mike.gaziotisb16_ESO wrote: »Right, so since 1.6 gap-closers cause the target to be rooted and silenced. Didn't agree with this change but whatever, that's done.
The problem that I find roaming around with my DK is the NBs that spam Teleport Strike and its morphs. The issue is that unlike Shield Charge, Critical Rush or Toppling Charge, this skill does not have a minimum distance. Even if you are in front of the target, you can still activate the skill. That means that if someone is just sitting in front you spamming Ambush or Lotus Fan, you are permanently rooted and silenced for long periods.
I don't think it would be unreasonable if the skill got a 5m-7m minimum distance like the other gap closers. So you can still catch up with targets like it's intended too, but not keep them perma rooted.
It's funny how Ambush roots enemies as it stands in the tooltip, but the same applies on all gap closers.
Imo gap closers shouldn't root or silence anyone at all, also a minimum range on Ambush wouldn't be bad, but on the other hand Ambush got a cast time.
If he really uses Ambush in front of you, bash him. Should work or did they change it like they did with WB and jabs?
I don't mind teleport strike/morphs too much, but the root you get on all charges is just some atrocious BS.
mike.gaziotisb16_ESO wrote: »I don't mind teleport strike/morphs too much, but the root you get on all charges is just some atrocious BS.
Well how can you say that it's "some atrocious BS" and then say you don't mind it when Teleport Strike applies it over and over and over because of no minimum distance checks (unlike other gap closers)?
mike.gaziotisb16_ESO wrote: »Right, so since 1.6 gap-closers cause the target to be rooted and silenced. Didn't agree with this change but whatever, that's done.
The problem that I find roaming around with my DK is the NBs that spam Teleport Strike and its morphs. The issue is that unlike Shield Charge, Critical Rush or Toppling Charge, this skill does not have a minimum distance. Even if you are in front of the target, you can still activate the skill. That means that if someone is just sitting in front you spamming Ambush or Lotus Fan, you are permanently rooted and silenced for long periods.
I don't think it would be unreasonable if the skill got a 5m-7m minimum distance like the other gap closers. So you can still catch up with targets like it's intended too, but not keep them perma rooted.
It's funny how Ambush roots enemies as it stands in the tooltip, but the same applies on all gap closers.
Imo gap closers shouldn't root or silence anyone at all, also a minimum range on Ambush wouldn't be bad, but on the other hand Ambush got a cast time.
If he really uses Ambush in front of you, bash him. Should work or did they change it like they did with WB and jabs?
timidobserver wrote: »I like NBs that do this. They are doing much less damage than they could do with a skill rotation.
timidobserver wrote: »I like NBs that do this. They are doing much less damage than they could do with a skill rotation.
they removed the cast time from ambush to be instant but the same animation plays so its become uninterruptable.
they removed the cast time from ambush to be instant but the same animation plays so its become uninterruptable.
It still has a cast time since you're able to interrupt it by yourself with a simple block or dodge.
Sometimes if I get stunned or interrupted mid cast I can't break the stun at all, I'm just standing there..
mike.gaziotisb16_ESO wrote: »timidobserver wrote: »I like NBs that do this. They are doing much less damage than they could do with a skill rotation.
And healers would be doing more damage if they weren't healing. But they heal so they offer group utility.
The reason NBs spam Ambush, or at least the reason I do it on my NB, is because it keeps the target perma-rooted and silenced while the animation is playing, so my friends can get to work on him. But I feel like it's a dirty mechanic that's getting abused because of ZOS' change on gap closers.
I think adding a 5m-7m minimum range like with Shield Charge, would not be a massive nerf to the skill or anything. It would just stop static Ambush spam and the perma root and silence.
It just doesn't make sense to have a minimum distance for Teleport Strike.
The way I see it is that you need a few meters to build up the momentum for a charge attack. A teleport is a teleport... if you want to teleport 2 inches you should be able to.
None of them should root before they hit though, that is a completely random and pointless mechanic.
mike.gaziotisb16_ESO wrote: »Right, so since 1.6 gap-closers cause the target to be rooted and silenced. Didn't agree with this change but whatever, that's done.
The problem that I find roaming around with my DK is the NBs that spam Teleport Strike and its morphs. The issue is that unlike Shield Charge, Critical Rush or Toppling Charge, this skill does not have a minimum distance. Even if you are in front of the target, you can still activate the skill. That means that if someone is just sitting in front you spamming Ambush or Lotus Fan, you are permanently rooted and silenced for long periods.
I don't think it would be unreasonable if the skill got a 5m-7m minimum distance like the other gap closers. So you can still catch up with targets like it's intended too, but not keep them perma rooted.
Master_Kas wrote: »FYI, lotus fan doesn't silence nor root you. Snares
kendellking_chaosb14_ESO wrote: »Increase the damage buff on next attack, damage from stealth, the time of the root or add some kind of extra effect if you want to reduce teleportation gap closers to charging gap closers.
mike.gaziotisb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »Increase the damage buff on next attack, damage from stealth, the time of the root or add some kind of extra effect if you want to reduce teleportation gap closers to charging gap closers.
Focused Charge, the Templar gap closer, does not scale with distance. The other morphs of Crit Rush and Invasion also don't scale with distance. Ambush is pretty strong as it is, it doesn't need any buffs, you need to stop being greedy.
It is the only gap closer that gets stealth bonus, it is the 2nd highest in damage only after Crit Rush, it has CC, it grants Emprower on next attack, it can teleport you over paths you can't cross . It has damage, CC and utility. It has everything.
Adding a minimum distance is necessary in my opinion to stop the perma-root and silence which were never part of the skill to begin with.
mike.gaziotisb16_ESO wrote: »Right, so since 1.6 gap-closers cause the target to be rooted and silenced. Didn't agree with this change but whatever, that's done.
The problem that I find roaming around with my DK is the NBs that spam Teleport Strike and its morphs. The issue is that unlike Shield Charge, Critical Rush or Toppling Charge, this skill does not have a minimum distance. Even if you are in front of the target, you can still activate the skill. That means that if someone is just sitting in front you spamming Ambush or Lotus Fan, you are permanently rooted and silenced for long periods.
I don't think it would be unreasonable if the skill got a 5m-7m minimum distance like the other gap closers. So you can still catch up with targets like it's intended too, but not keep them perma rooted.
bowmanz607 wrote: »This is one way in which nb are unique. Making a change Luke this would make all gap closers operate in roughly the same way.
bowmanz607 wrote: »Adding a minimum distance would just force all nb to run 2h gap closer. Then everyone will yell nerf to that gap closer. Where should the line be drawn?
That wouldn't fix the global issues that all charges basically root / silence you. I don't think the issue is with Ambush in particular. Fix the issue with charges first, THEN, see if Ambush is still a problem when spammed at close range.