You run entropy yet you've got surge in the screenshot though... I'd still like to see your CP. It doesnt look like youre sacrificing much except a few k magicka, fire damage taken and health regen, but I suspect you will have sustain problems in 1v1, which explains your mundus choice.
Nice build.
ladyshadow wrote: »You run entropy yet you've got surge in the screenshot though... I'd still like to see your CP. It doesnt look like youre sacrificing much except a few k magicka, fire damage taken and health regen, but I suspect you will have sustain problems in 1v1, which explains your mundus choice.
Nice build.
i slotted surge just to show what spell power is when self buffed. 20% spell power is the only buff i continuous refresh. cant show you an example with entropy since it requires an enemy
i have no problems with sustain i have 100 cp in reduced cost and light armor reduction passives
My CP
ladyshadow wrote: »You run entropy yet you've got surge in the screenshot though... I'd still like to see your CP. It doesnt look like youre sacrificing much except a few k magicka, fire damage taken and health regen, but I suspect you will have sustain problems in 1v1, which explains your mundus choice.
Nice build.
i slotted surge just to show what spell power is when self buffed. 20% spell power is the only buff i continuous refresh. cant show you an example with entropy since it requires an enemy
i have no problems with sustain i have 100 cp in reduced cost and light armor reduction passives
My CP
I'd think magicka regen CP are much more efficient than reduced cost.
Did you have Entropy slotted in the screenshot? I thought you would, but would be curious where your health came from if not.
twistedmonk wrote: »being forced to use dual wield because of bad game design...is just bad game design.
the only reason to use a stamina based weapon set is because it's the highest obtainable spell damage.
I think it's stupid. and I hate the zenimax game designers for not addressing it - been known for over 1.5 years.
shame on all of them
I already know what their stupid solution would be...it wouldn't be the obvious is to fix destruction staff...nay friends, it would be to nerf spell damage with dual wield of course...cuz they are horrible at their jobs.
@OP - good build! thanks for sharing!
I'm using almost the same setup at this moment. The problem I had with dual wield was constant pressure against good players. But I found a solution which is very interesting and works great.
Dark elf Sorcerer ftw!
This is a great build, however I would recommend going 2H (with Heavy Weapons Passive) over DW. I know you will lose some spell damage, but you will find that the 2H will provide you with much larger tooltips.
Also, your use of Inner light is... different. I personally cannot justify using it on my sorc as there are other abilities that are a must for me. Someone also pointed this out... but I do not believe vamp is useful for a sorc anymore having to have a vamp ability slotted for the extra regen, however if it works for you great!
@Hexys mentioned this as well... which is really good advice... Tangling Webs as your spammable is a must if you are going either 2H or DW. The ability hits like a truck and with your current spell damage it will hurt. Mine currently hit on avg for 7K+ on most players and 5K on the heavily resistant ones, couple that on top of it's snare and you have NB who are now going to have a harder time getting away
ladyshadow wrote: »I decided to post my build upon request. please try and keep harsh criticism to a minimum. hopefully something shared in this build can help you refine yours.
these are the stats of my build:
I can understand that these stats may seem unrealistic but i can show you how they can be achieved and with only a little over 300CP. first ill break down my gear set
all armor pieces have v16 gold magicka enchants
VR16 Hands- Magnus : Divines
VR16 - Feet : Magnus: Divines
VR16 Shoulder - Molag Kena : Impen(would of liked divines)
VR16 - Sash: Eyes of Mara: Divines
VR16 Chest - Eyes of Mara : Infused
VR16 Legs- Eyes of Mara : Infused
VR16 - Head- Eyes of Mara : Infused
VR16 Neck - Willpower: Magicka (Magicka Recovery)
VR16 Rings - Willpower : Stam and Magicka (both spell damage)
VR16 Duel Swords - Magnus- precise (no enchant needed)
VR1 Off Bar -Resto Staff - Magnus- precise (befouled)
skills are nothing special really. i use entropy to "might of the guild" buff 3 skills, meteor, frag, and lightning flood. makes for some pretty big hits. swarm is for survival, aoe, and 10% regen. meteor is good damage, aoe, ult gain, stun, and beneficial passives
Skills Main Bar :
Mages Wrath
Structured Entropy (Power Surge works too)
Crystal Frag
Velocious Curse (if grouped lightning flood)
Inner Light
Ulti - Devouring Swarm
Off Bar:
Streak
Hardened Ward
Harness Magicka
Healing Ward (if grouped prox det)
Inner Light
Ulti - Meteor
Atro mundas for magicka regen
VR15 Tri Stat purple food
ok now to the core of my build. PASSIVES! you want them all and you want to stack there buffs as much as possible. this is what helps you achieve the big numbers in any build. here is a list of all my passive boosts
-undaunted: all stat pools 6%.
