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https://forums.elderscrollsonline.com/en/discussion/668861

PvP healer heavy vs light armor

DarthSeverus394
Im a Templar healer/dps and do a lot of pvp. Is the switch from light to heavy that noticable? Im wearing all light but a tad squishy. Was thinkin of goin heavy for dmg mitigation but was worried about the difference. Can I still be potent in heavy armor? Front bar is BoL, purifying ritual, s.entropy, inner light, ward ally, rememberance. Back bar is focused charge, puncturing strikes, RD, inner light, unstoppable, soul assault. Depending on my team it can vary but thats about right usually. 50 in magicka. 6 light 1 heavy. If I lose the passives from light armor by switching is the mitigation worth giving up the potency? I use food and jewelry to cover the health and prefer to keep 50 in magicka to be most effective. I return my health just by filling my role so I dont wanna focus too much on it. That being said any advice would be great. Thanks.
  • Zsymon
    Zsymon
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    Light armor got its mitigation increased by 100%, heavy armor only offers a tiny amount more mitigation but you lose all sustain and DPS, and you will be OOM in seconds if you use heavy armor. There is no reason for anyone except a tank to use heavy armor, and that is only because they need the Bracing passive, without that all tanks would be using light or medium.

    Heavy armor is just really really bad, BUT it looks cool. :)
    Edited by Zsymon on 7 September 2015 08:50
  • twistedmonk
    twistedmonk
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    Zsymon wrote: »
    Light armor got its mitigation increased by 100%, heavy armor only offers a tiny amount more mitigation but you lose all sustain and DPS, and you will be OOM in seconds if you use heavy armor. There is no reason for anyone except a tank to use heavy armor, and that is only because they need the Bracing passive, without that all tanks would be using light or medium.

    Heavy armor is just really really bad, BUT it looks cool. :)

    are you sure? I see Heavy Armor user with 20-30k spell and physical resists....

    looks like light armor would be half of that.

    Edited by twistedmonk on 7 September 2015 09:23
  • Maphusail
    Maphusail
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    Well you can try to wear 2 heavy and 5 light and still be effective with your light armor passives. I do the same as a templar magicka healer/dps. But you can even use 1 heavy, 1 med and 5 light to get undaunted passive. But going 5 heavy or full heavy set is not reasonable if you're magicka dps.
  • Howl
    Howl
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    Give it a try and see for yourself, you will be fine. I currently have 5 Heavy/2 Light, 5 Seducers, 5 Healers, Ritual Mundus, 64 Magicka and all health enchants, 3-stat food. 1h/shield on both bars. Magicka Regen is around 1700 base and then on top of that you have Channeled Focus, Constitution and that Champion passive that gives you back magicka every 10 seconds when you take elemental damage.

    I feel very valuable in small group PvP and can heal for days.
  • Zsymon
    Zsymon
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    Zsymon wrote: »
    Light armor got its mitigation increased by 100%, heavy armor only offers a tiny amount more mitigation but you lose all sustain and DPS, and you will be OOM in seconds if you use heavy armor. There is no reason for anyone except a tank to use heavy armor, and that is only because they need the Bracing passive, without that all tanks would be using light or medium.

    Heavy armor is just really really bad, BUT it looks cool. :)

    are you sure? I see Heavy Armor user with 20-30k spell and physical resists....

    looks like light armor would be half of that.

