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https://forums.elderscrollsonline.com/en/discussion/668861

Reflective scales are broken [video]

Etaniel
Etaniel
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Thought I'd bring this here :
https://www.youtube.com/watch?v=0SAT0rLNhwk

Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again
Noricum | Kitesquad

Youtube

AR 41 DC DK

  • KingShocker
    KingShocker
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    and you can see by it's visual FX that it's up before and after the crystal frag hit.

    one thing I noticed is that it looked like he casted it at the same time or slightly before you casted your reflect. may have something to do with it, I dunno. it would definitely be nice to see some feedback on this.
  • Etaniel
    Etaniel
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    and you can see by it's visual FX that it's up before and after the crystal frag hit.

    one thing I noticed is that it looked like he casted it at the same time or slightly before you casted your reflect. may have something to do with it, I dunno. it would definitely be nice to see some feedback on this.

    Shouldn't matter whether he cast it before or after me, it's why they have travel times. As long as I cast my wings before the projectile gets to me, it should be reflected. In fact, the animation doesn't have to finish, as soon as I hit the button for the skill, reflect should be up
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • KingShocker
    KingShocker
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    yea I feel ya man. it's no secret DK's have needed some love for awhile
  • Bashev
    Bashev
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    I agree that there is something wrong with the skill. Sometimes it reflects one attack only in other situation it doesn not reflect anything at all. This is the reason that there is no "Nerf scales" topics anymore cause the skill doesnt work. There are cases when I have meteor on me I spam this skill and I still get hit with the meteor.
    Because I can!
  • Johngo0036
    Johngo0036
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    Its just another nerf on the DK......:),

    I have noticed this with snipe as well where my flappy flappy is up bu i still get hit for 13 - 17k snipe..
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  • Etaniel
    Etaniel
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    Johngo0036 wrote: »
    Its just another nerf on the DK......:),

    I have noticed this with snipe as well where my flappy flappy is up bu i still get hit for 13 - 17k snipe..

    Well, I can't say that I've seen such high snipes since the IC update... but yeah reflect can break for any type of projectile it seems
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • a.skelton92
    a.skelton92
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    The same happens with the 1h n shields skill line reflect. Half the time i will cast it and even when my character still has that shiny effect over him; the spells still get through.
  • Etaniel
    Etaniel
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    The same happens with the 1h n shields skill line reflect. Half the time i will cast it and even when my character still has that shiny effect over him; the spells still get through.

    So then it could be a problem with the reflect mechanic and not necessarily one ability in particular? interesting
    @ZOS_GinaBruno could you pass this on to the Devs?
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Alucardo
    Alucardo
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    Etaniel wrote: »
    Shouldn't matter whether he cast it before or after me, it's why they have travel times

    Exactly. If you test on the menders at resources (they shoot extremely slow projectiles). You can cast something like defensive posture right before the ball hits you and it will still reflect. This is how it's supposed to work.
  • babanovac
    babanovac
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    @ZOS_GinaBruno please bring this to the attention of the devs, pretty please...
  • Alcast
    Alcast
    Class Representative
    Same issue here, I even once managed to bounce back a Shotting star and it both Impacted on ME and then after again on the ENEMY.

    smth off with scales
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  • vortexman11
    vortexman11
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    Happens to me way to often, now you either make sure your wings are up 24/7 with not even a second of downtime, or they seem to become almost useless.
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  • aco5712
    aco5712
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    wings are over rated. Just eat the frag like a man
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
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  • Xsorus
    Xsorus
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    Whats interesting is the knockdown landed, but the actual crystal flags just vanished..as in it did no damage.
  • Bashev
    Bashev
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    Xsorus wrote: »
    Whats interesting is the knockdown landed, but the actual crystal flags just vanished..as in it did no damage.
    It was absorbed by the ign shield.
    Because I can!
  • Etaniel
    Etaniel
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    Xsorus wrote: »
    Whats interesting is the knockdown landed, but the actual crystal flags just vanished..as in it did no damage.

    It's a v2 sorc, so probably not wearing any set gear, therefore low enough damage to be completely absorbed by my igneous shield. You can see the shield disappears from my ftc health bar.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • MaxwellC
    MaxwellC
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    @Xantaria Looks like I do not have to make a video as the OP has made it regarding the dragon scales.
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  • Tankqull
    Tankqull
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    Etaniel wrote: »
    Thought I'd bring this here :
    https://www.youtube.com/watch?v=0SAT0rLNhwk

    Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again

    you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
    so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Etaniel
    Etaniel
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    Tankqull wrote: »
    Etaniel wrote: »
    Thought I'd bring this here :
    https://www.youtube.com/watch?v=0SAT0rLNhwk

    Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again

    you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
    so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...

