As a full time Templar, I've seen the class struggle with one aspect: mobility.
It's our greatest weakness, and all the healing in the game cannot replace it's importance.
With that said, this build focuses on two aspects:
1) "in your face" pvp embracing templars natural tank/penetration dps aspects
2) Support back bar focusing on mobility from the Bow line's passive and templar's healing. (Credit goes to
@blabafat showing his version via his pvp videos!)
Because of this, I feel the build resembles more like a Monk class than anything else. Heal when you need you, rush in fast and rush back out.
General idea of build tactic(s):
Idea is to get in their face but nimble/mindful enough to escape.
Buff up always prior to fights (Elude plus Channeled Focus, and Defensive Stance when needed)
Rush in (toppling charge to save stamina for dodges)
Spam spears, light attack weave with jabs. Drop nova on you or empowering sweeps if in trouble. Can use meteor to replace Nova for range ulti.
Rinse & repeat with new target (pending stamina)
Leave enough stam to switch to bow bar: dodge roll into running. Gives you enough speed to outrun all players except sorcs.
Your defense is less on bow bar (might craft a bow with resist traits instead of precise) but the idea is not to be able to run through AOE dmg like a giant armored tank. The idea is to plan your escape and refocus your charges (like a spear point.)
Bow also serves as a range stam recover; great rotation start and range stam regen for dodge rolls (if in emergency.)
Otherwise it's pretty bad for dmg. You can add a ranged spell to use "increase dmg at furthest range" passive. But overall my playstyle rejected that part.
Bar(s):http://esohead.com/calculator/skills#1.mozXygzVzDa0mib8A4hQ8b0LJ8bznQ8fXiO8A4fM8rFyV8A4hQ8dHkG8ffqh8fraS8frrK8b0p18z27zMzcwmk8N7DrDm6LDG6MbMXv6MbMXO6MbMX26MbMUf6rDM8L7JcdoQr6MdoQC6MdoQF6MdoQK6MdoQJ8p7JLkHY6MdBvj6cdBET6MdBEI6MdBvT6MdBEp8T7JcrqLw6MrqAi6MrqAZ6MrqAD8j7DLSZ6MrJPr6MrJPu6MrJPh6MrJO18n7JLWQ6rWZ6rWF6MfwgU6Mfwg26Mfwe06MfwgO8y7HrR3a6MfQlu6MfQE16MfQlr6MfQE36MfQlI8x7Hrsfr6MwGAR6MwGN16MwGAs6MwGAa6MwGAb8g7HMippo6MipL46MipLW6MippV8O7azAZqS6MA3FN6MA3FA6MA3FL6MA4Cb6LdeB6LkP6LdeF8P7kzLp4d6cLncn6cLncp6zLyjz8U7RMTkTV6MTkTq6MTkTs8zc7pzgeXm6cgePB6cgeXA6cgeYc8za7RMlNrE6MlNrB8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EXMundus Stone:
The Steed for increased movement speed and health recovery.
Champion Point placement:
I am currently at 268 champion points.
This build will need close to cap to get some of the sweet passives.
Thief:
currently only have around 80 points here but equal mag+stam CP point dump into regen tree (need 120 points for windrunner passive
http://elderscrollsonline.wiki.fextralife.com/Wind+Running )
Warlord: Minimum 10
Warrior:
Quick Recovery: min of 10
Block Expertise: 1
Resistant: 15
Spell Shield: 15
Hardy: 20
Elemental Defender: 20
Thick Skinned: 15
Mage:
Blessed: 1
Elfborn: 22 (one of the jump stages. Could reduce but crit dmg = vital since players don't stack crit reducing anymore.)
Thaumaturge: At least 50-100.
Spell Erosion: 1-10
Percise Strikes: 1 (we have physical dmg light attack weaves! looking into more but doubt it will work)
Stats:In light armor (with tri-drink):
In Medium Armor (with tri-food):Gear:Option 1 (burst speed):
5 med 1 heavy 1 light - Seducers/Magnus.
Chest, legs, helm = infused
Gloves = divines
Belt, boots = well fitted
Option 2 (higher DPS):
5 light 1 heavy 1 med - Seducers/Magnus
Chest, legs, helm = infused
rest = divines (to make up for the run cost med armor provided.)
Required:
Molag Kena Shoulders for spell power (have medium armor version with +stam enchant.)
Torug's for helm and weapons/shield.
Shield: magicka enchant, infused/divines trait.
Alt:
Can do 3 med, 2 light, 2 heavy with undaunted passives. But Requires seducers for magic regen (or magnus.) Thinking about twice born set but cant craft it yet so it needs further testing.
Willpower jewels: 2 with +max Stam, one with +max Mag. Two with spell power enchants, one with mag recovery.
Weapon should reflect pvp situations. Mace for armor pen, swords for overall spell dmg.
Crit chance should be between 40% to 50%. Can be lower, but templar healing thrives on +crit.
Bow should only be percise or resis trait since we have no dmg with it.
Conclusion:
Build works as obtaining speed for the Templar. you can sub the bow with dual weapons but i wanted that bar to work with ranged attacks in case I need to be at a distance (to see if this will work in pve.)
Strength: High mobility utilizing dodge roll and sprint, unique play style.
Weakness: CC, Stamina Drain if not careful, Magicka Sorcs (cant outrun streak without sacrificing dmg.), and DPS is a bit low versus min-maxers.