Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
http://www.esoui.com/downloads/info605-MiniMapbyFyrakin.html
http://www.esoui.com/downloads/info365-LightWeightMinimap.html
http://www.esoui.com/downloads/info60-ZrMiniMap.html
might help
and vamps are strong enough as they are no buff needed - maybe beside a small change in stage times
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
wws are insta melted by those two abilities aswell as they are magic based and thus not armor but resistance affected. and on top of that poison is as destructive to them as fire is to us vamps.
runkorkoeb17_ESO wrote: »wws are insta melted by those two abilities aswell as they are magic based and thus not armor but resistance affected. and on top of that poison is as destructive to them as fire is to us vamps.
Agree but ww can choose when to take dmg or not. You take bonus dmg only in ww form and you can counter with heals. which costs mana and not lower your damage potencial and is HoT. Vamps take bonus dmg all the time . This needs to be changed. As WW you can transform /which aply aoe cc/ you recieve +18% to your dmg you 2 hits maul smoneone and if you need you can take distance fast. I wont cure my vampirism even if they nerf us even more. But balance is needed
Lets say you are ww and i`m vamp. You recive +15% regen without take any bonus dmg, I recive 10% and i take x% dmg more all the time. What i have more than you and why i should take more dmg. Is simple.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
runkorkoeb17_ESO wrote: »wws are insta melted by those two abilities aswell as they are magic based and thus not armor but resistance affected. and on top of that poison is as destructive to them as fire is to us vamps.
Agree but ww can choose when to take dmg or not. You take bonus dmg only in ww form and you can counter with heals. which costs mana and not lower your damage potencial and is HoT. Vamps take bonus dmg all the time . This needs to be changed. As WW you can transform /which aply aoe cc/ you recieve +18% to your dmg you 2 hits maul smoneone and if you need you can take distance fast. I wont cure my vampirism even if they nerf us even more. But balance is needed
Lets say you are ww and i`m vamp. You recive +15% regen without take any bonus dmg, I recive 10% and i take x% dmg more all the time. What i have more than you and why i should take more dmg. Is simple.
yeah you have 20% resource reggen, 30% stealth speed increasement, a significant dmg reduction the less health you have and a free ability stunning your opponent not even requireing a qb slot.
so i would say that balances it out significantly as the 3 abilitys provided aswell are quite nice on top especially if you consider their unlimited availability.
Here are some additional issues we’re considering based on your feedback from this thread:
• Multiple gap closers used on the same target means they can’t move
• Cammo hunter stealth attacks can double proc, killing targets very quickly
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »wws are insta melted by those two abilities aswell as they are magic based and thus not armor but resistance affected. and on top of that poison is as destructive to them as fire is to us vamps.
Agree but ww can choose when to take dmg or not. You take bonus dmg only in ww form and you can counter with heals. which costs mana and not lower your damage potencial and is HoT. Vamps take bonus dmg all the time . This needs to be changed. As WW you can transform /which aply aoe cc/ you recieve +18% to your dmg you 2 hits maul smoneone and if you need you can take distance fast. I wont cure my vampirism even if they nerf us even more. But balance is needed
Lets say you are ww and i`m vamp. You recive +15% regen without take any bonus dmg, I recive 10% and i take x% dmg more all the time. What i have more than you and why i should take more dmg. Is simple.
yeah you have 20% resource reggen, 30% stealth speed increasement, a significant dmg reduction the less health you have and a free ability stunning your opponent not even requireing a qb slot.
so i would say that balances it out significantly as the 3 abilitys provided aswell are quite nice on top especially if you consider their unlimited availability.
We actualy recive 10% to our main resource regen / other 10% are meh because as i said ZoS killed hyrbrid builds and even if there stil sm1 run with high stam and magica regen at the same time to get full benefit from Supernatural Recovery he sacrafice health regen. For stealth i said before - vamp is good for solo stealth hunter build. For stun from stealth- any stealth attacks stuns so you cant complain about it. And Savage Feeding do no dmg.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »wws are insta melted by those two abilities aswell as they are magic based and thus not armor but resistance affected. and on top of that poison is as destructive to them as fire is to us vamps.
