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https://forums.elderscrollsonline.com/en/discussion/668861

So pretty much everything turned out opposite of what ZOS intended

Thecapeo
Thecapeo
✭✭✭
It took mere hours after IC dropped on PS4 for the districts to turn into nothing but roving giant zergs. It's basically zerg or lose your stones up top. The sewers aren't quite as bad... yet. They wanted to try to eliminate buff servers yet all the past buff servers were poplocked by their respective alliances yesterday so they could farm and quest in peace. Before IC the EP controlled Thornblade was an instant login. At 8PM last night the queue was in the 300s lol. They way it looks like it's headed? You're still going to have single faction only servers at least until the majority of players have all the new gear they want. Then after that PvP is likely just going to move back to Cyrodiil as I can't really see the incentive of PvPing in IC if you're just looking to PvP. Accidentally pulling mobs that hit like trucks in the middle of a fight is brutal.
  • Francescolg
    Francescolg
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    Thecapeo wrote: »
    Then after that PvP is likely just going to move back to Cyrodiil
    I wouldn't be so sure about that...!
  • Darlgon
    Darlgon
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    Sounds exactly like PC at launch..

    And.. Yes, according to the official stance, but No, if you go the results of how every attempt to reduce a zerg actually makes them stronger.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Thecapeo
    Thecapeo
    ✭✭✭
    Darlgon wrote: »
    Sounds exactly like PC at launch..

    And.. Yes, according to the official stance, but No, if you go the results of how every attempt to reduce a zerg actually makes them stronger.

    How's PC shaking out now after a couple weeks? IC still clogged with zergs? Each faction control at least one campaign?
  • Erlex
    Erlex
    ✭✭✭✭✭
    Thecapeo wrote: »
    Then after that PvP is likely just going to move back to Cyrodiil
    I wouldn't be so sure about that...!

    You can thank "buy to play" for pretty much all of these issues. They changed Imperial city to make it a free for all (anyone can enter anytime they want) because its a DLC and not part of the sub, so they "can't lock people out of content you pay for". If there were lockouts, zergs would be needed in cyrodiil to retain access of IC, as it is now, the zergs just roam around and kill everyone trying to PVE (or pvp) for double rewards (tv stones and APs). If they would man up and make their content the way that it was originally intended (has been stated several times by zos), then IC might not be a complete and total piece of crap.

    There is no reason to go back to cyrodiil. You will occasionally see people go as a zerg to take emperor once their friend gets to number 1 (because no one is going to be defending it). You might see the current emperors group and the "soon to be emperor" fight in Cyrodiil on occasion, but thats really about it. Theres not even good uses for APs anymore, so people care even less about Cyrodiil. Its all about the telvar stones and treasure vault tokens.

    P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • Thecapeo
    Thecapeo
    ✭✭✭
    Erlex wrote: »
    P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.

    Well, that's just great...

  • Darlgon
    Darlgon
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    Yes. People zerg everywhere in sewers farming trophys for vaults. The districts are mainly gankers.

    Campaign control is a lttle more.. complex. See, control is actually who has emp and who leads leaderboard. For those, people need to control keeps outside IC. That said, the "loosing" faction can have three or four zergs running inside IC, because they are ignoring those same keeps. They "control" IC.

    And.. dont expect it to stop soon. Those vault items are not bound, so people will continue to farm them. Some of them are selling for 500K gold. The vault item trophys come from drops from mobs in the sewers. The TV stones are just icing.
    Edited by Darlgon on 17 September 2015 14:00
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Saltypretzels
    Saltypretzels
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    It's true, after a bit the zergs tend to hang out in the sewers. The districts on the NA server still have the occasional zerg but I am able to solo up there pretty decently. Actually the districts feel pretty empty in general.
  • Thecapeo
    Thecapeo
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    Man, I was really hoping for some small-scale PvP.
  • Erlex
    Erlex
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    It's true, after a bit the zergs tend to hang out in the sewers. The districts on the NA server still have the occasional zerg but I am able to solo up there pretty decently. Actually the districts feel pretty empty in general.

    If a single player is in the same district, and they want to, they can fight you nearly non stop with constant respawns. I was able to keep a sorc in combat for over 30 minutes on my templar while he was trying to leave the zone. I let him kill me probably 75 times in the process, but he was unable to play the game for the duration. He resorted to trying to kite with bolt escape around the zone to get out of combat, but mobs would keep him busy until I caught up.

