Sounds exactly like PC at launch..
And.. Yes, according to the official stance, but No, if you go the results of how every attempt to reduce a zerg actually makes them stronger.
Francescolg wrote: »
Saltypretzels wrote: »It's true, after a bit the zergs tend to hang out in the sewers. The districts on the NA server still have the occasional zerg but I am able to solo up there pretty decently. Actually the districts feel pretty empty in general.
Saltypretzels wrote: »It's true, after a bit the zergs tend to hang out in the sewers. The districts on the NA server still have the occasional zerg but I am able to solo up there pretty decently. Actually the districts feel pretty empty in general.
If a single player is in the same district, and they want to, they can fight you nearly non stop with constant respawns. I was able to keep a sorc in combat for over 30 minutes on my templar while he was trying to leave the zone. I let him kill me probably 75 times in the process, but he was unable to play the game for the duration. He resorted to trying to kite with bolt escape around the zone to get out of combat, but mobs would keep him busy until I caught up.
Not to mention that if you don't have any stones, you can literally suicide into a zerg in a district until that zerg eventually dies, and they will gain nothing, and you will eventually take their AP/TV stones. I did it and ended up with 400 stones and like 10k AP. I also completed my "kill dks" quest in the process. I literally did nothing but spawn respawn and run in spamming an aoe.
The whole of IC is just broken with unlimited access.
Saltypretzels wrote: »It's true, after a bit the zergs tend to hang out in the sewers. The districts on the NA server still have the occasional zerg but I am able to solo up there pretty decently. Actually the districts feel pretty empty in general.
If a single player is in the same district, and they want to, they can fight you nearly non stop with constant respawns. I was able to keep a sorc in combat for over 30 minutes on my templar while he was trying to leave the zone. I let him kill me probably 75 times in the process, but he was unable to play the game for the duration. He resorted to trying to kite with bolt escape around the zone to get out of combat, but mobs would keep him busy until I caught up.
Not to mention that if you don't have any stones, you can literally suicide into a zerg in a district until that zerg eventually dies, and they will gain nothing, and you will eventually take their AP/TV stones. I did it and ended up with 400 stones and like 10k AP. I also completed my "kill dks" quest in the process. I literally did nothing but spawn respawn and run in spamming an aoe.
The whole of IC is just broken with unlimited access.
LOL! I'm going to try that. Kite mobs into zerg and Steel Tornado endlessly.
LOL! I'm going to try that. Kite mobs into zerg and Steel Tornado endlessly.
Heh, try the bad digestion ogrim (immolator)... One flame fart and whole zergs crumble, especially with those "void" zones that follow you for a time... couple roll dodges through the zerg and splat. Difficult to get in enough damage to get credit for the kills, though.
Francescolg wrote: »
You can thank "buy to play" for pretty much all of these issues. They changed Imperial city to make it a free for all (anyone can enter anytime they want) because its a DLC and not part of the sub, so they "can't lock people out of content you pay for". If there were lockouts, zergs would be needed in cyrodiil to retain access of IC, as it is now, the zergs just roam around and kill everyone trying to PVE (or pvp) for double rewards (tv stones and APs). If they would man up and make their content the way that it was originally intended (has been stated several times by zos), then IC might not be a complete and total piece of crap.
There is no reason to go back to cyrodiil. You will occasionally see people go as a zerg to take emperor once their friend gets to number 1 (because no one is going to be defending it). You might see the current emperors group and the "soon to be emperor" fight in Cyrodiil on occasion, but thats really about it. Theres not even good uses for APs anymore, so people care even less about Cyrodiil. Its all about the telvar stones and treasure vault tokens.
P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.
ChannelTribes wrote: »Launch day of a DLC will always be flooded with players- it will die down soon and if it doesn't put a good 5 man group together and wipe their asses
bob.ellisonb16_ESO wrote: »I'm not a zerger (rank 27 solo pvp) but last night I decided to try a very fast sewer zerg out and holy smokes!
In 40 minutes I filled up 140 slots with loot and got about 70 trophies, so I think this is the way to go, why grind solo for hours, seriously?
This PvP update is a turning into a disaster and ZOS will be too slow to fix it, good players are VERY frustrated by zergs and the complete lack of reason to go into the dead zone called Cyrodil.
Its seems clear the development changes are for casual console players and PC players should possibly just move on.
Francescolg wrote: »
You can thank "buy to play" for pretty much all of these issues. They changed Imperial city to make it a free for all (anyone can enter anytime they want) because its a DLC and not part of the sub, so they "can't lock people out of content you pay for". If there were lockouts, zergs would be needed in cyrodiil to retain access of IC, as it is now, the zergs just roam around and kill everyone trying to PVE (or pvp) for double rewards (tv stones and APs). If they would man up and make their content the way that it was originally intended (has been stated several times by zos), then IC might not be a complete and total piece of crap.
There is no reason to go back to cyrodiil. You will occasionally see people go as a zerg to take emperor once their friend gets to number 1 (because no one is going to be defending it). You might see the current emperors group and the "soon to be emperor" fight in Cyrodiil on occasion, but thats really about it. Theres not even good uses for APs anymore, so people care even less about Cyrodiil. Its all about the telvar stones and treasure vault tokens.
P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.
You just confused me? Where and when did they change IC to free to play? If they did that then ZoS owes me some crowns back for paying for it.
Francescolg wrote: »
You can thank "buy to play" for pretty much all of these issues. They changed Imperial city to make it a free for all (anyone can enter anytime they want) because its a DLC and not part of the sub, so they "can't lock people out of content you pay for". If there were lockouts, zergs would be needed in cyrodiil to retain access of IC, as it is now, the zergs just roam around and kill everyone trying to PVE (or pvp) for double rewards (tv stones and APs). If they would man up and make their content the way that it was originally intended (has been stated several times by zos), then IC might not be a complete and total piece of crap.
