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https://forums.elderscrollsonline.com/en/discussion/668861

Ellwiins 1.7 Sorc (Solo/Group) Build

Ellwin
Ellwin
✭✭
I decided to post my build upon request. please try and keep harsh criticism to a minimum. hopefully something shared in this build can help you refine yours.

these are the stats of my build:

Screenshot_20150928_163446_zpsz8lbfrxc.png
Screenshot_20150928_163446_zpshfdmsoui.png
I can understand that these stats may seem unrealistic but i can show you how they can be achieved and with only a little over 300CP. first ill break down my gear set

all armor pieces have v16 gold magicka enchants

VR16 Hands- Magnus : Divines
VR16 - Feet : Magnus: Divines

VR16 Shoulder - Molag Kena : Impen(would of liked divines)

VR16 - Sash: Eyes of Mara: Divines
VR16 Chest - Eyes of Mara : Infused
VR16 Legs- Eyes of Mara : Infused
VR16 - Head- Eyes of Mara : Infused

VR16 Neck - Willpower: Magicka (Magicka Recovery)
VR16 Rings - Willpower : Stam and Magicka (both spell damage)

VR16 Duel Swords - Magnus- precise (no enchant needed)
VR1 Off Bar -Resto Staff - Magnus- precise (befouled)

skills are nothing special really. i use entropy to "might of the guild" buff 3 skills, meteor, frag, and lightning flood. makes for some pretty big hits. swarm is for survival, aoe, and 10% regen. meteor is good damage, aoe, ult gain, stun, and beneficial passives

Skills Main Bar :

Mages Wrath
Structured Entropy (Power Surge works too)
Crystal Frag
Velocious Curse (if grouped lightning flood)
Inner Light
Ulti - Devouring Swarm

Off Bar:

Streak
Hardened Ward
Harness Magicka
Healing Ward (if grouped prox det)
Inner Light
Ulti - Meteor

Atro mundas for magicka regen

VR15 Tri Stat purple food

ok now to the core of my build. PASSIVES! you want them all and you want to stack there buffs as much as possible. this is what helps you achieve the big numbers in any build. here is a list of all my passive boosts

-undaunted: all stat pools 6%.
-dark elf dynamic: magicka 9% and stam 6%

-sorc daedric protection: 20% stam and mag regen
-sorc capacitor: mag recovery 10%

-sorc expert mage: 2% spell power for each sorc ability slotted

-vampire supernatual recovery: mag and stam regen 10%

-duel wield twin blade and blunt: tooltip isnt specific enough but this increases spell and weapon damage exponentially

-mages guild magicka controller: max magicka and mag regen by 2% for each mages guild ability (x3) mag 6% mag regen 6%

-nearly all armor passives. all passives in light and a select few from med and heavy that i can use. mag regen 20% stam regen 4% health 1%

-inner light: mag 5%

-CP passive 9.2% mag recovery
-CP passive 12% spell crit

on top of gear passives add the following totals:

Health: 7%
Magicka: 24%
Stamina: 12%
Magicka regen: 75.6%
Stamina regen: 34%
Spell power: 10% plus the mysterious amount you get from DWing and its passive


if any of you still have trouble understanding the final values, i have some reputable friends that can back up the numbers. hope this was helpful. cheers
Edited by Ellwin on 3 October 2015 06:26
Dracarys

Ellwin AD nightblade (DIE)
Ellwín EP Sorc
Ellwîn EP Templar
Ellwìn EP Nightblade
Ellwïn EP Dragonknight

WKB's Winner of Quakcon
Worlds First HM Hell Ra Clear
  • Ellwin
    Ellwin
    ✭✭
    Xeven wrote: »
    You run entropy yet you've got surge in the screenshot though... I'd still like to see your CP. It doesnt look like youre sacrificing much except a few k magicka, fire damage taken and health regen, but I suspect you will have sustain problems in 1v1, which explains your mundus choice.

