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https://forums.elderscrollsonline.com/en/discussion/668861

Suggestion for Eclipse and Daedric Curse

Solariken
Solariken
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Both of these abilities should be able to be cast on multiple targets simultaneously. These abilities are unnecessarily gimped by being limited to one target. However, the explosions should deal zero damage to any other target affected by the same ability. This change would make the skills much more useful but still balanced.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'd like to see them remove the CC-break and CC-immunity element of Eclipse. There is no good reason to put this on a CC timer. For this skill to be actually good it should require a Purge. I could live with this being a single target effect if they made this single change.

    The problem with Curse is that it is also the system whereby pets are buffed versus a target and target an enemy. I think your suggestion will run against that design.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I'd like to see them remove the CC-break and CC-immunity element of Eclipse. There is no good reason to put this on a CC timer. For this skill to be actually good it should require a Purge. I could live with this being a single target effect if they made this single change.
    As long as there is no purge skill that costs stamina (maybe add it to the unused morph of vigor) and ultimates of my stamina builds get reflected by eclipse, I don't want to see this.
    Solariken wrote: »
    Both of these abilities should be able to be cast on multiple targets simultaneously. These abilities are unnecessarily gimped by being limited to one target. However, the explosions should deal zero damage to any other target affected by the same ability. This change would make the skills much more useful but still balanced.
    I don't think curse needs a buff. But for eclipse it would be nice if we could cast it on multiple targets again.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'd like to see them remove the CC-break and CC-immunity element of Eclipse. There is no good reason to put this on a CC timer. For this skill to be actually good it should require a Purge. I could live with this being a single target effect if they made this single change.
    As long as there is no purge skill that costs stamina (maybe add it to the unused morph of vigor) and ultimates of my stamina builds get reflected by eclipse, I don't want to see this.
    Solariken wrote: »
    Both of these abilities should be able to be cast on multiple targets simultaneously. These abilities are unnecessarily gimped by being limited to one target. However, the explosions should deal zero damage to any other target affected by the same ability. This change would make the skills much more useful but still balanced.
    I don't think curse needs a buff. But for eclipse it would be nice if we could cast it on multiple targets again.

    I agree cleansing/purging should be a magic-only affair. CC-Break is a Stamina thing, Cleansing should be a magic thing. I totally agree with this. I personally find it to be bad design to have any ability be both cc and debuff, and it should be one or the other. I'd love it if Eclipse could hit multiple targets as well. I found Eclipse to be poorly performing even when you could target multiple enemies, much less being a single target ability though.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Solariken
    Solariken
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    I'd like to see them remove the CC-break and CC-immunity element of Eclipse. There is no good reason to put this on a CC timer. For this skill to be actually good it should require a Purge. I could live with this being a single target effect if they made this single change.
    As long as there is no purge skill that costs stamina (maybe add it to the unused morph of vigor) and ultimates of my stamina builds get reflected by eclipse, I don't want to see this.
    Solariken wrote: »
    Both of these abilities should be able to be cast on multiple targets simultaneously. These abilities are unnecessarily gimped by being limited to one target. However, the explosions should deal zero damage to any other target affected by the same ability. This change would make the skills much more useful but still balanced.
    I don't think curse needs a buff. But for eclipse it would be nice if we could cast it on multiple targets again.

    I agree cleansing/purging should be a magic-only affair. CC-Break is a Stamina thing, Cleansing should be a magic thing. I totally agree with this. I personally find it to be bad design to have any ability be both cc and debuff, and it should be one or the other. I'd love it if Eclipse could hit multiple targets as well. I found Eclipse to be poorly performing even when you could target multiple enemies, much less being a single target ability though.

    A bunch of abilities are stupidly designed like that. Some, like Crystal Frags and Surprise Attack, are CC and/or debuff, AND spammable DPS all baked into one button. So silly.

    And yeah, I laughed so hard when I found out they were nerfing the already-lacking Eclipse.
    Edited by Solariken on 12 December 2015 04:15
  • Solariken
    Solariken
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    The problem with Curse is that it is also the system whereby pets are buffed versus a target and target an enemy. I think your suggestion will run against that design.

    Isn't that only one morph? Perhaps the pet buffing morph should be limited to one target but last a little longer than current, and Velocious Curse could be used on multiple targets and be slightly weaker.

  • Essiaga
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    Solariken wrote: »
    Both of these abilities should be able to be cast on multiple targets simultaneously. These abilities are unnecessarily gimped by being limited to one target. However, the explosions should deal zero damage to any other target affected by the same ability. This change would make the skills much more useful but still balanced.

    Agreed. Multiple targets for sure. Seems pro-zerg otherwise. Templars have to many limited and situation skills, not to mention channels and cast times. uhg.

    Eclipse as a CC stinks. The CC break is a way to run caster out of stamina though. I'm assuming the effect can still be applied to a CC immune targets. I have noticed attacks are not always reflected and wonder if this is whats happening. Only recently started using this skill in PVP again.

    With CC break the damage should still apply. With Purge it should not since it requires an ability be slotted and cast to counter it.

    As pointed out by previous posters the Daedric Prey morph buffs pet damage so maybe that morph should apply to only one at at time. If they removed the Atronach buff from the skill it shouldn't matter much. Pets are rarely used in PVP.

    Can Cloak drop Curse and/or Eclipse? i know sometimes ZOS considers things DOTs when they're Channels, etc. Neither should be considered DoTs.

    Purge needs nerfed as well. I think it should only remove 1 negative effect per cast. It's morph should be to reduce cost or remove a second negative effect after 5 seconds. Of course I think Alliance skills ruin class balance and promote zerging. End the lag, and zergs, by removing Alliance Skills and reworking them.
    Edited by Essiaga on 13 December 2015 13:23
  • BuggeX
    BuggeX
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    eclipse should be removed from the game allready.... this *** bugged glitching exploting skill...........
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • dodgehopper_ESO
    dodgehopper_ESO
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    Solariken wrote: »
    The problem with Curse is that it is also the system whereby pets are buffed versus a target and target an enemy. I think your suggestion will run against that design.

    Isn't that only one morph? Perhaps the pet buffing morph should be limited to one target but last a little longer than current, and Velocious Curse could be used on multiple targets and be slightly weaker.

    Yes and its not a particularly good morph either. If they want to make that Curse good, it should be a low level cycling DoT (like every 2 seconds) that lasts say 12 seconds or 20 seconds or such. As it stands currently I don't think anyone uses the Daedric Prey morph, unless they're just leveling alternate morphs.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Docmandu
    Docmandu
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    Essiaga wrote: »
    Eclipse as a CC stinks. The CC break is a way to run caster out of stamina though. I'm assuming the effect can still be applied to a CC immune targets.

    Alas.. eclipse can't be cast on CC immune targets.. would be nice if at least the damage component of it would work on CC immune targets.. but as it currently is, as long as the target is CC immune, it's a waste on your quickbar.
  • Minno
    Minno
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    Docmandu wrote: »
    Essiaga wrote: »
    Eclipse as a CC stinks. The CC break is a way to run caster out of stamina though. I'm assuming the effect can still be applied to a CC immune targets.

    Alas.. eclipse can't be cast on CC immune targets.. would be nice if at least the damage component of it would work on CC immune targets.. but as it currently is, as long as the target is CC immune, it's a waste on your quickbar.

    It's my understanding eclipse dmg still works on Cc immune targets.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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