How so? It sounds like nodes which scale to crafting passives and not character level would be very appropriate for you, as you wouldn't need to level up your crafter.Lithium Flower wrote: »I am forced to level up a character I'd dedicated to crafting, [...]
I do not like that is is scaling to the crafted level if I am vr 16 running around I should be able to pick up mats that are at my level. I made a crafting alt at vr6 with all my crafting maxed, it is too gimped to go farm as very little skill points into class or weapon trees. Conversely my vr16 has her points into weapon and skills and none in crafting. That said if you are going to do this on live give us the opportunity to acquire more skill points like more skyshards or quest lines. For example my vr6 can craft everything but cannot kill a single mob in Craglorn but my vr16 can craft nothing yet I can kill endless mobs in Craglorn. I feel that we are being punished for a new mechanic that has not been needed and has never been required since PC launch.
Yeah so people who have put zero work in can flit around and node ninja people who have, thus being even more unfair to actual crafters.
You're not being PUNISHED calm down.
Which of your toons gathers the mats? Is it your main who then banks them for the crafter? That seems to be a common problem, as people don't want to spend crafting skill points on their mains in order to get the mats needed for their crafters, which is a slightly different thing to not wanting to level crafters. But in a scaled zone like Wrothgar, what use would a Level 25 main have with VR14 mats? They will want mats appropriate to their level and crafting skill, so they will want Level 25 mats.Lithium Flower wrote: »Why are you assuming I want to take a low level without enough skill points or proper gear to play Orsinium when I have fully leveled, properly geared playable characters to play with instead? If I wanted to turn my crafter into my main, I can do that any time. I *don't* want to be forced to play and level (for the drops) up the crafting character because that was never his purpose and he is not fun to take exploring.How so? It sounds like nodes which scale to crafting passives and not character level would be very appropriate for you, as you wouldn't need to level up your crafter.Lithium Flower wrote: »I am forced to level up a character I'd dedicated to crafting, [...]
But that's no longer viable if I want to be able to gather materials and make my own gear.
And this is not even taking into account the horrible Laurel drop mechanic that again forces me to play with a nonviable character I don't want to play with.
Lithium Flower wrote: »
Yeah so people who have put zero work in can flit around and node ninja people who have, thus being even more unfair to actual crafters.
You're not being PUNISHED calm down.
How can you assume that person has put in 'zero effort' and is less entitled to a public node than any one else. Actual crafters also like to do other things. Putting up obstacles between goals and how people want to play the game helps no one, least of all 'actual crafters'.
This isn't helping no-alters because level scaling doesn't disadvantage them in any way. This isn't helping people who want to have lots of specialised alts because it's making their noncrafting characters less rewarding to play on. This certainly isn't helping players who farm goods, sell them to obtain gold to fuel other activities. If everyone has to level up everything and perform every role themselves - why even have a trade system any more?
In fact the only group this node scaling actually benefits disproportionately are gold/mat selling farmers because they can now have unlimited access to the highest level nodes for literally 30 minutes of decraftng. They have no need to buy vet ranked accounts anymore. I wouldn't be surprised if Orsinium is quickly overrun with bots stealing nodes from real players.
It's not broken, that's intended. I agree that it needs to be changed, but changes are a different kettle of fish to fixes.It's a bit flawed in that players with crafting skill of 10/10 is still seeing Voidstone, Voidbloom and Nightwood. This needs to be fixed.
So you're in favor of scaling to character level instead of the current system, scaling to crafting passives?But in a scaled zone like Wrothgar, what use would a Level 25 main have with VR14 mats? They will want mats appropriate to their level and crafting skill, so they will want Level 25 mats.Lithium Flower wrote: »Why are you assuming I want to take a low level without enough skill points or proper gear to play Orsinium when I have fully leveled, properly geared playable characters to play with instead? If I wanted to turn my crafter into my main, I can do that any time. I *don't* want to be forced to play and level (for the drops) up the crafting character because that was never his purpose and he is not fun to take exploring.How so? It sounds like nodes which scale to crafting passives and not character level would be very appropriate for you, as you wouldn't need to level up your crafter.Lithium Flower wrote: »I am forced to level up a character I'd dedicated to crafting, [...]
But that's no longer viable if I want to be able to gather materials and make my own gear.
And this is not even taking into account the horrible Laurel drop mechanic that again forces me to play with a nonviable character I don't want to play with.
