How'd you fight 30+ tornados spammers as a smaller (whatever 'smaller' means, for now just assume that doing the same thing as the enemy is out of the question) group yourself.
it's no longer possible to:
1) permablock while fighting
2) dodge cancel every of your own attacks
At a certain number of players. a steeltornado will outdps any heal's hps due to the different AoE cap mechanics for damage and heals. Previously, this used number used to be somewhere far, far away, due to the two mitigation techniques mentioned above. For unblocked steeltornados, however, it seems to be well below numbers your typically meet in cyrodiil (especially once IC access is gated again). The 50% doesn't change much since heals and damage are (almost) equally effected.
If there a "counter" to it? Are zerg battles now worse than ever? Is dodging zergs and forcing them to split if they want any AP / objectives at all the only thing left to do?
I'm used to challenging and (succesfully) fighting 24+ with ~15people. However, trying that yesterday blew us apart - without a real fight at all. Just evaporated on impact. Granted, what we saw were mostly 15 v 40 which we would have probably lost in 1.6 as well, but the time to die went from something around 30sec to a minute to about 3 seconds.
At least my templar's solo pvp-ability was buffed so much I can't be mad at the patch ^^
@bbu - AD/EU
Kasiia - Templar (AR46)
Kasiir Aberion - Sorc (AR38)
Dr Kastafari - Warden (~AR31)
+ many others