    Nice build.

    i slotted surge just to show what spell power is when self buffed. 20% spell power is the only buff i continuous refresh. cant show you an example with entropy since it requires an enemy

    i have no problems with sustain i have 100 cp in reduced cost and light armor reduction passives

    My CP
    Screenshot%20222_zpsswqsnimz.png
    Dracarys

    Ellwin AD nightblade (DIE)
    Ellwín EP Sorc
    Ellwîn EP Templar
    Ellwìn EP Nightblade
    Ellwïn EP Dragonknight

    WKB's Winner of Quakcon
    Worlds First HM Hell Ra Clear
  • Flattedfifth
    Flattedfifth
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    Very nice.
  • ToRelax
    ToRelax
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    ✭✭
    ladyshadow wrote: »
    Xeven wrote: »
    You run entropy yet you've got surge in the screenshot though... I'd still like to see your CP. It doesnt look like youre sacrificing much except a few k magicka, fire damage taken and health regen, but I suspect you will have sustain problems in 1v1, which explains your mundus choice.

    Nice build.

    i slotted surge just to show what spell power is when self buffed. 20% spell power is the only buff i continuous refresh. cant show you an example with entropy since it requires an enemy

    i have no problems with sustain i have 100 cp in reduced cost and light armor reduction passives

    My CP
    Screenshot%20222_zpsswqsnimz.png

    I'd think magicka regen CP are much more efficient than reduced cost.

    Did you have Entropy slotted in the screenshot? I thought you would, but would be curious where your health came from if not.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • Erudition
    Erudition
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    Nice build Ellwiin.
    Edited by Erudition on 4 October 2015 03:44
  • Ellwin
    Ellwin
    ✭✭
    ToRelax wrote: »
    ladyshadow wrote: »
    Xeven wrote: »
    You run entropy yet you've got surge in the screenshot though... I'd still like to see your CP. It doesnt look like youre sacrificing much except a few k magicka, fire damage taken and health regen, but I suspect you will have sustain problems in 1v1, which explains your mundus choice.

    Nice build.

    i slotted surge just to show what spell power is when self buffed. 20% spell power is the only buff i continuous refresh. cant show you an example with entropy since it requires an enemy

    i have no problems with sustain i have 100 cp in reduced cost and light armor reduction passives

    My CP

    I'd think magicka regen CP are much more efficient than reduced cost.

    Did you have Entropy slotted in the screenshot? I thought you would, but would be curious where your health came from if not.

    i appreciate the advise. im trying reduced cost for now but will respec into recovery soon. i wanted to see how each worked with my build

    i did not have entropy slotted. the health completely comes from passives and CP
    Dracarys

    Ellwin AD nightblade (DIE)
    Ellwín EP Sorc
    Ellwîn EP Templar
    Ellwìn EP Nightblade
    Ellwïn EP Dragonknight

    WKB's Winner of Quakcon
    Worlds First HM Hell Ra Clear
  • DannyLV702
    DannyLV702
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    ✭✭
    This is insane now i'll know to just run away when i see those ranks lol

    I never knew CPs made such a big impact
  • Hexys
    Hexys
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    I'm using almost the same setup at this moment. The problem I had with dual wield was constant pressure against good players. But I found a solution which is very interesting and works great.

    Tangling Webs, morph of Trappling Webs from the Undaunted Skill line is a single target ability which does more damage then crushing shock (more spell dmg with dw so that's why it does more damage) + you get a 50% snare. For small scale the synergy does 6-10k damage and fears the enemy for 3.5 seconds which is nice if you don't run with a NB encountering a tanky guy.

    I'm not running vampire because I feel the instant ultimate damage from dawnbreaker is worth more to me then bat swarm. (Overload for 3rd bar - Mines, volcanic rune and defensive rune)

    These webs on 1st bar and proximity detonation on 2nd are better then having Inner light I guess. :p

    Dark elf Sorcerer ftw! B)
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  • iseko
    iseko
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    Do you like... Shoot trucks instead of crystal frags? I mean jesus christ...
  • twistedmonk
    twistedmonk
    ✭✭✭
    being forced to use dual wield because of bad game design...is just bad game design.

    the only reason to use a stamina based weapon set is because it's the highest obtainable spell damage.

    I think it's stupid. and I hate the zenimax game designers for not addressing it - been known for over 1.5 years.

    shame on all of them

    I already know what their stupid solution would be...it wouldn't be the obvious is to fix destruction staff...nay friends, it would be to nerf spell damage with dual wield of course...cuz they are horrible at their jobs.

    @OP - good build! thanks for sharing!
    Edited by twistedmonk on 5 October 2015 12:05
  • twistedmonk
    twistedmonk
    ✭✭✭
    seems like it's Best in Slot for everything...lot of grinding to get all that....