I really don't know. There are benefits and drawbacks to both. For me personally, I would like to have them scaled to crafting passive because I want to be able to craft immediately with what I find while questing, and at Woodworking 2 I don't want to be finding VR2 wood everywhere, because I won't be able to use it.... maybe there could be a way of scaling to Level or Crafting Passive, whichever is higher. Or just a toggle option of which one to use.So you're in favor of scaling to character level instead of the current system, scaling to crafting passives?But in a scaled zone like Wrothgar, what use would a Level 25 main have with VR14 mats? They will want mats appropriate to their level and crafting skill, so they will want Level 25 mats.Lithium Flower wrote: »Why are you assuming I want to take a low level without enough skill points or proper gear to play Orsinium when I have fully leveled, properly geared playable characters to play with instead? If I wanted to turn my crafter into my main, I can do that any time. I *don't* want to be forced to play and level (for the drops) up the crafting character because that was never his purpose and he is not fun to take exploring.How so? It sounds like nodes which scale to crafting passives and not character level would be very appropriate for you, as you wouldn't need to level up your crafter.Lithium Flower wrote: »I am forced to level up a character I'd dedicated to crafting, [...]
But that's no longer viable if I want to be able to gather materials and make my own gear.
And this is not even taking into account the horrible Laurel drop mechanic that again forces me to play with a nonviable character I don't want to play with.
Scyantific wrote: »Tier 10 nodes are still hilariously rare. Re-do your RNG FFS
aidenmoore wrote: »I agree on most of the people that are complaining regarding the rarity of the Tier 10 nodes. They are extremely rare currently on live server. I just reach my first VR16 and I have been farming Tier 10 crafting materials and it is just awful experience for me and it makes me hate seeing other players walking around in Wrothgar.
Most of the nodes that I found in Wrothgar are Tier 9 and I have my crafting skills maxed out. And collecting Tier 9 around 90% of the times is just plain cruel, if I wanted to farm Tier 9, I would go to Craglorn or Cadwell's Gold zone. And each VR16 gear that I needed to craft right now require 120-160 mats.. each. And decon random VR15-16 gears only yield 1 mat.
I do not mind a little bit of grinding but this is beyond me. I do hope that they improve Tier 10 crafting. Either reduce significantly the materials requirement and/or scale ALL nodes in Wrothgar to your current crafting skills.
ZOS_GinaBruno wrote: »This is the official feedback thread for crafting node scaling found in Orsinium. Specific feedback the team is looking for includes:
Is it clear that crafting nodes are scaling to the passive,
ZOS_GinaBruno wrote: »and do you find that more enjoyable that scaling to your level?
ZOS_GinaBruno wrote: »Do Veteran Rank 15 and above materials still feel rare?
ZOS_GinaBruno wrote: »Do you feel you could obtain the Ancient Orc and Akiviri chapters and style items fairly reasonably?
ZOS_GinaBruno wrote: »Is it clear that crafting nodes are scaling to the passive, and do you find that more enjoyable that scaling to your level?
ZOS_GinaBruno wrote: »Do Veteran Rank 15 and above materials still feel rare?
ZOS_GinaBruno wrote: »Do you feel you could obtain the Ancient Orc and Akiviri chapters and style items fairly reasonably?
ZOS_GinaBruno wrote: »What are your overall thoughts about the new crafted item sets? Is it fun?
ZOS_GinaBruno wrote: »This is the official feedback thread for crafting node scaling found in Orsinium. Specific feedback the team is looking for includes:
- Is it clear that crafting nodes are scaling to the passive, and do you find that more enjoyable that scaling to your level?
@ThaJollabyb14_ESO and @spoqster pretty much nailed it with mentioning alts. I'm one of the people who has crafting spread across multiple alts (enchanting and alchemy on one, clothing, woodworking, and blacksmithing on another, and provisioning on another) and so for me it's frustrating to be going through Wrothgar on my enchanter/alchemist and only encountering jute, iron ore, and rawhide. I want the nodes to either scale to my max crafter level on my account, or to my character level, or just do what @lordrichter suggested and put just the top tier nodes in the new areas. The scaling to character passive skill level is very undesirable - I'd rather there be no scaling than scaling to that.- Do Veteran Rank 15 and above materials still feel rare?
Based on what I'm collecting for alchemy, I guess so. It looks like I'm getting vet 15 potion water in about a 1:3 ratio to vet 10 potion water. Not sure what you're shooting for here though - as more of a casual player (in attitude - I still play a ton) it's not really important to me that materials be rare.- Do you feel you could obtain the Ancient Orc and Akiviri chapters and style items fairly reasonably?
Nope, haven't found either of those. In fact, I've never found any of the non-common motifs in all my playing (I gotta be up to 100 or 200 hours at least, long enough to max out all the crafting skills and get a character through each of the alliances). I only have some of them (not the two you mention here though) because I bought them with Crowns that I got from being a subscriber. The drop rates seem atrocious on the rare motifs.- What are your overall thoughts about the new crafted item sets? Is it fun?
I haven't played with them yet, but they sound cool, particularly the Morkuldin set. I appreciate you adding new crafted sets in the DLC.