

Solariken
Solariken
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I know a class balancing pass is in the works, so I'd like to offer up a suggestion for a change to Piercing Javelin and morphs. Currently, the Templar rotation is [buff] jab-jab-jab-jab jab-jab-jab-jab jab-jab-jab-jab [buff] on infinite repeat. How about this:

The Piercing Javelin base skill is currently minor damage plus a knockback. I propose this be changed to minor damage with a knockback AND 28 meter range.

As for morphs, we could have something like this:

Aurora Javelin: Hurl your spear at an enemy with godlike strength to knock them down, dealing X magic damage with up to 25% increase to enemies with less than 50% health and an additional 40% damage to enemies at longer range (up to 28m).

and

Binding Javelin: Hurl your spear at an enemy with godlike strength, dealing X physical damage and knocking them back 5 meters and down for 3 seconds. Afflicts target with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds. (20m range).

Now, some logic. Magicka users can still use Blazing Spear or other non-class abilities for a ranged stun but would benefit more from having a little more single-target burst in their toolkit. Stamina users benefit much more from the CC as they have a much greater need to gap-close and keep aggressive DPS on the target.

Templars overall really need some burst damage that IS NOT a cast or channeled ability. Javelin is such an awesome ability that feels really cool to use, but it needs some tweaks.

Thanks for reading, I hope you give this ability some love!

edit: added simple knockdown to Aurora Javelin morph.
Edited by Solariken on 16 December 2015 19:07
  • Xvorg
    Xvorg
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    Solariken wrote: »
    Aurora Javelin: Hurl your spear at an enemy with godlike strength, dealing X magic damage with up to 25% increase to enemies with less than 50% health and an additional 40% damage to enemies at longer range (up to 28m).

    Another execution skill for templars?

    No thanks...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Solariken
    Solariken
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    Xvorg wrote: »
    Solariken wrote: »
    Aurora Javelin: Hurl your spear at an enemy with godlike strength, dealing X magic damage with up to 25% increase to enemies with less than 50% health and an additional 40% damage to enemies at longer range (up to 28m).

    Another execution skill for templars?

    No thanks...

    Why? It's not like they can be used simultaneously, and Radiant Destruction is terrible anyway. I suggest this because I want to see Javelin deserve a place in DPS rotations.
  • Xvorg
    Xvorg
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    Solariken wrote: »
    Xvorg wrote: »
    Solariken wrote: »
    Aurora Javelin: Hurl your spear at an enemy with godlike strength, dealing X magic damage with up to 25% increase to enemies with less than 50% health and an additional 40% damage to enemies at longer range (up to 28m).

    Another execution skill for templars?

    No thanks...

    Why? It's not like they can be used simultaneously, and Radiant Destruction is terrible anyway. I suggest this because I want to see Javelin deserve a place in DPS rotations.

    Most classes already have one execute (In the case of DKs it is still debatable). Do you think it is fair that the class with better burst heal also has 2 executes?

    Jav is like NBs agony, DKs petrify or sorcs encase. I don't think it should be "improved". There are a lot of issues with Temps that should be adressed first.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • tplink3r1
    tplink3r1
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    Xvorg wrote: »
    Solariken wrote: »
    Xvorg wrote: »
    Solariken wrote: »
    Aurora Javelin: Hurl your spear at an enemy with godlike strength, dealing X magic damage with up to 25% increase to enemies with less than 50% health and an additional 40% damage to enemies at longer range (up to 28m).

    Another execution skill for templars?

    No thanks...

    Why? It's not like they can be used simultaneously, and Radiant Destruction is terrible anyway. I suggest this because I want to see Javelin deserve a place in DPS rotations.

    Most classes already have one execute (In the case of DKs it is still debatable). Do you think it is fair that the class with better burst heal also has 2 executes?

    Jav is like NBs agony, DKs petrify or sorcs encase. I don't think it should be "improved". There are a lot of issues with Temps that should be adressed first.
    We don't have any AOE CC or mobility like the other classes, so why not?
    I really hope they nerf our healing, im tired of hearing people saying templars shouldn't have X thing because templars have healing.
    Edited by tplink3r1 on 16 December 2015 18:35
    VR16 Templar
    VR3 Sorcerer
  • Solariken
    Solariken
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    Xvorg wrote: »
    Solariken wrote: »
    Xvorg wrote: »
    Solariken wrote: »
    Aurora Javelin: Hurl your spear at an enemy with godlike strength, dealing X magic damage with up to 25% increase to enemies with less than 50% health and an additional 40% damage to enemies at longer range (up to 28m).