    Not to mention that if you don't have any stones, you can literally suicide into a zerg in a district until that zerg eventually dies, and they will gain nothing, and you will eventually take their AP/TV stones. I did it and ended up with 400 stones and like 10k AP. I also completed my "kill dks" quest in the process. I literally did nothing but spawn respawn and run in spamming an aoe.

    The whole of IC is just broken with unlimited access.
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • Thecapeo
    Thecapeo
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    Erlex wrote: »
    It's true, after a bit the zergs tend to hang out in the sewers. The districts on the NA server still have the occasional zerg but I am able to solo up there pretty decently. Actually the districts feel pretty empty in general.

    If a single player is in the same district, and they want to, they can fight you nearly non stop with constant respawns. I was able to keep a sorc in combat for over 30 minutes on my templar while he was trying to leave the zone. I let him kill me probably 75 times in the process, but he was unable to play the game for the duration. He resorted to trying to kite with bolt escape around the zone to get out of combat, but mobs would keep him busy until I caught up.

    Not to mention that if you don't have any stones, you can literally suicide into a zerg in a district until that zerg eventually dies, and they will gain nothing, and you will eventually take their AP/TV stones. I did it and ended up with 400 stones and like 10k AP. I also completed my "kill dks" quest in the process. I literally did nothing but spawn respawn and run in spamming an aoe.

    The whole of IC is just broken with unlimited access.

    LOL! I'm going to try that. Kite mobs into zerg and Steel Tornado endlessly.
  • Darlgon
    Darlgon
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    Thecapeo wrote: »
    Erlex wrote: »
    It's true, after a bit the zergs tend to hang out in the sewers. The districts on the NA server still have the occasional zerg but I am able to solo up there pretty decently. Actually the districts feel pretty empty in general.

    If a single player is in the same district, and they want to, they can fight you nearly non stop with constant respawns. I was able to keep a sorc in combat for over 30 minutes on my templar while he was trying to leave the zone. I let him kill me probably 75 times in the process, but he was unable to play the game for the duration. He resorted to trying to kite with bolt escape around the zone to get out of combat, but mobs would keep him busy until I caught up.

    Not to mention that if you don't have any stones, you can literally suicide into a zerg in a district until that zerg eventually dies, and they will gain nothing, and you will eventually take their AP/TV stones. I did it and ended up with 400 stones and like 10k AP. I also completed my "kill dks" quest in the process. I literally did nothing but spawn respawn and run in spamming an aoe.

    The whole of IC is just broken with unlimited access.

    LOL! I'm going to try that. Kite mobs into zerg and Steel Tornado endlessly.

    The sweeper bosses work especially good for this.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • SRIBES
    SRIBES
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    Launch day of a DLC will always be flooded with players- it will die down soon and if it doesn't put a good 5 man group together and wipe their asses
  • Erlex
    Erlex
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    Thecapeo wrote: »

    LOL! I'm going to try that. Kite mobs into zerg and Steel Tornado endlessly.

    The bosses in districts work really well. Spider B**** and I were able to kill many DC.
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • Wycks
    Wycks
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    I'm not a zerger (rank 27 solo pvp) but last night I decided to try a very fast sewer zerg out and holy smokes!

    In 40 minutes I filled up 140 slots with loot and got about 70 trophies, so I think this is the way to go, why grind solo for hours, seriously?

    This PvP update is a turning into a disaster and ZOS will be too slow to fix it, good players are VERY frustrated by zergs and the complete lack of reason to go into the dead zone called Cyrodil.


    Its seems clear the development changes are for casual console players and PC players should possibly just move on.




    Edited by Wycks on 17 September 2015 14:23
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • Leandor
    Leandor
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    ✭✭
    Erlex wrote: »
    Thecapeo wrote: »
    LOL! I'm going to try that. Kite mobs into zerg and Steel Tornado endlessly.
    The bosses in districts work really well. Spider B**** and I were able to kill many DC.
    Heh, try the bad digestion ogrim (immolator)... One flame fart and whole zergs crumble, especially with those "void" zones that follow you for a time... couple roll dodges through the zerg and splat. Difficult to get in enough damage to get credit for the kills, though.
  • BigM
    BigM
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    Erlex wrote: »
    Thecapeo wrote: »
    Then after that PvP is likely just going to move back to Cyrodiil
    I wouldn't be so sure about that...!