    That's because of armor set bonuses and class skills, not because of heavy armor itself.
    Edited by Zsymon on 7 September 2015 14:10
  • Winterpsy
    Winterpsy
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    Healer's heavy armor = invisibility potion
    Big fat Nord Dragon knight with a huge hammer. - Tank
    Stealthy argonian witch templar - Healer (lowbie)
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    As stated LA is the way to go cause how HA is now it's nearly useless the only use it has is for a tank in PvE content and that's pretty much it saddly...... and despite being told over and over again countless thread popping up about it ZOS has yet to make any changes to it.
  • DarthSeverus394
    Very informative thanks guys. The real problem im having is spike dmg and nukers. Once I know theyre there I can spam ward ally and BoL and few are able to kill me. My main problem is when they start from sneak and hit with major damage. Focused aim 15k off my horse and theyve spammed it 3 times for 45k before I even stand up from being knocked off my horse. Same with sorcs. Once I see em I handle em surprisingly well for templar being a "broken" class. Im just looking for ways to be naturally a little tankier. I may put some points in health or swap out cp points. Between me and you ive actually been so effective im thinkin about focusing dps first and healing second, putting cp in thaumaturge and what not instead of the healing ones. Its no doubt harder to be a templar dps cuz a nutless monkey can be effective with the cookie cutter sorc and nb builds, they run the game, but I dont believe temps are useless. Survivability is great for me personally.
  • Tonturri
    Tonturri
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    On my DK that I run 5heavy/2 light, I can endlessly spam pretty much all my magicka abilities. 21k magicka, 22k(ish) health, 1800ish magicka regen. Wrong race and whatnot, I have no idea what sets I'm using, etc etc but it's easily possible.
  • WillhelmBlack
    WillhelmBlack
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    I've tried both in 1.7. In 1.6 I was 5 heavy, 2 light but now 5 light, 1 heavy, 1 medium works slightly better. As someone has already said, light armour got a nice buff by 100%.
    Edited by WillhelmBlack on 7 September 2015 18:34
    PC EU
  • Cinnamon_Spider
    Cinnamon_Spider
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    I was using 5 light/2 heavy, but recently switched to 5/1/1 since I got undaunted mettle. It works out pretty well.
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  • Karamis_Vimardon
    Karamis_Vimardon
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    Using Radiant Magelight instead of Inner will greatly increase your survivability and make healing easier for nearby allies (Less crit damage, less to heal). The 5% mag. pool availability is well worth it. Also, you can do great things as a 5/2 heavy/light as @Howl mentioned.
    Howl wrote: »
    Give it a try and see for yourself, you will be fine. I currently have 5 Heavy/2 Light, 5 Seducers, 5 Healers, Ritual Mundus, 64 Magicka and all health enchants, 3-stat food. 1h/shield on both bars. Magicka Regen is around 1700 base and then on top of that you have Channeled Focus, Constitution and that Champion passive that gives you back magicka every 10 seconds when you take elemental damage.

    I feel very valuable in small group PvP and can heal for days.

    Done the same thing myself, it works just means you'll have to go full support as your DPS will be like a wet pool noodle.
    PC NA

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  • DarthSeverus394
    I said inner but radiant is what I use since I pvp mostly. I agree with yall I think if I went full healer/support I could do it and be fine but like I said the build Sypher made for magicka templar pvp has been so effective for me I may just focus dps first instead. We will see though.
  • Sacher_LB
    Sacher_LB
    Zsymon wrote: »
    Light armor got its mitigation increased by 100%, heavy armor only offers a tiny amount more mitigation but you lose all sustain and DPS, and you will be OOM in seconds if you use heavy armor. There is no reason for anyone except a tank to use heavy armor, and that is only because they need the Bracing passive, without that all tanks would be using light or medium.

    Heavy armor is just really really bad, BUT it looks cool. :)

    I disagree Heavy armor is bad for non-tank magicka user. I have been running with 5 Heavy 2 Light for the pass week in IC and the survivability is outstanding in 1v1 and XvX situations. Sustain could be an issue but it can be solved easily with Atronach stone , jewel glyphs, champion points, potions, Engine Guardian set, etc. Also, with the healing reduction in 1.7, every little extra healing helps, and we get 5% extra healing in 5 Heavy. I agree with the DPS drop in 5 Heavy tho, especially when crit chance is actually important for Templars. I had to adjust my build and gear choices to make up the DPS drop. Overall I love my Heavy magicka build :smile:
  • Zsymon
    Zsymon
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    Tonturri wrote: »
    On my DK that I run 5heavy/2 light, I can endlessly spam pretty much all my magicka abilities. 21k magicka, 22k(ish) health, 1800ish magicka regen. Wrong race and whatnot, I have no idea what sets I'm using, etc etc but it's easily possible.

