KingShocker wrote: »and you can see by it's visual FX that it's up before and after the crystal frag hit.
one thing I noticed is that it looked like he casted it at the same time or slightly before you casted your reflect. may have something to do with it, I dunno. it would definitely be nice to see some feedback on this.
Johngo0036 wrote: »Its just another nerf on the DK......:),
I have noticed this with snipe as well where my flappy flappy is up bu i still get hit for 13 - 17k snipe..
a.skelton92 wrote: »The same happens with the 1h n shields skill line reflect. Half the time i will cast it and even when my character still has that shiny effect over him; the spells still get through.
Shouldn't matter whether he cast it before or after me, it's why they have travel times
Whats interesting is the knockdown landed, but the actual crystal flags just vanished..as in it did no damage.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Thought I'd bring this here :
https://www.youtube.com/watch?v=0SAT0rLNhwk
Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Thought I'd bring this here :
https://www.youtube.com/watch?v=0SAT0rLNhwk
Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again
you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...
Thought I'd bring this here :
https://www.youtube.com/watch?v=0SAT0rLNhwk
Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again
you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...
Couple things wrong, first, I only see 2 dodged heavy attacks, and they appear before scales are cast. So no, it's not because i'm reflecting projectiles. Second thing, even if I had reflected 4 projectiles, the animation for scales (orange glowing shield) should be off. It's still there.
Tl:DR : no, it's not ok
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Thought I'd bring this here :
https://www.youtube.com/watch?v=0SAT0rLNhwk
Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again
you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...
Couple things wrong, first, I only see 2 dodged heavy attacks, and they appear before scales are cast. So no, it's not because i'm reflecting projectiles. Second thing, even if I had reflected 4 projectiles, the animation for scales (orange glowing shield) should be off. It's still there.
Tl:DR : no, it's not ok
well the you are right.
but aswell the frag is casted(insta proced so the animation itself doesent count just the moment of activating) before you cast your scales so in terms of client - sever - client communication the frag might be delivered to you befor the server got the information of you scaling yourself and thus the dmg and the knockdown are applied to you as this are serverside calculations.
all cc and dmg calculations are serverside otherwise we would not have so much issues with not delivering any dmg when the server is overwhelmed by player numbers but would have severe manipulation issues with players hacking their client to reduce incoming dmg.Thought I'd bring this here :
https://www.youtube.com/watch?v=0SAT0rLNhwk
Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again
you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...
Couple things wrong, first, I only see 2 dodged heavy attacks, and they appear before scales are cast. So no, it's not because i'm reflecting projectiles. Second thing, even if I had reflected 4 projectiles, the animation for scales (orange glowing shield) should be off. It's still there.
Tl:DR : no, it's not ok
well the you are right.
but aswell the frag is casted(insta proced so the animation itself doesent count just the moment of activating) before you cast your scales so in terms of client - sever - client communication the frag might be delivered to you befor the server got the information of you scaling yourself and thus the dmg and the knockdown are applied to you as this are serverside calculations.
Not sure this is server side, I would say my client tells the server the projectile has been reflected, and in turn it tells that sorc's client that it's coming back to him. Plus, the wings are up for 1.4 sec, and I have 88 ping, I don't think it's a lag issue
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
all cc and dmg calculations are serverside otherwise we would not have so much issues with not delivering any dmg when the server is overwhelmed by player numbers but would have severe manipulation issues with players hacking their client to reduce incoming dmg.Thought I'd bring this here :
https://www.youtube.com/watch?v=0SAT0rLNhwk
Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again
you were evading two heavy attacks from the bow char wich would be reflected too, reflecting two light attacks wich eats up your potentially reflects before the CF impacts.
so the "bug" actually is that evaded projectiles count towards your reflected ammount wich is ok from my pov...
Couple things wrong, first, I only see 2 dodged heavy attacks, and they appear before scales are cast. So no, it's not because i'm reflecting projectiles. Second thing, even if I had reflected 4 projectiles, the animation for scales (orange glowing shield) should be off. It's still there.
Tl:DR : no, it's not ok
well the you are right.
but aswell the frag is casted(insta proced so the animation itself doesent count just the moment of activating) before you cast your scales so in terms of client - sever - client communication the frag might be delivered to you befor the server got the information of you scaling yourself and thus the dmg and the knockdown are applied to you as this are serverside calculations.
Not sure this is server side, I would say my client tells the server the projectile has been reflected, and in turn it tells that sorc's client that it's coming back to him. Plus, the wings are up for 1.4 sec, and I have 88 ping, I don't think it's a lag issue
so normally those actions are handled by time stamps, with your 88ms ping and asuming your opponent has the same ping, with having in mind that your scales is casted slightly after he finished his frag "cast" animation that is:
his client -88ms-server-88ms-(your animation)-88ms-server gets information you activated your scales = more than 0,25sec +inbetween the entire animation time of the fragment to be "casted"
this does not even add times for LOS communication etc. the networkcode of this game is rather pitty so your "lag" is actually mostlikely to be blamed here.
mike.gaziotisb16_ESO wrote: »
Not it wasn't. The igneous shield fell off (duration expired) at the same time as the frag hit, you can clearly see the animation in slow-mo.
Also the probability of the frag being the same size as the shield is next to 0. Especially as he had a <2k shield left after the Mage's Fury and Crystal Frags procs are doing anything from 5k-10k damage, even on vr2s. not to mention
Also crystal frags is tremendously bugged atm. I can put a slo-mo ideo here showing how broken it is but I don't wanna hijack etaniel's thread. I believe it's frags that buggy, not the scales.
This needs fixing pronto for everyone's sake.
Thought I'd bring this here :
VIDEO
Wings have been broken for quite a while, this is nothing new, but I'd love if they could become reliable again
mike.gaziotisb16_ESO wrote: »
Not it wasn't. The igneous shield fell off (duration expired) at the same time as the frag hit, you can clearly see the animation in slow-mo.
Also the probability of the frag being the same size as the shield is next to 0. Especially as he had a <2k shield left after the Mage's Fury and Crystal Frags procs are doing anything from 5k-10k damage, even on vr2s. not to mention
Also crystal frags is tremendously bugged atm. I can put a slo-mo ideo here showing how broken it is but I don't wanna hijack etaniel's thread. I believe it's frags that buggy, not the scales.
This needs fixing pronto for everyone's sake.