    I can't grind very well...400k xp for 1 champion point takes me about 2-3 hours...

    so 300 CPs alone would take 600-900 hours for game time for me.
  • rokrdt05
    rokrdt05
    ✭✭✭✭
    This is a great build, however I would recommend going 2H (with Heavy Weapons Passive) over DW. I know you will lose some spell damage, but you will find that the 2H will provide you with much larger tooltips.

    Also, your use of Inner light is... different. I personally cannot justify using it on my sorc as there are other abilities that are a must for me. Someone also pointed this out... but I do not believe vamp is useful for a sorc anymore having to have a vamp ability slotted for the extra regen, however if it works for you great!

    @Hexys mentioned this as well... which is really good advice... Tangling Webs as your spammable is a must if you are going either 2H or DW. The ability hits like a truck and with your current spell damage it will hurt. Mine currently hit on avg for 7K+ on most players and 5K on the heavily resistant ones, couple that on top of it's snare and you have NB who are now going to have a harder time getting away

    Overall great build.
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  • Ellwin
    Ellwin
    ✭✭
    being forced to use dual wield because of bad game design...is just bad game design.

    the only reason to use a stamina based weapon set is because it's the highest obtainable spell damage.

    I think it's stupid. and I hate the zenimax game designers for not addressing it - been known for over 1.5 years.

    shame on all of them

    I already know what their stupid solution would be...it wouldn't be the obvious is to fix destruction staff...nay friends, it would be to nerf spell damage with dual wield of course...cuz they are horrible at their jobs.

    @OP - good build! thanks for sharing!

    i had it explained to me this way. zenimax wants builds to versatile. they are aware that you are unable to weave light/heavy attacks with non ranged weapons equipped. so the reason for the spell damage boost is to make up for the handicap of not being able to damage between skill attacks. the spell damage boost applys to 2hander and DW. one handed/shield you gain other bonuses instead of spell damage
    Dracarys

    Ellwin AD nightblade (DIE)
    Ellwín EP Sorc
    Ellwîn EP Templar
    Ellwìn EP Nightblade
    Ellwïn EP Dragonknight

    WKB's Winner of Quakcon
    Worlds First HM Hell Ra Clear
  • Ellwin
    Ellwin
    ✭✭
    Hexys wrote: »
    I'm using almost the same setup at this moment. The problem I had with dual wield was constant pressure against good players. But I found a solution which is very interesting and works great.

    Dark elf Sorcerer ftw! B)

    i never did explain my technique. i used this build when dueling sypher's sorc many times(who runs destro/resto.) we were well matched and both did considerable damage. the build is different in certain ways. syphers destro build allowed him to keep constant steady pressure with heavy attack weave, frag, dawnbreaker combos. while my build centered around raw damage hits from frag/curse/dawnbreaker. in 1.6 i was hitting unshielded, nirnstacking players for 20-30k frags and dawnbreaker. its all in how you maximize your build potential and whats confortable.

    to answer your issue directly, all i do is spam mages wrath while still keeping entropy and curse up. then frags when they proc

    Dracarys

    Ellwin AD nightblade (DIE)
    Ellwín EP Sorc
    Ellwîn EP Templar
    Ellwìn EP Nightblade
    Ellwïn EP Dragonknight

    WKB's Winner of Quakcon
    Worlds First HM Hell Ra Clear
  • Ellwin
    Ellwin
    ✭✭
    rokrdt05 wrote: »
    This is a great build, however I would recommend going 2H (with Heavy Weapons Passive) over DW. I know you will lose some spell damage, but you will find that the 2H will provide you with much larger tooltips.

    Also, your use of Inner light is... different. I personally cannot justify using it on my sorc as there are other abilities that are a must for me. Someone also pointed this out... but I do not believe vamp is useful for a sorc anymore having to have a vamp ability slotted for the extra regen, however if it works for you great!

