TayDibiase wrote: »Seeing how spamming wrecking blow is the new flavor of the month and its a cheap tactic when used against magicka builds, i have a proposal. How about making wb cost a set percentage of "available" stamina. For example if it costs 30% of available stamina, the 2nd and 3rd time would cost so much you wouldn't see 5 wbs in a death recap, and a magicka build would have a better chance against it. I've used immovable brute against the 1st hit, blocked 2 hits and have been pretty much defenseless against the next 5 wb spams. This must be addressed.
Dodge roll through them to behind, simple. Not to mention most WBs spammers has very high CP whats going to be fixed in Orsinium.
Since u mention magicka I can relate to my sorc. Wb spammers dont kill anything in PVP ( unless thyre against newbs).
Streak thru, drop mines. Watch him crit rush into mines. Slap him in the face with crystal shards. Then notice him stumble around trying to start wb spam again while u drop all ur dots onto him. At this point he is nearly dead and u win.
Changing WB in anyway will simply gut every single stam build out there that is not a nightblade for pve. Stam DKs and sorcs can barely pull 15k dps in deccent gear as it is ( even with WB spam). They need to completely rework the DK skill line for both magicka and sorc and make dual wield actually viable before touching anything to do with the 2H tree.
Gern_Verkheart wrote: »You could take the "L2P" advice that templar lovers throw at you when you talk about Biting Jabs/Puncturing Sweep spammers and just walk through the person. Doing that cancels the WB, making them have to recast it with that whole 1 second windup. The biggest mistake that I continuously see people make when I use WB against them, is that they backpeddle or try to run around me. People have good size hit boxes, if you backpeddle WB will still hit you, and I can rotate while casting it, so if you run around me it will also still hit you 90% of the time.
You have to make the ability cancel by walking through me. People who understand this and do it throughout a fight are the ones that always do very well against me.
Not sure what classes people play who oppose this stuff but ok....
If your a magica sorc what you suggested Is cool as long as....
Cost scaling increase on curse, crystal frag, force shock, liquid lightening, mines, and whatever the name of your raged execute and its morphs are
If your a Stam or magica night blade.......
Cost scaling increase in ambush, surprise attack, sap essence and morphs, funnel health and any other insta cast spamable DPS move I forgot.
If your a stam or magica DK.....
Flame whip, force shock, flame breath and morphs, and whatever else I missed
Stam or Magica templar.....
Breath of life spamming, shards, jabs scale all of them and whatever else I mentioned
Then for good measure introduce cost scaling for steel tornado, puncture, defensive stance, and spam able heal in the red to staff tree
Then just to make sure make heavy and light attacks cost stamina.
Do all that and that can start the conversation
I had my first encounter with a player doing this last night. I could not even get off the ground. it seemed before I could even move I was hit again and knocked back up into the air and on the ground again. I thought we get CC immunity after the initial hit? Why am I repeatedly getting CC'ed when I am in the middle of standing back up from the first one. To the guy that says only newbs get killed by WB. This is not true there is a broken mechanic with the CC immunity and if the player knows how to use it they will kill you before you can even get off the ground due to the fact you are knocked to the ground over and over and over without ever actually getting back up. This was very evident in a video I watched yesterday that someone else had posted with them going through the same thing. There is no way to roll away no way to run away and no way to block every WB. This is because of a broken mechanic not because of "being a newb" or any other reason. When you see suddenly that there are tons more dual wielding players who are spamming the hell out of WB there is definitely a problem. I also find it quite comical the amount of players that just go from month to month playing with the build and the abilities that are most broken and put other players at a disadvantage unless they do the same.
No. No skills not even bolt escape should get the bolt escape treatment.... ZOS has a no cool down system yet they pick and choose what skills should get one? Only skills that I should ever not be able to "spam"(we only have 5 skills per bar, less if toggles) is ultimates. Infinite roll dodge could have been fixed by not having the CP star for reduce stamina cost of skills effect it and the CP star of tumbling effect it. Tumbling shouldn't even exist it should be replaced with a reduce physical damage star. And no regeneration while blocking should be replaced with no block casting.Forestd16b14_ESO wrote: »So basically give it the bolt escape treatment. This i can get behind along with giving the same treatment to more skills that would cut back on spamming a lot more if the skills cost a stackable 50% more after each use. But do I see ZOS doing this? Maybe like it is a good idea but you know a lot of players will be crying about it and all that junk.
Also a lot of players are still able to perma block regardless of the "block nerf" and they'll continue to perma block as long as block casting is in the game. Seriously ZOS remove block casting from the game already it is a horrible broken idea. Skills need to be greyed out when blocking and you can not gain block effects when you use a skill and you hit block and just to cut back on macro users you can not start another skill mid animation of a skill you are currently using now.
Dodge roll through them to behind, simple. Not to mention most WBs spammers has very high CP whats going to be fixed in Orsinium.
SuraklinPrime wrote: »WB hits hard but so do a handful of other skills - it is the CC immunity problem that makes it 'broken'.
Compounded by the block regen and dodge nerfs which make it harder for any melee build to defend against anything much at all.
(note to poster further up - block casting was not fixed because a sorc can still hold block down and spam magicka skills forever because they still regen magicka while block casting - it was a nerf on stamina builds only while leaving the dev's chosen magicka builds with their resource pools untouched)