Agree but ww can choose when to take dmg or not. You take bonus dmg only in ww form and you can counter with heals. which costs mana and not lower your damage potencial and is HoT. Vamps take bonus dmg all the time . This needs to be changed. As WW you can transform /which aply aoe cc/ you recieve +18% to your dmg you 2 hits maul smoneone and if you need you can take distance fast. I wont cure my vampirism even if they nerf us even more. But balance is needed
Lets say you are ww and i`m vamp. You recive +15% regen without take any bonus dmg, I recive 10% and i take x% dmg more all the time. What i have more than you and why i should take more dmg. Is simple.
yeah you have 20% resource reggen, 30% stealth speed increasement, a significant dmg reduction the less health you have and a free ability stunning your opponent not even requireing a qb slot.
so i would say that balances it out significantly as the 3 abilitys provided aswell are quite nice on top especially if you consider their unlimited availability.
We actualy recive 10% to our main resource regen / other 10% are meh because as i said ZoS killed hyrbrid builds and even if there stil sm1 run with high stam and magica regen at the same time to get full benefit from Supernatural Recovery he sacrafice health regen. For stealth i said before - vamp is good for solo stealth hunter build. For stun from stealth- any stealth attacks stuns so you cant complain about it. And Savage Feeding do no dmg.
well if you cant see the advantage of your utility/cc breakpool regrate increasement - any further discussion is moot anyway.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »wws are insta melted by those two abilities aswell as they are magic based and thus not armor but resistance affected. and on top of that poison is as destructive to them as fire is to us vamps.
Agree but ww can choose when to take dmg or not. You take bonus dmg only in ww form and you can counter with heals. which costs mana and not lower your damage potencial and is HoT. Vamps take bonus dmg all the time . This needs to be changed. As WW you can transform /which aply aoe cc/ you recieve +18% to your dmg you 2 hits maul smoneone and if you need you can take distance fast. I wont cure my vampirism even if they nerf us even more. But balance is needed
Lets say you are ww and i`m vamp. You recive +15% regen without take any bonus dmg, I recive 10% and i take x% dmg more all the time. What i have more than you and why i should take more dmg. Is simple.
yeah you have 20% resource reggen, 30% stealth speed increasement, a significant dmg reduction the less health you have and a free ability stunning your opponent not even requireing a qb slot.
so i would say that balances it out significantly as the 3 abilitys provided aswell are quite nice on top especially if you consider their unlimited availability.
We actualy recive 10% to our main resource regen / other 10% are meh because as i said ZoS killed hyrbrid builds and even if there stil sm1 run with high stam and magica regen at the same time to get full benefit from Supernatural Recovery he sacrafice health regen. For stealth i said before - vamp is good for solo stealth hunter build. For stun from stealth- any stealth attacks stuns so you cant complain about it. And Savage Feeding do no dmg.
well if you cant see the advantage of your utility/cc breakpool regrate increasement - any further discussion is moot anyway.
GreenSoup2HoT wrote: »Here are some additional issues we’re considering based on your feedback from this thread:
• Multiple gap closers used on the same target means they can’t move
• Cammo hunter stealth attacks can double proc, killing targets very quickly
Got this from the Wrobel aoe cap thread.
So us vampire's only have to endure this for a little while longer. The camo hunter thing is probably change soon and mist form hopefully will be fixed while they fix gap closers.
I will never drop vampire though, i'm always sneaking around.
Stage timers do need to be looked at though. They need to be swapped around.
i am.runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »wws are insta melted by those two abilities aswell as they are magic based and thus not armor but resistance affected. and on top of that poison is as destructive to them as fire is to us vamps.
Agree but ww can choose when to take dmg or not. You take bonus dmg only in ww form and you can counter with heals. which costs mana and not lower your damage potencial and is HoT. Vamps take bonus dmg all the time . This needs to be changed. As WW you can transform /which aply aoe cc/ you recieve +18% to your dmg you 2 hits maul smoneone and if you need you can take distance fast. I wont cure my vampirism even if they nerf us even more. But balance is needed
Lets say you are ww and i`m vamp. You recive +15% regen without take any bonus dmg, I recive 10% and i take x% dmg more all the time. What i have more than you and why i should take more dmg. Is simple.
yeah you have 20% resource reggen, 30% stealth speed increasement, a significant dmg reduction the less health you have and a free ability stunning your opponent not even requireing a qb slot.
so i would say that balances it out significantly as the 3 abilitys provided aswell are quite nice on top especially if you consider their unlimited availability.