    Couple things wrong, first, I only see 2 dodged heavy attacks, and they appear before scales are cast. So no, it's not because i'm reflecting projectiles. Second thing, even if I had reflected 4 projectiles, the animation for scales (orange glowing shield) should be off. It's still there.

    Tl:DR : no, it's not ok
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Kronuxx
    Kronuxx
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    I really do enjoy the playstyle of my DK. That being said, I would like for his skills to be more reliable. Please look at this Devs.
  • Tankqull
    Tankqull
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    Etaniel wrote: »
    Tankqull wrote: »
    Etaniel wrote: »
    Thought I'd bring this here :
    https://www.youtube.com/watch?v=0SAT0rLNhwk

    Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again

    you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
    so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...

    Couple things wrong, first, I only see 2 dodged heavy attacks, and they appear before scales are cast. So no, it's not because i'm reflecting projectiles. Second thing, even if I had reflected 4 projectiles, the animation for scales (orange glowing shield) should be off. It's still there.

    Tl:DR : no, it's not ok

    well the you are right.
    but aswell the frag is casted(insta proced so the animation itself doesent count just the moment of activating) before you cast your scales so in terms of client - sever - client communication the frag might be delivered to you befor the server got the information of you scaling yourself and thus the dmg and the knockdown are applied to you as this are serverside calculations.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Etaniel
    Etaniel
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    Tankqull wrote: »
    Etaniel wrote: »
    Tankqull wrote: »
    Etaniel wrote: »
    Thought I'd bring this here :
    https://www.youtube.com/watch?v=0SAT0rLNhwk

    Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again

    you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
    so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...

    Couple things wrong, first, I only see 2 dodged heavy attacks, and they appear before scales are cast. So no, it's not because i'm reflecting projectiles. Second thing, even if I had reflected 4 projectiles, the animation for scales (orange glowing shield) should be off. It's still there.

    Tl:DR : no, it's not ok

    well the you are right.
    but aswell the frag is casted(insta proced so the animation itself doesent count just the moment of activating) before you cast your scales so in terms of client - sever - client communication the frag might be delivered to you befor the server got the information of you scaling yourself and thus the dmg and the knockdown are applied to you as this are serverside calculations.

    Not sure this is server side, I would say my client tells the server the projectile has been reflected, and in turn it tells that sorc's client that it's coming back to him. Plus, the wings are up for 1.4 sec, and I have 88 ping, I don't think it's a lag issue
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Tankqull
    Tankqull
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    Etaniel wrote: »
    Tankqull wrote: »
    Etaniel wrote: »
    Tankqull wrote: »
    Etaniel wrote: »
    Thought I'd bring this here :
    https://www.youtube.com/watch?v=0SAT0rLNhwk

    Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again

    you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
    so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...

    Couple things wrong, first, I only see 2 dodged heavy attacks, and they appear before scales are cast. So no, it's not because i'm reflecting projectiles. Second thing, even if I had reflected 4 projectiles, the animation for scales (orange glowing shield) should be off. It's still there.

    Tl:DR : no, it's not ok

    well the you are right.
    but aswell the frag is casted(insta proced so the animation itself doesent count just the moment of activating) before you cast your scales so in terms of client - sever - client communication the frag might be delivered to you befor the server got the information of you scaling yourself and thus the dmg and the knockdown are applied to you as this are serverside calculations.

    Not sure this is server side, I would say my client tells the server the projectile has been reflected, and in turn it tells that sorc's client that it's coming back to him. Plus, the wings are up for 1.4 sec, and I have 88 ping, I don't think it's a lag issue
    all cc and dmg calculations are serverside otherwise we would not have so much issues with not delivering any dmg when the server is overwhelmed by player numbers but would have severe manipulation issues with players hacking their client to reduce incoming dmg.
    so normally those actions are handled by time stamps, with your 88ms ping and asuming your opponent has the same ping, with having in mind that your scales is casted slightly after he finished his frag "cast" animation that is:
    his client -88ms-server-88ms-(your animation)-88ms-server gets information you activated your scales = more than 0,25sec +inbetween the entire animation time of the fragment to be "casted"
    this does not even add times for LOS communication etc. the networkcode of this game is rather pitty so your "lag" is actually mostlikely to be blamed here.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Etaniel
    Etaniel
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    Tankqull wrote: »
    Etaniel wrote: »
    Tankqull wrote: »
    Etaniel wrote: »
    Tankqull wrote: »
    Etaniel wrote: »
    Thought I'd bring this here :
    https://www.youtube.com/watch?v=0SAT0rLNhwk

    Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again

    you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
    so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...

    Couple things wrong, first, I only see 2 dodged heavy attacks, and they appear before scales are cast. So no, it's not because i'm reflecting projectiles. Second thing, even if I had reflected 4 projectiles, the animation for scales (orange glowing shield) should be off. It's still there.

