I'm by no means an elite at this game. I play PVP in BWB over and over with alts. I level my guys, and then make a new one when they hit vet, so I can do it all over again. It's been really fun this way for me (pre-patch.)
I'm not a beast, but I worked a little bit on learning mechanics etc. and trying to improve my skills in combat so I could hold my own and not always rely on grouping with my guildies or hovering near the zerg.
Up until about a week ago, I could fight up to 5 enemies and win. Sometimes I would come up short in outnumbered fights, but that's the way it goes.
I had no Exploits or CP stacks etc. So the only thing I could put it down to is my build and skill. There aren't really many other variables in lowbie PVP, and that's why I love(d) it. It was the purest form of player vs player in the game.
I never lost a 1v2 or 1v1, and would mostly win anything up to 1v5.
POST IC PATCH, by the time I've finished the first player off, I'm almost completely out of resources every time!
If it's only a 1v2 thats fine because I can just evade for a while and wait until my resources are back up and then kill the remaining enemy. If it's more than one remaining, though, I simply can't defend myself and end up dropping.
So all the patch has done is either delay the inevitable (making it SLOWWWWWWWW) or just making it so the good players can't do anything to fight back in an outnumbered situation once they've executed somebody from full health.
I understand that for the elite V16s with everything at their disposal they can build some amazingly powerful builds and probably overcome this kind of resource loss that I'm experiencing, so the damage mitigation may not necessarily be a bad thing. (I can't say for sure though as I've not experienced it)
For the remaining 98% of the ESO PVP population, it has just made fights slow, incredibly boring, and more about numbers than anything else.
Just last night I was 1v1 with my vamp magicka night blade against a DK in 7 piece heavy on Azura. I controlled him easily, and CC'd multiple times and then went to burst him as usual for the finishing kill, but I kept running out of resources before I could get his health bar down. He wasn't even trying to defend by the end of it as I couldn't strike him down before my resources expired. (I'm running Magnus and Seducer with enchants, pots, drinks, everything I can do with what's available to me)
So I let him return fire. I was only rocking light armour, and he still couldn't kill me either!
We ended up playing the lute, exchanging a couple of messages about the state of the game, and then went our separate ways...
Our factions are supposed to be at war! lol
From my experience, I feel like the skill has been completely sucked out of this game.
I don't even know if it's worth asking if they'll ever try to fix this. With all the IC bugs and such, I feel like were stuck with this style of "combat" for quite a while...
***Before you ask, I'm simply not interested in the time investment of getting my guys up to V16 as the grind is not enjoyable for me at all.
With my commentary over, (if you're still with me) can I request that we have a couple of servers where we replace Battle Spirit with Champion Point caps to create balance instead?
Cheers,