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https://forums.elderscrollsonline.com/en/discussion/668861

Idea for a new PvP Skill Line

KewaG
KewaG
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This idea came to me while discussing having your chosen guilds name appear in your character title. Another poster suggested that carrying a banner into battle would be a better alternative to changing your title. I liked the idea and it sparked some creative thinking. The following link is the Original Forum Post. It was suggested to me that I make a separate discussion for this so I thought this would be a better place than the General Discussion page. Seeing as it has to do with PvP Combat and Skills and General Discussions have a tendency to get pushed down by people arguing in threads that went of topic about 20 or more posts before. I don't PvP so keep that in mind as you read. Feel free to offer some suggestions on what would work better or explain why this won't work at all. The following is my original post as is with no alterations to any of the important stuff.
KewaG wrote: »
Ok, so I put a little thought into this. I don't PvP, have about three hours on record for PvP, so don't jump all over my logic here. Offer some suggestions but take it easy on me, I'm very sensitive.
:p;)

*Could be an armor piece (Chest?) that unlocks a new Alliance War skill line called Standard Bearer or Bannerman which has passives that give buffs, that do not stack with other bannermen, to members of your group.
*Can only be acquired through PvP (Rewards for the Worthy?) and is customizable for those not in a guild or can be set to a guild of your choice.
*The buffs will have a minimum amount of players required to become active and diminishing returns. Meaning a minimum 5 players is needed for max effect with diminishing returns for groups larger then 6 or 8 or 10? Which may encourage players to squad up as opposed to "zerg ball", as so many people seem to refer to it these days.

Active Skill
Wave the Banner: Wave your banner to rally your squad granting them minor expedition increasing movement Speed by 10% for 25 Seconds. The increased movement speed also gives you Major Evasion which increases your dodge chance by 20% for 20 seconds.
Morph-Raise the Banner: Raise your banner high in the air to rally your squad granting them minor Expedition increasing movement Speed by 10% for 30 Seconds. The increased movement speed also grants Major Evasion to you which increases your dodge chance by 20% for 23 seconds and grants Minor Evasion to your squad increasing dodge chance by 5%.
Morph-Plant Your Banner: Plant your banner in the ground to rally your squad granting them minor expedition increasing movement Speed by 10% for 30 Seconds. The increased movement speed also gives you Major Evasion which increases your dodge chance by 23%. Also Creates a large area of effect that reveals enemies in stealth. Enemies cannot return to stealth for (x) seconds

Passive Skills
Splinter Cell: Rank 1 - Increase rate of which AP is acquired by your squad by 2%. Rank 2 - Increase Rate of which AP is acquire by you squad by 4%.

Ultimate Squad: Rank 1 - Grants (x) amount of Ultimate to your squad mates immediately after an Ultimate is used. This effect can only happen once every 12 seconds. Rank 2 - Grants (x) amount of Ultimate to your squad mates immediately after an Ultimate is used. This effect can only happen once every 10 seconds.

Healthy Team: Rank 1 - Increase the amount of healing your squad receives from squad healers by 3%. Rank 2 - Increase the amount of healing your squad receives from squad healers by 5%. Rank 3 - Increase the amount of healing your squad receives from squad healers by 7%.

I'm not too familiar with PvP and how their skills work in battle but I think this looks appealing and not too over powered. Anybody else have any thoughts?
Nerf RNG! Nerf BoP! Buff Everything else!
She won't leave me because I'm too ugly to kiss goodbye...
*@KewaG - Steam and ESO. Write ESO Steam player in my comments if you want to be Steam friends.
* PC/NA Megasever
* Ebonheart Pact - Mostly
* ESO is my first MMO
* I like group dungeons
* I Haven't played much PvP
* Main: Golam Ralas
  • Minno
    Minno
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    As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.

    We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.
    Edited by Minno on 15 December 2015 18:12
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • KewaG
    KewaG
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    Minno wrote: »
    As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.

    We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.

    Totally understand what your saying and I knew one of these comments would be coming. The hope, with this new skill, is to help alleviate some of the workload that the servers face daily with "zerg balls". Break up the big groups by increasing the appeal for smaller more focused groups. Give small scale pvp some meaning.