    There is a difference between spamming your abilities endlessly, which isn't possible with heavy armor, and spamming them for a good while.
  • iseko
    iseko
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    You can pretty much do it either way. Not hard to get 20k armor/resist with 5ha 2la or vice versa. Not hard to get sustain in either situation either. However: the 5 piece passives are what make the real difference. Without using any special sets u can get 32-40 spell crit easy using 5 piece light. Spell penetration is also handy.

    Reduced stamina cost for blocking is also really nice when using s&b allready. Very good for selective blocking (snipes, crystal frags, etx) and still having enough stamina for unblockable cc (*** fear) or the occasional dodge roll (*** talons).

    Currently on my templar I have 5LA 2 heavy. Got 1600 spell dmg unbuffed, 1900 magicka recov unbuffed (and without rune focus). 29k magicka, 21k health 18k spell resist/armor unbuffed. I changed it few days ago from 5HA/2LA. Mostly for increased spell pen.

    Im using a build that likes to add to dps by proccing burning light. In case of the OH *** moments -> off bar: pop a healing ward -> puryfying ritual -> BoL -> rune focus. Then keep up the healing ward/BoL inside purifying ritual/rune focus. Pop a batswarm or mistform to get out of dodge incase too many enemies are swarming you.

    Wont let me survive zergs. I do pretty well in 1vX tho (2-3-4 enemies)
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Maphusail wrote: »
    Well you can try to wear 2 heavy and 5 light and still be effective with your light armor passives. I do the same as a templar magicka healer/dps. But you can even use 1 heavy, 1 med and 5 light to get undaunted passive. But going 5 heavy or full heavy set is not reasonable if you're magicka dps.

    What this guy said. I run 4 light, 2 heavy, 1 medium. I still can get 2k spell damage with entropy and 1.9k mana recovery. But! If you wanna go totally nuts you can get 2.3k mana recovery :) Need all lights though.

    Also what iseko said is true too. I also can survive 1vX fights if I play my cards right(and have Nova ready) and I survive most 1v1 fights. However, surviving 1vX and 1v1 as a healer and DPS is pretty important for PVP. Even if you are not grouped. You have enough heal to out heal their damage and kill the enemy once you get the momentum in your favor. Slapping down a Rune is something that needs to become habit since it grants spell/armor AND mana regain at a flat rate.
  • Fizzlewizzle
    Fizzlewizzle
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    I run 7/7 heavy armor + SnB.
    Argonian, Templar.

    5X Willow's Path
    4X Seducer.
    Atronach Mundus with Divines trait (Green).
    Jewels with Magicka regen, as well as Magicka regen drink.
    Gives you around 3K Magicka regen, so i'd say spam away without worries.

    10562o7.png
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • timidobserver
    timidobserver
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    Go heavy. The damage reduction is causing people to target healers, so you can't be squishy.
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  • Minno
    Minno
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    Using Radiant Magelight instead of Inner will greatly increase your survivability and make healing easier for nearby allies (Less crit damage, less to heal). The 5% mag. pool availability is well worth it. Also, you can do great things as a 5/2 heavy/light as @Howl mentioned.
    Howl wrote: »
    Give it a try and see for yourself, you will be fine. I currently have 5 Heavy/2 Light, 5 Seducers, 5 Healers, Ritual Mundus, 64 Magicka and all health enchants, 3-stat food. 1h/shield on both bars. Magicka Regen is around 1700 base and then on top of that you have Channeled Focus, Constitution and that Champion passive that gives you back magicka every 10 seconds when you take elemental damage.

    I feel very valuable in small group PvP and can heal for days.

    Done the same thing myself, it works just means you'll have to go full support as your DPS will be like a wet pool noodle.

    Did they fix an issue where radiant magelight was overriding other active magelights? I remember after each override, your magelight would turn off but still show it as "on" in your skill bar.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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  • tplink3r1
    tplink3r1
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    Wear 1H(chest), 1M(helm) and 5L if you have the undaunted passives.
    Edited by tplink3r1 on 8 September 2015 17:36
    VR16 Templar
    VR3 Sorcerer
  • havok561
    havok561
    Honestly try using 4 pieces with impenetrable. I have been using that with all light and some champion points in to resistance to critical. I have been surviving a lot better.
  • maxjapank
    maxjapank
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    I run 4 light, 2 heavy, 1 medium.