    @Hexys mentioned this as well... which is really good advice... Tangling Webs as your spammable is a must if you are going either 2H or DW. The ability hits like a truck and with your current spell damage it will hurt. Mine currently hit on avg for 7K+ on most players and 5K on the heavily resistant ones, couple that on top of it's snare and you have NB who are now going to have a harder time getting away

    i use DW both for spell damage and the 1 extra set bonus. my common builds consist of 4/4/4 set pieces

    inner light is used for magicka pool but mostly crit. my build centers around max crit damage. i feel 50% crit chance is a good sweet spot for sorcs. i use bats cause i do alot of group play

    as for webs, i would really like to try that, thank you both for reccomending
    Dracarys

    Ellwin AD nightblade (DIE)
    Ellwín EP Sorc
    Ellwîn EP Templar
    Ellwìn EP Nightblade
    Ellwïn EP Dragonknight

    WKB's Winner of Quakcon
    Worlds First HM Hell Ra Clear
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    I've always wanted to try out Dual Wield but just can't justify it. The loss of heavy/light attacks signficantly gimps many of your options and Crushing shock is a far better ability than mages wrath spam for proccing fragments and neutralizing DK wings (A single crushing shock + light attack weave cancels a cast of wings). Additionally you're losing 7% spell damage bonus to your staff/crushing shock fire damage.

    Daedric Protection is 20% Stam + Health not magicka recovery.

    The stats you have are impressive indeed, your choice of Meteor over Power Overload should be a crime!

    I'd also like to note that you'll receive more benefit with your build using Cost reduction enchant compared to Magicka regen.

    5 light armor +5% sorc redux = 20% redux = 226 *.8 = 181 cost reduction to every spell compared to 169 * (61.15% actual bonus) = ~136 magicka per second so the break even point is casting every 1.33 seconds in which case Regen becomes better.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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  • SHADOW2KK
    SHADOW2KK
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    ✭✭
    ladyshadow wrote: »
    I decided to post my build upon request. please try and keep harsh criticism to a minimum. hopefully something shared in this build can help you refine yours.

    these are the stats of my build:

    Screenshot_20150928_163446_zpsz8lbfrxc.png
    Screenshot_20150928_163446_zpshfdmsoui.png
    I can understand that these stats may seem unrealistic but i can show you how they can be achieved and with only a little over 300CP. first ill break down my gear set

    all armor pieces have v16 gold magicka enchants

    VR16 Hands- Magnus : Divines
    VR16 - Feet : Magnus: Divines

    VR16 Shoulder - Molag Kena : Impen(would of liked divines)

    VR16 - Sash: Eyes of Mara: Divines
    VR16 Chest - Eyes of Mara : Infused
    VR16 Legs- Eyes of Mara : Infused
    VR16 - Head- Eyes of Mara : Infused

    VR16 Neck - Willpower: Magicka (Magicka Recovery)
    VR16 Rings - Willpower : Stam and Magicka (both spell damage)

    VR16 Duel Swords - Magnus- precise (no enchant needed)
    VR1 Off Bar -Resto Staff - Magnus- precise (befouled)

    skills are nothing special really. i use entropy to "might of the guild" buff 3 skills, meteor, frag, and lightning flood. makes for some pretty big hits. swarm is for survival, aoe, and 10% regen. meteor is good damage, aoe, ult gain, stun, and beneficial passives

    Skills Main Bar :

    Mages Wrath
    Structured Entropy (Power Surge works too)
    Crystal Frag
    Velocious Curse (if grouped lightning flood)
    Inner Light
    Ulti - Devouring Swarm

    Off Bar:

    Streak
    Hardened Ward
    Harness Magicka
    Healing Ward (if grouped prox det)
    Inner Light
    Ulti - Meteor

    Atro mundas for magicka regen

    VR15 Tri Stat purple food

    ok now to the core of my build. PASSIVES! you want them all and you want to stack there buffs as much as possible. this is what helps you achieve the big numbers in any build. here is a list of all my passive boosts

    -undaunted: all stat pools 6%.
    -dark elf dynamic: magicka 9% and stam 6%

    -sorc daedric protection: 20% stam and mag regen
    -sorc capacitor: mag recovery 10%

    -sorc expert mage: 2% spell power for each sorc ability slotted

    -vampire supernatual recovery: mag and stam regen 10%

    -duel wield twin blade and blunt: tooltip isnt specific enough but this increases spell and weapon damage exponentially

    -mages guild magicka controller: max magicka and mag regen by 2% for each mages guild ability (x3) mag 6% mag regen 6%

    -nearly all armor passives. all passives in light and a select few from med and heavy that i can use. mag regen 20% stam regen 4% health 1%

    -inner light: mag 5%

    -CP passive 9.2% mag recovery
    -CP passive 12% spell crit

    on top of gear passives add the following totals:

    Health: 7%
    Magicka: 24%
    Stamina: 12%
    Magicka regen: 75.6%
    Stamina regen: 34%
    Spell power: 10% plus the mysterious amount you get from DWing and its passive


    if any of you still have trouble understanding the final values, i have some reputable friends that can back up the numbers. hope this was helpful. cheers

    Nice wee Sorcy build I like it:}
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  • Ellwin
    Ellwin
    ✭✭
    Ezareth wrote: »
    I've always wanted to try out Dual Wield but just can't justify it. The loss of heavy/light attacks signficantly gimps many of your options and Crushing shock is a far better ability than mages wrath spam for proccing fragments and neutralizing DK wings (A single crushing shock + light attack weave cancels a cast of wings). Additionally you're losing 7% spell damage bonus to your staff/crushing shock fire damage.