We actualy recive 10% to our main resource regen / other 10% are meh because as i said ZoS killed hyrbrid builds and even if there stil sm1 run with high stam and magica regen at the same time to get full benefit from Supernatural Recovery he sacrafice health regen. For stealth i said before - vamp is good for solo stealth hunter build. For stun from stealth- any stealth attacks stuns so you cant complain about it. And Savage Feeding do no dmg.
well if you cant see the advantage of your utility/cc breakpool regrate increasement - any further discussion is moot anyway.
are you vamp? No? Why ?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
i am.runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »wws are insta melted by those two abilities aswell as they are magic based and thus not armor but resistance affected. and on top of that poison is as destructive to them as fire is to us vamps.
Agree but ww can choose when to take dmg or not. You take bonus dmg only in ww form and you can counter with heals. which costs mana and not lower your damage potencial and is HoT. Vamps take bonus dmg all the time . This needs to be changed. As WW you can transform /which aply aoe cc/ you recieve +18% to your dmg you 2 hits maul smoneone and if you need you can take distance fast. I wont cure my vampirism even if they nerf us even more. But balance is needed
Lets say you are ww and i`m vamp. You recive +15% regen without take any bonus dmg, I recive 10% and i take x% dmg more all the time. What i have more than you and why i should take more dmg. Is simple.
yeah you have 20% resource reggen, 30% stealth speed increasement, a significant dmg reduction the less health you have and a free ability stunning your opponent not even requireing a qb slot.
so i would say that balances it out significantly as the 3 abilitys provided aswell are quite nice on top especially if you consider their unlimited availability.
We actualy recive 10% to our main resource regen / other 10% are meh because as i said ZoS killed hyrbrid builds and even if there stil sm1 run with high stam and magica regen at the same time to get full benefit from Supernatural Recovery he sacrafice health regen. For stealth i said before - vamp is good for solo stealth hunter build. For stun from stealth- any stealth attacks stuns so you cant complain about it. And Savage Feeding do no dmg.
well if you cant see the advantage of your utility/cc breakpool regrate increasement - any further discussion is moot anyway.
are you vamp? No? Why ?
runkorkoeb17_ESO wrote: »i am.runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »wws are insta melted by those two abilities aswell as they are magic based and thus not armor but resistance affected. and on top of that poison is as destructive to them as fire is to us vamps.
Agree but ww can choose when to take dmg or not. You take bonus dmg only in ww form and you can counter with heals. which costs mana and not lower your damage potencial and is HoT. Vamps take bonus dmg all the time . This needs to be changed. As WW you can transform /which aply aoe cc/ you recieve +18% to your dmg you 2 hits maul smoneone and if you need you can take distance fast. I wont cure my vampirism even if they nerf us even more. But balance is needed
Lets say you are ww and i`m vamp. You recive +15% regen without take any bonus dmg, I recive 10% and i take x% dmg more all the time. What i have more than you and why i should take more dmg. Is simple.
yeah you have 20% resource reggen, 30% stealth speed increasement, a significant dmg reduction the less health you have and a free ability stunning your opponent not even requireing a qb slot.
so i would say that balances it out significantly as the 3 abilitys provided aswell are quite nice on top especially if you consider their unlimited availability.
We actualy recive 10% to our main resource regen / other 10% are meh because as i said ZoS killed hyrbrid builds and even if there stil sm1 run with high stam and magica regen at the same time to get full benefit from Supernatural Recovery he sacrafice health regen. For stealth i said before - vamp is good for solo stealth hunter build. For stun from stealth- any stealth attacks stuns so you cant complain about it. And Savage Feeding do no dmg.
well if you cant see the advantage of your utility/cc breakpool regrate increasement - any further discussion is moot anyway.
are you vamp? No? Why ?
can you post your stats / to show us stam and magicka regen value (buffed)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
RAGUNAnoOne wrote: »GreenSoup2HoT wrote: »Here are some additional issues we’re considering based on your feedback from this thread:
• Multiple gap closers used on the same target means they can’t move
• Cammo hunter stealth attacks can double proc, killing targets very quickly
Got this from the Wrobel aoe cap thread.
So us vampire's only have to endure this for a little while longer. The camo hunter thing is probably change soon and mist form hopefully will be fixed while they fix gap closers.
I will never drop vampire though, i'm always sneaking around.
Stage timers do need to be looked at though. They need to be swapped around.
They also need some benefit to stage one, I almost never see a vamp that isn't at stage 4 because that one has benefits that outweigh the disadvantages. hows about something like fighters guild abilities have 85% less bonus effects on you at stage 1 and the full effect at stage 4 also at stage 1 you are not weak against fire. if you feed at a stage higher than 1 the feeding does damage that increases with your stage.