    Edited by KewaG on 15 December 2015 18:21
    Nerf RNG! Nerf BoP! Buff Everything else!
    She won't leave me because I'm too ugly to kiss goodbye...
    *@KewaG - Steam and ESO. Write ESO Steam player in my comments if you want to be Steam friends.
    * PC/NA Megasever
    * Ebonheart Pact - Mostly
    * ESO is my first MMO
    * I like group dungeons
    * I Haven't played much PvP
    * Main: Golam Ralas
  • Minno
    Minno
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    KewaG wrote: »
    Minno wrote: »
    As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.

    We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.

    Totally understand what your saying and I knew one of these comments would be coming. The hope, with this new skill, is to help alleviate some of the workload that the servers face daily with "zerg balls". Break up the big groups by increasing the appeal for smaller more focused groups. Give small scale pvp some meaning.

    Sry to be the first one to do it on the first comment :(.

    These are great ideas to start introducing buffs to pvp. I'd argue they would be better spent as a capturable objective instead of giving players a free pass. That action alone could promote small group play (and move bigger groups around.)

    In my mind, ZOS needs to relook at their current point system to offer both styles of play interesting and map moving objectives. We have all the skills we need for good pvp, they just need rebalancing :).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BuggeX
    BuggeX
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    we dont Need more buffs,

    we Need more active skills to Counter buffs or debuffs.

    Cleans (costs 6-7kmagicka) - remove 5 buffs from the enemy - exept bufffood and pots.
    *insert Morph Name* - deal 500 Magic any 2 sec over 10 secs and remove 1-2 buffs from the target. (unpurgeable)
    *insert Morph Name* creat a area wich remove 5 buffs from enemys in the area.

    Berserk (costs 7-10k Stamina) - break free and be immun to hard CC for 6-8sec
    *insert Morph Name* - break free and be immun to hard and soft cc for 6-8 sec
    *insert Morph Name* - break free, do a heavy swing arround you dealing ~12k dmg, your next 3 pysical attacks will deal 20% more dmg (costs 13-15k Stamina)


    Minno wrote: »
    As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.

    We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.

    this ofc
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • SemiD4rkness
    SemiD4rkness
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    Nah, fix templars first.
  • Xvorg
    Xvorg
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    Give DKs a stam whip first
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Corzz
    Corzz
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    Xvorg wrote: »
    Give DKs a stam whip first

    They don't need one
    DC

    EU PC

    Astrum
  • KewaG
    KewaG
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    BuggeX wrote: »
    we dont Need more buffs,

    we Need more active skills to Counter buffs or debuffs.

    Cleans (costs 6-7kmagicka) - remove 5 buffs from the enemy - exept bufffood and pots.
    *insert Morph Name* - deal 500 Magic any 2 sec over 10 secs and remove 1-2 buffs from the target. (unpurgeable)
    *insert Morph Name* creat a area wich remove 5 buffs from enemys in the area.

    Berserk (costs 7-10k Stamina) - break free and be immun to hard CC for 6-8sec
    *insert Morph Name* - break free and be immun to hard and soft cc for 6-8 sec
    *insert Morph Name* - break free, do a heavy swing arround you dealing ~12k dmg, your next 3 pysical attacks will deal 20% more dmg (costs 13-15k Stamina)


    Minno wrote: »
    As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.

    We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.

    this ofc

    Ok so adding more active Skills for debuffs. That's good.

    Does anyone else have any more constructive criticism or is everyone just focused on what class needs what? Starting to see why people are reluctant to post any "new" ideas in these forums.

    Nerf RNG! Nerf BoP! Buff Everything else!
    She won't leave me because I'm too ugly to kiss goodbye...
    *@KewaG - Steam and ESO. Write ESO Steam player in my comments if you want to be Steam friends.
    * PC/NA Megasever
    * Ebonheart Pact - Mostly
    * ESO is my first MMO
    * I like group dungeons
    * I Haven't played much PvP
    * Main: Golam Ralas
  • Minno
    Minno
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    ✭✭✭✭✭
    BuggeX wrote: »
    we dont Need more buffs,

    we Need more active skills to Counter buffs or debuffs.

