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https://forums.elderscrollsonline.com/en/discussion/668861

IC PvP quirks

MrGigglypants
MrGigglypants
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So some odd things ive noticed or have seemed a little odd since ive been running around in IC (Ps4 NA)

Bol doesn't seem to be affected by battle spirit or major defile at times leading to a Templar who can 2x cast to full health. It isn't the end of the world a frag/leap//stun/fear at 60% typically ends that nonsense but I'm curious if this is just a suspicion or actually the case. Not being a PC player I cant see the numbers to go with I can only compare bars and the damage being healed in pvp is proportionate to that of PvE atm.

there are a Number of stuns that aren't respecting CC immunity and are essentially being spammed It's not always the case but when it does happen you're just like hm , breakfree, breakfree ,crap ..breakfree.. dead.

Players are also being stuck in the air if they are cc'd while falling in the sewers. hysterical when it happens to the other guy not so funny when you become the piñata.

There is an area on the DC side of the sewers cliff like in shape just past the molag bal area if you meteor someone its like 1/5 they get stuck in the platform below.
  • Rhian-Skybladeb16_ESO
    there are a Number of stuns that aren't respecting CC immunity and are essentially being spammed It's not always the case but when it does happen you're just like hm , breakfree, breakfree ,crap ..breakfree.. dead.

    I can second that. One stun follows another right after you have broken free.
    I noticed this several times
    Plus fear spamming - same here. It should also have a CC immunity like the stuns.


  • MrGigglypants
    MrGigglypants
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    I havent seen fear proc back to back like stuns are and I throw fear out quiet often in 1vx situations
  • eliisra
    eliisra
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    Templar with a fair amount of CP + spellpower, magicka and taking advantage of Focused Healing passive, can easily heal up to full in 2 BoL, even with the reduction in place.

    Just need to stack incoming and outgoing healing. Of course, by doing that, you also sacrifice dmg and other crucial defences (unless sitting on 1k CP or something silly). Than there's defile, only works v.s magicka builds if the player is a tool and unable to locate his Purge or Purify skill.

    New gear gives a lot of weapon + spell power and raw stats, combined with a lot of CP, the blanket reduction isn't that bad for decked out players.

    There's also sorcs with huge shield running around in 2.1 and many players doing 12-14k hits.

    About the cc immunity, yes it's a bloody mess in 2.1. Same with the snares.
  • Cathexis
    Cathexis
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    I have noticed that I have been CC'd immediately after casting retreating maneuvers.

    I've also noticed sometimes I am permanently slowed and unable to cast or attack which sometimes breaks with pressing block (usually) but occasionally nothing fixes it (cc breaks etc)

    Lastly I've noticed that overload will activate heavy attack if you light attack too rapidly in succession.
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  • kadar
    kadar
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    Multiple times I've seen players get stuck under those sewer grates that cover a lot of floor space. Even just from fighting NPCs. They end up stuck swimming down there :D:D
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