    What!? I don't even... You really don't wear at least 5 light? Or 5 pieces of something? /veryconfused
    Edited by maxjapank on 2 February 2016 23:30
  • americansteel
    americansteel
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    Im a Templar healer/dps and do a lot of pvp. Is the switch from light to heavy that noticable? Im wearing all light but a tad squishy. Was thinkin of goin heavy for dmg mitigation but was worried about the difference. Can I still be potent in heavy armor? Front bar is BoL, purifying ritual, s.entropy, inner light, ward ally, rememberance. Back bar is focused charge, puncturing strikes, RD, inner light, unstoppable, soul assault. Depending on my team it can vary but thats about right usually. 50 in magicka. 6 light 1 heavy. If I lose the passives from light armor by switching is the mitigation worth giving up the potency? I use food and jewelry to cover the health and prefer to keep 50 in magicka to be most effective. I return my health just by filling my role so I dont wanna focus too much on it. That being said any advice would be great. Thanks.

    4 or 5 seducer arcanist and magician. I was pulling incredible heals aswell. good for survivability in the middle of combat. regen drinks or food. heavy amor temps can have good sustain.
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  • Solariken
    Solariken
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    Heavy armor healing is totally viable if you use Channeled Focus and regen drinks. You will also want to have a lot of CP to put into cost reduction/regen of course.
  • Master_Kas
    Master_Kas
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    I see ALOT of templar healers with atleast 5 heavy, sword and shield and alot has started to run immovable up aswell.

    It's very effective and hard to take them down and they can spam BOL and purifying ritual forever until they get zerged xD

    Light armor templars mostly die so fast, their heals don't save them when they are wearing robes and can't block for very long. Imo I'd go 5 piece heavy atleast.
    Edited by Master_Kas on 3 February 2016 03:05
    EU | PC
  • ScooberSteve
    ScooberSteve
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    Use 5 light with mundus trait 2 heavy with reinforced trait. Sword and board plus a major armor buff like rune focus or immovable that will give you 20 k armor. Plently of migitation
  • eliisra
    eliisra
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    Never noticed much difference in survivability in 5 LA v.s 5 HA :disappointed:

    What kills me is stamina players and physical dmg. Wearing heavy made close to no difference and the extra mitigation was hardly noticeable. If it's due to debuff spam, screwed penetration values or both, I dunno.

    Magicka users you can face tank just as well in 5 light armor. You have this array of tools like reflects, Harness Magicka and current CP system.

    If heavy actually mitigated a decent amount if physical dmg I would run it for sure. But nope. Only thing I got out of it was a little cheaper block, but lost crit heals and sustain. To make up for the loss of sustain I had to give up spell power and my normal heals got weaker as a result.

    I get the most survivability out of stacking impenetrable to infinity and boosting heals with stuff like Blessed and Focused Healing. Enough health to not get insta-killed, while cc breaking. If you never take full dmg from physical crits and have max heals, you can outheal anyone and everything forever. Something light helps with.

    These healers running proper heavy tank spec's, stacking block reduction and wearing sets like Reactive, they're clearly hard as hell to kill. But they also have less healing and v.s -50% battle spirit and it's not impressive. They cant help with dmg. They cant out-heal instantly when an ally is being focused by high dps players. I'm not sure about the purpose of those builds, other than aggro'ing, annoying and trolling NB's (guess that makes it worth it) :smile:
  • Tankqull
    Tankqull
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    5x healer including jewlery (2x impen)
    5x heavy kagrenacs (2x infused 1x impen)
    2x engine guardian (2x impen)

    = weeha...
    blue stam + magica food
    = 20k life, 28k mana, 19k stam (for blocking) while having ~2.1k mana reg (mundus+channeld focus)
    Edited by Tankqull on 4 February 2016 20:40
    spelling and grammar errors are free to be abused

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  • AbraXuSeXile
    AbraXuSeXile
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    5H. Your healing nothing if your dead.
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