    Cleans (costs 6-7kmagicka) - remove 5 buffs from the enemy - exept bufffood and pots.
    *insert Morph Name* - deal 500 Magic any 2 sec over 10 secs and remove 1-2 buffs from the target. (unpurgeable)
    *insert Morph Name* creat a area wich remove 5 buffs from enemys in the area.

    Berserk (costs 7-10k Stamina) - break free and be immun to hard CC for 6-8sec
    *insert Morph Name* - break free and be immun to hard and soft cc for 6-8 sec
    *insert Morph Name* - break free, do a heavy swing arround you dealing ~12k dmg, your next 3 pysical attacks will deal 20% more dmg (costs 13-15k Stamina)


    Minno wrote: »
    As much as new skill lines could be fun and exciting, I think we need to keep ZOS focused on the system they have now. Otherwise nothing will be balanced and ZOS will run around focusing on ideas that distract them away from performance issues.

    We should visit this after the next major dlc update, if performance and class balance/AOE caps are fixed.

    this ofc

    You mean purge? Debuffs get removed via Templar purge and alliance purge so there's already a viable counter.

    That berserk skill sounds alot like immovable is currently. Just without that "redic high no reason dmg" and immunity to snares.

    If anything, templars should receive a "dispel" skill that washes all buffs off an enemy.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • KewaG
    KewaG
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    I like the sound of a dispel skill. Sounds like it would make for an interesting encounter in pvp, and a lot of new nerf this threads in Gen Discussions.
    Nerf RNG! Nerf BoP! Buff Everything else!
    She won't leave me because I'm too ugly to kiss goodbye...
    *@KewaG - Steam and ESO. Write ESO Steam player in my comments if you want to be Steam friends.
    * PC/NA Megasever
    * Ebonheart Pact - Mostly
    * ESO is my first MMO
    * I like group dungeons
    * I Haven't played much PvP
    * Main: Golam Ralas
  • Minno
    Minno
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    KewaG wrote: »
    I like the sound of a dispel skill. Sounds like it would make for an interesting encounter in pvp, and a lot of new nerf this threads in Gen Discussions.

    Yup. But like I said earlier, ZOS should concentrate the skills on the table already. Then rebalancing classes and remove/adjust AOE caps. Only then can they look at adding new skills and the community needs to be on board with that.

    ZOS has around a month to complete current changes. Let's not side track them :p
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • KewaG
    KewaG
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    Minno wrote: »
    KewaG wrote: »
    I like the sound of a dispel skill. Sounds like it would make for an interesting encounter in pvp, and a lot of new nerf this threads in Gen Discussions.

    Yup. But like I said earlier, ZOS should concentrate the skills on the table already. Then rebalancing classes and remove/adjust AOE caps. Only then can they look at adding new skills and the community needs to be on board with that.

    ZOS has around a month to complete current changes. Let's not side track them :p

    Does the community need to be on board though? It was my understanding that ZOS pretty much does what they want first and then back track and buff/nerf as the community responds to their actions. Seems more reactive than it does proactive to me. When they say in patch notes higher than intended, it sounds to me like they are trying to nerf without causing an uproar in the community. It fails obviously. (Example: Blazing Spear: Decreased the damage values, which were previously higher than intended.)

    I'm not trying to sidetrack ZOS. I was merely looking for a conversation and hopefully some constructive input from community members. I don't expect ZOS to even notice this thread, let alone put any thought into it. I just thought it would be cool to see some players running around with their favorite guilds on banners, and to give those banners some useful purpose.
    Nerf RNG! Nerf BoP! Buff Everything else!
    She won't leave me because I'm too ugly to kiss goodbye...
    *@KewaG - Steam and ESO. Write ESO Steam player in my comments if you want to be Steam friends.
    * PC/NA Megasever
    * Ebonheart Pact - Mostly
    * ESO is my first MMO
    * I like group dungeons
    * I Haven't played much PvP
    * Main: Golam Ralas
  • Jar_Ek
    Jar_Ek
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    The basic idea is sound. A squad based PvP skill line that provides useful abilities at the 6 to 10 person level, yet if the group increases then the bonuses decrease to no effect in a full raid. The exact actives and passives are kind of irrelevant, the concept is good tbo.
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