There is no reason to go back to cyrodiil. You will occasionally see people go as a zerg to take emperor once their friend gets to number 1 (because no one is going to be defending it). You might see the current emperors group and the "soon to be emperor" fight in Cyrodiil on occasion, but thats really about it. Theres not even good uses for APs anymore, so people care even less about Cyrodiil. Its all about the telvar stones and treasure vault tokens.
P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.
You just confused me? Where and when did they change IC to free to play? If they did that then ZoS owes me some crowns back for paying for it.
You misunderstand why he used that term.
People who insisted that buying the DLC gave them the right to go into IC is who he is referring to. Initially, IC had a keep locked system, where a faction had to control the keeps to get access to IC. People cried, wrung their hands, threatened lawsuits, for not getting content the paid for, but didnt earn. ZoS crumbled and made IC open access to all.
timidobserver wrote: »I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.
This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.
timidobserver wrote: »I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.
This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.
That decision probably goes higher up the ZOS food chain than Rich, but yeh you are right that aiming IC at getting people into a PvP zone that don't want to be in a PvP zone is a major cause of the problem.timidobserver wrote: »I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.
This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.
I blame @ZOS_RichLambert for forcing everyone into IC all the time. I don't blame the players for doing what is safest and most helpful for them.
timidobserver wrote: »I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.
This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.
The zergs I saw last night in Chill weren't PvErs. I recognized most of the names as regulars in Cyrodiil.
timidobserver wrote: »That decision probably goes higher up the ZOS food chain than Rich, but yeh you are right that aiming IC at getting people into a PvP zone that don't want to be in a PvP zone is a major cause of the problem.timidobserver wrote: »I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.
This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.
I blame @ZOS_RichLambert for forcing everyone into IC all the time. I don't blame the players for doing what is safest and most helpful for them.
Though I do pin part of it on the gankers/griefers as well. When someone gets 20k dps instant kill comboed there is two general reactions outside of ragequitting.
A. Get better and hone your build.
B. Form stupidly massive group.
Said players that are in IC because they are being strong-armed into it are going to go with B.
timidobserver wrote: »That decision probably goes higher up the ZOS food chain than Rich, but yeh you are right that aiming IC at getting people into a PvP zone that don't want to be in a PvP zone is a major cause of the problem.timidobserver wrote: »I blame gankers/campers/load screen killers for the zergs. They sit outside of spawns and entrances bursting down the PVErs that are in IC because Zos is forcing them to be there if they want to progress their characters without spending stupid amounts of gold. Then when said PVErs defend themselves by forming stupidly huge zergs, the gankers run to the forums and whine.
This is why I usually leave players that clearly look like they aren't trying to PvP alone unless they are invading my farming spot or something.
I blame @ZOS_RichLambert for forcing everyone into IC all the time. I don't blame the players for doing what is safest and most helpful for them.
Though I do pin part of it on the gankers/griefers as well. When someone gets 20k dps instant kill comboed there is two general reactions outside of ragequitting.
A. Get better and hone your build.
B. Form stupidly massive group.
Said players that are in IC because they are being strong-armed into it are going to go with B.
No. It was Rich. I can confirm that.
Making a zerg in response to getting killed can't really be stopped if their only goal is to get "revenge" and kill the other person. The problem is making a zerg to start off the day because its actually extremely beneficial for you to zerg pve and pvp (more beneficial than anything else you could possibly do in the game right now).
Francescolg wrote: »
You can thank "buy to play" for pretty much all of these issues. They changed Imperial city to make it a free for all (anyone can enter anytime they want) because its a DLC and not part of the sub, so they "can't lock people out of content you pay for". If there were lockouts, zergs would be needed in cyrodiil to retain access of IC, as it is now, the zergs just roam around and kill everyone trying to PVE (or pvp) for double rewards (tv stones and APs). If they would man up and make their content the way that it was originally intended (has been stated several times by zos), then IC might not be a complete and total piece of crap.
There is no reason to go back to cyrodiil. You will occasionally see people go as a zerg to take emperor once their friend gets to number 1 (because no one is going to be defending it). You might see the current emperors group and the "soon to be emperor" fight in Cyrodiil on occasion, but thats really about it. Theres not even good uses for APs anymore, so people care even less about Cyrodiil. Its all about the telvar stones and treasure vault tokens.
P.S. - The zergs will very very soon enter the sewers once they realize that all of their profits are gained there. Last night on PC there were 3 AD zergs of 12 people, 2 EP zergs of 12+ people, and 2 DC zergs of 12+ people, all of them were in the sewers.
Saltypretzels wrote: »It's true, after a bit the zergs tend to hang out in the sewers. The districts on the NA server still have the occasional zerg but I am able to solo up there pretty decently. Actually the districts feel pretty empty in general.
If a single player is in the same district, and they want to, they can fight you nearly non stop with constant respawns. I was able to keep a sorc in combat for over 30 minutes on my templar while he was trying to leave the zone. I let him kill me probably 75 times in the process, but he was unable to play the game for the duration. He resorted to trying to kite with bolt escape around the zone to get out of combat, but mobs would keep him busy until I caught up.
Not to mention that if you don't have any stones, you can literally suicide into a zerg in a district until that zerg eventually dies, and they will gain nothing, and you will eventually take their AP/TV stones. I did it and ended up with 400 stones and like 10k AP. I also completed my "kill dks" quest in the process. I literally did nothing but spawn respawn and run in spamming an aoe.
The whole of IC is just broken with unlimited access.
LOL! I'm going to try that. Kite mobs into zerg and Steel Tornado endlessly.