Ok, so I put a little thought into this. I don't PvP, have about three hours on record for PvP, so don't jump all over my logic here. Offer some suggestions but take it easy on me, I'm very sensitive.
*Could be an armor piece (Chest?) that unlocks a new Alliance War skill line called Standard Bearer or Bannerman which has passives that give buffs, that do not stack with other bannermen, to members of your group.
*Can only be acquired through PvP (Rewards for the Worthy?) and is customizable for those not in a guild or can be set to a guild of your choice.
*The buffs will have a minimum amount of players required to become active and diminishing returns. Meaning a minimum 5 players is needed for max effect with diminishing returns for groups larger then 6 or 8 or 10? Which may encourage players to squad up as opposed to "zerg ball", as so many people seem to refer to it these days.
Active Skill
Wave the Banner: Wave your banner to rally your squad granting them minor expedition increasing movement Speed by 10% for 25 Seconds. The increased movement speed also gives you Major Evasion which increases your dodge chance by 20% for 20 seconds.
Morph-Raise the Banner: Raise your banner high in the air to rally your squad granting them minor Expedition increasing movement Speed by 10% for 30 Seconds. The increased movement speed also grants Major Evasion to you which increases your dodge chance by 20% for 23 seconds and grants Minor Evasion to your squad increasing dodge chance by 5%.
Morph-Plant Your Banner: Plant your banner in the ground to rally your squad granting them minor expedition increasing movement Speed by 10% for 30 Seconds. The increased movement speed also gives you Major Evasion which increases your dodge chance by 23%. Also Creates a large area of effect that reveals enemies in stealth. Enemies cannot return to stealth for (x) seconds
Passive Skills
Splinter Cell: Rank 1 - Increase rate of which AP is acquired by your squad by 2%. Rank 2 - Increase Rate of which AP is acquire by you squad by 4%.
Ultimate Squad: Rank 1 - Grants (x) amount of Ultimate to your squad mates immediately after an Ultimate is used. This effect can only happen once every 12 seconds. Rank 2 - Grants (x) amount of Ultimate to your squad mates immediately after an Ultimate is used. This effect can only happen once every 10 seconds.
Healthy Team: Rank 1 - Increase the amount of healing your squad receives from squad healers by 3%. Rank 2 - Increase the amount of healing your squad receives from squad healers by 5%. Rank 3 - Increase the amount of healing your squad receives from squad healers by 7%.
I'm not too familiar with PvP and how their skills work in battle but I think this looks appealing and not too over powered. Anybody else have any thoughts?
As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.
We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.
As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.
We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.
Totally understand what your saying and I knew one of these comments would be coming. The hope, with this new skill, is to help alleviate some of the workload that the servers face daily with "zerg balls". Break up the big groups by increasing the appeal for smaller more focused groups. Give small scale pvp some meaning.
As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.
We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.
we dont Need more buffs,
we Need more active skills to Counter buffs or debuffs.
Cleans (costs 6-7kmagicka) - remove 5 buffs from the enemy - exept bufffood and pots.
*insert Morph Name* - deal 500 Magic any 2 sec over 10 secs and remove 1-2 buffs from the target. (unpurgeable)
*insert Morph Name* creat a area wich remove 5 buffs from enemys in the area.
Berserk (costs 7-10k Stamina) - break free and be immun to hard CC for 6-8sec
*insert Morph Name* - break free and be immun to hard and soft cc for 6-8 sec
*insert Morph Name* - break free, do a heavy swing arround you dealing ~12k dmg, your next 3 pysical attacks will deal 20% more dmg (costs 13-15k Stamina)As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.
We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.
this ofc
we dont Need more buffs,
we Need more active skills to Counter buffs or debuffs.
Cleans (costs 6-7kmagicka) - remove 5 buffs from the enemy - exept bufffood and pots.
*insert Morph Name* - deal 500 Magic any 2 sec over 10 secs and remove 1-2 buffs from the target. (unpurgeable)
*insert Morph Name* creat a area wich remove 5 buffs from enemys in the area.
Berserk (costs 7-10k Stamina) - break free and be immun to hard CC for 6-8sec
*insert Morph Name* - break free and be immun to hard and soft cc for 6-8 sec
*insert Morph Name* - break free, do a heavy swing arround you dealing ~12k dmg, your next 3 pysical attacks will deal 20% more dmg (costs 13-15k Stamina)As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.
We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.
this ofc
I like the sound of a dispel skill. Sounds like it would make for an interesting encounter in pvp, and a lot of new nerf this threads in Gen Discussions.
I like the sound of a dispel skill. Sounds like it would make for an interesting encounter in pvp, and a lot of new nerf this threads in Gen Discussions.
Yup. But like I said earlier, ZOS should concentrate the skills on the table already. Then rebalancing classes and remove/adjust AOE caps. Only then can they look at adding new skills and the community needs to be on board with that.
ZOS has around a month to complete current changes. Let's not side track them