    You can thank "buy to play" for pretty much all of these issues. They changed Imperial city to make it a free for all (anyone can enter anytime they want) because its a DLC and not part of the sub, so they "can't lock people out of content you pay for". If there were lockouts, zergs would be needed in cyrodiil to retain access of IC, as it is now, the zergs just roam around and kill everyone trying to PVE (or pvp) for double rewards (tv stones and APs). If they would man up and make their content the way that it was originally intended (has been stated several times by zos), then IC might not be a complete and total piece of crap.

    There is no reason to go back to cyrodiil. You will occasionally see people go as a zerg to take emperor once their friend gets to number 1 (because no one is going to be defending it). You might see the current emperors group and the "soon to be emperor" fight in Cyrodiil on occasion, but thats really about it. Theres not even good uses for APs anymore, so people care even less about Cyrodiil. Its all about the telvar stones and treasure vault tokens.

    P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.

    You just confused me? Where and when did they change IC to free to play? If they did that then ZoS owes me some crowns back for paying for it.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Erlex
    Erlex
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    Launch day of a DLC will always be flooded with players- it will die down soon and if it doesn't put a good 5 man group together and wipe their asses

    Let me know when you 5vboth factions and clear out IC for me.
    I'm not a zerger (rank 27 solo pvp) but last night I decided to try a very fast sewer zerg out and holy smokes!

    In 40 minutes I filled up 140 slots with loot and got about 70 trophies, so I think this is the way to go, why grind solo for hours, seriously?

    This PvP update is a turning into a disaster and ZOS will be too slow to fix it, good players are VERY frustrated by zergs and the complete lack of reason to go into the dead zone called Cyrodil.


    Its seems clear the development changes are for casual console players and PC players should possibly just move on.

    Yep. Zerging is stupid easy profits. Theres no good reason not to zerg, its not only the preferred style of play in IC - its da** near required. Not only does the zerg make more profits than you possibly can solo, alternate faction zergs can actually TAKE YOUR PROFITS AWAY FROM YOU. How amazing is that.
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • Tallowby
    Tallowby
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    Only anti Zerg tactic I saw and liked.... Sorc pulling aggro on as many NPC as they can then bolt escape thru the zerg...

    I admired the ingenuity from the safety of the spawn before dropping down and helping on the cleanup
    NEED THE HELP OF A 9 TRAIT MASTER CRAFTER ON XBOX ONE NA - ALL STYLES LIST ---> My known Styles
    Tallowby's Crafter Aid ...... CONSOLE - How to run a DPS Test

    XBOX ONE NA - Guild The OTG (accepting applications)
    Arden Sul | Bosmer | Nightblade | CP160/531 | 9 Trait Master Crafter |
    Tallowby | Imperial | Templar | CP160/531 | 9 Trait Master Crafter | EVERY STYLE KNOWN!
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    Wacko Smacko | Imperial | Dragon Knight | CP160/531 | Master Crafter |
  • Ganj
    Ganj
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    I got to be honest. First days after patch it was okay, people were hanging solo time to time. But at the moment its impossible to find anyone alone. Forget finding someone solo its impossible to find less then 5 people together. Even when they farming next to their base they more than 10 people. In my opinion this is kinda *** up. Its kinda boring fight agains 10 people and 5 of them just "steel tornading". I think group rewards and loots need to be lower than now so maybe people can try to do something as solo. Otherwise its just meeh against 10 people spamming aoe.

    PS: Basically im talking about IC.
    Edited by Ganj on 17 September 2015 14:31
  • Thecapeo
    Thecapeo
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    Yeah, either boost the rewards for solo/small groups or greatly reduce the rewards for big groups. It's basically MMO psychology, the majority is always going to use the easiest/most efficient way to loot/advance.
  • Darlgon
    Darlgon
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    BigM wrote: »
    Erlex wrote: »
    Thecapeo wrote: »
    Then after that PvP is likely just going to move back to Cyrodiil
    I wouldn't be so sure about that...!

    You can thank "buy to play" for pretty much all of these issues. They changed Imperial city to make it a free for all (anyone can enter anytime they want) because its a DLC and not part of the sub, so they "can't lock people out of content you pay for". If there were lockouts, zergs would be needed in cyrodiil to retain access of IC, as it is now, the zergs just roam around and kill everyone trying to PVE (or pvp) for double rewards (tv stones and APs). If they would man up and make their content the way that it was originally intended (has been stated several times by zos), then IC might not be a complete and total piece of crap.

