I played all classes except DK. The Templar class is the one I like most. But it is also the class that sucks most in PvP (IMHO) compared to Sorcs/NBs. Templars are so slow and their attacks are so complex/clumsy that most good Sorcs/NBs will usually either kill Templars (geared for healing) or flee from Templars (geared for combat) easily in 1v1, see discussion here:Templar is by far my favourite class, I've always liked the Paladin/Holy Knight - theme, but I am considering rerolling to an NB or Sorc if it is as bad as people want it to be.
BalticBlues wrote: »I played all classes except DK. The Templar class is the one I like most. But it is also the class that sucks most in PvP (IMHO) compared to Sorcs/NBs. Templars are so slow and their attacks are so complex/clumsy that most good Sorcs/NBs will usually either kill Templars (geared for healing) or flee from Templars (geared for combat) easily in 1v1, see discussion here:Templar is by far my favourite class, I've always liked the Paladin/Holy Knight - theme, but I am considering rerolling to an NB or Sorc if it is as bad as people want it to be.
http://forums.elderscrollsonline.com/en/discussion/224956/give-templars-mobility-stronger-defense
I still would pick up a Templar again because they are so versatile in PvE. In PvE you can do any role in this game as a Templar (Healer, DPS, Tank). There are so many things to try out, so many strategies to pick from, it is just great. However, for people who prefer PvP I probably would not recommend a Templar. Probably only the best players can master a complex/clumsy Templar in PvP, and I am certainly not among them...
SerenaAnastasia wrote: »I guess it depends how you build your templar, definitely dont focus on light armor and healing skills and you should be good! For example use most of the destruction magic, just with one or two slots to heal yourself during the combat.
I have one high elf, light armored, templar healer, staff wielder, as my main character. It is SO fun to play! But once I get in the PVP area, I am like the easiest bait ever. Pick on someone your own size people xD
What??
Light armor is probably the best for a magicka templar, heavy can be used, if you've got 400+cp and don't mind giving up damage, but light is far better.
Also healing skills are the most vital for pvp, using channeled focus + purifying ritual means you've got a constant heal + 5k armor buff + magicka regen.
Then just use aedric / dawns wrath skills to fill the slots.
SerenaAnastasia wrote: »
What??
Light armor is probably the best for a magicka templar, heavy can be used, if you've got 400+cp and don't mind giving up damage, but light is far better.
Also healing skills are the most vital for pvp, using channeled focus + purifying ritual means you've got a constant heal + 5k armor buff + magicka regen.
Then just use aedric / dawns wrath skills to fill the slots.
Then it means I just suck since everybody kills me before I can even give two hits xD.
SerenaAnastasia wrote: »
What??
Light armor is probably the best for a magicka templar, heavy can be used, if you've got 400+cp and don't mind giving up damage, but light is far better.
Also healing skills are the most vital for pvp, using channeled focus + purifying ritual means you've got a constant heal + 5k armor buff + magicka regen.
Then just use aedric / dawns wrath skills to fill the slots.
Then it means I just suck since everybody kills me before I can even give two hits xD.
Honestly if you look at some other players builds to get an idea of gear/sets that's the best way to go, but my MAGICKA Templar basically never friggin dies anymore, I've learned that as a MAGICKA Templar with a half decent amount of sustain no one will ever kill you, as you can heal through any damage instantly.
Either they try to kill me, and then I kill them quickly, or sorcerers that try to kill me, fail after 5 or so minutes then turn tail and run.
SerenaAnastasia wrote: »I guess it depends how you build your templar, definitely dont focus on light armor and healing skills and you should be good! For example use most of the destruction magic, just with one or two slots to heal yourself during the combat.
I have one high elf, light armored, templar healer, staff wielder, as my main character. It is SO fun to play! But once I get in the PVP area, I am like the easiest bait ever. Pick on someone your own size people xD
SerenaAnastasia wrote: »
What??
Light armor is probably the best for a magicka templar, heavy can be used, if you've got 400+cp and don't mind giving up damage, but light is far better.
Also healing skills are the most vital for pvp, using channeled focus + purifying ritual means you've got a constant heal + 5k armor buff + magicka regen.
Then just use aedric / dawns wrath skills to fill the slots.
Then it means I just suck since everybody kills me before I can even give two hits xD.
Honestly if you look at some other players builds to get an idea of gear/sets that's the best way to go, but my MAGICKA Templar basically never friggin dies anymore, I've learned that as a MAGICKA Templar with a half decent amount of sustain no one will ever kill you, as you can heal through any damage instantly.
Either they try to kill me, and then I kill them quickly, or sorcerers that try to kill me, fail after 5 or so minutes then turn tail and run.
Magicka Templar is very close to being in a really good spot. Only needs minor tweaks. Stamina Templar however needs a complete review.
Grampa_Smurf wrote: »SerenaAnastasia wrote: »I guess it depends how you build your templar, definitely dont focus on light armor and healing skills and you should be good! For example use most of the destruction magic, just with one or two slots to heal yourself during the combat.
