Lol, quality name censoring there. The worst thing about WB is that it buffs your next attack by a considerate amount, so if that's another WB and it crits, and your shield is down.. ouch.Emma_Eunjung wrote: »
What are you talking about? Crystal Frags only looks good on paper. Wrecking Blow hits hard in game, where it counts.
When my Sorc was a Magicka build, my Frags were critting for 20K on Mammoths and Giants. Sounds great, right? Problem is, all the FOTM Stam builds are wearing Medium or Heavy or a mix of both, and my Frags were lucky to crit for 4K in the IC. Of course, Stam builds get to block, too, without completely depleting their Stamina!
Wrecking Blow, on the other hand does 12K damage on Light Armor once your shield goes down. 12 FREAKIN' K!
I've NEVER seen my Frags hit this hard in PvP, and I've never been hit with one that hard, either.
Im going to hopefully say this for the last time... so much miss information on this... WB DOES NOT GRANT EMPOWER BUFF TO THE NEXT WB PPL.... so if you use wb wb wb wb light attack... the only attack that will have the empower buff is the light attack
Please get this right ppl
DK SCRUB OUT
CrowsDescend wrote: »On my Death Recap out of 5 abilities that killed me, Crystal Frags hit me for 4 times for 5-6k+ each.
Is this normal? Is it supposed to proc so often like this? I ain't got a Sorc, so.
CrowsDescend wrote: »But I know what you mean cos a lot of people want good abilities nerfed just like that these days
CrowsDescend wrote: »On my Death Recap out of 5 abilities that killed me, Crystal Frags hit me for 4 times for 5-6k+ each.
Is this normal? Is it supposed to proc so often like this? I ain't got a Sorc, so.
Yeah I gotta admit, DKs have it better when it comes to frag spammers with our wings. I've played sorc before and yes, frags procs constantly. I put it on both bars so it would proc no matter what spell I was casting, and I think it's something like a 40% chance? So even when they're buffing they can proc this bad boy.CrowsDescend wrote: »@Alucardo I used to roll with Shield but I go for double swords for the extra spell damage. I'm not even sure if 2k+ SP is worth it in PvP anymore since I barely get a chance to get damage off when I'm trained by spammers.
Oh, and bro, you're not alone either. Keeping in mind this is on BWB, so around the 2.5k mark is decent damage for an insta cast spell with knock down effect
Yeah I gotta admit, DKs have it better when it comes to frag spammers with our wings. I've played sorc before and yes, frags procs constantly. I put it on both bars so it would proc no matter what spell I was casting, and I think it's something like a 40% chance? So even when they're buffing they can proc this bad boy.CrowsDescend wrote: »@Alucardo I used to roll with Shield but I go for double swords for the extra spell damage. I'm not even sure if 2k+ SP is worth it in PvP anymore since I barely get a chance to get damage off when I'm trained by spammers.
Oh, and bro, you're not alone either. Keeping in mind this is on BWB, so around the 2.5k mark is decent damage for an insta cast spell with knock down effect
That's a weak c-frag!!! Mine hit steady for 14k and I still consider that weak.
Waffennacht wrote: »thelordoffelines wrote: »Waffennacht wrote: »Well its procs 35% of the time... it says so on the game... now that we got that taken care of...
The only OP ability, by itself, is WB. Therefore any thread discussing the effectiveness of any ability will become a WB thread, because no other single ability can compare.
Until something is done with CC immunity or WB, all ability threads will be about WB.
Aka no ability is OP as long as WB is around because any other abilities OPness pales in comparison to WB's OPness.
Riiiiiiiiiiiiiiiiiiiiiiight. God forbid you dodge, block, cloak, blink, put points into physical damage reduction with CPs, knock back the user, LoS, use an immovable potion, use shuffle or unstoppable, use forward momentum, fear them, petrify them, etc etc etc etc. Shame on 2 handers for being in your face where they are supposed to be.
Im having trouble finding the physical damage reduction cp line can you help me out? I see magicka reduction, elemental reduction but i cant find physical damage reduction! Where could it be?
Fyi its the armor set for your armor (each is in a different star figures) example to increase your phys resist and you are light armor its in the steed one I believe.
Atm if you go to any website they'll read as "increase armor rating..." in reality they read "increase physical resistance..."
Yeah I gotta admit, DKs have it better when it comes to frag spammers with our wings. I've played sorc before and yes, frags procs constantly. I put it on both bars so it would proc no matter what spell I was casting, and I think it's something like a 40% chance? So even when they're buffing they can proc this bad boy.CrowsDescend wrote: »@Alucardo I used to roll with Shield but I go for double swords for the extra spell damage. I'm not even sure if 2k+ SP is worth it in PvP anymore since I barely get a chance to get damage off when I'm trained by spammers.
Oh, and bro, you're not alone either. Keeping in mind this is on BWB, so around the 2.5k mark is decent damage for an insta cast spell with knock down effect
That's a weak c-frag!!! Mine hit steady for 14k and I still consider that weak.
