hahaha sabre, love the subtle bias in how you describe NB vs Sorc. Anyways, while sorcs are ranged and burst, this is a double-edged knife because without a strong spammable dps skill in the way of surprise attack, swallow soul, or sweeps/jabs, any build that can resist a Sorcs burst will render the sorc neutered. And every single sorc skill can be resisted/mitigated with clever play. This is increasingly less of a problem the higher you stack your stats, but for the average sorc in average gear it's a major concern. Furthermore, while sorcs benefit the most from stacking into just magicka, stamina NBs also are most efficient simply stacking into just weapon damage, stamina, and stam regen- ignoring everything else. It's the same thing really. I get your point about hardened ward, but it's unfair to say sorcs are the only class that sink everything into 3 attributes and ignore everything else.
Also, I disagree that all forms of templar are tier C. Maybe stamina templar, but Magicka Templars can be very good. They might not have the tools to succeed solo like Sorc or NB, but in their own way they are very powerful. Namely, with having 10k+ burst heals that can keep themselves and all their allies afloat, along with their litany of support skills which make them the bar none best support class in the game. Not every class was designed to excel at every aspect of the game, but Magicka templars can definitely succeed solo and excel in groups so they are at least tier B IMO.
But that aside, I definitely agree with the core of your post that other classes should be BUFFED and brought up to par rather than Nightblades and Sorcs NERFED. That way everyone is happy and no one is punished
Ara_Valleria wrote: »Like really... just stop...
This was already addressed a few patches ago. I think the issue at hand is that Sorc shields scale off of max magicka whereas many other shields scale off of max health or spell power. Allowing for a morph of the templar shield to scale off of max magicka would go a long way to giving us the protection we need.Damage shield spamming also needs to be addressed
I disagree. The problem is that WB is un-interruptable, can double-CC, and can hit you even when you are out of range. The skill itself is not the problem; the mechanics surrounding it are bugged/broken. Giving all classes a crazy skill like this is not the answer.All classes need to be given a stamina attack that is competetive (sic) with wrecking blow,
Yes. There are some strange GCD issues at work with many skills. Our gap-closer is still mostly broken. Without an escape ability, you would think Templars would have some CC capability, but our CC abilities are either single target, broken, or only partially effective.Templars need multiple minor improvements in key areas.
I disagree. This isn't WoW where stacking DoT effects is of utmost importance. The critical skill in ESO is using your DoTs in conjunction with your damage abilities to produce high burst damage.Damage over time effects need to be made more effective in PVP
This has been an ongoing process for Zeni since day 1. The problem is that they often "fix" skills by nerfing them or changing game mechanics in such a way that one morph is rendered useless. In other words, they change underlying mechanics instead of fixing the ability itself.Improve all underused morphs of abilities, and underused abilities.
Strider_Roshin wrote: »Nightblades don't need to be nerfed. It's a very well balanced class. I would say the same about sorcs however the fact that their shields scale off of their max magicka and not max health is an issue in my eyes. Imagine how powerful blazing shields would be if the same applied to that. I think a stamina whip would please a lot of Dragonknights although I'm not sure of it'll be used once they get it. Templars need an improvement to their mobility; maybe an increase to movement speed after using focus charge will do the trick. Those are my thoughts.
Strider_Roshin wrote: »Nightblades don't need to be nerfed. It's a very well balanced class. I would say the same about sorcs however the fact that their shields scale off of their max magicka and not max health is an issue in my eyes. Imagine how powerful blazing shields would be if the same applied to that. I think a stamina whip would please a lot of Dragonknights although I'm not sure of it'll be used once they get it. Templars need an improvement to their mobility; maybe an increase to movement speed after using focus charge will do the trick. Those are my thoughts.
FriedEggSandwich wrote: »Strider_Roshin wrote: »Nightblades don't need to be nerfed. It's a very well balanced class. I would say the same about sorcs however the fact that their shields scale off of their max magicka and not max health is an issue in my eyes. Imagine how powerful blazing shields would be if the same applied to that. I think a stamina whip would please a lot of Dragonknights although I'm not sure of it'll be used once they get it. Templars need an improvement to their mobility; maybe an increase to movement speed after using focus charge will do the trick. Those are my thoughts.
Nah sorcs shield scaling off health would ruin the class. There is a thread discussing this idea here: http://forums.elderscrollsonline.com/en-GB/discussion/228132/should-sorc-shields-scale-of-health/p1
The issue in my eyes is that every class wants to be able to run around solo in an mmo.
...Shields scaling of health offers no protection at all in PvP right now, since stacking health is about as useful as stacking role players. While the sorc shield scaling of magicka and 33% increase on self, is pretty unaffected by the nerf. ZoS clearly didn't think that one through.
Than again, shield stack was always dreadfully boring game play. I'm sure ZoS has their own perfect solution to PvP balance, like increasing battle spirit to 75% next major patch
You pretty much summarized the PvP meta. As you asked for nerfs (small) for 2 classes and this probably 60% or 70% of the population right now in Cyro be prepared for L2P comments.
3-5 seconds CD to remove dots is nothing. Most of the DoTs tick every 2 seconds. 2 ticks are not enough for DPS with the damage reduction. When dot is purged it should do immediately half of the damage that it was supposed to do at purge. Ground DoTs do not count, neither channel abilities.