    There is no reason to go back to cyrodiil. You will occasionally see people go as a zerg to take emperor once their friend gets to number 1 (because no one is going to be defending it). You might see the current emperors group and the "soon to be emperor" fight in Cyrodiil on occasion, but thats really about it. Theres not even good uses for APs anymore, so people care even less about Cyrodiil. Its all about the telvar stones and treasure vault tokens.

    P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.

    You just confused me? Where and when did they change IC to free to play? If they did that then ZoS owes me some crowns back for paying for it.

    You misunderstand why he used that term.

    People who insisted that buying the DLC gave them the right to go into IC is who he is referring to. Initially, IC had a keep locked system, where a faction had to control the keeps to get access to IC. People cried, wrung their hands, threatened lawsuits, for not getting content the paid for, but didnt earn. ZoS crumbled and made IC open access to all.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Erlex
    Erlex
    ✭✭✭✭✭
    Darlgon wrote: »
    BigM wrote: »
    Erlex wrote: »
    Thecapeo wrote: »
    Then after that PvP is likely just going to move back to Cyrodiil
    I wouldn't be so sure about that...!

    You can thank "buy to play" for pretty much all of these issues. They changed Imperial city to make it a free for all (anyone can enter anytime they want) because its a DLC and not part of the sub, so they "can't lock people out of content you pay for". If there were lockouts, zergs would be needed in cyrodiil to retain access of IC, as it is now, the zergs just roam around and kill everyone trying to PVE (or pvp) for double rewards (tv stones and APs). If they would man up and make their content the way that it was originally intended (has been stated several times by zos), then IC might not be a complete and total piece of crap.

    There is no reason to go back to cyrodiil. You will occasionally see people go as a zerg to take emperor once their friend gets to number 1 (because no one is going to be defending it). You might see the current emperors group and the "soon to be emperor" fight in Cyrodiil on occasion, but thats really about it. Theres not even good uses for APs anymore, so people care even less about Cyrodiil. Its all about the telvar stones and treasure vault tokens.

    P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.

    You just confused me? Where and when did they change IC to free to play? If they did that then ZoS owes me some crowns back for paying for it.

    You misunderstand why he used that term.

    People who insisted that buying the DLC gave them the right to go into IC is who he is referring to. Initially, IC had a keep locked system, where a faction had to control the keeps to get access to IC. People cried, wrung their hands, threatened lawsuits, for not getting content the paid for, but didnt earn. ZoS crumbled and made IC open access to all.

    Exactly. Except people didn't actually complain much, because they just made it free to "access" right off the bat. But rest assured, they would have, lol.
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • timidobserver
    timidobserver
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    I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.

    This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Erlex
    Erlex
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    I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.

    This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.

    I blame @ZOS_RichLambert for forcing everyone into IC all the time. I don't blame the players for doing what is safest and most helpful for them.
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • Thecapeo
    Thecapeo
    ✭✭✭
    I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.

    This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.

    The zergs I saw last night in Chill weren't PvErs. I recognized most of the names as regulars in Cyrodiil.

  • timidobserver
    timidobserver
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    Erlex wrote: »
    I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.

    This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.

    I blame @ZOS_RichLambert for forcing everyone into IC all the time. I don't blame the players for doing what is safest and most helpful for them.
    That decision probably goes higher up the ZOS food chain than Rich, but yeh you are right that aiming IC at getting people into a PvP zone that don't want to be in a PvP zone is a major cause of the problem.

    Though I do pin part of it on the gankers/griefers as well. When someone gets 20k dps instant kill comboed there is two general reactions outside of ragequitting.
    A. Get better and hone your build.
    B. Form stupidly massive group.

    Said players that are in IC because they are being strong-armed into it are going to go with B.
    Thecapeo wrote: »
    I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.

    This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.

    The zergs I saw last night in Chill weren't PvErs. I recognized most of the names as regulars in Cyrodiil.

    True. But, when I am soloing/small grouping I see it all the time. Low ranks run out and get mowed down by some gankers for 30 minutes and then suddenly 20 of them are in a group chasing him up the sewers.
    Edited by timidobserver on 17 September 2015 15:22
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Erlex
    Erlex
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    Erlex wrote: »
    I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.

    This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.

    I blame @ZOS_RichLambert for forcing everyone into IC all the time. I don't blame the players for doing what is safest and most helpful for them.
    That decision probably goes higher up the ZOS food chain than Rich, but yeh you are right that aiming IC at getting people into a PvP zone that don't want to be in a PvP zone is a major cause of the problem.