Yeah I gotta admit, DKs have it better when it comes to frag spammers with our wings. I've played sorc before and yes, frags procs constantly. I put it on both bars so it would proc no matter what spell I was casting, and I think it's something like a 40% chance? So even when they're buffing they can proc this bad boy.CrowsDescend wrote: »@Alucardo I used to roll with Shield but I go for double swords for the extra spell damage. I'm not even sure if 2k+ SP is worth it in PvP anymore since I barely get a chance to get damage off when I'm trained by spammers.
Oh, and bro, you're not alone either. Keeping in mind this is on BWB, so around the 2.5k mark is decent damage for an insta cast spell with knock down effect
That's a weak c-frag!!! Mine hit steady for 14k and I still consider that weak.
not against players they dont, mate. and if thats vs NPCs youve got a lot of theorycrafting to do
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
any knock down spells/ability is ruining pvp experience. I've done fights without any pple spamming knock down stuff, and god it was a lot more enjoyable. I'd like Zeni to remove these fall down effect from pvp and maybe get damages up a bit.
I've known pvp MMORPGs (ultima online for ex) where CCs were nowhere near as painfull as in this game.
contact.opiumb16_ESO wrote: »any knock down spells/ability is ruining pvp experience. I've done fights without any pple spamming knock down stuff, and god it was a lot more enjoyable. I'd like Zeni to remove these fall down effect from pvp and maybe get damages up a bit.
I've known pvp MMORPGs (ultima online for ex) where CCs were nowhere near as painfull as in this game.
i totally desagree with you. CC and CC immunity is a basic in any PvP game
contact.opiumb16_ESO wrote: »any knock down spells/ability is ruining pvp experience. I've done fights without any pple spamming knock down stuff, and god it was a lot more enjoyable. I'd like Zeni to remove these fall down effect from pvp and maybe get damages up a bit.
I've known pvp MMORPGs (ultima online for ex) where CCs were nowhere near as painfull as in this game.
i totally desagree with you. CC and CC immunity is a basic in any PvP game
contact.opiumb16_ESO wrote: »any knock down spells/ability is ruining pvp experience. I've done fights without any pple spamming knock down stuff, and god it was a lot more enjoyable. I'd like Zeni to remove these fall down effect from pvp and maybe get damages up a bit.
I've known pvp MMORPGs (ultima online for ex) where CCs were nowhere near as painfull as in this game.
i totally desagree with you. CC and CC immunity is a basic in any PvP game
No it isn't, there are plenty of pvp games that do not have it, and they are much more fun. It comes down to skill, not who can spam cc more.
Emma_Eunjung wrote: »Something else on the topic of WB vs. CF....
Can someone explain to me why it's so much harder to hard-cast Frags within melee range than Wrecking Blow? Why would there be any difference? Think about it. The cast time of the two abilities is EXACTLY the same, but the results seem very different (in my experience).
As long as my enemy is within the 7 meter range, I can connect a Wrecking Blow time after time, no matter how much they dance around or whatever they are doing. Hard casting Frags, on the other hand, is a VERY different story. For some reason I have yet to determine, my casts of Frags very often fail to complete. I'm not saying they dodged the projectile, I'm saying the projectile never "fired" in the first place!
Shouldn't the underlying mechanics of a hard cast CF be pretty similar to a WB? Does anyone know what's going on? Is it something I'm doing wrong, or is it something the enemy is doing right?
There is nothing in the champion point trees to mitigate physical damage.
thelordoffelines wrote: »Waffennacht wrote: »thelordoffelines wrote: »Waffennacht wrote: »Well its procs 35% of the time... it says so on the game... now that we got that taken care of...
The only OP ability, by itself, is WB. Therefore any thread discussing the effectiveness of any ability will become a WB thread, because no other single ability can compare.
Until something is done with CC immunity or WB, all ability threads will be about WB.
Aka no ability is OP as long as WB is around because any other abilities OPness pales in comparison to WB's OPness.
Riiiiiiiiiiiiiiiiiiiiiiight. God forbid you dodge, block, cloak, blink, put points into physical damage reduction with CPs, knock back the user, LoS, use an immovable potion, use shuffle or unstoppable, use forward momentum, fear them, petrify them, etc etc etc etc. Shame on 2 handers for being in your face where they are supposed to be.
Im having trouble finding the physical damage reduction cp line can you help me out? I see magicka reduction, elemental reduction but i cant find physical damage reduction! Where could it be?
Fyi its the armor set for your armor (each is in a different star figures) example to increase your phys resist and you are light armor its in the steed one I believe.
Atm if you go to any website they'll read as "increase armor rating..." in reality they read "increase physical resistance..."
Not the same at all. For one there is also a spell resist passive that has no requirements on top of the reduce magicka damage passive. Second of all the armor passive requires you to have good armor rating already to be effective. Not very useful for light armor users.
