Dark Harvester – Magicka Nightblade build for IC PVE/PVP group and solo play in 1.7 / 2.1
“Stamina Nightblades? You think the darkness is your ally, but you merely adopted the dark. I was born in it, moulded by it. I didn’t see the light until I was already a man; by then, it was nothing to me but blinding! The shadows betray you, because they belong to me.”
This build is excellent at:
- Roaming IC or Cyrodil solo, picking off solo players or groups by dividing and conquering.
- Being a very useful group member, offering support, cc (two hard CC, one root/snare), reconnaissance, a decent amount of healing over time as well as damage.
- Trophy/tel var farming, even solo.
- Imperial City questing
In 2.1 with the TTK increased substantially, sustainability is king and this build is created with that in mind. The idea is to play the ninja, swooping in and out of combat at will, mostly using ranged attack to pick off your foes one by one, healing your allies with HOTs (hots are awesome in this patch) and zooming around the battlefield. IT is a lot of fun to play.
Gear
Gear for this build can be somewhat flexible, although there are some items that are most effective/useful. V15 is fine if that is all you can afford, although V16 will of course be better stat wise, plus be you will be able to enchant with better enchants. I would recommend making your weapons V16 as your first V16 “investment”, even if the rest is V15, as the extra spell power and improved enchant is excellent.
I currently use:
Willpower jewellery (neck and two rings) for the awesome set bonuses. The neck was received as a quest reward from an IC dungeon quest (saves me a couple of hundred grans). For the rings, a little tip: buy the stamina trait ones as they are 1/10th of the price and the extra stamina is very useful for this build/pvp generally. These items are random drops from trophy vault drops (Shards/Ether trophies) and are BoE so can be found for sale on guild stores.
5 body pieces: I currently use the Phoenix 5 piece set for awesome extra survivability. This set has saved me thousands of tel var stones that would have been lost and has great 2-4 pieces bonuses as well. Random traits are available from Tel Var lockboxes so try and find these in Infused and/or Divines, although I might consider Impenetrable as well. Another one to be bought on guild stores.
2 body pieces and Resto staff, Lightning staff: 3 Torug’s Pact crafted items to give the 3 piece bonus. Gives Spell Damage and a Health bonus, which is always useful. The two body pieces I have in Heavy and on a “Large” piece such as chest, head or legs (for maximum armour). The extra survivability from 2 heavy pieces is useful as the rest of the armour is light.
Enchants
I use Magicka for armour enchants, although I am considering mixing in a few tri stat enchants as the stat budget is better.
Jewellery enchants I use currently are 3 magicka regen for extra sustain.
Weapon enchants: Disease on Lightning staff (for healing debuff) and Absorb Magicka on the Resto staff (for extra regen when needed).