    Daedric Protection is 20% Stam + Health not magicka recovery.

    The stats you have are impressive indeed, your choice of Meteor over Power Overload should be a crime!

    I'd also like to note that you'll receive more benefit with your build using Cost reduction enchant compared to Magicka regen.

    5 light armor +5% sorc redux = 20% redux = 226 *.8 = 181 cost reduction to every spell compared to 169 * (61.15% actual bonus) = ~136 magicka per second so the break even point is casting every 1.33 seconds in which case Regen becomes better.


    i can understand your angle. dw is an adjustment but ive seen some of the best sorcs in the game running it and i prefer it over destro when im running solo. destro takes too long to kill ppl and when your in a 1vX situation you need ppl to drop fast. a good example of this is euriditions latest video.

    i use overload in duels depending who im fighting. i dont slot it since i run mostly small mans

    thank you for your wisdom on the reduced cost. it makes sense
    Dracarys

    Ellwin AD nightblade (DIE)
    Ellwín EP Sorc
    Ellwîn EP Templar
    Ellwìn EP Nightblade
    Ellwïn EP Dragonknight

    WKB's Winner of Quakcon
    Worlds First HM Hell Ra Clear
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    ladyshadow wrote: »
    Ezareth wrote: »
    I've always wanted to try out Dual Wield but just can't justify it. The loss of heavy/light attacks signficantly gimps many of your options and Crushing shock is a far better ability than mages wrath spam for proccing fragments and neutralizing DK wings (A single crushing shock + light attack weave cancels a cast of wings). Additionally you're losing 7% spell damage bonus to your staff/crushing shock fire damage.

    Daedric Protection is 20% Stam + Health not magicka recovery.

    The stats you have are impressive indeed, your choice of Meteor over Power Overload should be a crime!

    I'd also like to note that you'll receive more benefit with your build using Cost reduction enchant compared to Magicka regen.

    5 light armor +5% sorc redux = 20% redux = 226 *.8 = 181 cost reduction to every spell compared to 169 * (61.15% actual bonus) = ~136 magicka per second so the break even point is casting every 1.33 seconds in which case Regen becomes better.


    i can understand your angle. dw is an adjustment but ive seen some of the best sorcs in the game running it and i prefer it over destro when im running solo. destro takes too long to kill ppl and when your in a 1vX situation you need ppl to drop fast. a good example of this is euriditions latest video.

    i use overload in duels depending who im fighting. i dont slot it since i run mostly small mans

    thank you for your wisdom on the reduced cost. it makes sense

    Yeah I'm tempted to try it out myself. At the rate I'm grinding IC mats I probably will regardless just to see how I like it. I just need to quantify the numbers.

    I just hate seeing those bunny hopping sorcs casting and not weaving anything with it. The build is extremely weak to reflect since you don't have anything you can use to clear a defensive posture before launching a frag where with a destroy staff you can clear defensive with a light attack > frag first.

    I'm sure I'll eventually get around to trying it though. You can only theorycraft so much ( =

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Senaxu
    Senaxu
    ✭✭✭
    1.7? little bit outdated ^^ game status is already on 2.1
    Unbroken EU
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  • glavius
    glavius
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    crushing shock doesn't count as 3 hits vs wings in my tests. (admittedly 1.6 tests)
  • Ezareth
    Ezareth
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    ✭✭✭✭
    glavius wrote: »
    crushing shock doesn't count as 3 hits vs wings in my tests. (admittedly 1.6 tests)

    Odd, in my play I don't seem to get 3 crushing shocks reflected from DKs in my normal weaves, just the first.

    I'll have to keep a closer eye out to confirm.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • glavius
    glavius
    ✭✭✭✭✭
    you should get 2 reflected since the light attacks do count also :pensive:
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