Completely unbalanced, some skills are so powerful they are game changers, fights take an ungodly amount of time, etc. I really expected more from someone who was once on the DAoC team, then again Matt Firor's "accomplishment" was bringing out New Frontiers which needed major overhauls to become good. When a fight takes an upwards of 20 minutes, you screwed up somewhere in the design process. You know you also screwed up somewhere when you had to bring in limiters to avoid players 1 shotting others, but at the same time made it extremely hard to even do anything to said person. Its very unfun, and honestly I played the game for this and after putting in nearly 600 hours, I am about ready to quit and wait for Camelot Unchained.
The keeps always flip, and pvp is never populated, it feels very destitute. All the server choices and flavors does this game no justice. The keeps themselves and strategic points you can capture are through standing on flags? Are you freaking serious? Thats stupid. This isn't tug of war, this is freaking war. I highly suggest the people who designed this crap fest rethink their design on pvp, cause its a joke. Its not just that though, its the skills that cause these battles to prolong, its the gear itself, its the freaking game. Its why they had to implement debuffs to damage and resistances and buffed hp because they have no real solution to this problem.
PvP in its current state is very anti-fun. Champion levels and its abilities is such a toxic mechanic, why introduce something that gives you even more of an advantage over someone else? Did you learn nothing from DAoC Matt? Obviously not. I can't wait for Mark Jacob's game to come into fruition, because you sir have no talent.