I have one high elf, light armored, templar healer, staff wielder, as my main character. It is SO fun to play! But once I get in the PVP area, I am like the easiest bait ever. Pick on someone your own size people xD
In PvP for healing I use 2 heavy 5 light since I don't have the undaunted passive, Chest-Legs heavy Reinforced, Light on rest. I have a Imperial Templar and use sword - shield. I can usually drag a fair few enemy players around with me and keep healing, I only use the Sword-shield for the reflect for those annoying crystal frags and bashing the enemy healers if I get close enough.
I started the Templar with all intentions of going Stam-tank build but found my self drawn to Magicka build, I know Imperial was not the best choice but as I have no need to put any points into health and I also get that little bit of stam it has worked out not a bad combo for PvP, And with the setup I have it can take a lot of damage, I always keep this in mine....A dead healer is no good to anyone.
I'd say stamplar is superior for dps (I disagree) compared to a stam sorc, at least we can use some class abilities (2, Biting Jabs and Binding Javelin).
Obviously stamblade is an optimal design and has lots of skills/passives to work in their favour.
Stam dks are more often tanks than anything I find, or just wrecking blow spammers. (I would also argue Stamina DK can do more DPS in PVE and gets better healing than Stamplar)
I'd say stamplar is superior for dps (I disagree) compared to a stam sorc, at least we can use some class abilities (2, Biting Jabs and Binding Javelin).
Obviously stamblade is an optimal design and has lots of skills/passives to work in their favour.
Stam dks are more often tanks than anything I find, or just wrecking blow spammers. (I would also argue Stamina DK can do more DPS in PVE and gets better healing than Stamplar)
Sorc can stack higher wep dmg than Templar and WB is close to the same dmg as Biting Jabs, especially since it's hard to land all four hits with Biting Jabs. Also Stamina Sorc has more self healing available with Crit Surge, Rally/Vigor. None of the Templar passives work with heals outside the class tree so Stamplar's healing is dead last.
Rune focus' 8% healing recieved buff works for all heals afaik (It does however not many of us would give up the mana regen for 8% healing.), and biting jabs may only hit a tad harder, yet it has 2 distinct advantages (And a major disadvantage of a .5 sec Knockback giving 5+ secs of CC immunity)
Since it's 4 hits anything that requires a proc, procs more often, 4x as much infact (This is gamblers fallacy, it's won't proc four times more often, you just have so many checks for a proc it becomes more likely by sheer volume. It's still going to average out to procing on 25% of aedric spear attacks) , so evil hunter, brianhart etc all proc more often (If you land all four hits). (This is true but keep in mind landing all four hits is not that easy.)
Then add in burning light, which is what? 4k on a high damage build? (This is based on spell power so for stamina builds no 4k 4 u. More like 2k on a proc, likely to land 1 proc per cast.)
So that 15k jabs, suddenly turns into at least 19k, with a possibility of hitting for 31k! (Where are you getting 15k from? 31k is not happening. More like 10,000~ if you land all four hits and you have great wep power and stamina. Maybe 15k if you get 2 Burning light procs) Also I should mention the damage bonus for Biting Jabs on the closest target does not work on shields at the moment so yea....that sucks.
If we're talking pve too, then repentance comes in for another heal/stam return. (Yes, I love the skill, just wish it didn't require bodies to be useful.)
Or strictly pvp,crit surge isn't a reliable heal like rally/Vigor as everyone and their aunt often has a shield being cast somewhere that complete prevents crits happening, and players have crit resistance. You are correct that Crit Surge is unreliable, but that wasn't my point. My point was merely Sorcs have better healing options that Templar and that's really weird. Dragon Knights have better stamina healing than Templar and that's really weird.
Rune focus' 8% healing recieved buff works for all heals afaik (It does however not many of us would give up the mana regen for 8% healing.), and biting jabs may only hit a tad harder, yet it has 2 distinct advantages (And a major disadvantage of a .5 sec Knockback giving 5+ secs of CC immunity)
Since it's 4 hits anything that requires a proc, procs more often, 4x as much infact (This is gamblers fallacy, it's won't proc four times more often, you just have so many checks for a proc it becomes more likely by sheer volume. It's still going to average out to procing on 25% of aedric spear attacks) , so evil hunter, brianhart etc all proc more often (If you land all four hits). (This is true but keep in mind landing all four hits is not that easy.)
Then add in burning light, which is what? 4k on a high damage build? (This is based on spell power so for stamina builds no 4k 4 u. More like 2k on a proc, likely to land 1 proc per cast.)
So that 15k jabs, suddenly turns into at least 19k, with a possibility of hitting for 31k! (Where are you getting 15k from? 31k is not happening. More like 10,000~ if you land all four hits and you have great wep power and stamina. Maybe 15k if you get 2 Burning light procs) Also I should mention the damage bonus for Biting Jabs on the closest target does not work on shields at the moment so yea....that sucks.
If we're talking pve too, then repentance comes in for another heal/stam return. (Yes, I love the skill, just wish it didn't require bodies to be useful.)
Or strictly pvp,crit surge isn't a reliable heal like rally/Vigor as everyone and their aunt often has a shield being cast somewhere that complete prevents crits happening, and players have crit resistance. You are correct that Crit Surge is unreliable, but that wasn't my point. My point was merely Sorcs have better healing options that Templar and that's really weird. Dragon Knights have better stamina healing than Templar and that's really weird.