CrowsDescend wrote: »lolo_01b16_ESO wrote: »I assume someone just casted it multiple times on you. Next time watch your opponent and use crushing shock (or any other interrupt) when he starts casting.
It was vs 4 other enemies, otherwise I'd have interrupted him for sure.
Bogdan_Kobzar wrote: »I am a sroc and I have had c-frags proc back to back to back. I have seen it proc 4 times in a row one time. But there is a spell being cast in-between each proc.
So Crushing shock (c-frags procs)
cast instant c-frags
cast crushing shock(C-frags procs)
it should be something like that. There are plenty of spells that can proc c-frags so crushing shock is just example.
Thanks for that information, as a naive player i read the descriptions and used logic and choice the morph "Force Pulse", which combined with "crystal Fragments" enable me to do 1,250 dps at VR16. Just enough to annoy a mudcrab and then get killed by it.
I'll use my credit card and get some crown points to respec the morphs.
Saint314Louis1985 wrote: »Emma_Eunjung wrote: »Something else on the topic of WB vs. CF....
Can someone explain to me why it's so much harder to hard-cast Frags within melee range than Wrecking Blow? Why would there be any difference? Think about it. The cast time of the two abilities is EXACTLY the same, but the results seem very different (in my experience).
As long as my enemy is within the 7 meter range, I can connect a Wrecking Blow time after time, no matter how much they dance around or whatever they are doing. Hard casting Frags, on the other hand, is a VERY different story. For some reason I have yet to determine, my casts of Frags very often fail to complete. I'm not saying they dodged the projectile, I'm saying the projectile never "fired" in the first place!
Shouldn't the underlying mechanics of a hard cast CF be pretty similar to a WB? Does anyone know what's going on? Is it something I'm doing wrong, or is it something the enemy is doing right?
dont shoot a projectile in melee range. wrecking blows sole purpose is melee ranged attack. common sense to me.
Waffennacht wrote: »@Saint314Louis1985 don't trust the websites. They do not increase armor, only physical resist
Saint314Louis1985 wrote: »Waffennacht wrote: »@Saint314Louis1985 don't trust the websites. They do not increase armor, only physical resist
Ahh ok. Was just going off memory. Makes sense.
Teargrants wrote: »WTB [Git Gud] button, pst offers.
Teargrants wrote: »WTB [Git Gud] button, pst offers.
Why wont this ram work on this side door!
Waffennacht wrote: »thelordoffelines wrote: »Waffennacht wrote: »thelordoffelines wrote: »Waffennacht wrote: »Well its procs 35% of the time... it says so on the game... now that we got that taken care of...
The only OP ability, by itself, is WB. Therefore any thread discussing the effectiveness of any ability will become a WB thread, because no other single ability can compare.
Until something is done with CC immunity or WB, all ability threads will be about WB.
Aka no ability is OP as long as WB is around because any other abilities OPness pales in comparison to WB's OPness.
Riiiiiiiiiiiiiiiiiiiiiiight. God forbid you dodge, block, cloak, blink, put points into physical damage reduction with CPs, knock back the user, LoS, use an immovable potion, use shuffle or unstoppable, use forward momentum, fear them, petrify them, etc etc etc etc. Shame on 2 handers for being in your face where they are supposed to be.
Im having trouble finding the physical damage reduction cp line can you help me out? I see magicka reduction, elemental reduction but i cant find physical damage reduction! Where could it be?
Fyi its the armor set for your armor (each is in a different star figures) example to increase your phys resist and you are light armor its in the steed one I believe.
Atm if you go to any website they'll read as "increase armor rating..." in reality they read "increase physical resistance..."
Not the same at all. For one there is also a spell resist passive that has no requirements on top of the reduce magicka damage passive. Second of all the armor passive requires you to have good armor rating already to be effective. Not very useful for light armor users.
@thelordoffelines please read what I said. He asked where the physical resist is. The physical resist is in each star group, the steed is where physical resist is for light armor.
The internet says "increas armor rating" THIS IS NOT TRUE
The real writting is, "Increase physical resistance"
THERE IS NO PURE ARMOR CP BOOST. Each one reads physical resist. The spell resist is its own CP thing (also in steed i believe)
@Saint314Louis1985 don't trust the websites. They do not increase armor, only physical resist
CrowsDescend wrote: »On my Death Recap out of 5 abilities that killed me, Crystal Frags hit me for 4 times for 5-6k+ each.
Is this normal? Is it supposed to proc so often like this? I ain't got a Sorc, so.
Screenshot woulda been nice. I don't know what you were doing to let a sorc hit you 4 times with crystal frags? If it was multiple sorcs I can understand that though.
Actually the first one was a crit and I was being chased, so no one had time to hard cast frags. Glad you were there to see the whole thing though.Besides the fact that you were getting crystal frags hard cast into your face there and there was nothing instant about any of them besides maybe the first and the last.