    Though I do pin part of it on the gankers/griefers as well. When someone gets 20k dps instant kill comboed there is two general reactions outside of ragequitting.
    A. Get better and hone your build.
    B. Form stupidly massive group.

    Said players that are in IC because they are being strong-armed into it are going to go with B.

    No. It was Rich. I can confirm that.

    Making a zerg in response to getting killed can't really be stopped if their only goal is to get "revenge" and kill the other person. The problem is making a zerg to start off the day because its actually extremely beneficial for you to zerg pve and pvp (more beneficial than anything else you could possibly do in the game right now).
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • timidobserver
    timidobserver
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    Erlex wrote: »
    Erlex wrote: »
    I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.

    This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.

    I blame @ZOS_RichLambert for forcing everyone into IC all the time. I don't blame the players for doing what is safest and most helpful for them.
    That decision probably goes higher up the ZOS food chain than Rich, but yeh you are right that aiming IC at getting people into a PvP zone that don't want to be in a PvP zone is a major cause of the problem.

    Though I do pin part of it on the gankers/griefers as well. When someone gets 20k dps instant kill comboed there is two general reactions outside of ragequitting.
    A. Get better and hone your build.
    B. Form stupidly massive group.

    Said players that are in IC because they are being strong-armed into it are going to go with B.

    No. It was Rich. I can confirm that.

    Making a zerg in response to getting killed can't really be stopped if their only goal is to get "revenge" and kill the other person. The problem is making a zerg to start off the day because its actually extremely beneficial for you to zerg pve and pvp (more beneficial than anything else you could possibly do in the game right now).

    I can't really buy your confirmation on that. It seems like something that someone that wears a suit everyday, even to the super market, would come up with.

    The goal isn't revenge. It is keeping their stones.
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  • Yonkit
    Yonkit
    ✭✭✭✭✭
    Erlex wrote: »
    Thecapeo wrote: »
    Then after that PvP is likely just going to move back to Cyrodiil
    I wouldn't be so sure about that...!

    You can thank "buy to play" for pretty much all of these issues. They changed Imperial city to make it a free for all (anyone can enter anytime they want) because its a DLC and not part of the sub, so they "can't lock people out of content you pay for". If there were lockouts, zergs would be needed in cyrodiil to retain access of IC, as it is now, the zergs just roam around and kill everyone trying to PVE (or pvp) for double rewards (tv stones and APs). If they would man up and make their content the way that it was originally intended (has been stated several times by zos), then IC might not be a complete and total piece of crap.

    There is no reason to go back to cyrodiil. You will occasionally see people go as a zerg to take emperor once their friend gets to number 1 (because no one is going to be defending it). You might see the current emperors group and the "soon to be emperor" fight in Cyrodiil on occasion, but thats really about it. Theres not even good uses for APs anymore, so people care even less about Cyrodiil. Its all about the telvar stones and treasure vault tokens.

    P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.

    Damn those twelve man zergs! UGHH!!!!

    :(
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  • Cathexis
    Cathexis
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    Thecapeo wrote: »
    Erlex wrote: »
    It's true, after a bit the zergs tend to hang out in the sewers. The districts on the NA server still have the occasional zerg but I am able to solo up there pretty decently. Actually the districts feel pretty empty in general.

    If a single player is in the same district, and they want to, they can fight you nearly non stop with constant respawns. I was able to keep a sorc in combat for over 30 minutes on my templar while he was trying to leave the zone. I let him kill me probably 75 times in the process, but he was unable to play the game for the duration. He resorted to trying to kite with bolt escape around the zone to get out of combat, but mobs would keep him busy until I caught up.

    Not to mention that if you don't have any stones, you can literally suicide into a zerg in a district until that zerg eventually dies, and they will gain nothing, and you will eventually take their AP/TV stones. I did it and ended up with 400 stones and like 10k AP. I also completed my "kill dks" quest in the process. I literally did nothing but spawn respawn and run in spamming an aoe.

    The whole of IC is just broken with unlimited access.

    LOL! I'm going to try that. Kite mobs into zerg and Steel Tornado endlessly.

    This actually works -- I was in a 20+ team last night and one nightblade pulled a world boss into us and then started attacking our stragglers. We owned him several times, but we definitely had our hands full the whole time.
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