-dark elf dynamic: magicka 9% and stam 6%
-sorc daedric protection: 20% stam and mag regen
-sorc capacitor: mag recovery 10%
-sorc expert mage: 2% spell power for each sorc ability slotted
-vampire supernatual recovery: mag and stam regen 10%
-duel wield twin blade and blunt: tooltip isnt specific enough but this increases spell and weapon damage exponentially
-mages guild magicka controller: max magicka and mag regen by 2% for each mages guild ability (x3) mag 6% mag regen 6%
-nearly all armor passives. all passives in light and a select few from med and heavy that i can use. mag regen 20% stam regen 4% health 1%
-inner light: mag 5%
-CP passive 9.2% mag recovery
-CP passive 12% spell crit
on top of gear passives add the following totals:
Health: 7%
Magicka: 24%
Stamina: 12%
Magicka regen: 75.6%
Stamina regen: 34%
Spell power: 10% plus the mysterious amount you get from DWing and its passive
if any of you still have trouble understanding the final values, i have some reputable friends that can back up the numbers. hope this was helpful. cheers
I've always wanted to try out Dual Wield but just can't justify it. The loss of heavy/light attacks signficantly gimps many of your options and Crushing shock is a far better ability than mages wrath spam for proccing fragments and neutralizing DK wings (A single crushing shock + light attack weave cancels a cast of wings). Additionally you're losing 7% spell damage bonus to your staff/crushing shock fire damage.
Daedric Protection is 20% Stam + Health not magicka recovery.
The stats you have are impressive indeed, your choice of Meteor over Power Overload should be a crime!
I'd also like to note that you'll receive more benefit with your build using Cost reduction enchant compared to Magicka regen.
5 light armor +5% sorc redux = 20% redux = 226 *.8 = 181 cost reduction to every spell compared to 169 * (61.15% actual bonus) = ~136 magicka per second so the break even point is casting every 1.33 seconds in which case Regen becomes better.
ladyshadow wrote: »I've always wanted to try out Dual Wield but just can't justify it. The loss of heavy/light attacks signficantly gimps many of your options and Crushing shock is a far better ability than mages wrath spam for proccing fragments and neutralizing DK wings (A single crushing shock + light attack weave cancels a cast of wings). Additionally you're losing 7% spell damage bonus to your staff/crushing shock fire damage.
Daedric Protection is 20% Stam + Health not magicka recovery.
The stats you have are impressive indeed, your choice of Meteor over Power Overload should be a crime!
I'd also like to note that you'll receive more benefit with your build using Cost reduction enchant compared to Magicka regen.
5 light armor +5% sorc redux = 20% redux = 226 *.8 = 181 cost reduction to every spell compared to 169 * (61.15% actual bonus) = ~136 magicka per second so the break even point is casting every 1.33 seconds in which case Regen becomes better.
i can understand your angle. dw is an adjustment but ive seen some of the best sorcs in the game running it and i prefer it over destro when im running solo. destro takes too long to kill ppl and when your in a 1vX situation you need ppl to drop fast. a good example of this is euriditions latest video.
i use overload in duels depending who im fighting. i dont slot it since i run mostly small mans
thank you for your wisdom on the reduced cost. it makes sense
crushing shock doesn't count as 3 hits vs wings in my tests. (admittedly 1.6 tests)