    Tl:DR : no, it's not ok

    well the you are right.
    but aswell the frag is casted(insta proced so the animation itself doesent count just the moment of activating) before you cast your scales so in terms of client - sever - client communication the frag might be delivered to you befor the server got the information of you scaling yourself and thus the dmg and the knockdown are applied to you as this are serverside calculations.

    Not sure this is server side, I would say my client tells the server the projectile has been reflected, and in turn it tells that sorc's client that it's coming back to him. Plus, the wings are up for 1.4 sec, and I have 88 ping, I don't think it's a lag issue
    all cc and dmg calculations are serverside otherwise we would not have so much issues with not delivering any dmg when the server is overwhelmed by player numbers but would have severe manipulation issues with players hacking their client to reduce incoming dmg.
    so normally those actions are handled by time stamps, with your 88ms ping and asuming your opponent has the same ping, with having in mind that your scales is casted slightly after he finished his frag "cast" animation that is:
    his client -88ms-server-88ms-(your animation)-88ms-server gets information you activated your scales = more than 0,25sec +inbetween the entire animation time of the fragment to be "casted"
    this does not even add times for LOS communication etc. the networkcode of this game is rather pitty so your "lag" is actually mostlikely to be blamed here.

    I really really doubt it. Because most of the time I get my reflects up when the projectile is already really close to me. Even in intense lag situations, the moment the animation goes up, any projectile will get sent back. Obviously not in this video.
    But my point is the timing is usually way shorter, and reflect still works.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • babanovac
    babanovac
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    @ZOS_BrianWheeler could we have someone look at this clip please?
  • Maulkin
    Maulkin
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    Bashev wrote: »
    Xsorus wrote: »
    Whats interesting is the knockdown landed, but the actual crystal flags just vanished..as in it did no damage.
    It was absorbed by the ign shield.

    Not it wasn't. The igneous shield fell off (duration expired) at the same time as the frag hit, you can clearly see the animation in slow-mo.

    Also the probability of the frag being the same size as the shield is next to 0. Especially as he had a <2k shield left after the Mage's Fury and Crystal Frags procs are doing anything from 5k-10k damage, even on vr2s. not to mention

    Also crystal frags is tremendously bugged atm. I can put a slo-mo ideo here showing how broken it is but I don't wanna hijack etaniel's thread. I believe it's frags that buggy, not the scales.

    This needs fixing pronto for everyone's sake.
    EU | PC | AD
  • Etaniel
    Etaniel
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    Bashev wrote: »
    Xsorus wrote: »
    Whats interesting is the knockdown landed, but the actual crystal flags just vanished..as in it did no damage.
    It was absorbed by the ign shield.

    Not it wasn't. The igneous shield fell off (duration expired) at the same time as the frag hit, you can clearly see the animation in slow-mo.

    Also the probability of the frag being the same size as the shield is next to 0. Especially as he had a <2k shield left after the Mage's Fury and Crystal Frags procs are doing anything from 5k-10k damage, even on vr2s. not to mention

    Also crystal frags is tremendously bugged atm. I can put a slo-mo ideo here showing how broken it is but I don't wanna hijack etaniel's thread. I believe it's frags that buggy, not the scales.

    This needs fixing pronto for everyone's sake.

    Yeah whatever it is, it needs fixing :P
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • ThyIronFist
    ThyIronFist
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    yup glad I uninstalled
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Xeven
    Xeven
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    Etaniel wrote: »
    Thought I'd bring this here :

    VIDEO

    Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again

    As a Sorc, I know there is a distance component to RS. I can frag you from max distance then streak away and the frag will still hit you.

    I troll DKs with this all the time. You flappy freaks. =D

    Edited by Xeven on 8 October 2015 19:37
  • Erondil
    Erondil
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    Bashev wrote: »
    Xsorus wrote: »
    Whats interesting is the knockdown landed, but the actual crystal flags just vanished..as in it did no damage.
    It was absorbed by the ign shield.

    Not it wasn't. The igneous shield fell off (duration expired) at the same time as the frag hit, you can clearly see the animation in slow-mo.

    Also the probability of the frag being the same size as the shield is next to 0. Especially as he had a <2k shield left after the Mage's Fury and Crystal Frags procs are doing anything from 5k-10k damage, even on vr2s. not to mention

    Also crystal frags is tremendously bugged atm. I can put a slo-mo ideo here showing how broken it is but I don't wanna hijack etaniel's thread. I believe it's frags that buggy, not the scales.

    This needs fixing pronto for everyone's sake.

    Look at his FTC buffs. Igneous shiled still has 15 sec duration when the frag hits him.
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