    Another execution skill for templars?

    No thanks...

    Why? It's not like they can be used simultaneously, and Radiant Destruction is terrible anyway. I suggest this because I want to see Javelin deserve a place in DPS rotations.

    Most classes already have one execute (In the case of DKs it is still debatable). Do you think it is fair that the class with better burst heal also has 2 executes?

    Jav is like NBs agony, DKs petrify or sorcs encase. I don't think it should be "improved". There are a lot of issues with Temps that should be adressed first.

    Templars have plenty of issues, for sure, but the magicka version of this skill is garbage in its current form. The stamina morph is decent at best but still needs some tweaking. Either way Javelin is nothing like any of the skills you mentioned; apples and oranges.

    Also, don't be that guy who talks about burst healing as a reason to keep all other Templar abilities in a garbage state. Burst healing is the Templar niche, whereas escape is the Sorcerer/Nightblade niche and damage soaking is (supposed to be) the DK niche.

    Lastly, there is nothing unfair about offering multiple execute options. Executes are supposed to create a more interesting rotation by being very useful situationally but not spammable at all times. Stamina Nightblades have multiple options already when you count weapon skills because they are the only class with a stamina execute morph. Also, if you can count Molten Weapons for DKs as a true execute, they get two executes baked into ONE heavy attack while dual wielding. I don't see you crying about those.

    The moral of this story is that Javelin should be more viable because it's such a great skill. Instead of naysaying, I would rather you offer up other suggestions about how to make this skill better.
  • Lore_lai
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    I wouldn't like to see the knock-back removed from the magicka morph. Our CCs are pretty bad as is.

    Plus I love launching it at mid-ambush/lotus fan NBs. If you are lucky with your timing (just as the pounce animation begins, and I say "lucky" because lag is such a big factor), they will get speared right as they port to you and ambush won't connect. mwahaha >:)
    It also helps if you're the group healer and you're being targeted, to create a bit of a reprieve and (hopefully) get some distance from the perpetrator and maybe your heavy-hitter can come to the rescue.

    I think jav is fine as it is. At least the magicka morph.

    Hrm...I think the only way I would love Javelin more is if they made it split into more and apply a soft CC root (obviously no more knock-back). :P
  • Solariken
    Solariken
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    Lore_lai wrote: »
    I wouldn't like to see the knock-back removed from the magicka morph. Our CCs are pretty bad as is.

    Plus I love launching it at mid-ambush/lotus fan NBs. If you are lucky with your timing (just as the pounce animation begins, and I say "lucky" because lag is such a big factor), they will get speared right as they port to you and ambush won't connect. mwahaha >:)
    It also helps if you're the group healer and you're being targeted, to create a bit of a reprieve and (hopefully) get some distance from the perpetrator and maybe your heavy-hitter can come to the rescue.

    I think jav is fine as it is. At least the magicka morph.

    Hrm...I think the only way I would love Javelin more is if they made it split into more and apply a soft CC root (obviously no more knock-back). :P

    I would be fine with a soft CC and/or interrupt instead. The problem with Templars is that we have so many redundant hard CC's that it's very difficult to plan your CC's effectively. Seriously, 4/5 of the Aedric Spear abilities give hard CC. With a soft CC on Javelin and Puncturing Strikes, Templars would be in a much better place.
  • AfkNinja
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    Binding Javelin needs major breach not major defile. Templar has no native source of Major Breach and besides, your throwing a spear through them, that should damage their armor.
  • Solariken
    Solariken
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    AfkNinja wrote: »
    Binding Javelin needs major breach not major defile. Templar has no native source of Major Breach and besides, your throwing a spear through them, that should damage their armor.

    Major Fracture would make sense, and I would be fine with that.
  • cazlonb16_ESO
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    Solariken wrote: »
    I would be fine with a soft CC and/or interrupt instead. The problem with Templars is that we have so many redundant hard CC's that it's very difficult to plan your CC's effectively. Seriously, 4/5 of the Aedric Spear abilities give hard CC. With a soft CC on Javelin and Puncturing Strikes, Templars would be in a much better place.

    Javelin is one of the very few non-healing class skills actually working reasonably well. I sure hope ZOS won't mess with it cos judging by experience with Templar "improvements" the result will most definitely be worse.
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