@Gilliamtherogue thank you for the raw statistics, Very informative as i am new to eso. Yet this flat reduction in dmg mitigation doesnt seem to favor heavy armor to your perspective? Going from 10% to 2% mitigation seems a bit much compaired to 30% to 22%. Just imo. And didnt think of pve at all.
No i understand perfectly what your saying, yet dont agree. I believe it to be imbalanced. To be honest the amount of armor penetration offered via champion points, weapon selection and inherent traits on weapons makes any armor almost laughable unless giving considerable buffs associated, so its kind of a moot point.
The math you did is highly incorrect as these stats don't operate in simple ways. The way they apply to armor is much different when you look at the overall calculation. Some forms are looked at before passives, some are looked at after. Other sources of mitigation like block also change this. Overall penetration is a highly complex stat. The Major Breach/Fracture are not penetration, they are Reduction. Reduction is quick and simple, it simply reduces the armor or spell resist by the listed amount. Penetration however I literally still can't make sense of despite spending countless hours working with it.Care to test your theorys of sharpend being a dead meta? From reading tooltips and simple math i came up with this.
31points piercing/mage champion tree/ritual=increases the amount of Armor your physical attacks ignore by 11%
Legendary maul og agility with sharpend. Increase armor and spell penetration by 14%
Heavy weapons/2handed skill tree= Two handed maces ignore 20% of your targets armor.
So 44% armor ignore.
10000×.44=4400 ignore so minus 5280 from 5600.....
Or if its done with fracture first.
10000-5280= 4720×.44=2076.8. 4720-2076=2644÷660=4%dmg mid
Now heavy armor, when you crunch numbers, offers 11% mitigation with this current setup, only 7%less dmg taken then a LA setup. As i said, negligible.
Why are these debuffs not percentages of the total? As is now, it provides to much of a debuff to light armor users, upwards of 50%, and around 40% on medium armor. i thought this game mechanic was intended to effect more armored targets.
Gil, are people thanking you for your help? That's not supposed to happen. L2P you nub, math doesn't matter!
Forestd16b14_ESO wrote: »
Are that the same people that are crying about the 501 CP cap?
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »
Are that the same people that are crying about the 501 CP cap?
Maybe but you don't need 1000+ CP to get that massive boost to penetration. Like a gold level 2H hammer with sharpened gives 34% armor penetration right there and like 31 mage points can gives like 11% armor penetration from it's one passive. So now there armor penetration is 45% that pretty much half the armor gone. Could be a reason why WB is so OP cause not many players in pvp..... like 5% of pvp players use HA and the stander res rating is like guessing 20K now it's cut in half to 10K which is what medium armor res is (again guessing). So take med armor 10K res and cut it in half now your at 5K physical res getting spammed at by a broken skill that hits as hard and as fast as a moving truck.
Yea penetration is useful but clearly can be easily exploited but luckly every one uses greatsword cause hey extra 5% damage is appeantly all any one cares about.
i tested with spreadsheets and everything to find that the piercing CP is indeed a flat damage increase, and only about 4% more dps with 100CP in it (no investments anywhere else in penetration though)